Mercurial > hg > xemacs-beta
diff src/sound.c @ 0:376386a54a3c r19-14
Import from CVS: tag r19-14
author | cvs |
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date | Mon, 13 Aug 2007 08:45:50 +0200 |
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children | 859a2309aef8 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/sound.c Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,596 @@ +/* Sound functions. + Copyright (C) 1992, 1993, 1994 Lucid Inc. + Copyright (C) 1994, 1995 Free Software Foundation, Inc. + +This file is part of XEmacs. + +XEmacs is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License as published by the +Free Software Foundation; either version 2, or (at your option) any +later version. + +XEmacs is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License +for more details. + +You should have received a copy of the GNU General Public License +along with XEmacs; see the file COPYING. If not, write to +the Free Software Foundation, Inc., 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + +/* Synched up with: Not in FSF. */ + +/* Originally written by Jamie Zawinski. + Hacked on quite a bit by various others. */ + +#include <config.h> +#include "lisp.h" + +#include "buffer.h" +#ifdef HAVE_X_WINDOWS +#include "console-x.h" +#endif + +#ifdef HAVE_NEXTSTEP +#include "console-ns.h" +#endif + +#include "commands.h" +#include "device.h" +#include "redisplay.h" +#include "sysdep.h" + +#ifdef HAVE_NATIVE_SOUND +# include <netdb.h> +#endif + +int bell_volume; +Lisp_Object Vsound_alist; +Lisp_Object Vsynchronous_sounds; +Lisp_Object Vnative_sound_only_on_console; +Lisp_Object Q_volume, Q_pitch, Q_duration, Q_sound; + +/* These are defined in the appropriate file (sunplay.c, sgiplay.c, + or hpplay.c). */ + +extern void play_sound_file (char *name, int volume); +extern void play_sound_data (unsigned char *data, int length, int volume); + +#ifdef HAVE_NAS_SOUND +extern int nas_play_sound_file (char *name, int volume); +extern int nas_play_sound_data (unsigned char *data, int length, int volume); +extern int nas_wait_for_sounds (void); +extern char *nas_init_play (Display *); + +Lisp_Object Qnas; +#endif + +DEFUN ("play-sound-file", Fplay_sound_file, Splay_sound_file, + 1, 3, "fSound file name: " /* +Play the named sound file on DEVICE's speaker at the specified volume +(0-100, default specified by the `bell-volume' variable). +The sound file must be in the Sun/NeXT U-LAW format except under Linux +where WAV files are also supported. + DEVICE defaults to the selected device. +*/ ) + (file, volume, device) + Lisp_Object file, volume, device; +{ + /* This function can GC */ + int vol; +#if defined (HAVE_NATIVE_SOUND) || defined (HAVE_NAS_SOUND) + struct device *d = decode_device (device); +#endif + CHECK_STRING (file); + if (NILP (volume)) + vol = bell_volume; + else + { + CHECK_INT (volume); + vol = XINT (volume); + } + + file = Fexpand_file_name (file, Qnil); + if (NILP (Ffile_readable_p (file))) + if (NILP (Ffile_exists_p (file))) + error ("file does not exist."); + else + error ("file is unreadable."); + +#ifdef HAVE_NAS_SOUND + if (DEVICE_CONNECTED_TO_NAS_P (d)) + { + char *fileext; + + GET_C_STRING_FILENAME_DATA_ALLOCA (file, fileext); + /* #### NAS code should allow specification of a device. */ + if (nas_play_sound_file (fileext, vol)) + return Qnil; + } +#endif /* HAVE_NAS_SOUND */ + +#ifdef HAVE_NATIVE_SOUND + if (NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) + { + CONST char *fileext; + + GET_C_STRING_FILENAME_DATA_ALLOCA (file, fileext); + /* The sound code doesn't like getting SIGIO interrupts. + Unix sucks! */ + stop_interrupts (); + play_sound_file ((char *) fileext, vol); + start_interrupts (); + QUIT; + } +#endif /* HAVE_NATIVE_SOUND */ + + return Qnil; +} + +static void +parse_sound_alist_elt (Lisp_Object elt, + Lisp_Object *volume, + Lisp_Object *pitch, + Lisp_Object *duration, + Lisp_Object *sound) +{ + *volume = Qnil; + *pitch = Qnil; + *duration = Qnil; + *sound = Qnil; + if (! CONSP (elt)) + return; + + /* The things we do for backward compatibility... + I wish I had just forced this to be a plist to begin with. + */ + + if (SYMBOLP (elt) || STRINGP (elt)) /* ( name . <sound> ) */ + { + *sound = elt; + } + else if (!CONSP (elt)) + { + return; + } + else if (NILP (XCDR (elt)) && /* ( name <sound> ) */ + (SYMBOLP (XCAR (elt)) || + STRINGP (XCAR (elt)))) + { + *sound = XCAR (elt); + } + else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> . <sound> ) */ + (SYMBOLP (XCDR (elt)) || + STRINGP (XCDR (elt)))) + { + *volume = XCAR (elt); + *sound = XCDR (elt); + } + else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> <sound> ) */ + CONSP (XCDR (elt)) && + NILP (XCDR (XCDR (elt))) && + (SYMBOLP (XCAR (XCDR (elt))) || + STRINGP (XCAR (XCDR (elt))))) + { + *volume = XCAR (elt); + *sound = XCAR (XCDR (elt)); + } + else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> . <vol> ) */ + STRINGP (XCAR (elt))) && + INT_OR_FLOATP (XCDR (elt))) + { + *sound = XCAR (elt); + *volume = XCDR (elt); + } +#if 0 /* this one is ambiguous with the plist form */ + else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> <vol> ) */ + STRINGP (XCAR (elt))) && + CONSP (XCDR (elt)) && + NILP (XCDR (XCDR (elt))) && + INT_OR_FLOATP (XCAR (XCDR (elt)))) + { + *sound = XCAR (elt); + *volume = XCAR (XCDR (elt)); + } +#endif /* 0 */ + else /* ( name [ keyword <value> ]* ) */ + { + while (CONSP (elt)) + { + Lisp_Object key, val; + key = XCAR (elt); + val = XCDR (elt); + if (!CONSP (val)) + return; + elt = XCDR (val); + val = XCAR (val); + if (EQ (key, Q_volume)) + { + if (INT_OR_FLOATP (val)) *volume = val; + } + else if (EQ (key, Q_pitch)) + { + if (INT_OR_FLOATP (val)) *pitch = val; + if (NILP (*sound)) *sound = Qt; + } + else if (EQ (key, Q_duration)) + { + if (INT_OR_FLOATP (val)) *duration = val; + if (NILP (*sound)) *sound = Qt; + } + else if (EQ (key, Q_sound)) + { + if (SYMBOLP (val) || STRINGP (val)) *sound = val; + } + } + } +} + +DEFUN ("play-sound", Fplay_sound, Splay_sound, 1, 3, 0 /* +Play a sound of the provided type. +See the variable `sound-alist'. +*/ ) + (sound, volume, device) + Lisp_Object sound, volume, device; +{ + int looking_for_default = 0; + /* variable `sound' is anything that can be a cdr in sound-alist */ + Lisp_Object new_volume, pitch, duration, data; + int loop_count = 0; + int vol, pit, dur; + struct device *d = decode_device (device); + + /* NOTE! You'd better not signal an error in here. */ + + + try_it_again: + while (1) + { + if (SYMBOLP (sound)) + sound = Fcdr (Fassq (sound, Vsound_alist)); + parse_sound_alist_elt (sound, &new_volume, &pitch, &duration, &data); + sound = data; + if (NILP (volume)) volume = new_volume; + if (EQ (sound, Qt) || EQ (sound, Qnil) || STRINGP (sound)) + break; + if (loop_count++ > 500) /* much bogosity has occurred */ + break; + } + + if (NILP (sound) && !looking_for_default) + { + looking_for_default = 1; + loop_count = 0; + sound = Qdefault; + goto try_it_again; + } + + + vol = (INT_OR_FLOATP (volume) ? XFLOATINT (volume) : bell_volume); + pit = (INT_OR_FLOATP (pitch) ? XFLOATINT (pitch) : -1); + dur = (INT_OR_FLOATP (duration) ? XFLOATINT (duration) : -1); + + /* If the sound is a string, and we're connected to Nas, do that. + Else if the sound is a string, and we're on console, play it natively. + Else just beep. + */ +#ifdef HAVE_NAS_SOUND + if (DEVICE_CONNECTED_TO_NAS_P (d) && STRINGP (sound)) + { + Extbyte *soundext; + Extcount soundextlen; + + GET_STRING_BINARY_DATA_ALLOCA (sound, soundext, soundextlen); + if (nas_play_sound_data (soundext, soundextlen, vol)) + return Qnil; + } +#endif /* HAVE_NAS_SOUND */ + +#ifdef HAVE_NATIVE_SOUND + if ((NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) + && STRINGP (sound)) + { + Extbyte *soundext; + Extcount soundextlen; + + GET_STRING_BINARY_DATA_ALLOCA (sound, soundext, soundextlen); + /* The sound code doesn't like getting SIGIO interrupts. Unix sucks! */ + stop_interrupts (); + play_sound_data (soundext, soundextlen, vol); + start_interrupts (); + QUIT; + return Qnil; + } +#endif /* HAVE_NATIVE_SOUND */ + + DEVMETH (d, ring_bell, (d, vol, pit, dur)); + return Qnil; +} + +DEFUN ("device-sound-enabled-p", Fdevice_sound_enabled_p, Sdevice_sound_enabled_p, 0, 1, 0 /* +Return T iff DEVICE is able to play sound. Defaults to selected device. +*/ ) + (device) + Lisp_Object device; +{ + struct device *d = decode_device(device); + +#ifdef HAVE_NAS_SOUND + if ( DEVICE_CONNECTED_TO_NAS_P (d) ) + return (Qt); +#endif +#ifdef HAVE_NATIVE_SOUND + if ( DEVICE_ON_CONSOLE_P (d) ) + return (Qt); +#endif + return Qnil; +} + +DEFUN ("ding", Fding, Sding, 0, 3, 0 /* +Beep, or flash the frame. +Also, unless an argument is given, +terminate any keyboard macro currently executing. +When called from lisp, the second argument is what sound to make, and +the third argument is the device to make it in (defaults to the selected +device). +*/ ) + (arg, sound, device) + Lisp_Object arg, sound, device; +{ + struct device *d = decode_device (device); + + XSETDEVICE (device, d); + if (NILP (arg) && !NILP (Vexecuting_macro)) + /* Stop executing a keyboard macro. */ + error ("Keyboard macro terminated by a command ringing the bell"); + else if (visible_bell && DEVMETH (d, flash, (d))) + ; + else + Fplay_sound (sound, Qnil, device); + + return Qnil; +} + +DEFUN ("wait-for-sounds", Fwait_for_sounds, Swait_for_sounds, + 0, 1, 0 /* +Wait for all sounds to finish playing on DEVICE. +*/ ) + (device) + Lisp_Object device; + +{ +#ifdef HAVE_NAS_SOUND + struct device *d = decode_device (device); + if (DEVICE_CONNECTED_TO_NAS_P (d)) + { + /* #### somebody fix this to be device-dependent. */ + nas_wait_for_sounds (); + } +#endif + return Qnil; +} + +DEFUN ("connected-to-nas-p", Fconnected_to_nas_p, Sconnected_to_nas_p, + 0, 1, 0 /* +t if connected to NAS server for sounds on DEVICE. +*/ ) + (device) + Lisp_Object device; +{ +#ifdef HAVE_NAS_SOUND + struct device *d = decode_device (device); + if (DEVICE_CONNECTED_TO_NAS_P (d)) + return Qt; + else + return Qnil; +#else + return Qnil; +#endif +} +#ifdef HAVE_NAS_SOUND + +static void +init_nas_sound (struct device *d) +{ + char *error; + +#ifdef HAVE_X_WINDOWS + if (DEVICE_X_P (d)) + { + error = nas_init_play (DEVICE_X_DISPLAY (d)); + DEVICE_CONNECTED_TO_NAS_P (d) = !error; + /* Print out the message? */ + } +#endif /* HAVE_X_WINDOWS */ +} + +#endif /* HAVE_NAS_SOUND */ + +#ifdef HAVE_NATIVE_SOUND + +static void +init_native_sound (struct device *d) +{ + if (DEVICE_TTY_P (d) || DEVICE_STREAM_P (d)) + DEVICE_ON_CONSOLE_P (d) = 1; +#ifdef HAVE_X_WINDOWS + else + { + /* When running on a machine with native sound support, we cannot use + digitized sounds as beeps unless emacs is running on the same machine + that $DISPLAY points to, and $DISPLAY points to frame 0 of that + machine. + */ + + Display *display = DEVICE_X_DISPLAY (d); + char *dpy = DisplayString (display); + char *tail = (char *) strchr (dpy, ':'); + if (! tail || + strncmp (tail, ":0", 2)) + DEVICE_ON_CONSOLE_P (d) = 0; + else + { + char dpyname[255], localname[255]; + + /* some systems can't handle SIGIO or SIGALARM in gethostbyname. */ + stop_interrupts (); + strncpy (dpyname, dpy, tail-dpy); + dpyname [tail-dpy] = 0; + if (!*dpyname || + !strcmp (dpyname, "unix") || + !strcmp (dpyname, "localhost")) + DEVICE_ON_CONSOLE_P (d) = 1; + else if (gethostname (localname, sizeof (localname))) + DEVICE_ON_CONSOLE_P (d) = 0; /* can't find hostname? */ + else + { + /* We have to call gethostbyname() on the result of gethostname() + because the two aren't guarenteed to be the same name for the + same host: on some losing systems, one is a FQDN and the other + is not. Here in the wide wonderful world of Unix it's rocket + science to obtain the local hostname in a portable fashion. + + And don't forget, gethostbyname() reuses the structure it + returns, so we have to copy the fucker before calling it + again. + + Thank you master, may I have another. + */ + struct hostent *h = gethostbyname (dpyname); + if (!h) + DEVICE_ON_CONSOLE_P (d) = 0; + else + { + char hn [255]; + struct hostent *l; + strcpy (hn, h->h_name); + l = gethostbyname (localname); + DEVICE_ON_CONSOLE_P (d) = (l && !(strcmp (l->h_name, hn))); + } + } + start_interrupts (); + } + } +#endif /* HAVE_X_WINDOWS */ +} + +#endif /* HAVE_NATIVE_SOUND */ + +void +init_device_sound (struct device *d) +{ +#ifdef HAVE_NAS_SOUND + init_nas_sound (d); +#endif + +#ifdef HAVE_NATIVE_SOUND + init_native_sound (d); +#endif +} + +void +syms_of_sound (void) +{ + defkeyword (&Q_volume, ":volume"); + defkeyword (&Q_pitch, ":pitch"); + defkeyword (&Q_duration, ":duration"); + defkeyword (&Q_sound, ":sound"); + +#ifdef HAVE_NAS_SOUND + defsymbol (&Qnas, "nas"); +#endif + + defsubr (&Splay_sound_file); + defsubr (&Splay_sound); + defsubr (&Sding); + defsubr (&Swait_for_sounds); + defsubr (&Sconnected_to_nas_p); + defsubr (&Sdevice_sound_enabled_p); +} + + +void +vars_of_sound (void) +{ +#ifdef HAVE_NATIVE_SOUND + Fprovide (intern ("native-sound")); +#endif +#ifdef HAVE_NAS_SOUND + Fprovide (intern ("nas-sound")); +#endif + + DEFVAR_INT ("bell-volume", &bell_volume /* +*How loud to be, from 0 to 100. +*/ ); + bell_volume = 50; + + DEFVAR_LISP ("sound-alist", &Vsound_alist /* +An alist associating names with sounds. +When `beep' or `ding' is called with one of the name symbols, the associated +sound will be generated instead of the standard beep. + +Each element of `sound-alist' is a list describing a sound. +The first element of the list is the name of the sound being defined. +Subsequent elements of the list are alternating keyword/value pairs: + + Keyword: Value: + ------- ----- + sound A string of raw sound data, or the name of another sound to + play. The symbol `t' here means use the default X beep. + volume An integer from 0-100, defaulting to `bell-volume' + pitch If using the default X beep, the pitch (Hz) to generate. + duration If using the default X beep, the duration (milliseconds). + +For compatibility, elements of `sound-alist' may also be: + + ( sound-name . <sound> ) + ( sound-name <volume> <sound> ) + +You should probably add things to this list by calling the function +load-sound-file. + +Caveats: + - You can only play audio data if running on the console screen of a + Sun SparcStation, SGI, or HP9000s700. + + - The pitch, duration, and volume options are available everywhere, but + many X servers ignore the `pitch' option. + +The following beep-types are used by emacs itself: + + auto-save-error when an auto-save does not succeed + command-error when the emacs command loop catches an error + undefined-key when you type a key that is undefined + undefined-click when you use an undefined mouse-click combination + no-completion during completing-read + y-or-n-p when you type something other than 'y' or 'n' + yes-or-no-p when you type something other than 'yes' or 'no' + default used when nothing else is appropriate. + +Other lisp packages may use other beep types, but these are the ones that +the C kernel of Emacs uses. +*/ ); + Vsound_alist = Qnil; + + DEFVAR_LISP ("synchronous-sounds", &Vsynchronous_sounds /* +Play sounds synchronously, if non-nil. +Only applies if NAS is used and supports asynchronous playing +of sounds. Otherwise, sounds are always played synchronously. +*/ ); + Vsynchronous_sounds = Qnil; + + DEFVAR_LISP ("native-sound-only-on-console", &Vnative_sound_only_on_console /* +Non-nil value means play sounds only if XEmacs is running +on the system console. +Nil means always always play sounds, even if running on a non-console tty +or a secondary X display. + +This variable only applies to native sound support. +*/ ); + Vnative_sound_only_on_console = Qt; + +#if defined (HAVE_NATIVE_SOUND) && defined (hp9000s800) + vars_of_hpplay (); +#endif +}