Mercurial > hg > xemacs-beta
diff src/redisplay-output.c @ 0:376386a54a3c r19-14
Import from CVS: tag r19-14
author | cvs |
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date | Mon, 13 Aug 2007 08:45:50 +0200 |
parents | |
children | 0293115a14e9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/redisplay-output.c Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,1335 @@ +/* Synchronize redisplay structures and output changes. + Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. + Copyright (C) 1995, 1996 Ben Wing. + Copyright (C) 1996 Chuck Thompson. + +This file is part of XEmacs. + +XEmacs is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License as published by the +Free Software Foundation; either version 2, or (at your option) any +later version. + +XEmacs is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License +for more details. + +You should have received a copy of the GNU General Public License +along with XEmacs; see the file COPYING. If not, write to +the Free Software Foundation, Inc., 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + +/* Synched up with: Not in FSF. */ + +/* This file has been Mule-ized. */ + +/* Author: Chuck Thompson */ + +#include <config.h> +#include "lisp.h" +#include "debug.h" + +#include "buffer.h" +#include "window.h" +#include "frame.h" +#include "device.h" +#include "glyphs.h" +#include "redisplay.h" +#include "faces.h" + +#include "sysdep.h" + +static int compare_runes (struct window *w, struct rune *crb, + struct rune *drb); +static void redraw_cursor_in_window (struct window *w, + int run_end_begin_glyphs); +void redisplay_output_window (struct window *w); + +/***************************************************************************** + sync_rune_structs + + Synchronize the given rune blocks. + ****************************************************************************/ +static void +sync_rune_structs (struct window *w, rune_dynarr *cra, rune_dynarr *dra) +{ + int rune_elt; + int max_move = ((Dynarr_length (dra) > Dynarr_largest (cra)) + ? Dynarr_largest (cra) + : Dynarr_length (dra)); + + if (max_move) + { + /* #### Doing this directly breaks the encapsulation. But, the + running time of this function has a measurable impact on + redisplay performance so avoiding all excess overhead is a + good thing. Is all of this true? */ + memcpy (cra->base, dra->base, sizeof (struct rune) * max_move); + Dynarr_set_size (cra, max_move); + } + else + Dynarr_reset (cra); + + for (rune_elt = max_move; rune_elt < Dynarr_length (dra); rune_elt++) + { + struct rune rb, *crb; + struct rune *drb = Dynarr_atp (dra, rune_elt); + + crb = &rb; + memcpy (crb, drb, sizeof (struct rune)); + Dynarr_add (cra, *crb); + } +} + +/***************************************************************************** + sync_display_line_structs + + For the given LINE in window W, make the current display line equal + the desired display line. + ****************************************************************************/ +static void +sync_display_line_structs (struct window *w, int line, int do_blocks, + display_line_dynarr *cdla, + display_line_dynarr *ddla) +{ + int cdla_len = Dynarr_length (cdla); + + struct display_line dl, *clp, *dlp; + int db_elt; + + dlp = Dynarr_atp (ddla, line); + if (line >= Dynarr_largest (cdla)) + { + clp = &dl; + clp->display_blocks = Dynarr_new (struct display_block); + } + else + { + clp = Dynarr_atp (cdla, line); + if (clp->display_blocks) + Dynarr_reset (clp->display_blocks); + if (clp->left_glyphs) + { + Dynarr_free (clp->left_glyphs); + clp->left_glyphs = 0; + } + if (clp->right_glyphs) + { + Dynarr_free (clp->right_glyphs); + clp->right_glyphs = 0; + } + } + { + display_block_dynarr *tdb = clp->display_blocks; + + memcpy (clp, dlp, sizeof (struct display_line)); + clp->display_blocks = tdb; + clp->left_glyphs = 0; + clp->right_glyphs = 0; + } + + if (!do_blocks && line >= cdla_len) + { + Dynarr_add (cdla, *clp); + return; + } + + for (db_elt = 0; db_elt < Dynarr_length (dlp->display_blocks); db_elt++) + { + struct display_block db, *cdb; + struct display_block *ddb = Dynarr_atp (dlp->display_blocks, db_elt); + + if (db_elt >= Dynarr_largest (clp->display_blocks)) + { + cdb = &db; + memcpy (cdb, ddb, sizeof (struct display_block)); + cdb->runes = Dynarr_new (struct rune); + Dynarr_add (clp->display_blocks, *cdb); + } + else + { + rune_dynarr *tr; + + cdb = Dynarr_atp (clp->display_blocks, db_elt); + tr = cdb->runes; + memcpy (cdb, ddb, sizeof (struct display_block)); + cdb->runes = tr; + Dynarr_increment (clp->display_blocks); + } + + sync_rune_structs (w, cdb->runes, ddb->runes); + } + + if (line >= cdla_len) + Dynarr_add (cdla, *clp); +} + +/***************************************************************************** + compare_runes + + Compare to runes to see if each of their fields is equal. If so, + return true otherwise return false. + ****************************************************************************/ +static int +compare_runes (struct window *w, struct rune *crb, struct rune *drb) +{ + /* Do not compare the values of bufpos and endpos. They do not + affect the display characteristics. */ + + if ((crb->findex != drb->findex) || + (WINDOW_FACE_CACHEL_DIRTY (w, drb->findex))) + return 0; + else if (crb->xpos != drb->xpos) + return 0; + else if (crb->width != drb->width) + return 0; + else if (crb->cursor_type != drb->cursor_type) + return 0; + else if (crb->type != drb->type) + return 0; + else if (crb->type == RUNE_CHAR && + (crb->object.chr.ch != drb->object.chr.ch)) + return 0; + else if (crb->type == RUNE_DGLYPH && + (!EQ (crb->object.dglyph.glyph, drb->object.dglyph.glyph) || + !EQ (crb->object.dglyph.extent, drb->object.dglyph.extent) || + crb->object.dglyph.xoffset != drb->object.dglyph.xoffset)) + return 0; + else if (crb->type == RUNE_HLINE && + (crb->object.hline.thickness != drb->object.hline.thickness || + crb->object.hline.yoffset != drb->object.hline.yoffset)) + return 0; + else + return 1; +} + +/***************************************************************************** + get_next_display_block + + Return the next display starting at or overlapping START_POS. Return + the start of the next region in NEXT_START. + ****************************************************************************/ +int +get_next_display_block (layout_bounds bounds, display_block_dynarr *dba, + int start_pos, int *next_start) +{ + int next_display_block = NO_BLOCK; + int priority = -1; + int block; + + /* If we don't find a display block covering or starting at + start_pos, then we return the starting point of the next display + block or the next division boundary, whichever is closer to + start_pos. */ + if (next_start) + { + if (start_pos >= bounds.left_out && start_pos < bounds.left_in) + *next_start = bounds.left_in; + else if (start_pos < bounds.left_white) + *next_start = bounds.left_white; + else if (start_pos < bounds.right_white) + *next_start = bounds.right_white; + else if (start_pos < bounds.right_in) + *next_start = bounds.right_in; + else if (start_pos <= bounds.right_out) + *next_start = bounds.right_out; + else + abort (); + } + + for (block = 0; block < Dynarr_length (dba); block++) + { + struct display_block *db = Dynarr_atp (dba, block); + + if (db->start_pos <= start_pos && db->end_pos > start_pos) + { + if ((int) db->type > priority) + { + priority = db->type; + next_display_block = block; + if (next_start) + *next_start = db->end_pos; + } + } + else if (next_start && db->start_pos > start_pos) + { + if (db->start_pos < *next_start) + *next_start = db->start_pos; + } + } + + return next_display_block; +} + +/***************************************************************************** + get_cursor_size_and_location + + Return the information defining the pixel location of the cursor. + ****************************************************************************/ +static void +get_cursor_size_and_location (struct window *w, struct display_block *db, + int cursor_location, + int *cursor_start, int *cursor_width, + int *cursor_height) +{ + struct rune *rb; + Lisp_Object window = Qnil; + int defheight, defwidth; + + if (Dynarr_length (db->runes) <= cursor_location) + abort (); + + XSETWINDOW (window, w); + + rb = Dynarr_atp (db->runes, cursor_location); + *cursor_start = rb->xpos; + + default_face_height_and_width (window, &defheight, &defwidth); + *cursor_height = defheight; + + if (rb->type == RUNE_BLANK) + *cursor_width = defwidth; + else + *cursor_width = rb->width; +} + +/***************************************************************************** + compare_display_blocks + + Given two display blocks, output only those areas where they differ. + ****************************************************************************/ +static int +compare_display_blocks (struct window *w, struct display_line *cdl, + struct display_line *ddl, int c_block, int d_block, + int start_pixpos, int cursor_start, int cursor_width, + int cursor_height) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + + struct display_block *cdb, *ddb; + int start_pos; + int stop_pos; + int force = 0; + int block_end; + + cdb = Dynarr_atp (cdl->display_blocks, c_block); + ddb = Dynarr_atp (ddl->display_blocks, d_block); + + assert (cdb->type == ddb->type); + + start_pos = -1; + stop_pos = min (Dynarr_length (cdb->runes), Dynarr_length (ddb->runes)); + + block_end = + (!Dynarr_length (ddb->runes) + ? 0 + : (Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->xpos + + Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->width)); + + /* If the new block type is not text and the cursor status is + changing and it overlaps the position of this block then force a + full redraw of the block in order to make sure that the cursor is + updated properly. */ + if (ddb->type != TEXT + && ((cdl->cursor_elt == -1 && ddl->cursor_elt != -1) + || (cdl->cursor_elt != -1 && ddl->cursor_elt == -1)) + && (ddl->cursor_elt == -1 || + (cursor_start + && cursor_width + && (cursor_start + cursor_width) >= start_pixpos + && cursor_start <= block_end))) + force = 1; + + if (f->windows_structure_changed || + f->faces_changed || + cdl->ypos != ddl->ypos || + cdl->ascent != ddl->ascent || + cdl->descent != ddl->descent || + cdl->clip != ddl->clip || + force) + { + start_pos = 0; + force = 1; + } + else + { + int elt = 0; + + while (start_pos < 0 && elt < stop_pos) + { + if (!compare_runes (w, Dynarr_atp (cdb->runes, elt), + Dynarr_atp (ddb->runes, elt))) + { + start_pos = elt; + } + else + { + elt++; + } + } + + /* If nothing has changed in the area where the blocks overlap, but + there are new blocks in the desired block, then adjust the start + point accordingly. */ + if (elt == stop_pos && stop_pos < Dynarr_length (ddb->runes)) + start_pos = stop_pos; + } + + if (start_pos >= 0) + { + if ((Dynarr_length (ddb->runes) != Dynarr_length (cdb->runes)) + || force) + { + stop_pos = Dynarr_length (ddb->runes); + } + else + { + /* If the lines have the same number of runes and we are not + forcing a full redraw because the display line has + changed position then we try and optimize how much of the + line we actually redraw by scanning backwards from the + end for the first changed rune. This optimization is + almost always triggered by face changes. */ + + int elt = Dynarr_length (ddb->runes) - 1; + + while (elt > start_pos) + { + if (!compare_runes (w, Dynarr_atp (cdb->runes, elt), + Dynarr_atp (ddb->runes, elt))) + break; + else + elt--; + } + stop_pos = elt + 1; + } + + DEVMETH (d, output_display_block, (w, ddl, d_block, start_pos, + stop_pos, start_pixpos, + cursor_start, cursor_width, + cursor_height)); + return 1; + } + + return 0; +} + +/***************************************************************************** + clear_left_border + + Clear the lefthand outside border. + ****************************************************************************/ +static void +clear_left_border (struct window *w, int y, int height) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + Lisp_Object window; + + XSETWINDOW (window, w); + DEVMETH (d, clear_region, (window, DEFAULT_INDEX, + FRAME_LEFT_BORDER_START (f), y, + FRAME_BORDER_WIDTH (f), height)); +} + +/***************************************************************************** + clear_right_border + + Clear the righthand outside border. + ****************************************************************************/ +static void +clear_right_border (struct window *w, int y, int height) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + Lisp_Object window; + + XSETWINDOW (window, w); + DEVMETH (d, clear_region, (window, DEFAULT_INDEX, + FRAME_RIGHT_BORDER_START (f), + y, FRAME_BORDER_WIDTH (f), height)); +} + +/***************************************************************************** + output_display_line + + Ensure that the contents of the given display line is correct + on-screen. The force_ parameters are used by redisplay_move_cursor + to correctly update cursor locations and only cursor locations. + ****************************************************************************/ +void +output_display_line (struct window *w, display_line_dynarr *cdla, + display_line_dynarr *ddla, int line, int force_start, + int force_end) + +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + struct buffer *b = XBUFFER (w->buffer); + struct buffer *old_b = window_display_buffer (w); + struct display_line *cdl, *ddl; + display_block_dynarr *cdba, *ddba; + int start_pixpos, end_pixpos; + int cursor_start, cursor_width, cursor_height; + + int force = (force_start >= 0 || force_end >= 0); + int clear_border = 0; + int must_sync = 0; + + if (cdla && line < Dynarr_length (cdla)) + { + cdl = Dynarr_atp (cdla, line); + cdba = cdl->display_blocks; + } + else + { + cdl = NULL; + cdba = NULL; + } + + ddl = Dynarr_atp (ddla, line); /* assert line < Dynarr_length (ddla) */ + ddba = ddl->display_blocks; + + if (force_start >= 0 && force_start >= ddl->bounds.left_out) + start_pixpos = force_start; + else + start_pixpos = ddl->bounds.left_out; + + if (force_end >= 0 && force_end < ddl->bounds.right_out) + end_pixpos = force_end; + else + end_pixpos = ddl->bounds.right_out; + + /* Get the cursor parameters. */ + if (ddl->cursor_elt != -1) + { + struct display_block *db; + + /* If the lines cursor parameter is not -1 then it indicates + which rune in the TEXT block contains the cursor. This means + that there must be at least one display block. The TEXT + block, if present, must always be the first display block. */ + assert (Dynarr_length (ddba) != 0); + + db = Dynarr_atp (ddba, 0); + assert (db->type == TEXT); + + get_cursor_size_and_location (w, db, ddl->cursor_elt, &cursor_start, + &cursor_width, &cursor_height); + } + else + { + cursor_start = cursor_width = cursor_height = 0; + } + + /* The modeline should only have a single block and it had better be + a TEXT block. */ + if (ddl->modeline) + { + /* The shadow thickness check is necesssary if only the sign of + the size changed. */ + if (cdba && !w->shadow_thickness_changed) + { + must_sync |= compare_display_blocks (w, cdl, ddl, 0, 0, + start_pixpos, 0, 0, 0); + } + else + { + DEVMETH (d, output_display_block, (w, ddl, 0, 0, -1, start_pixpos, + 0, 0, 0)); + must_sync = 1; + } + + if (must_sync) + clear_border = 1; + } + + while (!ddl->modeline && start_pixpos < end_pixpos) + { + int block; + int next_start_pixpos; + + block = get_next_display_block (ddl->bounds, ddba, start_pixpos, + &next_start_pixpos); + + /* If we didn't find a block then we should blank the area + between start_pos and next_start if necessary. */ + if (block == NO_BLOCK) + { + /* We only erase those areas which were actually previously + covered by a display block unless the window structure + changed. In that case we clear all areas since the current + structures may actually represent a different buffer. */ + while (start_pixpos < next_start_pixpos) + { + int block_end; + int old_block; + + if (cdba) + old_block = get_next_display_block (ddl->bounds, cdba, + start_pixpos, &block_end); + else + { + old_block = NO_BLOCK; + block_end = next_start_pixpos; + } + + if (!cdba || old_block != NO_BLOCK || b != old_b || + f->windows_structure_changed || + f->faces_changed || + force || + (cdl && (cdl->ypos != ddl->ypos || + cdl->ascent != ddl->ascent || + cdl->descent != ddl->descent || + cdl->clip != ddl->clip))) + { + int x, y, width, height; + Lisp_Object face; + + must_sync = 1; + x = start_pixpos; + y = ddl->ypos - ddl->ascent; + width = min (next_start_pixpos, block_end) - x; + height = ddl->ascent + ddl->descent - ddl->clip; + + if (x < ddl->bounds.left_in) + face = Vleft_margin_face; + else if (x < ddl->bounds.right_in) + face = Vdefault_face; + else if (x < ddl->bounds.right_out) + face = Vright_margin_face; + else + face = Qnil; + + if (!NILP (face)) + { + Lisp_Object window; + + XSETWINDOW (window, w); + + /* Clear the empty area. */ + DEVMETH (d, clear_region, + (window, get_builtin_face_cache_index (w, + face), + x, y, width, height)); + + /* Mark that we should clear the border. This is + necessary because italic fonts may leave + droppings in the border. */ + clear_border = 1; + } + } + + start_pixpos = min (next_start_pixpos, block_end); + } + } + else + { + struct display_block *cdb, *ddb; + int block_end; + int old_block; + + if (cdba) + old_block = get_next_display_block (ddl->bounds, cdba, + start_pixpos, &block_end); + else + old_block = NO_BLOCK; + + ddb = Dynarr_atp (ddba, block); + cdb = (old_block != NO_BLOCK ? Dynarr_atp (cdba, old_block) : 0); + + /* If there was formerly no block over the current + region or if it was a block of a different type, then + output the entire ddb. Otherwise, compare cdb and + ddb and output only the changed region. */ + if (!force && cdb && ddb->type == cdb->type && b == old_b) + { + must_sync |= compare_display_blocks (w, cdl, ddl, old_block, + block, start_pixpos, + cursor_start, cursor_width, + cursor_height); + } + else + { + int elt; + int first_elt = 0; + int last_elt = -1; + + for (elt = 0; elt < Dynarr_length (ddb->runes); elt++) + { + struct rune *rb = Dynarr_atp (ddb->runes, elt); + + if (start_pixpos >= rb->xpos + && start_pixpos < rb->xpos + rb->width) + first_elt = elt; + + if (end_pixpos > rb->xpos + && end_pixpos <= rb->xpos + rb->width) + { + last_elt = elt + 1; + if (last_elt > Dynarr_length (ddb->runes)) + last_elt = Dynarr_length (ddb->runes); + break; + } + } + + must_sync = 1; + DEVMETH (d, output_display_block, (w, ddl, block, first_elt, + last_elt, + start_pixpos, + cursor_start, cursor_width, + cursor_height)); + } + + start_pixpos = next_start_pixpos; + } + } + + /* Clear the internal border if we are next to it and the window + structure or frame size has changed or if something caused + clear_border to be tripped. */ + /* #### Doing this on f->clear sucks but is necessary because of + window-local background values. */ + if (f->windows_structure_changed || f->faces_changed || clear_border + || f->clear) + { + int y = ddl->ypos - ddl->ascent; + int height = ddl->ascent + ddl->descent - ddl->clip; + + if (ddl->modeline) + { + y -= MODELINE_SHADOW_THICKNESS (w); + height += (2 * MODELINE_SHADOW_THICKNESS (w)); + } + + if (window_is_leftmost (w)) + clear_left_border (w, y, height); + if (window_is_rightmost (w)) + clear_right_border (w, y, height); + } + + if (cdla) + sync_display_line_structs (w, line, must_sync, cdla, ddla); +} + +/***************************************************************************** + redisplay_move_cursor + + For the given window W, move the cursor to NEW_POINT. Returns a + boolean indicating success or failure. + ****************************************************************************/ + +#define ADJ_BUFPOS (rb->bufpos + dl->offset) +#define ADJ_ENDPOS (rb->endpos + dl->offset) + +int +redisplay_move_cursor (struct window *w, Bufpos new_point, int no_output_end) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + + display_line_dynarr *cla = window_display_lines (w, CURRENT_DISP); + struct display_line *dl; + struct display_block *db; + struct rune *rb; + + int x = w->last_point_x[CURRENT_DISP]; + int y = w->last_point_y[CURRENT_DISP]; + + if (y < 0 || y >= Dynarr_length (cla)) + return 0; + + dl = Dynarr_atp (cla, y); + db = get_display_block_from_line (dl, TEXT); + + if (x < 0 || x >= Dynarr_length (db->runes)) + return 0; + + rb = Dynarr_atp (db->runes, x); + + if (rb->cursor_type == CURSOR_OFF) + return 0; + else if (ADJ_BUFPOS == new_point + || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS) + && (new_point <= ADJ_ENDPOS))) + { + w->last_point_x[CURRENT_DISP] = x; + w->last_point_y[CURRENT_DISP] = y; + Fset_marker (w->last_point[CURRENT_DISP], make_int (ADJ_BUFPOS), + w->buffer); + dl->cursor_elt = x; + return 1; + } + else + { + DEVMETH (d, output_begin, (d)); + + /* #### This is a gross kludge. Cursor handling is such a royal + pain in the ass. */ + if (rb->type == RUNE_DGLYPH && + (EQ (rb->object.dglyph.glyph, Vtruncation_glyph) || + EQ (rb->object.dglyph.glyph, Vcontinuation_glyph))) + rb->cursor_type = NO_CURSOR; + else + rb->cursor_type = CURSOR_OFF; + dl->cursor_elt = -1; + output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width); + } + + w->last_point_x[CURRENT_DISP] = -1; + w->last_point_y[CURRENT_DISP] = -1; + Fset_marker (w->last_point[CURRENT_DISP], Qnil, w->buffer); + + /* If this isn't the selected frame, then erasing the old cursor is + all we actually had to do. */ + if (w != XWINDOW (FRAME_SELECTED_WINDOW (device_selected_frame (d)))) + { + if (!no_output_end) + DEVMETH (d, output_end, (d)); + + return 1; + } + + /* This should only occur in the minibuffer. */ + if (new_point == 0) + { + w->last_point_x[CURRENT_DISP] = 0; + w->last_point_y[CURRENT_DISP] = y; + Fset_marker (w->last_point[CURRENT_DISP], Qzero, w->buffer); + + rb = Dynarr_atp (db->runes, 0); + rb->cursor_type = CURSOR_ON; + dl->cursor_elt = 0; + + output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width); + + if (!no_output_end) + DEVMETH (d, output_end, (d)); + return 1; + } + else + { + int cur_rb = 0; + int first = 0; + int cur_dl, up; + + if (ADJ_BUFPOS < new_point) + { + up = 1; + cur_rb = x + 1; + cur_dl = y; + } + else /* (rb->bufpos + dl->offset) > new_point */ + { + up = 0; + + if (!x) + { + cur_dl = y - 1; + first = 0; + } + else + { + cur_rb = x - 1; + cur_dl = y; + first = 1; + } + } + + while ((up ? (cur_dl < Dynarr_length (cla)) : (cur_dl >= 0))) + { + dl = Dynarr_atp (cla, cur_dl); + db = get_display_block_from_line (dl, TEXT); + + if (!up && !first) + cur_rb = Dynarr_length (db->runes) - 1; + + while ((!scroll_on_clipped_lines || !dl->clip) && + (up ? (cur_rb < Dynarr_length (db->runes)) : (cur_rb >= 0))) + { + rb = Dynarr_atp (db->runes, cur_rb); + + if (rb->cursor_type != IGNORE_CURSOR + && rb->cursor_type != NO_CURSOR && + (ADJ_BUFPOS == new_point + || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS) + && (new_point <= ADJ_BUFPOS)))) + { + rb->cursor_type = CURSOR_ON; + dl->cursor_elt = cur_rb; + + + output_display_line (w, 0, cla, cur_dl, rb->xpos, + rb->xpos + rb->width); + + w->last_point_x[CURRENT_DISP] = cur_rb; + w->last_point_y[CURRENT_DISP] = cur_dl; + Fset_marker (w->last_point[CURRENT_DISP], + make_int (ADJ_BUFPOS), w->buffer); + + if (!no_output_end) + DEVMETH (d, output_end, (d)); + return 1; + } + + (up ? cur_rb++ : cur_rb--); + } + + (up ? (cur_rb = 0) : (first = 0)); + (up ? cur_dl++ : cur_dl--); + } + } + + if (!no_output_end) + DEVMETH (d, output_end, (d)); + return 0; +} +#undef ADJ_BUFPOS +#undef ADJ_ENDPOS + +/***************************************************************************** + redraw_cursor_in_window + + For the given window W, redraw the cursor if it is contained within + the window. + ****************************************************************************/ +static void +redraw_cursor_in_window (struct window *w, int run_end_begin_meths) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + + display_line_dynarr *dla = window_display_lines (w, CURRENT_DISP); + struct display_line *dl; + struct display_block *db; + struct rune *rb; + + int x = w->last_point_x[CURRENT_DISP]; + int y = w->last_point_y[CURRENT_DISP]; + + if (y < 0 || y >= Dynarr_length (dla)) + return; + + if (MINI_WINDOW_P (w) && f != device_selected_frame (d) && + !is_surrogate_for_selected_frame (f)) + return; + + dl = Dynarr_atp (dla, y); + db = get_display_block_from_line (dl, TEXT); + + if (x < 0 || x >= Dynarr_length (db->runes)) + return; + + rb = Dynarr_atp (db->runes, x); + + /* Don't call the output routine if the block isn't actually the + cursor. */ + if (rb->cursor_type == CURSOR_ON) + { + if (run_end_begin_meths) + DEVMETH (d, output_begin, (d)); + + output_display_line (w, 0, dla, y, rb->xpos, rb->xpos + rb->width); + + if (run_end_begin_meths) + DEVMETH (d, output_end, (d)); + } +} + +/***************************************************************************** + redisplay_redraw_cursor + + For the given frame F, redraw the cursor on the selected window. + This is used to update the cursor after focus changes. + ****************************************************************************/ +void +redisplay_redraw_cursor (struct frame *f, int run_end_begin_meths) +{ + struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f)); + + redraw_cursor_in_window (w, run_end_begin_meths); +} + +/***************************************************************************** + redisplay_clear_top_of_window + + If window is topmost, clear the internal border above it. + ****************************************************************************/ +static void +redisplay_clear_top_of_window (struct window *w) +{ + Lisp_Object window; + XSETWINDOW (window, w); + + if (!NILP (Fwindow_highest_p (window))) + { + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + int x, y, width, height; + + x = w->pixel_left; + width = w->pixel_width; + + if (window_is_leftmost (w)) + { + x -= FRAME_BORDER_WIDTH (f); + width += FRAME_BORDER_WIDTH (f); + } + if (window_is_rightmost (w)) + width += FRAME_BORDER_WIDTH (f); + + y = FRAME_TOP_BORDER_START (f) - 1; + height = FRAME_BORDER_HEIGHT (f) + 1; + + DEVMETH (d, clear_region, (window, DEFAULT_INDEX, x, y, width, height)); + } +} + +/***************************************************************************** + redisplay_clear_bottom_of_window + + Clear window from right below the last display line to right above + the modeline. The calling function can limit the area actually + erased by setting min_start and/or max_end to positive values. + ****************************************************************************/ +void +redisplay_clear_bottom_of_window (struct window *w, display_line_dynarr *ddla, + int min_start, int max_end) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + int ypos1, ypos2; + int ddla_len = Dynarr_length (ddla); + + ypos2 = WINDOW_TEXT_BOTTOM (w); +#ifdef HAVE_SCROLLBARS + /* This adjustment is to catch the intersection of any scrollbars. */ + if (f->windows_structure_changed && !f->scrollbar_on_top) + ypos2 += window_scrollbar_height (w); +#endif + + if (ddla_len) + { + if (ddla_len == 1 && Dynarr_atp (ddla, 0)->modeline) + { + ypos1 = WINDOW_TEXT_TOP (w); +#ifdef HAVE_SCROLLBARS + /* This adjustment is to catch the intersection of any scrollbars. */ + if (f->windows_structure_changed && f->scrollbar_on_top) + ypos1 -= window_scrollbar_height (w); +#endif + } + else + { + struct display_line *dl = Dynarr_atp (ddla, ddla_len - 1); + ypos1 = dl->ypos + dl->descent - dl->clip; + } + } + else + ypos1 = WINDOW_TEXT_TOP (w); + + /* #### See if this can be made conditional on the frame + changing size. */ + if (MINI_WINDOW_P (w)) + ypos2 += FRAME_BORDER_HEIGHT (f); + + if (min_start >= 0 && ypos1 < min_start) + ypos1 = min_start; + if (max_end >= 0 && ypos2 > max_end) + ypos2 = max_end; + + if (ypos2 <= ypos1) + return; + + DEVMETH (d, clear_to_window_end, (w, ypos1, ypos2)); +} + +/***************************************************************************** + redisplay_update_line + + This is used during incremental updates to update a single line and + correct the offsets on all lines below it. At the moment + update_values is false if we are only updating the modeline. + ****************************************************************************/ +void +redisplay_update_line (struct window *w, int first_line, int last_line, + int update_values) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + + display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP); + display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP); + + DEVMETH (d, output_begin, (d)); + + while (first_line <= last_line) + { + Charcount old_len = (Dynarr_atp (cdla, first_line)->end_bufpos - + Dynarr_atp (cdla, first_line)->bufpos); + Charcount new_len = (Dynarr_atp (ddla, first_line)->end_bufpos - + Dynarr_atp (ddla, first_line)->bufpos); + + assert (Dynarr_length (cdla) == Dynarr_length (ddla)); + + /* Output the changes. */ + output_display_line (w, cdla, ddla, first_line, -1, -1); + + /* Update the offsets. */ + if (update_values) + { + int cur_line = first_line + 1; + while (cur_line < Dynarr_length (cdla)) + { + Dynarr_atp (cdla, cur_line)->offset += (new_len - old_len); + Dynarr_atp (ddla, cur_line)->offset += (new_len - old_len); + cur_line++; + } + } + + /* Update the window_end_pos and other settings. */ + if (update_values) + { + w->window_end_pos[CURRENT_DISP] -= (new_len - old_len); + + if (Dynarr_atp (ddla, first_line)->cursor_elt != -1) + { + w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP]; + w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP]; + } + } + + first_line++; + } + + /* Update the window max line length. We have to scan the entire + set of display lines otherwise we might not detect if the max is + supposed to shrink. */ + if (update_values) + { + int line = 0; + + w->max_line_len = 0; + while (line < Dynarr_length (ddla)) + { + struct display_line *dl = Dynarr_atp (ddla, line); + + if (!dl->modeline) + w->max_line_len = max (dl->num_chars, w->max_line_len); + + line++; + } + } + + w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP]; + w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP]; + Fset_marker (w->last_point[CURRENT_DISP], + Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer); + Fset_marker (w->last_start[CURRENT_DISP], + Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer); + + /* We don't bother updating the vertical scrollbars here. This + gives us a performance increase while having minimal loss of + quality to the scrollbar slider size and position since when this + function is called we know that the changes to the buffer were + very localized. We have to update the horizontal scrollbars, + though, because this routine could cause a change which has a + larger impact on their sizing. */ + /* #### See if we can get away with only calling this if + max_line_len is greater than the window_char_width. */ +#ifdef HAVE_SCROLLBARS + update_window_scrollbars (w, NULL, 1, 1); +#endif + + /* This has to be done after we've updated the values. We don't + call output_end for tty frames. Redisplay will do this after all + tty windows have been updated. This cuts down on cursor + flicker. */ + if (FRAME_TTY_P (f)) + redisplay_redraw_cursor (f, 0); + else + DEVMETH (d, output_end, (d)); +} + +/***************************************************************************** + redisplay_output_window + + For the given window W, ensure that the current display lines are + equal to the desired display lines, outputing changes as necessary. + + #### Fuck me. This just isn't going to cut it for tty's. The output + decisions for them must be based on the contents of the entire frame + because that is how the available output capabilities think. The + solution is relatively simple. Create redisplay_output_frame. This + will basically merge all of the separate window display structs into + a single one for the frame. This combination structure will be able + to be passed to the same output_display_line which works for windows + on X frames and the right things will happen. It just takes time to + do. + ****************************************************************************/ +void +redisplay_output_window (struct window *w) +{ + struct frame *f = XFRAME (w->frame); + struct device *d = XDEVICE (f->device); + + display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP); + display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP); + + int cdla_len = Dynarr_length (cdla); + int ddla_len = Dynarr_length (ddla); + + int line; + int need_to_clear_bottom = 0; + int need_to_clear_start = -1; + int need_to_clear_end = -1; + + /* Backgrounds may have changed or windows may have gone away + leaving dividers lying around. */ + if (f->faces_changed + || f->windows_structure_changed + || w->shadow_thickness_changed) + need_to_clear_bottom = 1; + + /* The first thing we do is determine if we are going to need to + clear the bottom of the window. We only need to do this if the + bottom of the current display lines is below the bottom of the + desired display lines. Note that the number of lines is + irrelevant. Only the position matters. We also clear to the + bottom of the window if the modeline has shifted position. */ + /* #### We can't blindly not clear the bottom if f->clear is true + since there might be a window-local background. However, for + those cases where there isn't, clearing the end of the window in + this case sucks. */ + if (!need_to_clear_bottom) + { + struct display_line *cdl, *ddl; + + /* If the modeline has changed position or size, clear the bottom + of the window. */ + if (!need_to_clear_bottom) + { + cdl = ddl = 0; + + if (cdla_len) + cdl = Dynarr_atp (cdla, 0); + if (ddla_len) + ddl = Dynarr_atp (ddla, 0); + + if (!cdl || !ddl) + need_to_clear_bottom = 1; + else if ((!cdl->modeline && ddl->modeline) + || (cdl->modeline && !ddl->modeline)) + need_to_clear_bottom = 1; + else if (cdl->ypos != ddl->ypos || + cdl->ascent != ddl->ascent || + cdl->descent != ddl->descent || + cdl->clip != ddl->clip) + need_to_clear_bottom = 1; + + /* #### This kludge is to make sure the modeline shadows get + redrawn if the modeline position shifts. */ + if (need_to_clear_bottom) + w->shadow_thickness_changed = 1; + } + + if (!need_to_clear_bottom) + { + cdl = ddl = 0; + + if (cdla_len) + cdl = Dynarr_atp (cdla, cdla_len - 1); + if (ddla_len) + ddl = Dynarr_atp (ddla, ddla_len - 1); + + if (!cdl || !ddl) + need_to_clear_bottom = 1; + else + { + int cdl_bottom, ddl_bottom; + + cdl_bottom = cdl->ypos + cdl->descent; + ddl_bottom = ddl->ypos + ddl->descent; + + if (cdl_bottom > ddl_bottom) + { + need_to_clear_bottom = 1; + need_to_clear_start = ddl_bottom; + need_to_clear_end = cdl_bottom; + } + } + } + } + + /* Perform any output initialization. */ + DEVMETH (d, output_begin, (d)); + + /* If the window's structure has changed clear the internal border + above it if it is topmost (the function will check). */ + if (f->windows_structure_changed) + redisplay_clear_top_of_window (w); + + /* Output each line. */ + for (line = 0; line < Dynarr_length (ddla); line++) + { + output_display_line (w, cdla, ddla, line, -1, -1); + } + + /* If the number of display lines has shrunk, adjust. */ + if (cdla_len > ddla_len) + { + Dynarr_length (cdla) = ddla_len; + } + + /* Output a vertical divider between windows, if necessary. */ + if (window_needs_vertical_divider (w) + && (f->windows_structure_changed || f->clear)) + { + DEVMETH (d, output_vertical_divider, (w, f->windows_structure_changed)); + } + + /* Clear the rest of the window, if necessary. */ + if (need_to_clear_bottom) + { + redisplay_clear_bottom_of_window (w, ddla, need_to_clear_start, + need_to_clear_end); + } + + w->window_end_pos[CURRENT_DISP] = w->window_end_pos[DESIRED_DISP]; + Fset_marker (w->start[CURRENT_DISP], + make_int (marker_position (w->start[DESIRED_DISP])), + w->buffer); + Fset_marker (w->pointm[CURRENT_DISP], + make_int (marker_position (w->pointm[DESIRED_DISP])), + w->buffer); + w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP]; + w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP]; + Fset_marker (w->last_start[CURRENT_DISP], + Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer); + Fset_marker (w->last_point[CURRENT_DISP], + Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer); + w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP]; + w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP]; + w->shadow_thickness_changed = 0; + + set_window_display_buffer (w, XBUFFER (w->buffer)); + find_window_mirror (w)->truncate_win = window_truncation_on (w); + + /* Overkill on invalidating the cache. It is very bad for it to not + get invalidated when it should be. */ + INVALIDATE_DEVICE_PIXEL_TO_GLYPH_CACHE (d); + + /* We don't call output_end for tty frames. Redisplay will do this + after all tty windows have been updated. This cuts down on + cursor flicker. */ + if (FRAME_TTY_P (f)) + redisplay_redraw_cursor (f, 0); + else + DEVMETH (d, output_end, (d)); + +#ifdef HAVE_SCROLLBARS + update_window_scrollbars (w, NULL, !MINI_WINDOW_P (w), 0); +#endif +}