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diff man/lispref/sequences.texi @ 0:376386a54a3c r19-14
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date | Mon, 13 Aug 2007 08:45:50 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/lispref/sequences.texi Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,650 @@ +@c -*-texinfo-*- +@c This is part of the XEmacs Lisp Reference Manual. +@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. +@c Copyright (C) 1996 Ben Wing. +@c See the file lispref.texi for copying conditions. +@setfilename ../../info/sequences.info +@node Sequences Arrays Vectors, Symbols, Lists, Top +@chapter Sequences, Arrays, and Vectors +@cindex sequence + + Recall that the @dfn{sequence} type is the union of four other Lisp +types: lists, vectors, bit vectors, and strings. In other words, any +list is a sequence, any vector is a sequence, any bit vector is a +sequence, and any string is a sequence. The common property that all +sequences have is that each is an ordered collection of elements. + + An @dfn{array} is a single primitive object that has a slot for each +elements. All the elements are accessible in constant time, but the +length of an existing array cannot be changed. Strings, vectors, and +bit vectors are the three types of arrays. + + A list is a sequence of elements, but it is not a single primitive +object; it is made of cons cells, one cell per element. Finding the +@var{n}th element requires looking through @var{n} cons cells, so +elements farther from the beginning of the list take longer to access. +But it is possible to add elements to the list, or remove elements. + + The following diagram shows the relationship between these types: + +@example +@group + ___________________________________ + | | + | Sequence | + | ______ ______________________ | + | | | | | | + | | List | | Array | | + | | | | ________ _______ | | + | |______| | | | | | | | + | | | Vector | | String| | | + | | |________| |_______| | | + | | __________________ | | + | | | | | | + | | | Bit Vector | | | + | | |__________________| | | + | |______________________| | + |___________________________________| +@end group +@end example + + The elements of vectors and lists may be any Lisp objects. The +elements of strings are all characters. The elements of bit vectors +are the numbers 0 and 1. + +@menu +* Sequence Functions:: Functions that accept any kind of sequence. +* Arrays:: Characteristics of arrays in XEmacs Lisp. +* Array Functions:: Functions specifically for arrays. +* Vectors:: Special characteristics of XEmacs Lisp vectors. +* Vector Functions:: Functions specifically for vectors. +* Bit Vectors:: Special characteristics of XEmacs Lisp bit vectors. +* Bit Vector Functions:: Functions specifically for bit vectors. +@end menu + +@node Sequence Functions +@section Sequences + + In XEmacs Lisp, a @dfn{sequence} is either a list, a vector, a bit +vector, or a string. The common property that all sequences have is +that each is an ordered collection of elements. This section describes +functions that accept any kind of sequence. + +@defun sequencep object +Returns @code{t} if @var{object} is a list, vector, bit vector, or +string, @code{nil} otherwise. +@end defun + +@defun copy-sequence sequence +@cindex copying sequences +Returns a copy of @var{sequence}. The copy is the same type of object +as the original sequence, and it has the same elements in the same order. + +Storing a new element into the copy does not affect the original +@var{sequence}, and vice versa. However, the elements of the new +sequence are not copies; they are identical (@code{eq}) to the elements +of the original. Therefore, changes made within these elements, as +found via the copied sequence, are also visible in the original +sequence. + +If the sequence is a string with extents or text properties, the extents +and text properties in the copy are also copied, not shared with the +original. (This means that modifying the extents or text properties of +the original will not affect the copy.) However, the actual values of +the properties are shared. @xref{Extents}; @xref{Text Properties}. + +See also @code{append} in @ref{Building Lists}, @code{concat} in +@ref{Creating Strings}, @code{vconcat} in @ref{Vectors}, and +@code{bvconcat} in @ref{Bit Vectors}, for other ways to copy sequences. + +@example +@group +(setq bar '(1 2)) + @result{} (1 2) +@end group +@group +(setq x (vector 'foo bar)) + @result{} [foo (1 2)] +@end group +@group +(setq y (copy-sequence x)) + @result{} [foo (1 2)] +@end group + +@group +(eq x y) + @result{} nil +@end group +@group +(equal x y) + @result{} t +@end group +@group +(eq (elt x 1) (elt y 1)) + @result{} t +@end group + +@group +;; @r{Replacing an element of one sequence.} +(aset x 0 'quux) +x @result{} [quux (1 2)] +y @result{} [foo (1 2)] +@end group + +@group +;; @r{Modifying the inside of a shared element.} +(setcar (aref x 1) 69) +x @result{} [quux (69 2)] +y @result{} [foo (69 2)] +@end group + +@group +;; @r{Creating a bit vector.} +(bit-vector 1 0 1 1 0 1 0 0) + @result{} #*10110100 +@end group +@end example +@end defun + +@defun length sequence +@cindex string length +@cindex list length +@cindex vector length +@cindex bit vector length +@cindex sequence length +Returns the number of elements in @var{sequence}. If @var{sequence} is +a cons cell that is not a list (because the final @sc{cdr} is not +@code{nil}), a @code{wrong-type-argument} error is signaled. + +@example +@group +(length '(1 2 3)) + @result{} 3 +@end group +@group +(length ()) + @result{} 0 +@end group +@group +(length "foobar") + @result{} 6 +@end group +@group +(length [1 2 3]) + @result{} 3 +@end group +@group +(length #*01101) + @result{} 5 +@end group +@end example +@end defun + +@defun elt sequence index +@cindex elements of sequences +This function returns the element of @var{sequence} indexed by +@var{index}. Legitimate values of @var{index} are integers ranging from +0 up to one less than the length of @var{sequence}. If @var{sequence} +is a list, then out-of-range values of @var{index} return @code{nil}; +otherwise, they trigger an @code{args-out-of-range} error. + +@example +@group +(elt [1 2 3 4] 2) + @result{} 3 +@end group +@group +(elt '(1 2 3 4) 2) + @result{} 3 +@end group +@group +(char-to-string (elt "1234" 2)) + @result{} "3" +@end group +@group +(elt #*00010000 3) + @result{} 1 +@end group +@group +(elt [1 2 3 4] 4) + @error{}Args out of range: [1 2 3 4], 4 +@end group +@group +(elt [1 2 3 4] -1) + @error{}Args out of range: [1 2 3 4], -1 +@end group +@end example + +This function generalizes @code{aref} (@pxref{Array Functions}) and +@code{nth} (@pxref{List Elements}). +@end defun + +@node Arrays +@section Arrays +@cindex array + + An @dfn{array} object has slots that hold a number of other Lisp +objects, called the elements of the array. Any element of an array may +be accessed in constant time. In contrast, an element of a list +requires access time that is proportional to the position of the element +in the list. + + When you create an array, you must specify how many elements it has. +The amount of space allocated depends on the number of elements. +Therefore, it is impossible to change the size of an array once it is +created; you cannot add or remove elements. However, you can replace an +element with a different value. + + XEmacs defines three types of array, all of which are one-dimensional: +@dfn{strings}, @dfn{vectors}, and @dfn{bit vectors}. A vector is a +general array; its elements can be any Lisp objects. A string is a +specialized array; its elements must be characters. A bit vector is +another specialized array; its elements must be bits (an integer, either +0 or 1). Each type of array has its own read syntax. @xref{String +Type}, @ref{Vector Type}, and @ref{Bit Vector Type}. + + All kinds of array share these characteristics: + +@itemize @bullet +@item +The first element of an array has index zero, the second element has +index 1, and so on. This is called @dfn{zero-origin} indexing. For +example, an array of four elements has indices 0, 1, 2, @w{and 3}. + +@item +The elements of an array may be referenced or changed with the functions +@code{aref} and @code{aset}, respectively (@pxref{Array Functions}). +@end itemize + + In principle, if you wish to have an array of text characters, you +could use either a string or a vector. In practice, we always choose +strings for such applications, for four reasons: + +@itemize @bullet +@item +They usually occupy one-fourth the space of a vector of the same +elements. (This is one-eighth the space for 64-bit machines such as the +DEC Alpha, and may also be different when @sc{MULE} support is compiled +into XEmacs.) + +@item +Strings are printed in a way that shows the contents more clearly +as characters. + +@item +Strings can hold extent and text properties. @xref{Extents}; @xref{Text +Properties}. + +@item +Many of the specialized editing and I/O facilities of XEmacs accept only +strings. For example, you cannot insert a vector of characters into a +buffer the way you can insert a string. @xref{Strings and Characters}. +@end itemize + + By contrast, for an array of keyboard input characters (such as a key +sequence), a vector may be necessary, because many keyboard input +characters are non-printable and are represented with symbols rather than +with characters. @xref{Key Sequence Input}. + + Similarly, when representing an array of bits, a bit vector has +the following advantages over a regular vector: + +@itemize @bullet +@item +They occupy 1/32nd the space of a vector of the same elements. +(1/64th on 64-bit machines such as the DEC Alpha.) + +@item +Bit vectors are printed in a way that shows the contents more clearly +as bits. +@end itemize + +@node Array Functions +@section Functions that Operate on Arrays + + In this section, we describe the functions that accept both strings +and vectors. + +@defun arrayp object +This function returns @code{t} if @var{object} is an array (i.e., either a +vector or a string). + +@example +@group +(arrayp [a]) +@result{} t +(arrayp "asdf") +@result{} t +@end group +@end example +@end defun + +@defun aref array index +@cindex array elements +This function returns the @var{index}th element of @var{array}. The +first element is at index zero. + +@example +@group +(setq primes [2 3 5 7 11 13]) + @result{} [2 3 5 7 11 13] +(aref primes 4) + @result{} 11 +(elt primes 4) + @result{} 11 +@end group + +@group +(aref "abcdefg" 1) + @result{} 98 ; @r{@samp{b} is @sc{ASCII} code 98.} +@end group +@end example + +See also the function @code{elt}, in @ref{Sequence Functions}. +@end defun + +@defun aset array index object +This function sets the @var{index}th element of @var{array} to be +@var{object}. It returns @var{object}. + +@example +@group +(setq w [foo bar baz]) + @result{} [foo bar baz] +(aset w 0 'fu) + @result{} fu +w + @result{} [fu bar baz] +@end group + +@group +(setq x "asdfasfd") + @result{} "asdfasfd" +(aset x 3 ?Z) + @result{} 90 +x + @result{} "asdZasfd" +@end group +@end example + +If @var{array} is a string and @var{object} is not a character, a +@code{wrong-type-argument} error results. +@end defun + +@defun fillarray array object +This function fills the array @var{array} with @var{object}, so that +each element of @var{array} is @var{object}. It returns @var{array}. + +@example +@group +(setq a [a b c d e f g]) + @result{} [a b c d e f g] +(fillarray a 0) + @result{} [0 0 0 0 0 0 0] +a + @result{} [0 0 0 0 0 0 0] +@end group +@group +(setq s "When in the course") + @result{} "When in the course" +(fillarray s ?-) + @result{} "------------------" +@end group +@end example + +If @var{array} is a string and @var{object} is not a character, a +@code{wrong-type-argument} error results. +@end defun + +The general sequence functions @code{copy-sequence} and @code{length} +are often useful for objects known to be arrays. @xref{Sequence Functions}. + +@node Vectors +@section Vectors +@cindex vector + + Arrays in Lisp, like arrays in most languages, are blocks of memory +whose elements can be accessed in constant time. A @dfn{vector} is a +general-purpose array; its elements can be any Lisp objects. (The other +kind of array in XEmacs Lisp is the @dfn{string}, whose elements must be +characters.) Vectors in XEmacs serve as obarrays (vectors of symbols), +although this is a shortcoming that should be fixed. They are also used +internally as part of the representation of a byte-compiled function; if +you print such a function, you will see a vector in it. + + In XEmacs Lisp, the indices of the elements of a vector start from zero +and count up from there. + + Vectors are printed with square brackets surrounding the elements. +Thus, a vector whose elements are the symbols @code{a}, @code{b} and +@code{a} is printed as @code{[a b a]}. You can write vectors in the +same way in Lisp input. + + A vector, like a string or a number, is considered a constant for +evaluation: the result of evaluating it is the same vector. This does +not evaluate or even examine the elements of the vector. +@xref{Self-Evaluating Forms}. + + Here are examples of these principles: + +@example +@group +(setq avector [1 two '(three) "four" [five]]) + @result{} [1 two (quote (three)) "four" [five]] +(eval avector) + @result{} [1 two (quote (three)) "four" [five]] +(eq avector (eval avector)) + @result{} t +@end group +@end example + +@node Vector Functions +@section Functions That Operate on Vectors + + Here are some functions that relate to vectors: + +@defun vectorp object +This function returns @code{t} if @var{object} is a vector. + +@example +@group +(vectorp [a]) + @result{} t +(vectorp "asdf") + @result{} nil +@end group +@end example +@end defun + +@defun vector &rest objects +This function creates and returns a vector whose elements are the +arguments, @var{objects}. + +@example +@group +(vector 'foo 23 [bar baz] "rats") + @result{} [foo 23 [bar baz] "rats"] +(vector) + @result{} [] +@end group +@end example +@end defun + +@defun make-vector length object +This function returns a new vector consisting of @var{length} elements, +each initialized to @var{object}. + +@example +@group +(setq sleepy (make-vector 9 'Z)) + @result{} [Z Z Z Z Z Z Z Z Z] +@end group +@end example +@end defun + +@defun vconcat &rest sequences +@cindex copying vectors +This function returns a new vector containing all the elements of the +@var{sequences}. The arguments @var{sequences} may be lists, vectors, +or strings. If no @var{sequences} are given, an empty vector is +returned. + +The value is a newly constructed vector that is not @code{eq} to any +existing vector. + +@example +@group +(setq a (vconcat '(A B C) '(D E F))) + @result{} [A B C D E F] +(eq a (vconcat a)) + @result{} nil +@end group +@group +(vconcat) + @result{} [] +(vconcat [A B C] "aa" '(foo (6 7))) + @result{} [A B C 97 97 foo (6 7)] +@end group +@end example + +The @code{vconcat} function also allows integers as arguments. It +converts them to strings of digits, making up the decimal print +representation of the integer, and then uses the strings instead of the +original integers. @strong{Don't use this feature; we plan to eliminate +it. If you already use this feature, change your programs now!} The +proper way to convert an integer to a decimal number in this way is with +@code{format} (@pxref{Formatting Strings}) or @code{number-to-string} +(@pxref{String Conversion}). + +For other concatenation functions, see @code{mapconcat} in @ref{Mapping +Functions}, @code{concat} in @ref{Creating Strings}, @code{append} +in @ref{Building Lists}, and @code{bvconcat} in @ref{Bit Vector Functions}. +@end defun + + The @code{append} function provides a way to convert a vector into a +list with the same elements (@pxref{Building Lists}): + +@example +@group +(setq avector [1 two (quote (three)) "four" [five]]) + @result{} [1 two (quote (three)) "four" [five]] +(append avector nil) + @result{} (1 two (quote (three)) "four" [five]) +@end group +@end example + +@node Bit Vectors +@section Bit Vectors +@cindex bit vector + + Bit vectors are specialized vectors that can only represent arrays +of 1's and 0's. Bit vectors have a very efficient representation +and are useful for representing sets of boolean (true or false) values. + + There is no limit on the size of a bit vector. You could, for example, +create a bit vector with 100,000 elements if you really wanted to. + + Bit vectors have a special printed representation consisting of +@samp{#*} followed by the bits of the vector. For example, a bit +vector whose elements are 0, 1, 1, 0, and 1, respectively, is printed +as + +@example +#*01101 +@end example + + Bit vectors are considered constants for evaluation, like vectors, +strings, and numbers. @xref{Self-Evaluating Forms}. + +@node Bit Vector Functions +@section Functions That Operate on Bit Vectors + + Here are some functions that relate to bit vectors: + +@defun bit-vector-p object +This function returns @code{t} if @var{object} is a bit vector. + +@example +@group +(bit-vector-p #*01) + @result{} t +(bit-vector-p [0 1]) + @result{} nil +(vectorp "asdf") + @result{} nil +@end group +@end example +@end defun + +@defun bitp object +This function returns @code{t} if @var{object} is either 0 or 1. +@end defun + +@defun bit-vector &rest objects +This function creates and returns a vector whose elements are the +arguments, @var{objects}. The elements must be either of the two +integers 0 or 1. + +@example +@group +(bit-vector 0 0 0 1 0 0 0 0 1 0) + @result{} #*0001000010 +(vector) + @result{} #* +@end group +@end example +@end defun + +@defun make-bit-vector length object +This function returns a new bit vector consisting of @var{length} elements, +each initialized to @var{object}. + +@example +@group +(setq sleepy (make-vector 9 1)) + @result{} #*111111111 +@end group +@end example +@end defun + +@defun bvconcat &rest sequences +@cindex copying bit vectors +This function returns a new bit vector containing all the elements of the +@var{sequences}. The arguments @var{sequences} may be lists or vectors, +all of whose elements are the integers 0 or 1. If no @var{sequences} are +given, an empty bit vector is returned. + +The value is a newly constructed bit vector that is not @code{eq} to any +existing vector. + +@example +@group +(setq a (bvconcat '(1 1 0) '(0 0 1))) + @result{} #*110001 +(eq a (bvconcat a)) + @result{} nil +@end group +@group +(bvconcat) + @result{} #* +(bvconcat [1 0 0 0 0] #*111 '(0 0 0 0 1)) + @result{} #*1000011100001 +@end group +@end example + +For other concatenation functions, see @code{mapconcat} in @ref{Mapping +Functions}, @code{concat} in @ref{Creating Strings}, @code{vconcat} in +@ref{Vector Functions}, and @code{append} in @ref{Building Lists}. +@end defun + + The @code{append} function provides a way to convert a bit vector into a +list with the same elements (@pxref{Building Lists}): + +@example +@group +(setq avector #*00001110) + @result{} #*00001110 +(append avector nil) + @result{} (0 0 0 0 1 1 1 0) +@end group +@end example