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diff man/lispref/debugging.texi @ 0:376386a54a3c r19-14
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date | Mon, 13 Aug 2007 08:45:50 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/lispref/debugging.texi Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,741 @@ +@c -*-texinfo-*- +@c This is part of the XEmacs Lisp Reference Manual. +@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. +@c See the file lispref.texi for copying conditions. +@setfilename ../../info/debugging.info +@node Debugging, Read and Print, Byte Compilation, Top +@chapter Debugging Lisp Programs + + There are three ways to investigate a problem in an XEmacs Lisp program, +depending on what you are doing with the program when the problem appears. + +@itemize @bullet +@item +If the problem occurs when you run the program, you can use a Lisp +debugger (either the default debugger or Edebug) to investigate what is +happening during execution. + +@item +If the problem is syntactic, so that Lisp cannot even read the program, +you can use the XEmacs facilities for editing Lisp to localize it. + +@item +If the problem occurs when trying to compile the program with the byte +compiler, you need to know how to examine the compiler's input buffer. +@end itemize + +@menu +* Debugger:: How the XEmacs Lisp debugger is implemented. +* Syntax Errors:: How to find syntax errors. +* Compilation Errors:: How to find errors that show up in byte compilation. +* Edebug:: A source-level XEmacs Lisp debugger. +@end menu + + Another useful debugging tool is the dribble file. When a dribble +file is open, XEmacs copies all keyboard input characters to that file. +Afterward, you can examine the file to find out what input was used. +@xref{Terminal Input}. + + For debugging problems in terminal descriptions, the +@code{open-termscript} function can be useful. @xref{Terminal Output}. + +@node Debugger +@section The Lisp Debugger +@cindex debugger +@cindex Lisp debugger +@cindex break + + The @dfn{Lisp debugger} provides the ability to suspend evaluation of +a form. While evaluation is suspended (a state that is commonly known +as a @dfn{break}), you may examine the run time stack, examine the +values of local or global variables, or change those values. Since a +break is a recursive edit, all the usual editing facilities of XEmacs are +available; you can even run programs that will enter the debugger +recursively. @xref{Recursive Editing}. + +@menu +* Error Debugging:: Entering the debugger when an error happens. +* Infinite Loops:: Stopping and debugging a program that doesn't exit. +* Function Debugging:: Entering it when a certain function is called. +* Explicit Debug:: Entering it at a certain point in the program. +* Using Debugger:: What the debugger does; what you see while in it. +* Debugger Commands:: Commands used while in the debugger. +* Invoking the Debugger:: How to call the function @code{debug}. +* Internals of Debugger:: Subroutines of the debugger, and global variables. +@end menu + +@node Error Debugging +@subsection Entering the Debugger on an Error +@cindex error debugging +@cindex debugging errors + + The most important time to enter the debugger is when a Lisp error +happens. This allows you to investigate the immediate causes of the +error. + + However, entry to the debugger is not a normal consequence of an +error. Many commands frequently get Lisp errors when invoked in +inappropriate contexts (such as @kbd{C-f} at the end of the buffer) and +during ordinary editing it would be very unpleasant to enter the +debugger each time this happens. If you want errors to enter the +debugger, set the variable @code{debug-on-error} to non-@code{nil}. + +@defopt debug-on-error +This variable determines whether the debugger is called when an error is +signaled and not handled. If @code{debug-on-error} is @code{t}, all +errors call the debugger. If it is @code{nil}, none call the debugger. + +The value can also be a list of error conditions that should call the +debugger. For example, if you set it to the list +@code{(void-variable)}, then only errors about a variable that has no +value invoke the debugger. + +When this variable is non-@code{nil}, Emacs does not catch errors that +happen in process filter functions and sentinels. Therefore, these +errors also can invoke the debugger. @xref{Processes}. +@end defopt + + To debug an error that happens during loading of the @file{.emacs} +file, use the option @samp{-debug-init}, which binds +@code{debug-on-error} to @code{t} while @file{.emacs} is loaded and +inhibits use of @code{condition-case} to catch init file errors. + + If your @file{.emacs} file sets @code{debug-on-error}, the effect may +not last past the end of loading @file{.emacs}. (This is an undesirable +byproduct of the code that implements the @samp{-debug-init} command +line option.) The best way to make @file{.emacs} set +@code{debug-on-error} permanently is with @code{after-init-hook}, like +this: + +@example +(add-hook 'after-init-hook + '(lambda () (setq debug-on-error t))) +@end example + +@defopt debug-on-signal +This variable is similar to @code{debug-on-error} but breaks +whenever an error is signalled, regardless of whether it would be +handled. +@end defopt + +@node Infinite Loops +@subsection Debugging Infinite Loops +@cindex infinite loops +@cindex loops, infinite +@cindex quitting from infinite loop +@cindex stopping an infinite loop + + When a program loops infinitely and fails to return, your first +problem is to stop the loop. On most operating systems, you can do this +with @kbd{C-g}, which causes quit. + + Ordinary quitting gives no information about why the program was +looping. To get more information, you can set the variable +@code{debug-on-quit} to non-@code{nil}. Quitting with @kbd{C-g} is not +considered an error, and @code{debug-on-error} has no effect on the +handling of @kbd{C-g}. Likewise, @code{debug-on-quit} has no effect on +errors. + + Once you have the debugger running in the middle of the infinite loop, +you can proceed from the debugger using the stepping commands. If you +step through the entire loop, you will probably get enough information +to solve the problem. + +@defopt debug-on-quit +This variable determines whether the debugger is called when @code{quit} +is signaled and not handled. If @code{debug-on-quit} is non-@code{nil}, +then the debugger is called whenever you quit (that is, type @kbd{C-g}). +If @code{debug-on-quit} is @code{nil}, then the debugger is not called +when you quit. @xref{Quitting}. +@end defopt + +@node Function Debugging +@subsection Entering the Debugger on a Function Call +@cindex function call debugging +@cindex debugging specific functions + + To investigate a problem that happens in the middle of a program, one +useful technique is to enter the debugger whenever a certain function is +called. You can do this to the function in which the problem occurs, +and then step through the function, or you can do this to a function +called shortly before the problem, step quickly over the call to that +function, and then step through its caller. + +@deffn Command debug-on-entry function-name + This function requests @var{function-name} to invoke the debugger each time +it is called. It works by inserting the form @code{(debug 'debug)} into +the function definition as the first form. + + Any function defined as Lisp code may be set to break on entry, +regardless of whether it is interpreted code or compiled code. If the +function is a command, it will enter the debugger when called from Lisp +and when called interactively (after the reading of the arguments). You +can't debug primitive functions (i.e., those written in C) this way. + + When @code{debug-on-entry} is called interactively, it prompts +for @var{function-name} in the minibuffer. + + If the function is already set up to invoke the debugger on entry, +@code{debug-on-entry} does nothing. + + @strong{Note:} if you redefine a function after using +@code{debug-on-entry} on it, the code to enter the debugger is lost. + + @code{debug-on-entry} returns @var{function-name}. + +@example +@group +(defun fact (n) + (if (zerop n) 1 + (* n (fact (1- n))))) + @result{} fact +@end group +@group +(debug-on-entry 'fact) + @result{} fact +@end group +@group +(fact 3) +@end group + +@group +------ Buffer: *Backtrace* ------ +Entering: +* fact(3) + eval-region(4870 4878 t) + byte-code("...") + eval-last-sexp(nil) + (let ...) + eval-insert-last-sexp(nil) +* call-interactively(eval-insert-last-sexp) +------ Buffer: *Backtrace* ------ +@end group + +@group +(symbol-function 'fact) + @result{} (lambda (n) + (debug (quote debug)) + (if (zerop n) 1 (* n (fact (1- n))))) +@end group +@end example +@end deffn + +@deffn Command cancel-debug-on-entry function-name +This function undoes the effect of @code{debug-on-entry} on +@var{function-name}. When called interactively, it prompts for +@var{function-name} in the minibuffer. If @var{function-name} is +@code{nil} or the empty string, it cancels debugging for all functions. + +If @code{cancel-debug-on-entry} is called more than once on the same +function, the second call does nothing. @code{cancel-debug-on-entry} +returns @var{function-name}. +@end deffn + +@node Explicit Debug +@subsection Explicit Entry to the Debugger + + You can cause the debugger to be called at a certain point in your +program by writing the expression @code{(debug)} at that point. To do +this, visit the source file, insert the text @samp{(debug)} at the +proper place, and type @kbd{C-M-x}. Be sure to undo this insertion +before you save the file! + + The place where you insert @samp{(debug)} must be a place where an +additional form can be evaluated and its value ignored. (If the value +of @code{(debug)} isn't ignored, it will alter the execution of the +program!) The most common suitable places are inside a @code{progn} or +an implicit @code{progn} (@pxref{Sequencing}). + +@node Using Debugger +@subsection Using the Debugger + + When the debugger is entered, it displays the previously selected +buffer in one window and a buffer named @samp{*Backtrace*} in another +window. The backtrace buffer contains one line for each level of Lisp +function execution currently going on. At the beginning of this buffer +is a message describing the reason that the debugger was invoked (such +as the error message and associated data, if it was invoked due to an +error). + + The backtrace buffer is read-only and uses a special major mode, +Debugger mode, in which letters are defined as debugger commands. The +usual XEmacs editing commands are available; thus, you can switch windows +to examine the buffer that was being edited at the time of the error, +switch buffers, visit files, or do any other sort of editing. However, +the debugger is a recursive editing level (@pxref{Recursive Editing}) +and it is wise to go back to the backtrace buffer and exit the debugger +(with the @kbd{q} command) when you are finished with it. Exiting +the debugger gets out of the recursive edit and kills the backtrace +buffer. + +@cindex current stack frame + The backtrace buffer shows you the functions that are executing and +their argument values. It also allows you to specify a stack frame by +moving point to the line describing that frame. (A stack frame is the +place where the Lisp interpreter records information about a particular +invocation of a function.) The frame whose line point is on is +considered the @dfn{current frame}. Some of the debugger commands +operate on the current frame. + + The debugger itself must be run byte-compiled, since it makes +assumptions about how many stack frames are used for the debugger +itself. These assumptions are false if the debugger is running +interpreted. + +@need 3000 + +@node Debugger Commands +@subsection Debugger Commands +@cindex debugger command list + + Inside the debugger (in Debugger mode), these special commands are +available in addition to the usual cursor motion commands. (Keep in +mind that all the usual facilities of XEmacs, such as switching windows +or buffers, are still available.) + + The most important use of debugger commands is for stepping through +code, so that you can see how control flows. The debugger can step +through the control structures of an interpreted function, but cannot do +so in a byte-compiled function. If you would like to step through a +byte-compiled function, replace it with an interpreted definition of the +same function. (To do this, visit the source file for the function and +type @kbd{C-M-x} on its definition.) + + Here is a list of Debugger mode commands: + +@table @kbd +@item c +Exit the debugger and continue execution. This resumes execution of the +program as if the debugger had never been entered (aside from the +effect of any variables or data structures you may have changed while +inside the debugger). + +Continuing when an error or quit was signalled will cause the normal +action of the signalling to take place. If you do not want this to +happen, but instead want the program execution to continue as if +the call to @code{signal} did not occur, use the @kbd{r} command. + +@item d +Continue execution, but enter the debugger the next time any Lisp +function is called. This allows you to step through the +subexpressions of an expression, seeing what values the subexpressions +compute, and what else they do. + +The stack frame made for the function call which enters the debugger in +this way will be flagged automatically so that the debugger will be +called again when the frame is exited. You can use the @kbd{u} command +to cancel this flag. + +@item b +Flag the current frame so that the debugger will be entered when the +frame is exited. Frames flagged in this way are marked with stars +in the backtrace buffer. + +@item u +Don't enter the debugger when the current frame is exited. This +cancels a @kbd{b} command on that frame. + +@item e +Read a Lisp expression in the minibuffer, evaluate it, and print the +value in the echo area. The debugger alters certain important +variables, and the current buffer, as part of its operation; @kbd{e} +temporarily restores their outside-the-debugger values so you can +examine them. This makes the debugger more transparent. By contrast, +@kbd{M-:} does nothing special in the debugger; it shows you the +variable values within the debugger. + +@item q +Terminate the program being debugged; return to top-level XEmacs +command execution. + +If the debugger was entered due to a @kbd{C-g} but you really want +to quit, and not debug, use the @kbd{q} command. + +@item r +Return a value from the debugger. The value is computed by reading an +expression with the minibuffer and evaluating it. + +The @kbd{r} command is useful when the debugger was invoked due to exit +from a Lisp call frame (as requested with @kbd{b}); then the value +specified in the @kbd{r} command is used as the value of that frame. It +is also useful if you call @code{debug} and use its return value. + +If the debugger was entered at the beginning of a function call, @kbd{r} +has the same effect as @kbd{c}, and the specified return value does not +matter. + +If the debugger was entered through a call to @code{signal} (i.e. as a +result of an error or quit), then returning a value will cause the +call to @code{signal} itself to return, rather than throwing to +top-level or invoking a handler, as is normal. This allows you to +correct an error (e.g. the type of an argument was wrong) or continue +from a @code{debug-on-quit} as if it never happened. + +Note that some errors (e.g. any error signalled using the @code{error} +function, and many errors signalled from a primitive function) are not +continuable. If you return a value from them and continue execution, +then the error will immediately be signalled again. Other errors +(e.g. wrong-type-argument errors) will be continually resignalled +until the problem is corrected. +@end table + +@node Invoking the Debugger +@subsection Invoking the Debugger + + Here we describe fully the function used to invoke the debugger. + +@defun debug &rest debugger-args +This function enters the debugger. It switches buffers to a buffer +named @samp{*Backtrace*} (or @samp{*Backtrace*<2>} if it is the second +recursive entry to the debugger, etc.), and fills it with information +about the stack of Lisp function calls. It then enters a recursive +edit, showing the backtrace buffer in Debugger mode. + +The Debugger mode @kbd{c} and @kbd{r} commands exit the recursive edit; +then @code{debug} switches back to the previous buffer and returns to +whatever called @code{debug}. This is the only way the function +@code{debug} can return to its caller. + +If the first of the @var{debugger-args} passed to @code{debug} is +@code{nil} (or if it is not one of the special values in the table +below), then @code{debug} displays the rest of its arguments at the +top of the @samp{*Backtrace*} buffer. This mechanism is used to display +a message to the user. + +However, if the first argument passed to @code{debug} is one of the +following special values, then it has special significance. Normally, +these values are passed to @code{debug} only by the internals of XEmacs +and the debugger, and not by programmers calling @code{debug}. + +The special values are: + +@table @code +@item lambda +@cindex @code{lambda} in debug +A first argument of @code{lambda} means @code{debug} was called because +of entry to a function when @code{debug-on-next-call} was +non-@code{nil}. The debugger displays @samp{Entering:} as a line of +text at the top of the buffer. + +@item debug +@code{debug} as first argument indicates a call to @code{debug} because +of entry to a function that was set to debug on entry. The debugger +displays @samp{Entering:}, just as in the @code{lambda} case. It also +marks the stack frame for that function so that it will invoke the +debugger when exited. + +@item t +When the first argument is @code{t}, this indicates a call to +@code{debug} due to evaluation of a list form when +@code{debug-on-next-call} is non-@code{nil}. The debugger displays the +following as the top line in the buffer: + +@smallexample +Beginning evaluation of function call form: +@end smallexample + +@item exit +When the first argument is @code{exit}, it indicates the exit of a +stack frame previously marked to invoke the debugger on exit. The +second argument given to @code{debug} in this case is the value being +returned from the frame. The debugger displays @samp{Return value:} on +the top line of the buffer, followed by the value being returned. + +@item error +@cindex @code{error} in debug +When the first argument is @code{error}, the debugger indicates that +it is being entered because an error or @code{quit} was signaled and not +handled, by displaying @samp{Signaling:} followed by the error signaled +and any arguments to @code{signal}. For example, + +@example +@group +(let ((debug-on-error t)) + (/ 1 0)) +@end group + +@group +------ Buffer: *Backtrace* ------ +Signaling: (arith-error) + /(1 0) +... +------ Buffer: *Backtrace* ------ +@end group +@end example + +If an error was signaled, presumably the variable +@code{debug-on-error} is non-@code{nil}. If @code{quit} was signaled, +then presumably the variable @code{debug-on-quit} is non-@code{nil}. + +@item nil +Use @code{nil} as the first of the @var{debugger-args} when you want +to enter the debugger explicitly. The rest of the @var{debugger-args} +are printed on the top line of the buffer. You can use this feature to +display messages---for example, to remind yourself of the conditions +under which @code{debug} is called. +@end table +@end defun + +@need 5000 + +@node Internals of Debugger +@subsection Internals of the Debugger + + This section describes functions and variables used internally by the +debugger. + +@defvar debugger +The value of this variable is the function to call to invoke the +debugger. Its value must be a function of any number of arguments (or, +more typically, the name of a function). Presumably this function will +enter some kind of debugger. The default value of the variable is +@code{debug}. + +The first argument that Lisp hands to the function indicates why it +was called. The convention for arguments is detailed in the description +of @code{debug}. +@end defvar + +@deffn Command backtrace &optional stream detailed +@cindex run time stack +@cindex call stack +This function prints a trace of Lisp function calls currently active. +This is the function used by @code{debug} to fill up the +@samp{*Backtrace*} buffer. It is written in C, since it must have access +to the stack to determine which function calls are active. The return +value is always @code{nil}. + +The backtrace is normally printed to @code{standard-output}, but this +can be changed by specifying a value for @var{stream}. If +@var{detailed} is non-@code{nil}, the backtrace also shows places where +currently active variable bindings, catches, condition-cases, and +unwind-protects were made as well as function calls. + +In the following example, a Lisp expression calls @code{backtrace} +explicitly. This prints the backtrace to the stream +@code{standard-output}: in this case, to the buffer +@samp{backtrace-output}. Each line of the backtrace represents one +function call. The line shows the values of the function's arguments if +they are all known. If they are still being computed, the line says so. +The arguments of special forms are elided. + +@smallexample +@group +(with-output-to-temp-buffer "backtrace-output" + (let ((var 1)) + (save-excursion + (setq var (eval '(progn + (1+ var) + (list 'testing (backtrace)))))))) + + @result{} nil +@end group + +@group +----------- Buffer: backtrace-output ------------ + backtrace() + (list ...computing arguments...) + (progn ...) + eval((progn (1+ var) (list (quote testing) (backtrace)))) + (setq ...) + (save-excursion ...) + (let ...) + (with-output-to-temp-buffer ...) + eval-region(1973 2142 #<buffer *scratch*>) + byte-code("... for eval-print-last-sexp ...") + eval-print-last-sexp(nil) +* call-interactively(eval-print-last-sexp) +----------- Buffer: backtrace-output ------------ +@end group +@end smallexample + +The character @samp{*} indicates a frame whose debug-on-exit flag is +set. +@end deffn + +@ignore @c Not worth mentioning +@defopt stack-trace-on-error +@cindex stack trace +This variable controls whether Lisp automatically displays a +backtrace buffer after every error that is not handled. A quit signal +counts as an error for this variable. If it is non-@code{nil} then a +backtrace is shown in a pop-up buffer named @samp{*Backtrace*} on every +error. If it is @code{nil}, then a backtrace is not shown. + +When a backtrace is shown, that buffer is not selected. If either +@code{debug-on-quit} or @code{debug-on-error} is also non-@code{nil}, then +a backtrace is shown in one buffer, and the debugger is popped up in +another buffer with its own backtrace. + +We consider this feature to be obsolete and superseded by the debugger +itself. +@end defopt +@end ignore + +@defvar debug-on-next-call +@cindex @code{eval}, and debugging +@cindex @code{apply}, and debugging +@cindex @code{funcall}, and debugging +If this variable is non-@code{nil}, it says to call the debugger before +the next @code{eval}, @code{apply} or @code{funcall}. Entering the +debugger sets @code{debug-on-next-call} to @code{nil}. + +The @kbd{d} command in the debugger works by setting this variable. +@end defvar + +@defun backtrace-debug level flag +This function sets the debug-on-exit flag of the stack frame @var{level} +levels down the stack, giving it the value @var{flag}. If @var{flag} is +non-@code{nil}, this will cause the debugger to be entered when that +frame later exits. Even a nonlocal exit through that frame will enter +the debugger. + +This function is used only by the debugger. +@end defun + +@defvar command-debug-status +This variable records the debugging status of the current interactive +command. Each time a command is called interactively, this variable is +bound to @code{nil}. The debugger can set this variable to leave +information for future debugger invocations during the same command. + +The advantage, for the debugger, of using this variable rather than +another global variable is that the data will never carry over to a +subsequent command invocation. +@end defvar + +@defun backtrace-frame frame-number +The function @code{backtrace-frame} is intended for use in Lisp +debuggers. It returns information about what computation is happening +in the stack frame @var{frame-number} levels down. + +If that frame has not evaluated the arguments yet (or is a special +form), the value is @code{(nil @var{function} @var{arg-forms}@dots{})}. + +If that frame has evaluated its arguments and called its function +already, the value is @code{(t @var{function} +@var{arg-values}@dots{})}. + +In the return value, @var{function} is whatever was supplied as the +@sc{car} of the evaluated list, or a @code{lambda} expression in the +case of a macro call. If the function has a @code{&rest} argument, that +is represented as the tail of the list @var{arg-values}. + +If @var{frame-number} is out of range, @code{backtrace-frame} returns +@code{nil}. +@end defun + +@node Syntax Errors +@section Debugging Invalid Lisp Syntax + + The Lisp reader reports invalid syntax, but cannot say where the real +problem is. For example, the error ``End of file during parsing'' in +evaluating an expression indicates an excess of open parentheses (or +square brackets). The reader detects this imbalance at the end of the +file, but it cannot figure out where the close parenthesis should have +been. Likewise, ``Invalid read syntax: ")"'' indicates an excess close +parenthesis or missing open parenthesis, but does not say where the +missing parenthesis belongs. How, then, to find what to change? + + If the problem is not simply an imbalance of parentheses, a useful +technique is to try @kbd{C-M-e} at the beginning of each defun, and see +if it goes to the place where that defun appears to end. If it does +not, there is a problem in that defun. + + However, unmatched parentheses are the most common syntax errors in +Lisp, and we can give further advice for those cases. + +@menu +* Excess Open:: How to find a spurious open paren or missing close. +* Excess Close:: How to find a spurious close paren or missing open. +@end menu + +@node Excess Open +@subsection Excess Open Parentheses + + The first step is to find the defun that is unbalanced. If there is +an excess open parenthesis, the way to do this is to insert a +close parenthesis at the end of the file and type @kbd{C-M-b} +(@code{backward-sexp}). This will move you to the beginning of the +defun that is unbalanced. (Then type @kbd{C-@key{SPC} C-_ C-u +C-@key{SPC}} to set the mark there, undo the insertion of the +close parenthesis, and finally return to the mark.) + + The next step is to determine precisely what is wrong. There is no +way to be sure of this except to study the program, but often the +existing indentation is a clue to where the parentheses should have +been. The easiest way to use this clue is to reindent with @kbd{C-M-q} +and see what moves. + + Before you do this, make sure the defun has enough close parentheses. +Otherwise, @kbd{C-M-q} will get an error, or will reindent all the rest +of the file until the end. So move to the end of the defun and insert a +close parenthesis there. Don't use @kbd{C-M-e} to move there, since +that too will fail to work until the defun is balanced. + + Now you can go to the beginning of the defun and type @kbd{C-M-q}. +Usually all the lines from a certain point to the end of the function +will shift to the right. There is probably a missing close parenthesis, +or a superfluous open parenthesis, near that point. (However, don't +assume this is true; study the code to make sure.) Once you have found +the discrepancy, undo the @kbd{C-M-q} with @kbd{C-_}, since the old +indentation is probably appropriate to the intended parentheses. + + After you think you have fixed the problem, use @kbd{C-M-q} again. If +the old indentation actually fit the intended nesting of parentheses, +and you have put back those parentheses, @kbd{C-M-q} should not change +anything. + +@node Excess Close +@subsection Excess Close Parentheses + + To deal with an excess close parenthesis, first insert an open +parenthesis at the beginning of the file, back up over it, and type +@kbd{C-M-f} to find the end of the unbalanced defun. (Then type +@kbd{C-@key{SPC} C-_ C-u C-@key{SPC}} to set the mark there, undo the +insertion of the open parenthesis, and finally return to the mark.) + + Then find the actual matching close parenthesis by typing @kbd{C-M-f} +at the beginning of the defun. This will leave you somewhere short of +the place where the defun ought to end. It is possible that you will +find a spurious close parenthesis in that vicinity. + + If you don't see a problem at that point, the next thing to do is to +type @kbd{C-M-q} at the beginning of the defun. A range of lines will +probably shift left; if so, the missing open parenthesis or spurious +close parenthesis is probably near the first of those lines. (However, +don't assume this is true; study the code to make sure.) Once you have +found the discrepancy, undo the @kbd{C-M-q} with @kbd{C-_}, since the +old indentation is probably appropriate to the intended parentheses. + + After you think you have fixed the problem, use @kbd{C-M-q} again. If +the old indentation actually fit the intended nesting of parentheses, +and you have put back those parentheses, @kbd{C-M-q} should not change +anything. + +@node Compilation Errors, Edebug, Syntax Errors, Debugging +@section Debugging Problems in Compilation + + When an error happens during byte compilation, it is normally due to +invalid syntax in the program you are compiling. The compiler prints a +suitable error message in the @samp{*Compile-Log*} buffer, and then +stops. The message may state a function name in which the error was +found, or it may not. Either way, here is how to find out where in the +file the error occurred. + + What you should do is switch to the buffer @w{@samp{ *Compiler Input*}}. +(Note that the buffer name starts with a space, so it does not show +up in @kbd{M-x list-buffers}.) This buffer contains the program being +compiled, and point shows how far the byte compiler was able to read. + + If the error was due to invalid Lisp syntax, point shows exactly where +the invalid syntax was @emph{detected}. The cause of the error is not +necessarily near by! Use the techniques in the previous section to find +the error. + + If the error was detected while compiling a form that had been read +successfully, then point is located at the end of the form. In this +case, this technique can't localize the error precisely, but can still +show you which function to check. + +@include edebug-inc.texi