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date | Mon, 13 Aug 2007 08:45:50 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/lispref/text.texi Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,2670 @@ +@c -*-texinfo-*- +@c This is part of the XEmacs Lisp Reference Manual. +@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. +@c See the file lispref.texi for copying conditions. +@setfilename ../../info/text.info +@node Text, Searching and Matching, Markers, Top +@chapter Text +@cindex text + + This chapter describes the functions that deal with the text in a +buffer. Most examine, insert, or delete text in the current buffer, +often in the vicinity of point. Many are interactive. All the +functions that change the text provide for undoing the changes +(@pxref{Undo}). + + Many text-related functions operate on a region of text defined by two +buffer positions passed in arguments named @var{start} and @var{end}. +These arguments should be either markers (@pxref{Markers}) or numeric +character positions (@pxref{Positions}). The order of these arguments +does not matter; it is all right for @var{start} to be the end of the +region and @var{end} the beginning. For example, @code{(delete-region 1 +10)} and @code{(delete-region 10 1)} are equivalent. An +@code{args-out-of-range} error is signaled if either @var{start} or +@var{end} is outside the accessible portion of the buffer. In an +interactive call, point and the mark are used for these arguments. + +@cindex buffer contents + Throughout this chapter, ``text'' refers to the characters in the +buffer, together with their properties (when relevant). + +@menu +* Near Point:: Examining text in the vicinity of point. +* Buffer Contents:: Examining text in a general fashion. +* Comparing Text:: Comparing substrings of buffers. +* Insertion:: Adding new text to a buffer. +* Commands for Insertion:: User-level commands to insert text. +* Deletion:: Removing text from a buffer. +* User-Level Deletion:: User-level commands to delete text. +* The Kill Ring:: Where removed text sometimes is saved for later use. +* Undo:: Undoing changes to the text of a buffer. +* Maintaining Undo:: How to enable and disable undo information. + How to control how much information is kept. +* Filling:: Functions for explicit filling. +* Margins:: How to specify margins for filling commands. +* Auto Filling:: How auto-fill mode is implemented to break lines. +* Sorting:: Functions for sorting parts of the buffer. +* Columns:: Computing horizontal positions, and using them. +* Indentation:: Functions to insert or adjust indentation. +* Case Changes:: Case conversion of parts of the buffer. +* Text Properties:: Assigning Lisp property lists to text characters. +* Substitution:: Replacing a given character wherever it appears. +* Registers:: How registers are implemented. Accessing the text or + position stored in a register. +* Transposition:: Swapping two portions of a buffer. +* Change Hooks:: Supplying functions to be run when text is changed. +@end menu + +@node Near Point +@section Examining Text Near Point + + Many functions are provided to look at the characters around point. +Several simple functions are described here. See also @code{looking-at} +in @ref{Regexp Search}. + + Many of these functions take an optional @var{buffer} argument. +In all such cases, the current buffer will be used if this argument +is omitted. (In FSF Emacs, and earlier versions of XEmacs, these +functions usually did not have these optional @var{buffer} arguments +and always operated on the current buffer.) + + +@defun char-after position &optional buffer +This function returns the character in the buffer at (i.e., +immediately after) position @var{position}. If @var{position} is out of +range for this purpose, either before the beginning of the buffer, or at +or beyond the end, then the value is @code{nil}. If optional argument +@var{buffer} is @code{nil}, the current buffer is assumed. + +In the following example, assume that the first character in the +buffer is @samp{@@}: + +@example +@group +(char-to-string (char-after 1)) + @result{} "@@" +@end group +@end example +@end defun + +@defun following-char &optional buffer +This function returns the character following point in the buffer. +This is similar to @code{(char-after (point))}. However, if point is at +the end of the buffer, then the result of @code{following-char} is 0. +If optional argument @var{buffer} is @code{nil}, the current buffer is +assumed. + +Remember that point is always between characters, and the terminal +cursor normally appears over the character following point. Therefore, +the character returned by @code{following-char} is the character the +cursor is over. + +In this example, point is between the @samp{a} and the @samp{c}. + +@example +@group +---------- Buffer: foo ---------- +Gentlemen may cry ``Pea@point{}ce! Peace!,'' +but there is no peace. +---------- Buffer: foo ---------- +@end group + +@group +(char-to-string (preceding-char)) + @result{} "a" +(char-to-string (following-char)) + @result{} "c" +@end group +@end example +@end defun + +@defun preceding-char &optional buffer +This function returns the character preceding point in the buffer. +See above, under @code{following-char}, for an example. If +point is at the beginning of the buffer, @code{preceding-char} returns +0. If optional argument @var{buffer} is @code{nil}, the current buffer +is assumed. +@end defun + +@defun bobp &optional buffer +This function returns @code{t} if point is at the beginning of the +buffer. If narrowing is in effect, this means the beginning of the +accessible portion of the text. If optional argument @var{buffer} is +@code{nil}, the current buffer is assumed. See also @code{point-min} in +@ref{Point}. +@end defun + +@defun eobp &optional buffer +This function returns @code{t} if point is at the end of the buffer. +If narrowing is in effect, this means the end of accessible portion of +the text. If optional argument @var{buffer} is @code{nil}, the current +buffer is assumed. See also @code{point-max} in @xref{Point}. +@end defun + +@defun bolp &optional buffer +This function returns @code{t} if point is at the beginning of a line. +If optional argument @var{buffer} is @code{nil}, the current buffer is +assumed. @xref{Text Lines}. The beginning of the buffer (or its +accessible portion) always counts as the beginning of a line. +@end defun + +@defun eolp &optional buffer +This function returns @code{t} if point is at the end of a line. The +end of the buffer is always considered the end of a line. If optional +argument @var{buffer} is @code{nil}, the current buffer is assumed. +The end of the buffer (or of its accessible portion) is always considered +the end of a line. +@end defun + +@node Buffer Contents +@section Examining Buffer Contents + + This section describes two functions that allow a Lisp program to +convert any portion of the text in the buffer into a string. + +@defun buffer-substring start end &optional buffer +@defunx buffer-string start end &optional buffer +These functions are equivalent and return a string containing a copy of +the text of the region defined by positions @var{start} and @var{end} in +the buffer. If the arguments are not positions in the accessible +portion of the buffer, @code{buffer-substring} signals an +@code{args-out-of-range} error. If optional argument @var{buffer} is +@code{nil}, the current buffer is assumed. + +@c XEmacs feature. + If the region delineated by @var{start} and @var{end} contains +duplicable extents, they will be remembered in the string. +@xref{Duplicable Extents}. + +It is not necessary for @var{start} to be less than @var{end}; the +arguments can be given in either order. But most often the smaller +argument is written first. + +@example +@group +---------- Buffer: foo ---------- +This is the contents of buffer foo + +---------- Buffer: foo ---------- +@end group + +@group +(buffer-substring 1 10) +@result{} "This is t" +@end group +@group +(buffer-substring (point-max) 10) +@result{} "he contents of buffer foo +" +@end group +@end example +@end defun + +@ignore +@c `equal' in XEmacs does not compare text properties on strings +@defun buffer-substring-without-properties start end +This is like @code{buffer-substring}, except that it does not copy text +properties, just the characters themselves. @xref{Text Properties}. +Here's an example of using this function to get a word to look up in an +alist: + +@example +(setq flammable + (assoc (buffer-substring start end) + '(("wood" . t) ("paper" . t) + ("steel" . nil) ("asbestos" . nil)))) +@end example + +If this were written using @code{buffer-substring} instead, it would not +work reliably; any text properties that happened to be in the word +copied from the buffer would make the comparisons fail. +@end defun +@end ignore + +@node Comparing Text +@section Comparing Text +@cindex comparing buffer text + + This function lets you compare portions of the text in a buffer, without +copying them into strings first. + +@defun compare-buffer-substrings buffer1 start1 end1 buffer2 start2 end2 +This function lets you compare two substrings of the same buffer or two +different buffers. The first three arguments specify one substring, +giving a buffer and two positions within the buffer. The last three +arguments specify the other substring in the same way. You can use +@code{nil} for @var{buffer1}, @var{buffer2}, or both to stand for the +current buffer. + +The value is negative if the first substring is less, positive if the +first is greater, and zero if they are equal. The absolute value of +the result is one plus the index of the first differing characters +within the substrings. + +This function ignores case when comparing characters +if @code{case-fold-search} is non-@code{nil}. It always ignores +text properties. + +Suppose the current buffer contains the text @samp{foobarbar +haha!rara!}; then in this example the two substrings are @samp{rbar } +and @samp{rara!}. The value is 2 because the first substring is greater +at the second character. + +@example +(compare-buffer-substring nil 6 11 nil 16 21) + @result{} 2 +@end example +@end defun + +@node Insertion +@section Inserting Text +@cindex insertion of text +@cindex text insertion + + @dfn{Insertion} means adding new text to a buffer. The inserted text +goes at point---between the character before point and the character +after point. + + Insertion relocates markers that point at positions after the +insertion point, so that they stay with the surrounding text +(@pxref{Markers}). When a marker points at the place of insertion, +insertion normally doesn't relocate the marker, so that it points to the +beginning of the inserted text; however, certain special functions such +as @code{insert-before-markers} relocate such markers to point after the +inserted text. + +@cindex insertion before point +@cindex before point, insertion + Some insertion functions leave point before the inserted text, while +other functions leave it after. We call the former insertion @dfn{after +point} and the latter insertion @dfn{before point}. + +@c XEmacs feature. + If a string with non-@code{nil} extent data is inserted, the remembered +extents will also be inserted. @xref{Duplicable Extents}. + + Insertion functions signal an error if the current buffer is +read-only. + + These functions copy text characters from strings and buffers along +with their properties. The inserted characters have exactly the same +properties as the characters they were copied from. By contrast, +characters specified as separate arguments, not part of a string or +buffer, inherit their text properties from the neighboring text. + +@defun insert &rest args +This function inserts the strings and/or characters @var{args} into the +current buffer, at point, moving point forward. In other words, it +inserts the text before point. An error is signaled unless all +@var{args} are either strings or characters. The value is @code{nil}. +@end defun + +@defun insert-before-markers &rest args +This function inserts the strings and/or characters @var{args} into the +current buffer, at point, moving point forward. An error is signaled +unless all @var{args} are either strings or characters. The value is +@code{nil}. + +This function is unlike the other insertion functions in that it +relocates markers initially pointing at the insertion point, to point +after the inserted text. +@end defun + +@defun insert-string string &optional buffer +This function inserts @var{string} into @var{buffer} before point. +@var{buffer} defaults to the current buffer if omitted. This +function is chiefly useful if you want to insert a string in +a buffer other than the current one (otherwise you could just +use @code{insert}). +@end defun + +@defun insert-char character count &optional buffer +This function inserts @var{count} instances of @var{character} into +@var{buffer} before point. @var{count} must be a number, and +@var{character} must be a character. The value is @code{nil}. If +optional argument @var{buffer} is @code{nil}, the current buffer is +assumed. (In FSF Emacs, the third argument is called @var{inherit} +and refers to text properties.) +@end defun + +@defun insert-buffer-substring from-buffer-or-name &optional start end +This function inserts a portion of buffer @var{from-buffer-or-name} +(which must already exist) into the current buffer before point. The +text inserted is the region from @var{start} and @var{end}. (These +arguments default to the beginning and end of the accessible portion of +that buffer.) This function returns @code{nil}. + +In this example, the form is executed with buffer @samp{bar} as the +current buffer. We assume that buffer @samp{bar} is initially empty. + +@example +@group +---------- Buffer: foo ---------- +We hold these truths to be self-evident, that all +---------- Buffer: foo ---------- +@end group + +@group +(insert-buffer-substring "foo" 1 20) + @result{} nil + +---------- Buffer: bar ---------- +We hold these truth@point{} +---------- Buffer: bar ---------- +@end group +@end example +@end defun + +@node Commands for Insertion +@section User-Level Insertion Commands + + This section describes higher-level commands for inserting text, +commands intended primarily for the user but useful also in Lisp +programs. + +@deffn Command insert-buffer from-buffer-or-name +This command inserts the entire contents of @var{from-buffer-or-name} +(which must exist) into the current buffer after point. It leaves +the mark after the inserted text. The value is @code{nil}. +@end deffn + +@deffn Command self-insert-command count +@cindex character insertion +@cindex self-insertion +This command inserts the last character typed; it does so @var{count} +times, before point, and returns @code{nil}. Most printing characters +are bound to this command. In routine use, @code{self-insert-command} +is the most frequently called function in XEmacs, but programs rarely use +it except to install it on a keymap. + +In an interactive call, @var{count} is the numeric prefix argument. + +This command calls @code{auto-fill-function} whenever that is +non-@code{nil} and the character inserted is a space or a newline +(@pxref{Auto Filling}). + +@c Cross refs reworded to prevent overfull hbox. --rjc 15mar92 +This command performs abbrev expansion if Abbrev mode is enabled and +the inserted character does not have word-constituent +syntax. (@xref{Abbrevs}, and @ref{Syntax Class Table}.) + +This is also responsible for calling @code{blink-paren-function} when +the inserted character has close parenthesis syntax (@pxref{Blinking}). +@end deffn + +@deffn Command newline &optional number-of-newlines +This command inserts newlines into the current buffer before point. +If @var{number-of-newlines} is supplied, that many newline characters +are inserted. + +@cindex newline and Auto Fill mode +This function calls @code{auto-fill-function} if the current column +number is greater than the value of @code{fill-column} and +@var{number-of-newlines} is @code{nil}. Typically what +@code{auto-fill-function} does is insert a newline; thus, the overall +result in this case is to insert two newlines at different places: one +at point, and another earlier in the line. @code{newline} does not +auto-fill if @var{number-of-newlines} is non-@code{nil}. + +This command indents to the left margin if that is not zero. +@xref{Margins}. + +The value returned is @code{nil}. In an interactive call, @var{count} +is the numeric prefix argument. +@end deffn + +@deffn Command split-line +This command splits the current line, moving the portion of the line +after point down vertically so that it is on the next line directly +below where it was before. Whitespace is inserted as needed at the +beginning of the lower line, using the @code{indent-to} function. +@code{split-line} returns the position of point. + +Programs hardly ever use this function. +@end deffn + +@defvar overwrite-mode +This variable controls whether overwrite mode is in effect: a +non-@code{nil} value enables the mode. It is automatically made +buffer-local when set in any fashion. +@end defvar + +@node Deletion +@section Deleting Text + +@cindex deletion vs killing + Deletion means removing part of the text in a buffer, without saving +it in the kill ring (@pxref{The Kill Ring}). Deleted text can't be +yanked, but can be reinserted using the undo mechanism (@pxref{Undo}). +Some deletion functions do save text in the kill ring in some special +cases. + + All of the deletion functions operate on the current buffer, and all +return a value of @code{nil}. + +@defun erase-buffer &optional buffer +This function deletes the entire text of @var{buffer}, leaving it +empty. If the buffer is read-only, it signals a @code{buffer-read-only} +error. Otherwise, it deletes the text without asking for any +confirmation. It returns @code{nil}. @var{buffer} defaults to the +current buffer if omitted. + +Normally, deleting a large amount of text from a buffer inhibits further +auto-saving of that buffer ``because it has shrunk''. However, +@code{erase-buffer} does not do this, the idea being that the future +text is not really related to the former text, and its size should not +be compared with that of the former text. +@end defun + +@deffn Command delete-region start end &optional buffer +This command deletes the text in @var{buffer} in the region defined by +@var{start} and @var{end}. The value is @code{nil}. If optional +argument @var{buffer} is @code{nil}, the current buffer is assumed. +@end deffn + +@deffn Command delete-char count &optional killp +This command deletes @var{count} characters directly after point, or +before point if @var{count} is negative. If @var{killp} is +non-@code{nil}, then it saves the deleted characters in the kill ring. + +In an interactive call, @var{count} is the numeric prefix argument, and +@var{killp} is the unprocessed prefix argument. Therefore, if a prefix +argument is supplied, the text is saved in the kill ring. If no prefix +argument is supplied, then one character is deleted, but not saved in +the kill ring. + +The value returned is always @code{nil}. +@end deffn + +@deffn Command delete-backward-char count &optional killp +@cindex delete previous char +This command deletes @var{count} characters directly before point, or +after point if @var{count} is negative. If @var{killp} is +non-@code{nil}, then it saves the deleted characters in the kill ring. + +In an interactive call, @var{count} is the numeric prefix argument, and +@var{killp} is the unprocessed prefix argument. Therefore, if a prefix +argument is supplied, the text is saved in the kill ring. If no prefix +argument is supplied, then one character is deleted, but not saved in +the kill ring. + +The value returned is always @code{nil}. +@end deffn + +@deffn Command backward-delete-char-untabify count &optional killp +@cindex tab deletion +This command deletes @var{count} characters backward, changing tabs +into spaces. When the next character to be deleted is a tab, it is +first replaced with the proper number of spaces to preserve alignment +and then one of those spaces is deleted instead of the tab. If +@var{killp} is non-@code{nil}, then the command saves the deleted +characters in the kill ring. + +Conversion of tabs to spaces happens only if @var{count} is positive. +If it is negative, exactly @minus{}@var{count} characters after point +are deleted. + +In an interactive call, @var{count} is the numeric prefix argument, and +@var{killp} is the unprocessed prefix argument. Therefore, if a prefix +argument is supplied, the text is saved in the kill ring. If no prefix +argument is supplied, then one character is deleted, but not saved in +the kill ring. + +The value returned is always @code{nil}. +@end deffn + +@node User-Level Deletion +@section User-Level Deletion Commands + + This section describes higher-level commands for deleting text, +commands intended primarily for the user but useful also in Lisp +programs. + +@deffn Command delete-horizontal-space +@cindex deleting whitespace +This function deletes all spaces and tabs around point. It returns +@code{nil}. + +In the following examples, we call @code{delete-horizontal-space} four +times, once on each line, with point between the second and third +characters on the line each time. + +@example +@group +---------- Buffer: foo ---------- +I @point{}thought +I @point{} thought +We@point{} thought +Yo@point{}u thought +---------- Buffer: foo ---------- +@end group + +@group +(delete-horizontal-space) ; @r{Four times.} + @result{} nil + +---------- Buffer: foo ---------- +Ithought +Ithought +Wethought +You thought +---------- Buffer: foo ---------- +@end group +@end example +@end deffn + +@deffn Command delete-indentation &optional join-following-p +This function joins the line point is on to the previous line, deleting +any whitespace at the join and in some cases replacing it with one +space. If @var{join-following-p} is non-@code{nil}, +@code{delete-indentation} joins this line to the following line +instead. The value is @code{nil}. + +If there is a fill prefix, and the second of the lines being joined +starts with the prefix, then @code{delete-indentation} deletes the +fill prefix before joining the lines. @xref{Margins}. + +In the example below, point is located on the line starting +@samp{events}, and it makes no difference if there are trailing spaces +in the preceding line. + +@smallexample +@group +---------- Buffer: foo ---------- +When in the course of human +@point{} events, it becomes necessary +---------- Buffer: foo ---------- +@end group + +(delete-indentation) + @result{} nil + +@group +---------- Buffer: foo ---------- +When in the course of human@point{} events, it becomes necessary +---------- Buffer: foo ---------- +@end group +@end smallexample + +After the lines are joined, the function @code{fixup-whitespace} is +responsible for deciding whether to leave a space at the junction. +@end deffn + +@defun fixup-whitespace +This function replaces all the white space surrounding point with either +one space or no space, according to the context. It returns @code{nil}. + +At the beginning or end of a line, the appropriate amount of space is +none. Before a character with close parenthesis syntax, or after a +character with open parenthesis or expression-prefix syntax, no space is +also appropriate. Otherwise, one space is appropriate. @xref{Syntax +Class Table}. + +In the example below, @code{fixup-whitespace} is called the first time +with point before the word @samp{spaces} in the first line. For the +second invocation, point is directly after the @samp{(}. + +@smallexample +@group +---------- Buffer: foo ---------- +This has too many @point{}spaces +This has too many spaces at the start of (@point{} this list) +---------- Buffer: foo ---------- +@end group + +@group +(fixup-whitespace) + @result{} nil +(fixup-whitespace) + @result{} nil +@end group + +@group +---------- Buffer: foo ---------- +This has too many spaces +This has too many spaces at the start of (this list) +---------- Buffer: foo ---------- +@end group +@end smallexample +@end defun + +@deffn Command just-one-space +@comment !!SourceFile simple.el +This command replaces any spaces and tabs around point with a single +space. It returns @code{nil}. +@end deffn + +@deffn Command delete-blank-lines +This function deletes blank lines surrounding point. If point is on a +blank line with one or more blank lines before or after it, then all but +one of them are deleted. If point is on an isolated blank line, then it +is deleted. If point is on a nonblank line, the command deletes all +blank lines following it. + +A blank line is defined as a line containing only tabs and spaces. + +@code{delete-blank-lines} returns @code{nil}. +@end deffn + +@node The Kill Ring +@section The Kill Ring +@cindex kill ring + + @dfn{Kill} functions delete text like the deletion functions, but save +it so that the user can reinsert it by @dfn{yanking}. Most of these +functions have @samp{kill-} in their name. By contrast, the functions +whose names start with @samp{delete-} normally do not save text for +yanking (though they can still be undone); these are ``deletion'' +functions. + + Most of the kill commands are primarily for interactive use, and are +not described here. What we do describe are the functions provided for +use in writing such commands. You can use these functions to write +commands for killing text. When you need to delete text for internal +purposes within a Lisp function, you should normally use deletion +functions, so as not to disturb the kill ring contents. +@xref{Deletion}. + + Killed text is saved for later yanking in the @dfn{kill ring}. This +is a list that holds a number of recent kills, not just the last text +kill. We call this a ``ring'' because yanking treats it as having +elements in a cyclic order. The list is kept in the variable +@code{kill-ring}, and can be operated on with the usual functions for +lists; there are also specialized functions, described in this section, +that treat it as a ring. + + Some people think this use of the word ``kill'' is unfortunate, since +it refers to operations that specifically @emph{do not} destroy the +entities ``killed''. This is in sharp contrast to ordinary life, in +which death is permanent and ``killed'' entities do not come back to +life. Therefore, other metaphors have been proposed. For example, the +term ``cut ring'' makes sense to people who, in pre-computer days, used +scissors and paste to cut up and rearrange manuscripts. However, it +would be difficult to change the terminology now. + +@menu +* Kill Ring Concepts:: What text looks like in the kill ring. +* Kill Functions:: Functions that kill text. +* Yank Commands:: Commands that access the kill ring. +* Low-Level Kill Ring:: Functions and variables for kill ring access. +* Internals of Kill Ring:: Variables that hold kill-ring data. +@end menu + +@node Kill Ring Concepts +@subsection Kill Ring Concepts + + The kill ring records killed text as strings in a list, most recent +first. A short kill ring, for example, might look like this: + +@example +("some text" "a different piece of text" "even older text") +@end example + +@noindent +When the list reaches @code{kill-ring-max} entries in length, adding a +new entry automatically deletes the last entry. + + When kill commands are interwoven with other commands, each kill +command makes a new entry in the kill ring. Multiple kill commands in +succession build up a single entry in the kill ring, which would be +yanked as a unit; the second and subsequent consecutive kill commands +add text to the entry made by the first one. + + For yanking, one entry in the kill ring is designated the ``front'' of +the ring. Some yank commands ``rotate'' the ring by designating a +different element as the ``front.'' But this virtual rotation doesn't +change the list itself---the most recent entry always comes first in the +list. + +@node Kill Functions +@subsection Functions for Killing + + @code{kill-region} is the usual subroutine for killing text. Any +command that calls this function is a ``kill command'' (and should +probably have @samp{kill} in its name). @code{kill-region} puts the +newly killed text in a new element at the beginning of the kill ring or +adds it to the most recent element. It uses the @code{last-command} +variable to determine whether the previous command was a kill command, +and if so appends the killed text to the most recent entry. + +@deffn Command kill-region start end +This function kills the text in the region defined by @var{start} and +@var{end}. The text is deleted but saved in the kill ring, along with +its text properties. The value is always @code{nil}. + +In an interactive call, @var{start} and @var{end} are point and +the mark. + +@c Emacs 19 feature +If the buffer is read-only, @code{kill-region} modifies the kill ring +just the same, then signals an error without modifying the buffer. This +is convenient because it lets the user use all the kill commands to copy +text into the kill ring from a read-only buffer. +@end deffn + +@deffn Command copy-region-as-kill start end +This command saves the region defined by @var{start} and @var{end} on +the kill ring (including text properties), but does not delete the text +from the buffer. It returns @code{nil}. It also indicates the extent +of the text copied by moving the cursor momentarily, or by displaying a +message in the echo area. + +The command does not set @code{this-command} to @code{kill-region}, so a +subsequent kill command does not append to the same kill ring entry. + +Don't call @code{copy-region-as-kill} in Lisp programs unless you aim to +support Emacs 18. For Emacs 19, it is better to use @code{kill-new} or +@code{kill-append} instead. @xref{Low-Level Kill Ring}. +@end deffn + +@node Yank Commands +@subsection Functions for Yanking + + @dfn{Yanking} means reinserting an entry of previously killed text +from the kill ring. The text properties are copied too. + +@deffn Command yank &optional arg +@cindex inserting killed text +This command inserts before point the text in the first entry in the +kill ring. It positions the mark at the beginning of that text, and +point at the end. + +If @var{arg} is a list (which occurs interactively when the user +types @kbd{C-u} with no digits), then @code{yank} inserts the text as +described above, but puts point before the yanked text and puts the mark +after it. + +If @var{arg} is a number, then @code{yank} inserts the @var{arg}th most +recently killed text---the @var{arg}th element of the kill ring list. + +@code{yank} does not alter the contents of the kill ring or rotate it. +It returns @code{nil}. +@end deffn + +@deffn Command yank-pop arg +This command replaces the just-yanked entry from the kill ring with a +different entry from the kill ring. + +This is allowed only immediately after a @code{yank} or another +@code{yank-pop}. At such a time, the region contains text that was just +inserted by yanking. @code{yank-pop} deletes that text and inserts in +its place a different piece of killed text. It does not add the deleted +text to the kill ring, since it is already in the kill ring somewhere. + +If @var{arg} is @code{nil}, then the replacement text is the previous +element of the kill ring. If @var{arg} is numeric, the replacement is +the @var{arg}th previous kill. If @var{arg} is negative, a more recent +kill is the replacement. + +The sequence of kills in the kill ring wraps around, so that after the +oldest one comes the newest one, and before the newest one goes the +oldest. + +The value is always @code{nil}. +@end deffn + +@node Low-Level Kill Ring +@subsection Low-Level Kill Ring + + These functions and variables provide access to the kill ring at a lower +level, but still convenient for use in Lisp programs. They take care of +interaction with X Window selections. They do not exist in Emacs +version 18. + +@defun current-kill n &optional do-not-move +The function @code{current-kill} rotates the yanking pointer which +designates the ``front'' of the kill ring by @var{n} places (from newer +kills to older ones), and returns the text at that place in the ring. + +If the optional second argument @var{do-not-move} is non-@code{nil}, +then @code{current-kill} doesn't alter the yanking pointer; it just +returns the @var{n}th kill, counting from the current yanking pointer. + +If @var{n} is zero, indicating a request for the latest kill, +@code{current-kill} calls the value of +@code{interprogram-paste-function} (documented below) before consulting +the kill ring. +@end defun + +@defun kill-new string +This function puts the text @var{string} into the kill ring as a new +entry at the front of the ring. It discards the oldest entry if +appropriate. It also invokes the value of +@code{interprogram-cut-function} (see below). +@end defun + +@defun kill-append string before-p +This function appends the text @var{string} to the first entry in the +kill ring. Normally @var{string} goes at the end of the entry, but if +@var{before-p} is non-@code{nil}, it goes at the beginning. This +function also invokes the value of @code{interprogram-cut-function} (see +below). +@end defun + +@defvar interprogram-paste-function +This variable provides a way of transferring killed text from other +programs, when you are using a window system. Its value should be +@code{nil} or a function of no arguments. + +If the value is a function, @code{current-kill} calls it to get the +``most recent kill''. If the function returns a non-@code{nil} value, +then that value is used as the ``most recent kill''. If it returns +@code{nil}, then the first element of @code{kill-ring} is used. + +The normal use of this hook is to get the X server's primary selection +as the most recent kill, even if the selection belongs to another X +client. @xref{X Selections}. +@end defvar + +@defvar interprogram-cut-function +This variable provides a way of communicating killed text to other +programs, when you are using a window system. Its value should be +@code{nil} or a function of one argument. + +If the value is a function, @code{kill-new} and @code{kill-append} call +it with the new first element of the kill ring as an argument. + +The normal use of this hook is to set the X server's primary selection +to the newly killed text. +@end defvar + +@node Internals of Kill Ring +@subsection Internals of the Kill Ring + + The variable @code{kill-ring} holds the kill ring contents, in the +form of a list of strings. The most recent kill is always at the front +of the list. + + The @code{kill-ring-yank-pointer} variable points to a link in the +kill ring list, whose @sc{car} is the text to yank next. We say it +identifies the ``front'' of the ring. Moving +@code{kill-ring-yank-pointer} to a different link is called +@dfn{rotating the kill ring}. We call the kill ring a ``ring'' because +the functions that move the yank pointer wrap around from the end of the +list to the beginning, or vice-versa. Rotation of the kill ring is +virtual; it does not change the value of @code{kill-ring}. + + Both @code{kill-ring} and @code{kill-ring-yank-pointer} are Lisp +variables whose values are normally lists. The word ``pointer'' in the +name of the @code{kill-ring-yank-pointer} indicates that the variable's +purpose is to identify one element of the list for use by the next yank +command. + + The value of @code{kill-ring-yank-pointer} is always @code{eq} to one +of the links in the kill ring list. The element it identifies is the +@sc{car} of that link. Kill commands, which change the kill ring, also +set this variable to the value of @code{kill-ring}. The effect is to +rotate the ring so that the newly killed text is at the front. + + Here is a diagram that shows the variable @code{kill-ring-yank-pointer} +pointing to the second entry in the kill ring @code{("some text" "a +different piece of text" "yet older text")}. + +@example +@group +kill-ring kill-ring-yank-pointer + | | + | ___ ___ ---> ___ ___ ___ ___ + --> |___|___|------> |___|___|--> |___|___|--> nil + | | | + | | | + | | -->"yet older text" + | | + | --> "a different piece of text" + | + --> "some text" +@end group +@end example + +@noindent +This state of affairs might occur after @kbd{C-y} (@code{yank}) +immediately followed by @kbd{M-y} (@code{yank-pop}). + +@defvar kill-ring +This variable holds the list of killed text sequences, most recently +killed first. +@end defvar + +@defvar kill-ring-yank-pointer +This variable's value indicates which element of the kill ring is at the +``front'' of the ring for yanking. More precisely, the value is a tail +of the value of @code{kill-ring}, and its @sc{car} is the kill string +that @kbd{C-y} should yank. +@end defvar + +@defopt kill-ring-max +The value of this variable is the maximum length to which the kill +ring can grow, before elements are thrown away at the end. The default +value for @code{kill-ring-max} is 30. +@end defopt + +@node Undo +@section Undo +@cindex redo + + Most buffers have an @dfn{undo list}, which records all changes made +to the buffer's text so that they can be undone. (The buffers that +don't have one are usually special-purpose buffers for which XEmacs +assumes that undoing is not useful.) All the primitives that modify the +text in the buffer automatically add elements to the front of the undo +list, which is in the variable @code{buffer-undo-list}. + +@defvar buffer-undo-list +This variable's value is the undo list of the current buffer. +A value of @code{t} disables the recording of undo information. +@end defvar + +Here are the kinds of elements an undo list can have: + +@table @code +@item @var{integer} +This kind of element records a previous value of point. Ordinary cursor +motion does not get any sort of undo record, but deletion commands use +these entries to record where point was before the command. + +@item (@var{beg} . @var{end}) +This kind of element indicates how to delete text that was inserted. +Upon insertion, the text occupied the range @var{beg}--@var{end} in the +buffer. + +@item (@var{text} . @var{position}) +This kind of element indicates how to reinsert text that was deleted. +The deleted text itself is the string @var{text}. The place to +reinsert it is @code{(abs @var{position})}. + +@item (t @var{high} . @var{low}) +This kind of element indicates that an unmodified buffer became +modified. The elements @var{high} and @var{low} are two integers, each +recording 16 bits of the visited file's modification time as of when it +was previously visited or saved. @code{primitive-undo} uses those +values to determine whether to mark the buffer as unmodified once again; +it does so only if the file's modification time matches those numbers. + +@item (nil @var{property} @var{value} @var{beg} . @var{end}) +This kind of element records a change in a text property. +Here's how you might undo the change: + +@example +(put-text-property @var{beg} @var{end} @var{property} @var{value}) +@end example + +@item @var{position} +This element indicates where point was at an earlier time. Undoing this +element sets point to @var{position}. Deletion normally creates an +element of this kind as well as a reinsertion element. + +@item nil +This element is a boundary. The elements between two boundaries are +called a @dfn{change group}; normally, each change group corresponds to +one keyboard command, and undo commands normally undo an entire group as +a unit. +@end table + +@defun undo-boundary +This function places a boundary element in the undo list. The undo +command stops at such a boundary, and successive undo commands undo +to earlier and earlier boundaries. This function returns @code{nil}. + +The editor command loop automatically creates an undo boundary before +each key sequence is executed. Thus, each undo normally undoes the +effects of one command. Self-inserting input characters are an +exception. The command loop makes a boundary for the first such +character; the next 19 consecutive self-inserting input characters do +not make boundaries, and then the 20th does, and so on as long as +self-inserting characters continue. + +All buffer modifications add a boundary whenever the previous undoable +change was made in some other buffer. This way, a command that modifies +several buffers makes a boundary in each buffer it changes. + +Calling this function explicitly is useful for splitting the effects of +a command into more than one unit. For example, @code{query-replace} +calls @code{undo-boundary} after each replacement, so that the user can +undo individual replacements one by one. +@end defun + +@defun primitive-undo count list +This is the basic function for undoing elements of an undo list. +It undoes the first @var{count} elements of @var{list}, returning +the rest of @var{list}. You could write this function in Lisp, +but it is convenient to have it in C. + +@code{primitive-undo} adds elements to the buffer's undo list when it +changes the buffer. Undo commands avoid confusion by saving the undo +list value at the beginning of a sequence of undo operations. Then the +undo operations use and update the saved value. The new elements added +by undoing are not part of this saved value, so they don't interfere with +continuing to undo. +@end defun + +@node Maintaining Undo +@section Maintaining Undo Lists + + This section describes how to enable and disable undo information for +a given buffer. It also explains how the undo list is truncated +automatically so it doesn't get too big. + + Recording of undo information in a newly created buffer is normally +enabled to start with; but if the buffer name starts with a space, the +undo recording is initially disabled. You can explicitly enable or +disable undo recording with the following two functions, or by setting +@code{buffer-undo-list} yourself. + +@deffn Command buffer-enable-undo &optional buffer-or-name +This command enables recording undo information for buffer +@var{buffer-or-name}, so that subsequent changes can be undone. If no +argument is supplied, then the current buffer is used. This function +does nothing if undo recording is already enabled in the buffer. It +returns @code{nil}. + +In an interactive call, @var{buffer-or-name} is the current buffer. +You cannot specify any other buffer. +@end deffn + +@defun buffer-disable-undo &optional buffer +@defunx buffer-flush-undo &optional buffer +@cindex disable undo +This function discards the undo list of @var{buffer}, and disables +further recording of undo information. As a result, it is no longer +possible to undo either previous changes or any subsequent changes. If +the undo list of @var{buffer} is already disabled, this function +has no effect. + +This function returns @code{nil}. It cannot be called interactively. + +The name @code{buffer-flush-undo} is not considered obsolete, but the +preferred name @code{buffer-disable-undo} is new as of Emacs versions +19. +@end defun + + As editing continues, undo lists get longer and longer. To prevent +them from using up all available memory space, garbage collection trims +them back to size limits you can set. (For this purpose, the ``size'' +of an undo list measures the cons cells that make up the list, plus the +strings of deleted text.) Two variables control the range of acceptable +sizes: @code{undo-limit} and @code{undo-strong-limit}. + +@defvar undo-limit +This is the soft limit for the acceptable size of an undo list. The +change group at which this size is exceeded is the last one kept. +@end defvar + +@defvar undo-strong-limit +This is the upper limit for the acceptable size of an undo list. The +change group at which this size is exceeded is discarded itself (along +with all older change groups). There is one exception: the very latest +change group is never discarded no matter how big it is. +@end defvar + +@node Filling +@section Filling +@cindex filling, explicit + + @dfn{Filling} means adjusting the lengths of lines (by moving the line +breaks) so that they are nearly (but no greater than) a specified +maximum width. Additionally, lines can be @dfn{justified}, which means +inserting spaces to make the left and/or right margins line up +precisely. The width is controlled by the variable @code{fill-column}. +For ease of reading, lines should be no longer than 70 or so columns. + + You can use Auto Fill mode (@pxref{Auto Filling}) to fill text +automatically as you insert it, but changes to existing text may leave +it improperly filled. Then you must fill the text explicitly. + + Most of the commands in this section return values that are not +meaningful. All the functions that do filling take note of the current +left margin, current right margin, and current justification style +(@pxref{Margins}). If the current justification style is +@code{none}, the filling functions don't actually do anything. + + Several of the filling functions have an argument @var{justify}. +If it is non-@code{nil}, that requests some kind of justification. It +can be @code{left}, @code{right}, @code{full}, or @code{center}, to +request a specific style of justification. If it is @code{t}, that +means to use the current justification style for this part of the text +(see @code{current-justification}, below). + + When you call the filling functions interactively, using a prefix +argument implies the value @code{full} for @var{justify}. + +@deffn Command fill-paragraph justify +@cindex filling a paragraph +This command fills the paragraph at or after point. If +@var{justify} is non-@code{nil}, each line is justified as well. +It uses the ordinary paragraph motion commands to find paragraph +boundaries. @xref{Paragraphs,,, emacs, The XEmacs User's Manual}. +@end deffn + +@deffn Command fill-region start end &optional justify +This command fills each of the paragraphs in the region from @var{start} +to @var{end}. It justifies as well if @var{justify} is +non-@code{nil}. + +The variable @code{paragraph-separate} controls how to distinguish +paragraphs. @xref{Standard Regexps}. +@end deffn + +@deffn Command fill-individual-paragraphs start end &optional justify mail-flag +This command fills each paragraph in the region according to its +individual fill prefix. Thus, if the lines of a paragraph were indented +with spaces, the filled paragraph will remain indented in the same +fashion. + +The first two arguments, @var{start} and @var{end}, are the beginning +and end of the region to be filled. The third and fourth arguments, +@var{justify} and @var{mail-flag}, are optional. If +@var{justify} is non-@code{nil}, the paragraphs are justified as +well as filled. If @var{mail-flag} is non-@code{nil}, it means the +function is operating on a mail message and therefore should not fill +the header lines. + +Ordinarily, @code{fill-individual-paragraphs} regards each change in +indentation as starting a new paragraph. If +@code{fill-individual-varying-indent} is non-@code{nil}, then only +separator lines separate paragraphs. That mode can handle indented +paragraphs with additional indentation on the first line. +@end deffn + +@defopt fill-individual-varying-indent +This variable alters the action of @code{fill-individual-paragraphs} as +described above. +@end defopt + +@deffn Command fill-region-as-paragraph start end &optional justify +This command considers a region of text as a paragraph and fills it. If +the region was made up of many paragraphs, the blank lines between +paragraphs are removed. This function justifies as well as filling when +@var{justify} is non-@code{nil}. + +In an interactive call, any prefix argument requests justification. + +In Adaptive Fill mode, which is enabled by default, +@code{fill-region-as-paragraph} on an indented paragraph when there is +no fill prefix uses the indentation of the second line of the paragraph +as the fill prefix. +@end deffn + +@deffn Command justify-current-line how eop nosqueeze +This command inserts spaces between the words of the current line so +that the line ends exactly at @code{fill-column}. It returns +@code{nil}. + +The argument @var{how}, if non-@code{nil} specifies explicitly the style +of justification. It can be @code{left}, @code{right}, @code{full}, +@code{center}, or @code{none}. If it is @code{t}, that means to do +follow specified justification style (see @code{current-justification}, +below). @code{nil} means to do full justification. + +If @var{eop} is non-@code{nil}, that means do left-justification when +@code{current-justification} specifies full justification. This is used +for the last line of a paragraph; even if the paragraph as a whole is +fully justified, the last line should not be. + +If @var{nosqueeze} is non-@code{nil}, that means do not change interior +whitespace. +@end deffn + +@defopt default-justification +This variable's value specifies the style of justification to use for +text that doesn't specify a style with a text property. The possible +values are @code{left}, @code{right}, @code{full}, @code{center}, or +@code{none}. The default value is @code{left}. +@end defopt + +@defun current-justification +This function returns the proper justification style to use for filling +the text around point. +@end defun + +@defvar fill-paragraph-function +This variable provides a way for major modes to override the filling of +paragraphs. If the value is non-@code{nil}, @code{fill-paragraph} calls +this function to do the work. If the function returns a non-@code{nil} +value, @code{fill-paragraph} assumes the job is done, and immediately +returns that value. + +The usual use of this feature is to fill comments in programming +language modes. If the function needs to fill a paragraph in the usual +way, it can do so as follows: + +@example +(let ((fill-paragraph-function nil)) + (fill-paragraph arg)) +@end example +@end defvar + +@defvar use-hard-newlines +If this variable is non-@code{nil}, the filling functions do not delete +newlines that have the @code{hard} text property. These ``hard +newlines'' act as paragraph separators. +@end defvar + +@node Margins +@section Margins for Filling + +@defopt fill-prefix +This variable specifies a string of text that appears at the beginning +of normal text lines and should be disregarded when filling them. Any +line that fails to start with the fill prefix is considered the start of +a paragraph; so is any line that starts with the fill prefix followed by +additional whitespace. Lines that start with the fill prefix but no +additional whitespace are ordinary text lines that can be filled +together. The resulting filled lines also start with the fill prefix. + +The fill prefix follows the left margin whitespace, if any. +@end defopt + +@defopt fill-column +This buffer-local variable specifies the maximum width of filled +lines. Its value should be an integer, which is a number of columns. +All the filling, justification and centering commands are affected by +this variable, including Auto Fill mode (@pxref{Auto Filling}). + +As a practical matter, if you are writing text for other people to +read, you should set @code{fill-column} to no more than 70. Otherwise +the line will be too long for people to read comfortably, and this can +make the text seem clumsy. +@end defopt + +@defvar default-fill-column +The value of this variable is the default value for @code{fill-column} in +buffers that do not override it. This is the same as +@code{(default-value 'fill-column)}. + +The default value for @code{default-fill-column} is 70. +@end defvar + +@deffn Command set-left-margin from to margin +This sets the @code{left-margin} property on the text from @var{from} to +@var{to} to the value @var{margin}. If Auto Fill mode is enabled, this +command also refills the region to fit the new margin. +@end deffn + +@deffn Command set-right-margin from to margin +This sets the @code{right-margin} property on the text from @var{from} +to @var{to} to the value @var{margin}. If Auto Fill mode is enabled, +this command also refills the region to fit the new margin. +@end deffn + +@defun current-left-margin +This function returns the proper left margin value to use for filling +the text around point. The value is the sum of the @code{left-margin} +property of the character at the start of the current line (or zero if +none), and the value of the variable @code{left-margin}. +@end defun + +@defun current-fill-column +This function returns the proper fill column value to use for filling +the text around point. The value is the value of the @code{fill-column} +variable, minus the value of the @code{right-margin} property of the +character after point. +@end defun + +@deffn Command move-to-left-margin &optional n force +This function moves point to the left margin of the current line. The +column moved to is determined by calling the function +@code{current-left-margin}. If the argument @var{n} is non-@code{nil}, +@code{move-to-left-margin} moves forward @var{n}@minus{}1 lines first. + +If @var{force} is non-@code{nil}, that says to fix the line's +indentation if that doesn't match the left margin value. +@end deffn + +@defun delete-to-left-margin from to +This function removes left margin indentation from the text +between @var{from} and @var{to}. The amount of indentation +to delete is determined by calling @code{current-left-margin}. +In no case does this function delete non-whitespace. +@end defun + +@defun indent-to-left-margin +This is the default @code{indent-line-function}, used in Fundamental +mode, Text mode, etc. Its effect is to adjust the indentation at the +beginning of the current line to the value specified by the variable +@code{left-margin}. This may involve either inserting or deleting +whitespace. +@end defun + +@defvar left-margin +This variable specifies the base left margin column. In Fundamental +mode, @key{LFD} indents to this column. This variable automatically +becomes buffer-local when set in any fashion. +@end defvar + +@node Auto Filling +@section Auto Filling +@cindex filling, automatic +@cindex Auto Fill mode + + Auto Fill mode is a minor mode that fills lines automatically as text +is inserted. This section describes the hook used by Auto Fill mode. +For a description of functions that you can call explicitly to fill and +justify existing text, see @ref{Filling}. + + Auto Fill mode also enables the functions that change the margins and +justification style to refill portions of the text. @xref{Margins}. + +@defvar auto-fill-function +The value of this variable should be a function (of no arguments) to be +called after self-inserting a space or a newline. It may be @code{nil}, +in which case nothing special is done in that case. + +The value of @code{auto-fill-function} is @code{do-auto-fill} when +Auto-Fill mode is enabled. That is a function whose sole purpose is to +implement the usual strategy for breaking a line. + +@quotation +In older Emacs versions, this variable was named @code{auto-fill-hook}, +but since it is not called with the standard convention for hooks, it +was renamed to @code{auto-fill-function} in version 19. +@end quotation +@end defvar + +@node Sorting +@section Sorting Text +@cindex sorting text + + The sorting functions described in this section all rearrange text in +a buffer. This is in contrast to the function @code{sort}, which +rearranges the order of the elements of a list (@pxref{Rearrangement}). +The values returned by these functions are not meaningful. + +@defun sort-subr reverse nextrecfun endrecfun &optional startkeyfun endkeyfun +This function is the general text-sorting routine that divides a buffer +into records and sorts them. Most of the commands in this section use +this function. + +To understand how @code{sort-subr} works, consider the whole accessible +portion of the buffer as being divided into disjoint pieces called +@dfn{sort records}. The records may or may not be contiguous; they may +not overlap. A portion of each sort record (perhaps all of it) is +designated as the sort key. Sorting rearranges the records in order by +their sort keys. + +Usually, the records are rearranged in order of ascending sort key. +If the first argument to the @code{sort-subr} function, @var{reverse}, +is non-@code{nil}, the sort records are rearranged in order of +descending sort key. + +The next four arguments to @code{sort-subr} are functions that are +called to move point across a sort record. They are called many times +from within @code{sort-subr}. + +@enumerate +@item +@var{nextrecfun} is called with point at the end of a record. This +function moves point to the start of the next record. The first record +is assumed to start at the position of point when @code{sort-subr} is +called. Therefore, you should usually move point to the beginning of +the buffer before calling @code{sort-subr}. + +This function can indicate there are no more sort records by leaving +point at the end of the buffer. + +@item +@var{endrecfun} is called with point within a record. It moves point to +the end of the record. + +@item +@var{startkeyfun} is called to move point from the start of a record to +the start of the sort key. This argument is optional; if it is omitted, +the whole record is the sort key. If supplied, the function should +either return a non-@code{nil} value to be used as the sort key, or +return @code{nil} to indicate that the sort key is in the buffer +starting at point. In the latter case, @var{endkeyfun} is called to +find the end of the sort key. + +@item +@var{endkeyfun} is called to move point from the start of the sort key +to the end of the sort key. This argument is optional. If +@var{startkeyfun} returns @code{nil} and this argument is omitted (or +@code{nil}), then the sort key extends to the end of the record. There +is no need for @var{endkeyfun} if @var{startkeyfun} returns a +non-@code{nil} value. +@end enumerate + +As an example of @code{sort-subr}, here is the complete function +definition for @code{sort-lines}: + +@example +@group +;; @r{Note that the first two lines of doc string} +;; @r{are effectively one line when viewed by a user.} +(defun sort-lines (reverse beg end) + "Sort lines in region alphabetically. +Called from a program, there are three arguments: +@end group +@group +REVERSE (non-nil means reverse order), +and BEG and END (the region to sort)." + (interactive "P\nr") + (save-restriction + (narrow-to-region beg end) + (goto-char (point-min)) + (sort-subr reverse + 'forward-line + 'end-of-line))) +@end group +@end example + +Here @code{forward-line} moves point to the start of the next record, +and @code{end-of-line} moves point to the end of record. We do not pass +the arguments @var{startkeyfun} and @var{endkeyfun}, because the entire +record is used as the sort key. + +The @code{sort-paragraphs} function is very much the same, except that +its @code{sort-subr} call looks like this: + +@example +@group +(sort-subr reverse + (function + (lambda () + (skip-chars-forward "\n \t\f"))) + 'forward-paragraph) +@end group +@end example +@end defun + +@deffn Command sort-regexp-fields reverse record-regexp key-regexp start end +This command sorts the region between @var{start} and @var{end} +alphabetically as specified by @var{record-regexp} and @var{key-regexp}. +If @var{reverse} is a negative integer, then sorting is in reverse +order. + +Alphabetical sorting means that two sort keys are compared by +comparing the first characters of each, the second characters of each, +and so on. If a mismatch is found, it means that the sort keys are +unequal; the sort key whose character is less at the point of first +mismatch is the lesser sort key. The individual characters are compared +according to their numerical values. Since Emacs uses the @sc{ASCII} +character set, the ordering in that set determines alphabetical order. +@c version 19 change + +The value of the @var{record-regexp} argument specifies how to divide +the buffer into sort records. At the end of each record, a search is +done for this regular expression, and the text that matches it is the +next record. For example, the regular expression @samp{^.+$}, which +matches lines with at least one character besides a newline, would make +each such line into a sort record. @xref{Regular Expressions}, for a +description of the syntax and meaning of regular expressions. + +The value of the @var{key-regexp} argument specifies what part of each +record is the sort key. The @var{key-regexp} could match the whole +record, or only a part. In the latter case, the rest of the record has +no effect on the sorted order of records, but it is carried along when +the record moves to its new position. + +The @var{key-regexp} argument can refer to the text matched by a +subexpression of @var{record-regexp}, or it can be a regular expression +on its own. + +If @var{key-regexp} is: + +@table @asis +@item @samp{\@var{digit}} +then the text matched by the @var{digit}th @samp{\(...\)} parenthesis +grouping in @var{record-regexp} is the sort key. + +@item @samp{\&} +then the whole record is the sort key. + +@item a regular expression +then @code{sort-regexp-fields} searches for a match for the regular +expression within the record. If such a match is found, it is the sort +key. If there is no match for @var{key-regexp} within a record then +that record is ignored, which means its position in the buffer is not +changed. (The other records may move around it.) +@end table + +For example, if you plan to sort all the lines in the region by the +first word on each line starting with the letter @samp{f}, you should +set @var{record-regexp} to @samp{^.*$} and set @var{key-regexp} to +@samp{\<f\w*\>}. The resulting expression looks like this: + +@example +@group +(sort-regexp-fields nil "^.*$" "\\<f\\w*\\>" + (region-beginning) + (region-end)) +@end group +@end example + +If you call @code{sort-regexp-fields} interactively, it prompts for +@var{record-regexp} and @var{key-regexp} in the minibuffer. +@end deffn + +@deffn Command sort-lines reverse start end +This command alphabetically sorts lines in the region between +@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort +is in reverse order. +@end deffn + +@deffn Command sort-paragraphs reverse start end +This command alphabetically sorts paragraphs in the region between +@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort +is in reverse order. +@end deffn + +@deffn Command sort-pages reverse start end +This command alphabetically sorts pages in the region between +@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort +is in reverse order. +@end deffn + +@deffn Command sort-fields field start end +This command sorts lines in the region between @var{start} and +@var{end}, comparing them alphabetically by the @var{field}th field +of each line. Fields are separated by whitespace and numbered starting +from 1. If @var{field} is negative, sorting is by the +@w{@minus{}@var{field}th} field from the end of the line. This command +is useful for sorting tables. +@end deffn + +@deffn Command sort-numeric-fields field start end +This command sorts lines in the region between @var{start} and +@var{end}, comparing them numerically by the @var{field}th field of each +line. The specified field must contain a number in each line of the +region. Fields are separated by whitespace and numbered starting from +1. If @var{field} is negative, sorting is by the +@w{@minus{}@var{field}th} field from the end of the line. This command +is useful for sorting tables. +@end deffn + +@deffn Command sort-columns reverse &optional beg end +This command sorts the lines in the region between @var{beg} and +@var{end}, comparing them alphabetically by a certain range of columns. +The column positions of @var{beg} and @var{end} bound the range of +columns to sort on. + +If @var{reverse} is non-@code{nil}, the sort is in reverse order. + +One unusual thing about this command is that the entire line +containing position @var{beg}, and the entire line containing position +@var{end}, are included in the region sorted. + +Note that @code{sort-columns} uses the @code{sort} utility program, +and so cannot work properly on text containing tab characters. Use +@kbd{M-x @code{untabify}} to convert tabs to spaces before sorting. +@end deffn + +@node Columns +@comment node-name, next, previous, up +@section Counting Columns +@cindex columns +@cindex counting columns +@cindex horizontal position + + The column functions convert between a character position (counting +characters from the beginning of the buffer) and a column position +(counting screen characters from the beginning of a line). + + A character counts according to the number of columns it occupies on +the screen. This means control characters count as occupying 2 or 4 +columns, depending upon the value of @code{ctl-arrow}, and tabs count as +occupying a number of columns that depends on the value of +@code{tab-width} and on the column where the tab begins. @xref{Usual Display}. + + Column number computations ignore the width of the window and the +amount of horizontal scrolling. Consequently, a column value can be +arbitrarily high. The first (or leftmost) column is numbered 0. + +@defun current-column +This function returns the horizontal position of point, measured in +columns, counting from 0 at the left margin. The column position is the +sum of the widths of all the displayed representations of the characters +between the start of the current line and point. + +For an example of using @code{current-column}, see the description of +@code{count-lines} in @ref{Text Lines}. +@end defun + +@defun move-to-column column &optional force +This function moves point to @var{column} in the current line. The +calculation of @var{column} takes into account the widths of the +displayed representations of the characters between the start of the +line and point. + +If column @var{column} is beyond the end of the line, point moves to the +end of the line. If @var{column} is negative, point moves to the +beginning of the line. + +If it is impossible to move to column @var{column} because that is in +the middle of a multicolumn character such as a tab, point moves to the +end of that character. However, if @var{force} is non-@code{nil}, and +@var{column} is in the middle of a tab, then @code{move-to-column} +converts the tab into spaces so that it can move precisely to column +@var{column}. Other multicolumn characters can cause anomalies despite +@var{force}, since there is no way to split them. + +The argument @var{force} also has an effect if the line isn't long +enough to reach column @var{column}; in that case, it says to add +whitespace at the end of the line to reach that column. + +If @var{column} is not an integer, an error is signaled. + +The return value is the column number actually moved to. +@end defun + +@node Indentation +@section Indentation +@cindex indentation + + The indentation functions are used to examine, move to, and change +whitespace that is at the beginning of a line. Some of the functions +can also change whitespace elsewhere on a line. Columns and indentation +count from zero at the left margin. + +@menu +* Primitive Indent:: Functions used to count and insert indentation. +* Mode-Specific Indent:: Customize indentation for different modes. +* Region Indent:: Indent all the lines in a region. +* Relative Indent:: Indent the current line based on previous lines. +* Indent Tabs:: Adjustable, typewriter-like tab stops. +* Motion by Indent:: Move to first non-blank character. +@end menu + +@node Primitive Indent +@subsection Indentation Primitives + + This section describes the primitive functions used to count and +insert indentation. The functions in the following sections use these +primitives. + +@defun current-indentation +@comment !!Type Primitive Function +@comment !!SourceFile indent.c +This function returns the indentation of the current line, which is +the horizontal position of the first nonblank character. If the +contents are entirely blank, then this is the horizontal position of the +end of the line. +@end defun + +@deffn Command indent-to column &optional minimum +@comment !!Type Primitive Function +@comment !!SourceFile indent.c +This function indents from point with tabs and spaces until @var{column} +is reached. If @var{minimum} is specified and non-@code{nil}, then at +least that many spaces are inserted even if this requires going beyond +@var{column}. Otherwise the function does nothing if point is already +beyond @var{column}. The value is the column at which the inserted +indentation ends. +@end deffn + +@defopt indent-tabs-mode +@comment !!SourceFile indent.c +If this variable is non-@code{nil}, indentation functions can insert +tabs as well as spaces. Otherwise, they insert only spaces. Setting +this variable automatically makes it local to the current buffer. +@end defopt + +@node Mode-Specific Indent +@subsection Indentation Controlled by Major Mode + + An important function of each major mode is to customize the @key{TAB} +key to indent properly for the language being edited. This section +describes the mechanism of the @key{TAB} key and how to control it. +The functions in this section return unpredictable values. + +@defvar indent-line-function +This variable's value is the function to be used by @key{TAB} (and +various commands) to indent the current line. The command +@code{indent-according-to-mode} does no more than call this function. + +In Lisp mode, the value is the symbol @code{lisp-indent-line}; in C +mode, @code{c-indent-line}; in Fortran mode, @code{fortran-indent-line}. +In Fundamental mode, Text mode, and many other modes with no standard +for indentation, the value is @code{indent-to-left-margin} (which is the +default value). +@end defvar + +@deffn Command indent-according-to-mode +This command calls the function in @code{indent-line-function} to +indent the current line in a way appropriate for the current major mode. +@end deffn + +@deffn Command indent-for-tab-command +This command calls the function in @code{indent-line-function} to indent +the current line; except that if that function is +@code{indent-to-left-margin}, it calls @code{insert-tab} instead. (That +is a trivial command that inserts a tab character.) +@end deffn + +@deffn Command newline-and-indent +@comment !!SourceFile simple.el +This function inserts a newline, then indents the new line (the one +following the newline just inserted) according to the major mode. + +It does indentation by calling the current @code{indent-line-function}. +In programming language modes, this is the same thing @key{TAB} does, +but in some text modes, where @key{TAB} inserts a tab, +@code{newline-and-indent} indents to the column specified by +@code{left-margin}. +@end deffn + +@deffn Command reindent-then-newline-and-indent +@comment !!SourceFile simple.el +This command reindents the current line, inserts a newline at point, +and then reindents the new line (the one following the newline just +inserted). + +This command does indentation on both lines according to the current +major mode, by calling the current value of @code{indent-line-function}. +In programming language modes, this is the same thing @key{TAB} does, +but in some text modes, where @key{TAB} inserts a tab, +@code{reindent-then-newline-and-indent} indents to the column specified +by @code{left-margin}. +@end deffn + +@node Region Indent +@subsection Indenting an Entire Region + + This section describes commands that indent all the lines in the +region. They return unpredictable values. + +@deffn Command indent-region start end to-column +This command indents each nonblank line starting between @var{start} +(inclusive) and @var{end} (exclusive). If @var{to-column} is +@code{nil}, @code{indent-region} indents each nonblank line by calling +the current mode's indentation function, the value of +@code{indent-line-function}. + +If @var{to-column} is non-@code{nil}, it should be an integer +specifying the number of columns of indentation; then this function +gives each line exactly that much indentation, by either adding or +deleting whitespace. + +If there is a fill prefix, @code{indent-region} indents each line +by making it start with the fill prefix. +@end deffn + +@defvar indent-region-function +The value of this variable is a function that can be used by +@code{indent-region} as a short cut. You should design the function so +that it will produce the same results as indenting the lines of the +region one by one, but presumably faster. + +If the value is @code{nil}, there is no short cut, and +@code{indent-region} actually works line by line. + +A short-cut function is useful in modes such as C mode and Lisp mode, +where the @code{indent-line-function} must scan from the beginning of +the function definition: applying it to each line would be quadratic in +time. The short cut can update the scan information as it moves through +the lines indenting them; this takes linear time. In a mode where +indenting a line individually is fast, there is no need for a short cut. + +@code{indent-region} with a non-@code{nil} argument @var{to-column} has +a different meaning and does not use this variable. +@end defvar + +@deffn Command indent-rigidly start end count +@comment !!SourceFile indent.el +This command indents all lines starting between @var{start} +(inclusive) and @var{end} (exclusive) sideways by @var{count} columns. +This ``preserves the shape'' of the affected region, moving it as a +rigid unit. Consequently, this command is useful not only for indenting +regions of unindented text, but also for indenting regions of formatted +code. + +For example, if @var{count} is 3, this command adds 3 columns of +indentation to each of the lines beginning in the region specified. + +In Mail mode, @kbd{C-c C-y} (@code{mail-yank-original}) uses +@code{indent-rigidly} to indent the text copied from the message being +replied to. +@end deffn + +@defun indent-code-rigidly start end columns &optional nochange-regexp +This is like @code{indent-rigidly}, except that it doesn't alter lines +that start within strings or comments. + +In addition, it doesn't alter a line if @var{nochange-regexp} matches at +the beginning of the line (if @var{nochange-regexp} is non-@code{nil}). +@end defun + +@node Relative Indent +@subsection Indentation Relative to Previous Lines + + This section describes two commands that indent the current line +based on the contents of previous lines. + +@deffn Command indent-relative &optional unindented-ok +This command inserts whitespace at point, extending to the same +column as the next @dfn{indent point} of the previous nonblank line. An +indent point is a non-whitespace character following whitespace. The +next indent point is the first one at a column greater than the current +column of point. For example, if point is underneath and to the left of +the first non-blank character of a line of text, it moves to that column +by inserting whitespace. + +If the previous nonblank line has no next indent point (i.e., none at a +great enough column position), @code{indent-relative} either does +nothing (if @var{unindented-ok} is non-@code{nil}) or calls +@code{tab-to-tab-stop}. Thus, if point is underneath and to the right +of the last column of a short line of text, this command ordinarily +moves point to the next tab stop by inserting whitespace. + +The return value of @code{indent-relative} is unpredictable. + +In the following example, point is at the beginning of the second +line: + +@example +@group + This line is indented twelve spaces. +@point{}The quick brown fox jumped. +@end group +@end example + +@noindent +Evaluation of the expression @code{(indent-relative nil)} produces the +following: + +@example +@group + This line is indented twelve spaces. + @point{}The quick brown fox jumped. +@end group +@end example + + In this example, point is between the @samp{m} and @samp{p} of +@samp{jumped}: + +@example +@group + This line is indented twelve spaces. +The quick brown fox jum@point{}ped. +@end group +@end example + +@noindent +Evaluation of the expression @code{(indent-relative nil)} produces the +following: + +@example +@group + This line is indented twelve spaces. +The quick brown fox jum @point{}ped. +@end group +@end example +@end deffn + +@deffn Command indent-relative-maybe +@comment !!SourceFile indent.el +This command indents the current line like the previous nonblank line. +It calls @code{indent-relative} with @code{t} as the @var{unindented-ok} +argument. The return value is unpredictable. + +If the previous nonblank line has no indent points beyond the current +column, this command does nothing. +@end deffn + +@node Indent Tabs +@subsection Adjustable ``Tab Stops'' +@cindex tabs stops for indentation + + This section explains the mechanism for user-specified ``tab stops'' +and the mechanisms that use and set them. The name ``tab stops'' is +used because the feature is similar to that of the tab stops on a +typewriter. The feature works by inserting an appropriate number of +spaces and tab characters to reach the next tab stop column; it does not +affect the display of tab characters in the buffer (@pxref{Usual +Display}). Note that the @key{TAB} character as input uses this tab +stop feature only in a few major modes, such as Text mode. + +@deffn Command tab-to-tab-stop +This command inserts spaces or tabs up to the next tab stop column +defined by @code{tab-stop-list}. It searches the list for an element +greater than the current column number, and uses that element as the +column to indent to. It does nothing if no such element is found. +@end deffn + +@defopt tab-stop-list +This variable is the list of tab stop columns used by +@code{tab-to-tab-stops}. The elements should be integers in increasing +order. The tab stop columns need not be evenly spaced. + +Use @kbd{M-x edit-tab-stops} to edit the location of tab stops +interactively. +@end defopt + +@node Motion by Indent +@subsection Indentation-Based Motion Commands + + These commands, primarily for interactive use, act based on the +indentation in the text. + +@deffn Command back-to-indentation +@comment !!SourceFile simple.el +This command moves point to the first non-whitespace character in the +current line (which is the line in which point is located). It returns +@code{nil}. +@end deffn + +@deffn Command backward-to-indentation arg +@comment !!SourceFile simple.el +This command moves point backward @var{arg} lines and then to the +first nonblank character on that line. It returns @code{nil}. +@end deffn + +@deffn Command forward-to-indentation arg +@comment !!SourceFile simple.el +This command moves point forward @var{arg} lines and then to the first +nonblank character on that line. It returns @code{nil}. +@end deffn + +@node Case Changes +@section Case Changes +@cindex case changes + + The case change commands described here work on text in the current +buffer. @xref{Character Case}, for case conversion commands that work +on strings and characters. @xref{Case Tables}, for how to customize +which characters are upper or lower case and how to convert them. + +@deffn Command capitalize-region start end +This function capitalizes all words in the region defined by +@var{start} and @var{end}. To capitalize means to convert each word's +first character to upper case and convert the rest of each word to lower +case. The function returns @code{nil}. + +If one end of the region is in the middle of a word, the part of the +word within the region is treated as an entire word. + +When @code{capitalize-region} is called interactively, @var{start} and +@var{end} are point and the mark, with the smallest first. + +@example +@group +---------- Buffer: foo ---------- +This is the contents of the 5th foo. +---------- Buffer: foo ---------- +@end group + +@group +(capitalize-region 1 44) +@result{} nil + +---------- Buffer: foo ---------- +This Is The Contents Of The 5th Foo. +---------- Buffer: foo ---------- +@end group +@end example +@end deffn + +@deffn Command downcase-region start end +This function converts all of the letters in the region defined by +@var{start} and @var{end} to lower case. The function returns +@code{nil}. + +When @code{downcase-region} is called interactively, @var{start} and +@var{end} are point and the mark, with the smallest first. +@end deffn + +@deffn Command upcase-region start end +This function converts all of the letters in the region defined by +@var{start} and @var{end} to upper case. The function returns +@code{nil}. + +When @code{upcase-region} is called interactively, @var{start} and +@var{end} are point and the mark, with the smallest first. +@end deffn + +@deffn Command capitalize-word count +This function capitalizes @var{count} words after point, moving point +over as it does. To capitalize means to convert each word's first +character to upper case and convert the rest of each word to lower case. +If @var{count} is negative, the function capitalizes the +@minus{}@var{count} previous words but does not move point. The value +is @code{nil}. + +If point is in the middle of a word, the part of the word before point +is ignored when moving forward. The rest is treated as an entire word. + +When @code{capitalize-word} is called interactively, @var{count} is +set to the numeric prefix argument. +@end deffn + +@deffn Command downcase-word count +This function converts the @var{count} words after point to all lower +case, moving point over as it does. If @var{count} is negative, it +converts the @minus{}@var{count} previous words but does not move point. +The value is @code{nil}. + +When @code{downcase-word} is called interactively, @var{count} is set +to the numeric prefix argument. +@end deffn + +@deffn Command upcase-word count +This function converts the @var{count} words after point to all upper +case, moving point over as it does. If @var{count} is negative, it +converts the @minus{}@var{count} previous words but does not move point. +The value is @code{nil}. + +When @code{upcase-word} is called interactively, @var{count} is set to +the numeric prefix argument. +@end deffn + +@node Text Properties +@section Text Properties +@cindex text properties +@cindex attributes of text +@cindex properties of text + + Text properties are an alternative interface to extents +(@pxref{Extents}), and are built on top of them. They are useful when +you want to view textual properties as being attached to the characters +themselves rather than to intervals of characters. The text property +interface is compatible with FSF Emacs. + + Each character position in a buffer or a string can have a @dfn{text +property list}, much like the property list of a symbol (@pxref{Property +Lists}). The properties belong to a particular character at a +particular place, such as, the letter @samp{T} at the beginning of this +sentence or the first @samp{o} in @samp{foo}---if the same character +occurs in two different places, the two occurrences generally have +different properties. + + Each property has a name and a value. Both of these can be any Lisp +object, but the name is normally a symbol. The usual way to access the +property list is to specify a name and ask what value corresponds to it. + +@ignore + If a character has a @code{category} property, we call it the +@dfn{category} of the character. It should be a symbol. The properties +of the symbol serve as defaults for the properties of the character. +@end ignore + Note that FSF Emacs also looks at the @code{category} property to find +defaults for text properties. We consider this too bogus to implement. + + Copying text between strings and buffers preserves the properties +along with the characters; this includes such diverse functions as +@code{substring}, @code{insert}, and @code{buffer-substring}. + +@menu +* Examining Properties:: Looking at the properties of one character. +* Changing Properties:: Setting the properties of a range of text. +* Property Search:: Searching for where a property changes value. +* Special Properties:: Particular properties with special meanings. +* Saving Properties:: Saving text properties in files, and reading + them back. +@end menu + +@node Examining Properties +@subsection Examining Text Properties + + The simplest way to examine text properties is to ask for the value of +a particular property of a particular character. For that, use +@code{get-text-property}. Use @code{text-properties-at} to get the +entire property list of a character. @xref{Property Search}, for +functions to examine the properties of a number of characters at once. + + These functions handle both strings and buffers. (Keep in mind that +positions in a string start from 0, whereas positions in a buffer start +from 1.) + +@defun get-text-property pos prop &optional object +This function returns the value of the @var{prop} property of the +character after position @var{pos} in @var{object} (a buffer or string). +The argument @var{object} is optional and defaults to the current +buffer. +@ignore @c Bogus as hell! +If there is no @var{prop} property strictly speaking, but the character +has a category that is a symbol, then @code{get-text-property} returns +the @var{prop} property of that symbol. +@end ignore +@end defun + +@defun get-char-property pos prop &optional object +This function is like @code{get-text-property}, except that it checks +all extents, not just text-property extents. + +@ignore Does not apply in XEmacs +The argument @var{object} may be a string, a buffer, or a window. If it +is a window, then the buffer displayed in that window is used for text +properties and overlays, but only the overlays active for that window +are considered. If @var{object} is a buffer, then all overlays in that +buffer are considered, as well as text properties. If @var{object} is a +string, only text properties are considered, since strings never have +overlays. +@end ignore +@end defun + +@defun text-properties-at position &optional object +This function returns the entire property list of the character at +@var{position} in the string or buffer @var{object}. If @var{object} is +@code{nil}, it defaults to the current buffer. +@end defun + +@defvar default-text-properties +This variable holds a property list giving default values for text +properties. Whenever a character does not specify a value for a +property, the value stored in this list is used instead. Here is +an example: + +@example +(setq default-text-properties '(foo 69)) +;; @r{Make sure character 1 has no properties of its own.} +(set-text-properties 1 2 nil) +;; @r{What we get, when we ask, is the default value.} +(get-text-property 1 'foo) + @result{} 69 +@end example +@end defvar + +@node Changing Properties +@subsection Changing Text Properties + + The primitives for changing properties apply to a specified range of +text. The function @code{set-text-properties} (see end of section) sets +the entire property list of the text in that range; more often, it is +useful to add, change, or delete just certain properties specified by +name. + + Since text properties are considered part of the buffer's contents, and +can affect how the buffer looks on the screen, any change in the text +properties is considered a buffer modification. Buffer text property +changes are undoable (@pxref{Undo}). + +@defun put-text-property start end prop value &optional object +This function sets the @var{prop} property to @var{value} for the text +between @var{start} and @var{end} in the string or buffer @var{object}. +If @var{object} is @code{nil}, it defaults to the current buffer. +@end defun + +@defun add-text-properties start end props &optional object +This function modifies the text properties for the text between +@var{start} and @var{end} in the string or buffer @var{object}. If +@var{object} is @code{nil}, it defaults to the current buffer. + +The argument @var{props} specifies which properties to change. It +should have the form of a property list (@pxref{Property Lists}): a list +whose elements include the property names followed alternately by the +corresponding values. + +The return value is @code{t} if the function actually changed some +property's value; @code{nil} otherwise (if @var{props} is @code{nil} or +its values agree with those in the text). + +For example, here is how to set the @code{comment} and @code{face} +properties of a range of text: + +@example +(add-text-properties @var{start} @var{end} + '(comment t face highlight)) +@end example +@end defun + +@defun remove-text-properties start end props &optional object +This function deletes specified text properties from the text between +@var{start} and @var{end} in the string or buffer @var{object}. If +@var{object} is @code{nil}, it defaults to the current buffer. + +The argument @var{props} specifies which properties to delete. It +should have the form of a property list (@pxref{Property Lists}): a list +whose elements are property names alternating with corresponding values. +But only the names matter---the values that accompany them are ignored. +For example, here's how to remove the @code{face} property. + +@example +(remove-text-properties @var{start} @var{end} '(face nil)) +@end example + +The return value is @code{t} if the function actually changed some +property's value; @code{nil} otherwise (if @var{props} is @code{nil} or +if no character in the specified text had any of those properties). +@end defun + +@defun set-text-properties start end props &optional object +This function completely replaces the text property list for the text +between @var{start} and @var{end} in the string or buffer @var{object}. +If @var{object} is @code{nil}, it defaults to the current buffer. + +The argument @var{props} is the new property list. It should be a list +whose elements are property names alternating with corresponding values. + +After @code{set-text-properties} returns, all the characters in the +specified range have identical properties. + +If @var{props} is @code{nil}, the effect is to get rid of all properties +from the specified range of text. Here's an example: + +@example +(set-text-properties @var{start} @var{end} nil) +@end example +@end defun + +See also the function @code{buffer-substring-without-properties} +(@pxref{Buffer Contents}) which copies text from the buffer +but does not copy its properties. + +@node Property Search +@subsection Property Search Functions + +In typical use of text properties, most of the time several or many +consecutive characters have the same value for a property. Rather than +writing your programs to examine characters one by one, it is much +faster to process chunks of text that have the same property value. + +Here are functions you can use to do this. They use @code{eq} for +comparing property values. In all cases, @var{object} defaults to the +current buffer. + +For high performance, it's very important to use the @var{limit} +argument to these functions, especially the ones that search for a +single property---otherwise, they may spend a long time scanning to the +end of the buffer, if the property you are interested in does not change. + +Remember that a position is always between two characters; the position +returned by these functions is between two characters with different +properties. + +@defun next-property-change pos &optional object limit +The function scans the text forward from position @var{pos} in the +string or buffer @var{object} till it finds a change in some text +property, then returns the position of the change. In other words, it +returns the position of the first character beyond @var{pos} whose +properties are not identical to those of the character just after +@var{pos}. + +If @var{limit} is non-@code{nil}, then the scan ends at position +@var{limit}. If there is no property change before that point, +@code{next-property-change} returns @var{limit}. + +The value is @code{nil} if the properties remain unchanged all the way +to the end of @var{object} and @var{limit} is @code{nil}. If the value +is non-@code{nil}, it is a position greater than or equal to @var{pos}. +The value equals @var{pos} only when @var{limit} equals @var{pos}. + +Here is an example of how to scan the buffer by chunks of text within +which all properties are constant: + +@smallexample +(while (not (eobp)) + (let ((plist (text-properties-at (point))) + (next-change + (or (next-property-change (point) (current-buffer)) + (point-max)))) + @r{Process text from point to @var{next-change}@dots{}} + (goto-char next-change))) +@end smallexample +@end defun + +@defun next-single-property-change pos prop &optional object limit +The function scans the text forward from position @var{pos} in the +string or buffer @var{object} till it finds a change in the @var{prop} +property, then returns the position of the change. In other words, it +returns the position of the first character beyond @var{pos} whose +@var{prop} property differs from that of the character just after +@var{pos}. + +If @var{limit} is non-@code{nil}, then the scan ends at position +@var{limit}. If there is no property change before that point, +@code{next-single-property-change} returns @var{limit}. + +The value is @code{nil} if the property remains unchanged all the way to +the end of @var{object} and @var{limit} is @code{nil}. If the value is +non-@code{nil}, it is a position greater than or equal to @var{pos}; it +equals @var{pos} only if @var{limit} equals @var{pos}. +@end defun + +@defun previous-property-change pos &optional object limit +This is like @code{next-property-change}, but scans back from @var{pos} +instead of forward. If the value is non-@code{nil}, it is a position +less than or equal to @var{pos}; it equals @var{pos} only if @var{limit} +equals @var{pos}. +@end defun + +@defun previous-single-property-change pos prop &optional object limit +This is like @code{next-single-property-change}, but scans back from +@var{pos} instead of forward. If the value is non-@code{nil}, it is a +position less than or equal to @var{pos}; it equals @var{pos} only if +@var{limit} equals @var{pos}. +@end defun + +@defun text-property-any start end prop value &optional object +This function returns non-@code{nil} if at least one character between +@var{start} and @var{end} has a property @var{prop} whose value is +@var{value}. More precisely, it returns the position of the first such +character. Otherwise, it returns @code{nil}. + +The optional fifth argument, @var{object}, specifies the string or +buffer to scan. Positions are relative to @var{object}. The default +for @var{object} is the current buffer. +@end defun + +@defun text-property-not-all start end prop value &optional object +This function returns non-@code{nil} if at least one character between +@var{start} and @var{end} has a property @var{prop} whose value differs +from @var{value}. More precisely, it returns the position of the +first such character. Otherwise, it returns @code{nil}. + +The optional fifth argument, @var{object}, specifies the string or +buffer to scan. Positions are relative to @var{object}. The default +for @var{object} is the current buffer. +@end defun + +@node Special Properties +@subsection Properties with Special Meanings + +The predefined properties are the same as those for extents. +@xref{Extent Properties}. + +@ignore Changed in XEmacs +(deleted section describing FSF Emacs special text properties) +@end ignore + +@node Saving Properties +@subsection Saving Text Properties in Files +@cindex text properties in files +@cindex saving text properties + + You can save text properties in files, and restore text properties +when inserting the files, using these two hooks: + +@defvar write-region-annotate-functions +This variable's value is a list of functions for @code{write-region} to +run to encode text properties in some fashion as annotations to the text +being written in the file. @xref{Writing to Files}. + +Each function in the list is called with two arguments: the start and +end of the region to be written. These functions should not alter the +contents of the buffer. Instead, they should return lists indicating +annotations to write in the file in addition to the text in the +buffer. + +Each function should return a list of elements of the form +@code{(@var{position} . @var{string})}, where @var{position} is an +integer specifying the relative position in the text to be written, and +@var{string} is the annotation to add there. + +Each list returned by one of these functions must be already sorted in +increasing order by @var{position}. If there is more than one function, +@code{write-region} merges the lists destructively into one sorted list. + +When @code{write-region} actually writes the text from the buffer to the +file, it intermixes the specified annotations at the corresponding +positions. All this takes place without modifying the buffer. +@end defvar + +@defvar after-insert-file-functions +This variable holds a list of functions for @code{insert-file-contents} +to call after inserting a file's contents. These functions should scan +the inserted text for annotations, and convert them to the text +properties they stand for. + +Each function receives one argument, the length of the inserted text; +point indicates the start of that text. The function should scan that +text for annotations, delete them, and create the text properties that +the annotations specify. The function should return the updated length +of the inserted text, as it stands after those changes. The value +returned by one function becomes the argument to the next function. + +These functions should always return with point at the beginning of +the inserted text. + +The intended use of @code{after-insert-file-functions} is for converting +some sort of textual annotations into actual text properties. But other +uses may be possible. +@end defvar + +We invite users to write Lisp programs to store and retrieve text +properties in files, using these hooks, and thus to experiment with +various data formats and find good ones. Eventually we hope users +will produce good, general extensions we can install in Emacs. + +We suggest not trying to handle arbitrary Lisp objects as property +names or property values---because a program that general is probably +difficult to write, and slow. Instead, choose a set of possible data +types that are reasonably flexible, and not too hard to encode. + +@xref{Format Conversion}, for a related feature. + +@node Substitution +@section Substituting for a Character Code + + The following functions replace characters within a specified region +based on their character codes. + +@defun subst-char-in-region start end old-char new-char &optional noundo +@cindex replace characters +This function replaces all occurrences of the character @var{old-char} +with the character @var{new-char} in the region of the current buffer +defined by @var{start} and @var{end}. + +@cindex Outline mode +@cindex undo avoidance +If @var{noundo} is non-@code{nil}, then @code{subst-char-in-region} does +not record the change for undo and does not mark the buffer as modified. +This feature is used for controlling selective display (@pxref{Selective +Display}). + +@code{subst-char-in-region} does not move point and returns +@code{nil}. + +@example +@group +---------- Buffer: foo ---------- +This is the contents of the buffer before. +---------- Buffer: foo ---------- +@end group + +@group +(subst-char-in-region 1 20 ?i ?X) + @result{} nil + +---------- Buffer: foo ---------- +ThXs Xs the contents of the buffer before. +---------- Buffer: foo ---------- +@end group +@end example +@end defun + +@defun translate-region start end table +This function applies a translation table to the characters in the +buffer between positions @var{start} and @var{end}. + +The translation table @var{table} is a string; @code{(aref @var{table} +@var{ochar})} gives the translated character corresponding to +@var{ochar}. If the length of @var{table} is less than 256, any +characters with codes larger than the length of @var{table} are not +altered by the translation. + +The return value of @code{translate-region} is the number of +characters that were actually changed by the translation. This does +not count characters that were mapped into themselves in the +translation table. +@end defun + +@node Registers +@section Registers +@cindex registers + + A register is a sort of variable used in XEmacs editing that can hold a +marker, a string, a rectangle, a window configuration (of one frame), or +a frame configuration (of all frames). Each register is named by a +single character. All characters, including control and meta characters +(but with the exception of @kbd{C-g}), can be used to name registers. +Thus, there are 255 possible registers. A register is designated in +Emacs Lisp by a character that is its name. + + The functions in this section return unpredictable values unless +otherwise stated. +@c Will change in version 19 + +@defvar register-alist +This variable is an alist of elements of the form @code{(@var{name} . +@var{contents})}. Normally, there is one element for each XEmacs +register that has been used. + +The object @var{name} is a character (an integer) identifying the +register. The object @var{contents} is a string, marker, or list +representing the register contents. A string represents text stored in +the register. A marker represents a position. A list represents a +rectangle; its elements are strings, one per line of the rectangle. +@end defvar + +@defun get-register reg +This function returns the contents of the register +@var{reg}, or @code{nil} if it has no contents. +@end defun + +@defun set-register reg value +This function sets the contents of register @var{reg} to @var{value}. +A register can be set to any value, but the other register functions +expect only certain data types. The return value is @var{value}. +@end defun + +@deffn Command view-register reg +This command displays what is contained in register @var{reg}. +@end deffn + +@ignore +@deffn Command point-to-register reg +This command stores both the current location of point and the current +buffer in register @var{reg} as a marker. +@end deffn + +@deffn Command jump-to-register reg +@deffnx Command register-to-point reg +@comment !!SourceFile register.el +This command restores the status recorded in register @var{reg}. + +If @var{reg} contains a marker, it moves point to the position stored in +the marker. Since both the buffer and the location within the buffer +are stored by the @code{point-to-register} function, this command can +switch you to another buffer. + +If @var{reg} contains a window configuration or a frame configuration. +@code{jump-to-register} restores that configuration. +@end deffn +@end ignore + +@deffn Command insert-register reg &optional beforep +This command inserts contents of register @var{reg} into the current +buffer. + +Normally, this command puts point before the inserted text, and the +mark after it. However, if the optional second argument @var{beforep} +is non-@code{nil}, it puts the mark before and point after. +You can pass a non-@code{nil} second argument @var{beforep} to this +function interactively by supplying any prefix argument. + +If the register contains a rectangle, then the rectangle is inserted +with its upper left corner at point. This means that text is inserted +in the current line and underneath it on successive lines. + +If the register contains something other than saved text (a string) or +a rectangle (a list), currently useless things happen. This may be +changed in the future. +@end deffn + +@ignore +@deffn Command copy-to-register reg start end &optional delete-flag +This command copies the region from @var{start} to @var{end} into +register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes +the region from the buffer after copying it into the register. +@end deffn + +@deffn Command prepend-to-register reg start end &optional delete-flag +This command prepends the region from @var{start} to @var{end} into +register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes +the region from the buffer after copying it to the register. +@end deffn + +@deffn Command append-to-register reg start end &optional delete-flag +This command appends the region from @var{start} to @var{end} to the +text already in register @var{reg}. If @var{delete-flag} is +non-@code{nil}, it deletes the region from the buffer after copying it +to the register. +@end deffn + +@deffn Command copy-rectangle-to-register reg start end &optional delete-flag +This command copies a rectangular region from @var{start} to @var{end} +into register @var{reg}. If @var{delete-flag} is non-@code{nil}, it +deletes the region from the buffer after copying it to the register. +@end deffn + +@deffn Command window-configuration-to-register reg +This function stores the window configuration of the selected frame in +register @var{reg}. +@end deffn + +@deffn Command frame-configuration-to-register reg +This function stores the current frame configuration in register +@var{reg}. +@end deffn +@end ignore + +@node Transposition +@section Transposition of Text + + This subroutine is used by the transposition commands. + +@defun transpose-regions start1 end1 start2 end2 &optional leave-markers +This function exchanges two nonoverlapping portions of the buffer. +Arguments @var{start1} and @var{end1} specify the bounds of one portion +and arguments @var{start2} and @var{end2} specify the bounds of the +other portion. + +Normally, @code{transpose-regions} relocates markers with the transposed +text; a marker previously positioned within one of the two transposed +portions moves along with that portion, thus remaining between the same +two characters in their new position. However, if @var{leave-markers} +is non-@code{nil}, @code{transpose-regions} does not do this---it leaves +all markers unrelocated. +@end defun + +@node Change Hooks +@section Change Hooks +@cindex change hooks +@cindex hooks for text changes + + These hook variables let you arrange to take notice of all changes in +all buffers (or in a particular buffer, if you make them buffer-local). +@ignore Not in XEmacs +See also @ref{Special Properties}, for how to detect changes to specific +parts of the text. +@end ignore + + The functions you use in these hooks should save and restore the match +data if they do anything that uses regular expressions; otherwise, they +will interfere in bizarre ways with the editing operations that call +them. + + Buffer changes made while executing the following hooks don't +themselves cause any change hooks to be invoked. + +@defvar before-change-functions +This variable holds a list of a functions to call before any buffer +modification. Each function gets two arguments, the beginning and end +of the region that is about to change, represented as integers. The +buffer that is about to change is always the current buffer. +@end defvar + +@defvar after-change-functions +This variable holds a list of a functions to call after any buffer +modification. Each function receives three arguments: the beginning and +end of the region just changed, and the length of the text that existed +before the change. (To get the current length, subtract the region +beginning from the region end.) All three arguments are integers. The +buffer that's about to change is always the current buffer. +@end defvar + +@defvar before-change-function +This obsolete variable holds one function to call before any buffer +modification (or @code{nil} for no function). It is called just like +the functions in @code{before-change-functions}. +@end defvar + +@defvar after-change-function +This obsolete variable holds one function to call after any buffer modification +(or @code{nil} for no function). It is called just like the functions in +@code{after-change-functions}. +@end defvar + +@defvar first-change-hook +This variable is a normal hook that is run whenever a buffer is changed +that was previously in the unmodified state. +@end defvar