diff src/redisplay-output.c @ 0:376386a54a3c r19-14

Import from CVS: tag r19-14
author cvs
date Mon, 13 Aug 2007 08:45:50 +0200
parents
children 0293115a14e9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/redisplay-output.c	Mon Aug 13 08:45:50 2007 +0200
@@ -0,0 +1,1335 @@
+/* Synchronize redisplay structures and output changes.
+   Copyright (C) 1994, 1995 Board of Trustees, University of Illinois.
+   Copyright (C) 1995, 1996 Ben Wing.
+   Copyright (C) 1996 Chuck Thompson.
+
+This file is part of XEmacs.
+
+XEmacs is free software; you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the
+Free Software Foundation; either version 2, or (at your option) any
+later version.
+
+XEmacs is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with XEmacs; see the file COPYING.  If not, write to
+the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+Boston, MA 02111-1307, USA.  */
+
+/* Synched up with: Not in FSF. */
+
+/* This file has been Mule-ized. */
+
+/* Author: Chuck Thompson */
+
+#include <config.h>
+#include "lisp.h"
+#include "debug.h"
+
+#include "buffer.h"
+#include "window.h"
+#include "frame.h"
+#include "device.h"
+#include "glyphs.h"
+#include "redisplay.h"
+#include "faces.h"
+
+#include "sysdep.h"
+
+static int compare_runes (struct window *w, struct rune *crb,
+			  struct rune *drb);
+static void redraw_cursor_in_window (struct window *w,
+				     int run_end_begin_glyphs);
+void redisplay_output_window (struct window *w);
+
+/*****************************************************************************
+ sync_rune_structs
+
+ Synchronize the given rune blocks.
+ ****************************************************************************/
+static void
+sync_rune_structs (struct window *w, rune_dynarr *cra, rune_dynarr *dra)
+{
+  int rune_elt;
+  int max_move = ((Dynarr_length (dra) > Dynarr_largest (cra))
+		  ? Dynarr_largest (cra)
+		  : Dynarr_length (dra));
+
+  if (max_move)
+    {
+      /* #### Doing this directly breaks the encapsulation.  But, the
+         running time of this function has a measurable impact on
+         redisplay performance so avoiding all excess overhead is a
+         good thing.  Is all of this true? */
+      memcpy (cra->base, dra->base, sizeof (struct rune) * max_move);
+      Dynarr_set_size (cra, max_move);
+    }
+  else
+    Dynarr_reset (cra);
+
+  for (rune_elt = max_move; rune_elt < Dynarr_length (dra); rune_elt++)
+    {
+      struct rune rb, *crb;
+      struct rune *drb = Dynarr_atp (dra, rune_elt);
+
+      crb = &rb;
+      memcpy (crb, drb, sizeof (struct rune));
+      Dynarr_add (cra, *crb);
+    }
+}
+
+/*****************************************************************************
+ sync_display_line_structs
+
+ For the given LINE in window W, make the current display line equal
+ the desired display line.
+ ****************************************************************************/
+static void
+sync_display_line_structs (struct window *w, int line, int do_blocks,
+			   display_line_dynarr *cdla,
+			   display_line_dynarr *ddla)
+{
+  int cdla_len = Dynarr_length (cdla);
+
+  struct display_line dl, *clp, *dlp;
+  int db_elt;
+
+  dlp = Dynarr_atp (ddla, line);
+  if (line >= Dynarr_largest (cdla))
+    {
+      clp = &dl;
+      clp->display_blocks = Dynarr_new (struct display_block);
+    }
+  else
+    {
+      clp = Dynarr_atp (cdla, line);
+      if (clp->display_blocks)
+	Dynarr_reset (clp->display_blocks);
+      if (clp->left_glyphs)
+	{
+	  Dynarr_free (clp->left_glyphs);
+	  clp->left_glyphs = 0;
+	}
+      if (clp->right_glyphs)
+	{
+	  Dynarr_free (clp->right_glyphs);
+	  clp->right_glyphs = 0;
+	}
+    }
+  {
+    display_block_dynarr *tdb = clp->display_blocks;
+
+    memcpy (clp, dlp, sizeof (struct display_line));
+    clp->display_blocks = tdb;
+    clp->left_glyphs = 0;
+    clp->right_glyphs = 0;
+  }
+
+  if (!do_blocks && line >= cdla_len)
+    {
+      Dynarr_add (cdla, *clp);
+      return;
+    }
+
+  for (db_elt = 0; db_elt < Dynarr_length (dlp->display_blocks); db_elt++)
+    {
+      struct display_block db, *cdb;
+      struct display_block *ddb = Dynarr_atp (dlp->display_blocks, db_elt);
+
+      if (db_elt >= Dynarr_largest (clp->display_blocks))
+	{
+	  cdb = &db;
+	  memcpy (cdb, ddb, sizeof (struct display_block));
+	  cdb->runes = Dynarr_new (struct rune);
+	  Dynarr_add (clp->display_blocks, *cdb);
+	}
+      else
+	{
+	  rune_dynarr *tr;
+
+	  cdb = Dynarr_atp (clp->display_blocks, db_elt);
+	  tr = cdb->runes;
+	  memcpy (cdb, ddb, sizeof (struct display_block));
+	  cdb->runes = tr;
+	  Dynarr_increment (clp->display_blocks);
+	}
+
+      sync_rune_structs (w, cdb->runes, ddb->runes);
+    }
+
+  if (line >= cdla_len)
+    Dynarr_add (cdla, *clp);
+}
+
+/*****************************************************************************
+ compare_runes
+
+ Compare to runes to see if each of their fields is equal.  If so,
+ return true otherwise return false.
+ ****************************************************************************/
+static int
+compare_runes (struct window *w, struct rune *crb, struct rune *drb)
+{
+  /* Do not compare the values of bufpos and endpos.  They do not
+     affect the display characteristics. */
+
+  if ((crb->findex != drb->findex) ||
+      (WINDOW_FACE_CACHEL_DIRTY (w, drb->findex)))
+    return 0;
+  else if (crb->xpos != drb->xpos)
+    return 0;
+  else if (crb->width != drb->width)
+    return 0;
+  else if (crb->cursor_type != drb->cursor_type)
+    return 0;
+  else if (crb->type != drb->type)
+    return 0;
+  else if (crb->type == RUNE_CHAR &&
+	   (crb->object.chr.ch != drb->object.chr.ch))
+    return 0;
+  else if (crb->type == RUNE_DGLYPH &&
+	   (!EQ (crb->object.dglyph.glyph, drb->object.dglyph.glyph) ||
+	    !EQ (crb->object.dglyph.extent, drb->object.dglyph.extent) ||
+	    crb->object.dglyph.xoffset != drb->object.dglyph.xoffset))
+    return 0;
+  else if (crb->type == RUNE_HLINE &&
+	   (crb->object.hline.thickness != drb->object.hline.thickness ||
+	    crb->object.hline.yoffset != drb->object.hline.yoffset))
+    return 0;
+  else
+    return 1;
+}
+
+/*****************************************************************************
+ get_next_display_block
+
+ Return the next display starting at or overlapping START_POS.  Return
+ the start of the next region in NEXT_START.
+ ****************************************************************************/
+int
+get_next_display_block (layout_bounds bounds, display_block_dynarr *dba,
+			int start_pos, int *next_start)
+{
+  int next_display_block = NO_BLOCK;
+  int priority = -1;
+  int block;
+
+  /* If we don't find a display block covering or starting at
+     start_pos, then we return the starting point of the next display
+     block or the next division boundary, whichever is closer to
+     start_pos. */
+  if (next_start)
+    {
+      if (start_pos >= bounds.left_out && start_pos < bounds.left_in)
+	*next_start = bounds.left_in;
+      else if (start_pos < bounds.left_white)
+	*next_start = bounds.left_white;
+      else if (start_pos < bounds.right_white)
+	*next_start = bounds.right_white;
+      else if (start_pos < bounds.right_in)
+	*next_start = bounds.right_in;
+      else if (start_pos <= bounds.right_out)
+	*next_start = bounds.right_out;
+      else
+	abort ();
+    }
+
+  for (block = 0; block < Dynarr_length (dba); block++)
+    {
+      struct display_block *db = Dynarr_atp (dba, block);
+
+      if (db->start_pos <= start_pos && db->end_pos > start_pos)
+	{
+	  if ((int) db->type > priority)
+	    {
+	      priority = db->type;
+	      next_display_block = block;
+	      if (next_start)
+		*next_start = db->end_pos;
+	    }
+	}
+      else if (next_start && db->start_pos > start_pos)
+	{
+	  if (db->start_pos < *next_start)
+	    *next_start = db->start_pos;
+	}
+    }
+
+  return next_display_block;
+}
+
+/*****************************************************************************
+ get_cursor_size_and_location
+
+ Return the information defining the pixel location of the cursor.
+ ****************************************************************************/
+static void
+get_cursor_size_and_location (struct window *w, struct display_block *db,
+			      int cursor_location,
+			      int *cursor_start, int *cursor_width,
+			      int *cursor_height)
+{
+  struct rune *rb;
+  Lisp_Object window = Qnil;
+  int defheight, defwidth;
+
+  if (Dynarr_length (db->runes) <= cursor_location)
+    abort ();
+
+  XSETWINDOW (window, w);
+
+  rb = Dynarr_atp (db->runes, cursor_location);
+  *cursor_start = rb->xpos;
+
+  default_face_height_and_width (window, &defheight, &defwidth);
+  *cursor_height = defheight;
+
+  if (rb->type == RUNE_BLANK)
+    *cursor_width = defwidth;
+  else
+    *cursor_width = rb->width;
+}
+
+/*****************************************************************************
+ compare_display_blocks
+
+ Given two display blocks, output only those areas where they differ.
+ ****************************************************************************/
+static int
+compare_display_blocks (struct window *w, struct display_line *cdl,
+			struct display_line *ddl, int c_block, int d_block,
+			int start_pixpos, int cursor_start, int cursor_width,
+			int cursor_height)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+
+  struct display_block *cdb, *ddb;
+  int start_pos;
+  int stop_pos;
+  int force = 0;
+  int block_end;
+
+  cdb = Dynarr_atp (cdl->display_blocks, c_block);
+  ddb = Dynarr_atp (ddl->display_blocks, d_block);
+
+  assert (cdb->type == ddb->type);
+
+  start_pos = -1;
+  stop_pos = min (Dynarr_length (cdb->runes), Dynarr_length (ddb->runes));
+
+  block_end =
+    (!Dynarr_length (ddb->runes)
+     ? 0
+     : (Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->xpos +
+	Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->width));
+
+  /* If the new block type is not text and the cursor status is
+     changing and it overlaps the position of this block then force a
+     full redraw of the block in order to make sure that the cursor is
+     updated properly. */
+  if (ddb->type != TEXT
+      && ((cdl->cursor_elt == -1 && ddl->cursor_elt != -1)
+	  || (cdl->cursor_elt != -1 && ddl->cursor_elt == -1))
+      && (ddl->cursor_elt == -1 ||
+	  (cursor_start
+	   && cursor_width
+	   && (cursor_start + cursor_width) >= start_pixpos
+	   && cursor_start <= block_end)))
+    force = 1;
+
+  if (f->windows_structure_changed ||
+      f->faces_changed ||
+      cdl->ypos != ddl->ypos ||
+      cdl->ascent != ddl->ascent ||
+      cdl->descent != ddl->descent ||
+      cdl->clip != ddl->clip ||
+      force)
+    {
+      start_pos = 0;
+      force = 1;
+    }
+  else
+    {
+      int elt = 0;
+
+      while (start_pos < 0 && elt < stop_pos)
+	{
+	  if (!compare_runes (w, Dynarr_atp (cdb->runes, elt),
+			      Dynarr_atp (ddb->runes, elt)))
+	    {
+	      start_pos = elt;
+	    }
+	  else
+	    {
+	      elt++;
+	    }
+	}
+
+      /* If nothing has changed in the area where the blocks overlap, but
+	 there are new blocks in the desired block, then adjust the start
+	 point accordingly. */
+      if (elt == stop_pos && stop_pos < Dynarr_length (ddb->runes))
+	start_pos = stop_pos;
+    }
+
+  if (start_pos >= 0)
+    {
+      if ((Dynarr_length (ddb->runes) != Dynarr_length (cdb->runes))
+	  || force)
+	{
+	  stop_pos = Dynarr_length (ddb->runes);
+	}
+      else
+	{
+	  /* If the lines have the same number of runes and we are not
+	     forcing a full redraw because the display line has
+	     changed position then we try and optimize how much of the
+	     line we actually redraw by scanning backwards from the
+	     end for the first changed rune.  This optimization is
+	     almost always triggered by face changes. */
+
+	  int elt = Dynarr_length (ddb->runes) - 1;
+
+	  while (elt > start_pos)
+	    {
+	      if (!compare_runes (w, Dynarr_atp (cdb->runes, elt),
+				  Dynarr_atp (ddb->runes, elt)))
+		break;
+	      else
+		elt--;
+	    }
+	  stop_pos = elt + 1;
+	}
+
+      DEVMETH (d, output_display_block, (w, ddl, d_block, start_pos,
+					 stop_pos, start_pixpos,
+					 cursor_start, cursor_width,
+					 cursor_height));
+      return 1;
+    }
+
+  return 0;
+}
+
+/*****************************************************************************
+ clear_left_border
+
+ Clear the lefthand outside border.
+ ****************************************************************************/
+static void
+clear_left_border (struct window *w, int y, int height)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+  Lisp_Object window;
+
+  XSETWINDOW (window, w);
+  DEVMETH (d, clear_region, (window, DEFAULT_INDEX,
+			     FRAME_LEFT_BORDER_START (f), y,
+			     FRAME_BORDER_WIDTH (f), height));
+}
+
+/*****************************************************************************
+ clear_right_border
+
+ Clear the righthand outside border.
+ ****************************************************************************/
+static void
+clear_right_border (struct window *w, int y, int height)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+  Lisp_Object window;
+
+  XSETWINDOW (window, w);
+  DEVMETH (d, clear_region, (window, DEFAULT_INDEX,
+			     FRAME_RIGHT_BORDER_START (f),
+			     y, FRAME_BORDER_WIDTH (f), height));
+}
+
+/*****************************************************************************
+ output_display_line
+
+ Ensure that the contents of the given display line is correct
+ on-screen.  The force_ parameters are used by redisplay_move_cursor
+ to correctly update cursor locations and only cursor locations.
+ ****************************************************************************/
+void
+output_display_line (struct window *w, display_line_dynarr *cdla,
+		     display_line_dynarr *ddla, int line, int force_start,
+		     int force_end)
+
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+  struct buffer *b = XBUFFER (w->buffer);
+  struct buffer *old_b = window_display_buffer (w);
+  struct display_line *cdl, *ddl;
+  display_block_dynarr *cdba, *ddba;
+  int start_pixpos, end_pixpos;
+  int cursor_start, cursor_width, cursor_height;
+
+  int force = (force_start >= 0 || force_end >= 0);
+  int clear_border = 0;
+  int must_sync = 0;
+
+  if (cdla && line < Dynarr_length (cdla))
+    {
+      cdl = Dynarr_atp (cdla, line);
+      cdba = cdl->display_blocks;
+    }
+  else
+    {
+      cdl = NULL;
+      cdba = NULL;
+    }
+
+  ddl = Dynarr_atp (ddla, line);      /* assert line < Dynarr_length (ddla) */
+  ddba = ddl->display_blocks;
+
+  if (force_start >= 0 && force_start >= ddl->bounds.left_out)
+    start_pixpos = force_start;
+  else
+    start_pixpos = ddl->bounds.left_out;
+
+  if (force_end >= 0 && force_end < ddl->bounds.right_out)
+    end_pixpos = force_end;
+  else
+    end_pixpos = ddl->bounds.right_out;
+
+  /* Get the cursor parameters. */
+  if (ddl->cursor_elt != -1)
+    {
+      struct display_block *db;
+
+      /* If the lines cursor parameter is not -1 then it indicates
+         which rune in the TEXT block contains the cursor.  This means
+         that there must be at least one display block.  The TEXT
+         block, if present, must always be the first display block. */
+      assert (Dynarr_length (ddba) != 0);
+
+      db = Dynarr_atp (ddba, 0);
+      assert (db->type == TEXT);
+
+      get_cursor_size_and_location (w, db, ddl->cursor_elt, &cursor_start,
+				    &cursor_width, &cursor_height);
+    }
+  else
+    {
+      cursor_start = cursor_width = cursor_height = 0;
+    }
+
+  /* The modeline should only have a single block and it had better be
+     a TEXT block. */
+  if (ddl->modeline)
+    {
+      /* The shadow thickness check is necesssary if only the sign of
+         the size changed. */
+      if (cdba && !w->shadow_thickness_changed)
+	{
+	  must_sync |= compare_display_blocks (w, cdl, ddl, 0, 0,
+					       start_pixpos, 0, 0, 0);
+	}
+      else
+	{
+	  DEVMETH (d, output_display_block, (w, ddl, 0, 0, -1, start_pixpos,
+					     0, 0, 0));
+	  must_sync = 1;
+	}
+
+      if (must_sync)
+	clear_border = 1;
+    }
+
+  while (!ddl->modeline && start_pixpos < end_pixpos)
+    {
+      int block;
+      int next_start_pixpos;
+
+      block = get_next_display_block (ddl->bounds, ddba, start_pixpos,
+				      &next_start_pixpos);
+
+      /* If we didn't find a block then we should blank the area
+         between start_pos and next_start if necessary. */
+      if (block == NO_BLOCK)
+	{
+	  /* We only erase those areas which were actually previously
+             covered by a display block unless the window structure
+             changed.  In that case we clear all areas since the current
+             structures may actually represent a different buffer. */
+	  while (start_pixpos < next_start_pixpos)
+	    {
+	      int block_end;
+	      int old_block;
+
+	      if (cdba)
+		old_block = get_next_display_block (ddl->bounds, cdba,
+						    start_pixpos, &block_end);
+	      else
+		{
+		  old_block = NO_BLOCK;
+		  block_end = next_start_pixpos;
+		}
+
+	      if (!cdba || old_block != NO_BLOCK || b != old_b ||
+		  f->windows_structure_changed ||
+		  f->faces_changed ||
+		  force ||
+		  (cdl && (cdl->ypos != ddl->ypos ||
+			   cdl->ascent != ddl->ascent ||
+			   cdl->descent != ddl->descent ||
+			   cdl->clip != ddl->clip)))
+		{
+		  int x, y, width, height;
+		  Lisp_Object face;
+
+		  must_sync = 1;
+		  x = start_pixpos;
+		  y = ddl->ypos - ddl->ascent;
+		  width = min (next_start_pixpos, block_end) - x;
+		  height = ddl->ascent + ddl->descent - ddl->clip;
+
+		  if (x < ddl->bounds.left_in)
+		    face = Vleft_margin_face;
+		  else if (x < ddl->bounds.right_in)
+		    face = Vdefault_face;
+		  else if (x < ddl->bounds.right_out)
+		    face = Vright_margin_face;
+		  else
+		    face = Qnil;
+
+		  if (!NILP (face))
+		    {
+		      Lisp_Object window;
+
+		      XSETWINDOW (window, w);
+
+		      /* Clear the empty area. */
+		      DEVMETH (d, clear_region,
+			       (window, get_builtin_face_cache_index (w,
+								      face),
+				x, y, width, height));
+
+		      /* Mark that we should clear the border.  This is
+			 necessary because italic fonts may leave
+			 droppings in the border. */
+		      clear_border = 1;
+		    }
+		}
+
+	      start_pixpos = min (next_start_pixpos, block_end);
+	    }
+	}
+      else
+	{
+	  struct display_block *cdb, *ddb;
+	  int block_end;
+	  int old_block;
+
+	  if (cdba)
+	    old_block = get_next_display_block (ddl->bounds, cdba,
+						start_pixpos, &block_end);
+	  else
+	    old_block = NO_BLOCK;
+
+	  ddb = Dynarr_atp (ddba, block);
+	  cdb = (old_block != NO_BLOCK ? Dynarr_atp (cdba, old_block) : 0);
+
+	  /* If there was formerly no block over the current
+	     region or if it was a block of a different type, then
+	     output the entire ddb.  Otherwise, compare cdb and
+	     ddb and output only the changed region. */
+	  if (!force && cdb && ddb->type == cdb->type && b == old_b)
+	    {
+	      must_sync |= compare_display_blocks (w, cdl, ddl, old_block,
+						   block, start_pixpos,
+						   cursor_start, cursor_width,
+						   cursor_height);
+	    }
+	  else
+	    {
+	      int elt;
+	      int first_elt = 0;
+	      int last_elt = -1;
+
+	      for (elt = 0; elt < Dynarr_length (ddb->runes); elt++)
+		{
+		  struct rune *rb = Dynarr_atp (ddb->runes, elt);
+
+		  if (start_pixpos >= rb->xpos
+		      && start_pixpos < rb->xpos + rb->width)
+		    first_elt = elt;
+
+		  if (end_pixpos > rb->xpos
+		      && end_pixpos <= rb->xpos + rb->width)
+		    {
+		      last_elt = elt + 1;
+		      if (last_elt > Dynarr_length (ddb->runes))
+			last_elt = Dynarr_length (ddb->runes);
+		      break;
+		    }
+		}
+
+	      must_sync = 1;
+	      DEVMETH (d, output_display_block, (w, ddl, block, first_elt,
+						 last_elt,
+						 start_pixpos,
+						 cursor_start, cursor_width,
+						 cursor_height));
+	    }
+
+	  start_pixpos = next_start_pixpos;
+	}
+    }
+
+  /* Clear the internal border if we are next to it and the window
+     structure or frame size has changed or if something caused
+     clear_border to be tripped.  */
+  /* #### Doing this on f->clear sucks but is necessary because of
+     window-local background values. */
+  if (f->windows_structure_changed || f->faces_changed || clear_border
+      || f->clear)
+    {
+      int y = ddl->ypos - ddl->ascent;
+      int height = ddl->ascent + ddl->descent - ddl->clip;
+
+      if (ddl->modeline)
+	{
+	  y -= MODELINE_SHADOW_THICKNESS (w);
+	  height += (2 * MODELINE_SHADOW_THICKNESS (w));
+	}
+
+      if (window_is_leftmost (w))
+	clear_left_border (w, y, height);
+      if (window_is_rightmost (w))
+	clear_right_border (w, y, height);
+    }
+
+  if (cdla)
+    sync_display_line_structs (w, line, must_sync, cdla, ddla);
+}
+
+/*****************************************************************************
+ redisplay_move_cursor
+
+ For the given window W, move the cursor to NEW_POINT.  Returns a
+ boolean indicating success or failure.
+ ****************************************************************************/
+
+#define ADJ_BUFPOS (rb->bufpos + dl->offset)
+#define ADJ_ENDPOS (rb->endpos + dl->offset)
+
+int
+redisplay_move_cursor (struct window *w, Bufpos new_point, int no_output_end)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+
+  display_line_dynarr *cla = window_display_lines (w, CURRENT_DISP);
+  struct display_line *dl;
+  struct display_block *db;
+  struct rune *rb;
+
+  int x = w->last_point_x[CURRENT_DISP];
+  int y = w->last_point_y[CURRENT_DISP];
+
+  if (y < 0 || y >= Dynarr_length (cla))
+    return 0;
+
+  dl = Dynarr_atp (cla, y);
+  db = get_display_block_from_line (dl, TEXT);
+
+  if (x < 0 || x >= Dynarr_length (db->runes))
+    return 0;
+
+  rb = Dynarr_atp (db->runes, x);
+
+  if (rb->cursor_type == CURSOR_OFF)
+    return 0;
+  else if (ADJ_BUFPOS == new_point
+	   || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS)
+	       && (new_point <= ADJ_ENDPOS)))
+    {
+      w->last_point_x[CURRENT_DISP] = x;
+      w->last_point_y[CURRENT_DISP] = y;
+      Fset_marker (w->last_point[CURRENT_DISP], make_int (ADJ_BUFPOS),
+		   w->buffer);
+      dl->cursor_elt = x;
+      return 1;
+    }
+  else
+    {
+      DEVMETH (d, output_begin, (d));
+
+      /* #### This is a gross kludge.  Cursor handling is such a royal
+         pain in the ass. */
+      if (rb->type == RUNE_DGLYPH &&
+	  (EQ (rb->object.dglyph.glyph, Vtruncation_glyph) ||
+	   EQ (rb->object.dglyph.glyph, Vcontinuation_glyph)))
+	rb->cursor_type = NO_CURSOR;
+      else
+	rb->cursor_type = CURSOR_OFF;
+      dl->cursor_elt = -1;
+      output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width);
+    }
+
+  w->last_point_x[CURRENT_DISP] = -1;
+  w->last_point_y[CURRENT_DISP] = -1;
+  Fset_marker (w->last_point[CURRENT_DISP], Qnil, w->buffer);
+
+  /* If this isn't the selected frame, then erasing the old cursor is
+     all we actually had to do. */
+  if (w != XWINDOW (FRAME_SELECTED_WINDOW (device_selected_frame (d))))
+    {
+      if (!no_output_end)
+	DEVMETH (d, output_end, (d));
+
+      return 1;
+    }
+
+  /* This should only occur in the minibuffer. */
+  if (new_point == 0)
+    {
+      w->last_point_x[CURRENT_DISP] = 0;
+      w->last_point_y[CURRENT_DISP] = y;
+      Fset_marker (w->last_point[CURRENT_DISP], Qzero, w->buffer);
+
+      rb = Dynarr_atp (db->runes, 0);
+      rb->cursor_type = CURSOR_ON;
+      dl->cursor_elt = 0;
+
+      output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width);
+
+      if (!no_output_end)
+	DEVMETH (d, output_end, (d));
+      return 1;
+    }
+  else
+    {
+      int cur_rb = 0;
+      int first = 0;
+      int cur_dl, up;
+
+      if (ADJ_BUFPOS < new_point)
+	{
+	  up = 1;
+	  cur_rb = x + 1;
+	  cur_dl = y;
+	}
+      else /* (rb->bufpos + dl->offset) > new_point */
+	{
+	  up = 0;
+
+	  if (!x)
+	    {
+	      cur_dl = y - 1;
+	      first = 0;
+	    }
+	  else
+	    {
+	      cur_rb = x - 1;
+	      cur_dl = y;
+	      first = 1;
+	    }
+	}
+
+      while ((up ? (cur_dl < Dynarr_length (cla)) : (cur_dl >= 0)))
+	{
+	  dl = Dynarr_atp (cla, cur_dl);
+	  db = get_display_block_from_line (dl, TEXT);
+
+	  if (!up && !first)
+	    cur_rb = Dynarr_length (db->runes) - 1;
+
+	  while ((!scroll_on_clipped_lines || !dl->clip) &&
+		 (up ? (cur_rb < Dynarr_length (db->runes)) : (cur_rb >= 0)))
+	    {
+	      rb = Dynarr_atp (db->runes, cur_rb);
+
+	      if (rb->cursor_type != IGNORE_CURSOR
+		  && rb->cursor_type != NO_CURSOR &&
+		  (ADJ_BUFPOS == new_point
+		   || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS)
+		       && (new_point <= ADJ_BUFPOS))))
+		{
+		  rb->cursor_type = CURSOR_ON;
+		  dl->cursor_elt = cur_rb;
+		  
+
+		  output_display_line (w, 0, cla, cur_dl, rb->xpos,
+				       rb->xpos + rb->width);
+
+		  w->last_point_x[CURRENT_DISP] = cur_rb;
+		  w->last_point_y[CURRENT_DISP] = cur_dl;
+		  Fset_marker (w->last_point[CURRENT_DISP],
+			       make_int (ADJ_BUFPOS), w->buffer);
+
+		  if (!no_output_end)
+		    DEVMETH (d, output_end, (d));
+		  return 1;
+		}
+
+	      (up ? cur_rb++ : cur_rb--);
+	    }
+
+	  (up ? (cur_rb = 0) : (first = 0));
+	  (up ? cur_dl++ : cur_dl--);
+	}
+    }
+
+  if (!no_output_end)
+    DEVMETH (d, output_end, (d));
+  return 0;
+}
+#undef ADJ_BUFPOS
+#undef ADJ_ENDPOS
+
+/*****************************************************************************
+ redraw_cursor_in_window
+
+ For the given window W, redraw the cursor if it is contained within
+ the window.
+ ****************************************************************************/
+static void
+redraw_cursor_in_window (struct window *w, int run_end_begin_meths)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+
+  display_line_dynarr *dla = window_display_lines (w, CURRENT_DISP);
+  struct display_line *dl;
+  struct display_block *db;
+  struct rune *rb;
+
+  int x = w->last_point_x[CURRENT_DISP];
+  int y = w->last_point_y[CURRENT_DISP];
+
+  if (y < 0 || y >= Dynarr_length (dla))
+    return;
+
+  if (MINI_WINDOW_P (w) && f != device_selected_frame (d) &&
+      !is_surrogate_for_selected_frame (f))
+    return;
+
+  dl = Dynarr_atp (dla, y);
+  db = get_display_block_from_line (dl, TEXT);
+
+  if (x < 0 || x >= Dynarr_length (db->runes))
+    return;
+
+  rb = Dynarr_atp (db->runes, x);
+
+  /* Don't call the output routine if the block isn't actually the
+     cursor. */
+  if (rb->cursor_type == CURSOR_ON)
+    {
+      if (run_end_begin_meths)
+	DEVMETH (d, output_begin, (d));
+
+      output_display_line (w, 0, dla, y, rb->xpos, rb->xpos + rb->width);
+
+      if (run_end_begin_meths)
+	DEVMETH (d, output_end, (d));
+    }
+}
+
+/*****************************************************************************
+ redisplay_redraw_cursor
+
+ For the given frame F, redraw the cursor on the selected window.
+ This is used to update the cursor after focus changes.
+ ****************************************************************************/
+void
+redisplay_redraw_cursor (struct frame *f, int run_end_begin_meths)
+{
+  struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
+
+  redraw_cursor_in_window (w, run_end_begin_meths);
+}
+
+/*****************************************************************************
+ redisplay_clear_top_of_window
+
+ If window is topmost, clear the internal border above it.
+ ****************************************************************************/
+static void
+redisplay_clear_top_of_window (struct window *w)
+{
+  Lisp_Object window;
+  XSETWINDOW (window, w);
+
+  if (!NILP (Fwindow_highest_p (window)))
+    {
+      struct frame *f = XFRAME (w->frame);
+      struct device *d = XDEVICE (f->device);
+      int x, y, width, height;
+
+      x = w->pixel_left;
+      width = w->pixel_width;
+
+      if (window_is_leftmost (w))
+	{
+	  x -= FRAME_BORDER_WIDTH (f);
+	  width += FRAME_BORDER_WIDTH (f);
+	}
+      if (window_is_rightmost (w))
+	width += FRAME_BORDER_WIDTH (f);
+      
+      y = FRAME_TOP_BORDER_START (f) - 1;
+      height = FRAME_BORDER_HEIGHT (f) + 1;
+
+      DEVMETH (d, clear_region, (window, DEFAULT_INDEX, x, y, width, height));
+    }
+}
+
+/*****************************************************************************
+ redisplay_clear_bottom_of_window
+
+ Clear window from right below the last display line to right above
+ the modeline.  The calling function can limit the area actually
+ erased by setting min_start and/or max_end to positive values.
+ ****************************************************************************/
+void
+redisplay_clear_bottom_of_window (struct window *w, display_line_dynarr *ddla,
+				  int min_start, int max_end)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+  int ypos1, ypos2;
+  int ddla_len = Dynarr_length (ddla);
+
+  ypos2 = WINDOW_TEXT_BOTTOM (w);
+#ifdef HAVE_SCROLLBARS
+  /* This adjustment is to catch the intersection of any scrollbars. */
+  if (f->windows_structure_changed && !f->scrollbar_on_top)
+    ypos2 += window_scrollbar_height (w);
+#endif
+
+  if (ddla_len)
+    {
+      if (ddla_len == 1 && Dynarr_atp (ddla, 0)->modeline)
+	{
+	  ypos1 = WINDOW_TEXT_TOP (w);
+#ifdef HAVE_SCROLLBARS
+	  /* This adjustment is to catch the intersection of any scrollbars. */
+	  if (f->windows_structure_changed && f->scrollbar_on_top)
+	    ypos1 -= window_scrollbar_height (w);
+#endif
+	}
+      else
+	{
+	  struct display_line *dl = Dynarr_atp (ddla, ddla_len - 1);
+	  ypos1 = dl->ypos + dl->descent - dl->clip;
+	}
+    }
+  else
+    ypos1 = WINDOW_TEXT_TOP (w);
+
+  /* #### See if this can be made conditional on the frame
+     changing size. */
+  if (MINI_WINDOW_P (w))
+    ypos2 += FRAME_BORDER_HEIGHT (f);
+
+  if (min_start >= 0 && ypos1 < min_start)
+    ypos1 = min_start;
+  if (max_end >= 0 && ypos2 > max_end)
+    ypos2 = max_end;
+
+  if (ypos2 <= ypos1)
+    return;
+
+  DEVMETH (d, clear_to_window_end, (w, ypos1, ypos2));
+}
+
+/*****************************************************************************
+ redisplay_update_line
+
+ This is used during incremental updates to update a single line and
+ correct the offsets on all lines below it.  At the moment
+ update_values is false if we are only updating the modeline.
+ ****************************************************************************/
+void
+redisplay_update_line (struct window *w, int first_line, int last_line,
+		       int update_values)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+
+  display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP);
+  display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP);
+
+  DEVMETH (d, output_begin, (d));
+
+  while (first_line <= last_line)
+    {
+      Charcount old_len = (Dynarr_atp (cdla, first_line)->end_bufpos -
+			   Dynarr_atp (cdla, first_line)->bufpos);
+      Charcount new_len = (Dynarr_atp (ddla, first_line)->end_bufpos -
+			   Dynarr_atp (ddla, first_line)->bufpos);
+
+      assert (Dynarr_length (cdla) == Dynarr_length (ddla));
+
+      /* Output the changes. */
+      output_display_line (w, cdla, ddla, first_line, -1, -1);
+
+      /* Update the offsets. */
+      if (update_values)
+	{
+	  int cur_line = first_line + 1;
+	  while (cur_line < Dynarr_length (cdla))
+	    {
+	      Dynarr_atp (cdla, cur_line)->offset += (new_len - old_len);
+	      Dynarr_atp (ddla, cur_line)->offset += (new_len - old_len);
+	      cur_line++;
+	    }
+	}
+
+      /* Update the window_end_pos and other settings. */
+      if (update_values)
+	{
+	  w->window_end_pos[CURRENT_DISP] -= (new_len - old_len);
+
+	  if (Dynarr_atp (ddla, first_line)->cursor_elt != -1)
+	    {
+	      w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP];
+	      w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP];
+	    }
+	}
+
+      first_line++;
+    }
+
+  /* Update the window max line length.  We have to scan the entire
+     set of display lines otherwise we might not detect if the max is
+     supposed to shrink. */
+  if (update_values)
+    {
+      int line = 0;
+
+      w->max_line_len = 0;
+      while (line < Dynarr_length (ddla))
+	{
+	  struct display_line *dl = Dynarr_atp (ddla, line);
+
+	  if (!dl->modeline)
+	    w->max_line_len = max (dl->num_chars, w->max_line_len);
+
+	  line++;
+	}
+    }
+
+  w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP];
+  w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP];
+  Fset_marker (w->last_point[CURRENT_DISP],
+	       Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer);
+  Fset_marker (w->last_start[CURRENT_DISP],
+	       Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer);
+
+  /* We don't bother updating the vertical scrollbars here.  This
+     gives us a performance increase while having minimal loss of
+     quality to the scrollbar slider size and position since when this
+     function is called we know that the changes to the buffer were
+     very localized.  We have to update the horizontal scrollbars,
+     though, because this routine could cause a change which has a
+     larger impact on their sizing. */
+  /* #### See if we can get away with only calling this if
+     max_line_len is greater than the window_char_width. */
+#ifdef HAVE_SCROLLBARS
+  update_window_scrollbars (w, NULL, 1, 1);
+#endif
+
+  /* This has to be done after we've updated the values.  We don't
+     call output_end for tty frames.  Redisplay will do this after all
+     tty windows have been updated.  This cuts down on cursor
+     flicker. */
+  if (FRAME_TTY_P (f))
+    redisplay_redraw_cursor (f, 0);
+  else
+    DEVMETH (d, output_end, (d));
+}
+
+/*****************************************************************************
+ redisplay_output_window
+
+ For the given window W, ensure that the current display lines are
+ equal to the desired display lines, outputing changes as necessary.
+
+ #### Fuck me.  This just isn't going to cut it for tty's.  The output
+ decisions for them must be based on the contents of the entire frame
+ because that is how the available output capabilities think.  The
+ solution is relatively simple.  Create redisplay_output_frame.  This
+ will basically merge all of the separate window display structs into
+ a single one for the frame.  This combination structure will be able
+ to be passed to the same output_display_line which works for windows
+ on X frames and the right things will happen.  It just takes time to
+ do.
+ ****************************************************************************/
+void
+redisplay_output_window (struct window *w)
+{
+  struct frame *f = XFRAME (w->frame);
+  struct device *d = XDEVICE (f->device);
+
+  display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP);
+  display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP);
+
+  int cdla_len = Dynarr_length (cdla);
+  int ddla_len = Dynarr_length (ddla);
+
+  int line;
+  int need_to_clear_bottom = 0;
+  int need_to_clear_start = -1;
+  int need_to_clear_end = -1;
+
+  /* Backgrounds may have changed or windows may have gone away
+     leaving dividers lying around. */
+  if (f->faces_changed
+      || f->windows_structure_changed
+      || w->shadow_thickness_changed)
+    need_to_clear_bottom = 1;
+
+  /* The first thing we do is determine if we are going to need to
+     clear the bottom of the window.  We only need to do this if the
+     bottom of the current display lines is below the bottom of the
+     desired display lines.  Note that the number of lines is
+     irrelevant.  Only the position matters.  We also clear to the
+     bottom of the window if the modeline has shifted position. */
+  /* #### We can't blindly not clear the bottom if f->clear is true
+     since there might be a window-local background.  However, for
+     those cases where there isn't, clearing the end of the window in
+     this case sucks. */
+  if (!need_to_clear_bottom)
+    {
+      struct display_line *cdl, *ddl;
+
+      /* If the modeline has changed position or size, clear the bottom
+	 of the window. */
+      if (!need_to_clear_bottom)
+	{
+	  cdl = ddl = 0;
+
+	  if (cdla_len)
+	    cdl = Dynarr_atp (cdla, 0);
+	  if (ddla_len)
+	    ddl = Dynarr_atp (ddla, 0);
+
+	  if (!cdl || !ddl)
+	    need_to_clear_bottom = 1;
+	  else if ((!cdl->modeline && ddl->modeline)
+		   || (cdl->modeline && !ddl->modeline))
+	    need_to_clear_bottom = 1;
+	  else if (cdl->ypos != ddl->ypos ||
+		   cdl->ascent != ddl->ascent ||
+		   cdl->descent != ddl->descent ||
+		   cdl->clip != ddl->clip)
+	    need_to_clear_bottom = 1;
+
+	  /* #### This kludge is to make sure the modeline shadows get
+	     redrawn if the modeline position shifts. */
+	  if (need_to_clear_bottom)
+	    w->shadow_thickness_changed = 1;
+	}
+
+      if (!need_to_clear_bottom)
+	{
+	  cdl = ddl = 0;
+
+	  if (cdla_len)
+	    cdl = Dynarr_atp (cdla, cdla_len - 1);
+	  if (ddla_len)
+	    ddl = Dynarr_atp (ddla, ddla_len - 1);
+
+	  if (!cdl || !ddl)
+	    need_to_clear_bottom = 1;
+	  else
+	    {
+	      int cdl_bottom, ddl_bottom;
+
+	      cdl_bottom = cdl->ypos + cdl->descent;
+	      ddl_bottom = ddl->ypos + ddl->descent;
+
+	      if (cdl_bottom > ddl_bottom)
+		{
+		  need_to_clear_bottom = 1;
+		  need_to_clear_start = ddl_bottom;
+		  need_to_clear_end = cdl_bottom;
+		}
+	    }
+	}
+    }
+
+  /* Perform any output initialization. */
+  DEVMETH (d, output_begin, (d));
+
+  /* If the window's structure has changed clear the internal border
+     above it if it is topmost (the function will check). */
+  if (f->windows_structure_changed)
+    redisplay_clear_top_of_window (w);
+
+  /* Output each line. */
+  for (line = 0; line < Dynarr_length (ddla); line++)
+    {
+      output_display_line (w, cdla, ddla, line, -1, -1);
+    }
+
+  /* If the number of display lines has shrunk, adjust. */
+  if (cdla_len > ddla_len)
+    {
+      Dynarr_length (cdla) = ddla_len;
+    }
+
+  /* Output a vertical divider between windows, if necessary. */
+  if (window_needs_vertical_divider (w)
+      && (f->windows_structure_changed || f->clear))
+    {
+      DEVMETH (d, output_vertical_divider, (w, f->windows_structure_changed));
+    }
+
+  /* Clear the rest of the window, if necessary. */
+  if (need_to_clear_bottom)
+    {
+      redisplay_clear_bottom_of_window (w, ddla, need_to_clear_start,
+					need_to_clear_end);
+    }
+
+  w->window_end_pos[CURRENT_DISP] = w->window_end_pos[DESIRED_DISP];
+  Fset_marker (w->start[CURRENT_DISP],
+	       make_int (marker_position (w->start[DESIRED_DISP])),
+	       w->buffer);
+  Fset_marker (w->pointm[CURRENT_DISP],
+	       make_int (marker_position (w->pointm[DESIRED_DISP])),
+	       w->buffer);
+  w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP];
+  w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP];
+  Fset_marker (w->last_start[CURRENT_DISP],
+	       Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer);
+  Fset_marker (w->last_point[CURRENT_DISP],
+	       Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer);
+  w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP];
+  w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP];
+  w->shadow_thickness_changed = 0;
+
+  set_window_display_buffer (w, XBUFFER (w->buffer));
+  find_window_mirror (w)->truncate_win = window_truncation_on (w);
+
+  /* Overkill on invalidating the cache.  It is very bad for it to not
+     get invalidated when it should be. */
+  INVALIDATE_DEVICE_PIXEL_TO_GLYPH_CACHE (d);
+
+  /* We don't call output_end for tty frames.  Redisplay will do this
+     after all tty windows have been updated.  This cuts down on
+     cursor flicker. */
+  if (FRAME_TTY_P (f))
+    redisplay_redraw_cursor (f, 0);
+  else
+    DEVMETH (d, output_end, (d));
+
+#ifdef HAVE_SCROLLBARS
+  update_window_scrollbars (w, NULL, !MINI_WINDOW_P (w), 0);
+#endif
+}