Mercurial > hg > xemacs-beta
diff lisp/prim/undo-stack.el @ 0:376386a54a3c r19-14
Import from CVS: tag r19-14
author | cvs |
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date | Mon, 13 Aug 2007 08:45:50 +0200 |
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children | ac2d302a0011 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lisp/prim/undo-stack.el Mon Aug 13 08:45:50 2007 +0200 @@ -0,0 +1,263 @@ +;;; undo-stack.el --- An "undoable stack" object. +;; Keywords: extensions + +;; Copyright (C) 1996 Ben Wing. + +;; This file is part of XEmacs. + +;; XEmacs is free software; you can redistribute it and/or modify it +;; under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 2, or (at your option) +;; any later version. + +;; XEmacs is distributed in the hope that it will be useful, but +;; WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;; General Public License for more details. + +;; You should have received a copy of the GNU General Public License +;; along with XEmacs; see the file COPYING. If not, write to the Free +;; Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + +;;; Synched up with: Not in FSF. + +;;; Commentary: + +;;; An "undoable stack" is an object that can be used to implement +;;; a history of positions, with undo and redo. Conceptually, it +;;; is the kind of data structure used to keep track of (e.g.) +;;; visited Web pages, so that the "Back" and "Forward" operations +;;; in the browser work. Basically, I can successively visit a +;;; number of Web pages through links, and then hit "Back" a +;;; few times to go to previous positions, and then "Forward" a +;;; few times to reverse this process. This is similar to an +;;; "undo" and "redo" mechanism. +;;; +;;; Note that Emacs does not standardly contain structures like +;;; this. Instead, it implements history using either a ring +;;; (the kill ring, the mark ring), or something like the undo +;;; stack, where successive "undo" operations get recorded as +;;; normal modifications, so that if you do a bunch of successive +;;; undo's, then something else, then start undoing, you will +;;; be redoing all your undo's back to the point before you did +;;; the undo's, and then further undo's will act like the previous +;;; round of undo's. I think that both of these paradigms are +;;; inferior to the "undoable-stack" paradigm because they're +;;; confusing and difficult to keep track of. +;;; +;;; Conceptually, imagine a position history like this: +;;; +;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 +;;; ^^ +;;; +;;; where the arrow indicates where you currently are. "Going back" +;;; and "going forward" just amount to moving the arrow. However, +;;; what happens if the history state is this: +;;; +;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 +;;; ^^ +;;; +;;; and then I visit new positions (7) and (8)? In the most general +;;; implementation, you've just caused a new branch like this: +;;; +;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 +;;; | +;;; | +;;; 7 -> 8 +;;; ^^ +;;; +;;; But then you can end up with a whole big tree, and you need +;;; more sophisticated ways of navigating ("Forward" might involve +;;; a choice of paths to follow) and managing its size (if you don't +;;; want to keep unlimited history, you have to truncate at some point, +;;; and how do you truncate a tree?) +;;; +;;; My solution to this is just to insert the new positions like +;;; this: +;;; +;;; 1 -> 2 -> 3 -> 4 -> 7 -> 8 -> 5 -> 6 +;;; ^^ +;;; +;;; (Netscape, I think, would just truncate 5 and 6 completely, +;;; but that seems a bit drastic. In the Emacs-standard "ring" +;;; structure, this problem is avoided by simply moving 5 and 6 +;;; to the beginning of the ring. However, it doesn't seem +;;; logical to me to have "going back past 1" get you to 6.) +;;; +;;; Now what if we have a "maximum" size of (say) 7 elements? +;;; When we add 8, we could truncate either 1 or 6. Since 5 and +;;; 6 are "undone" positions, we should presumably truncate +;;; them before 1. So, adding 8 truncates 6, adding 9 truncates +;;; 5, and adding 10 truncates 1 because there is nothing more +;;; that is forward of the insertion point. +;;; +;;; Interestingly, this method of truncation is almost like +;;; how a ring would truncate. A ring would move 5 and 6 +;;; around to the back, like this: +;;; +;;; 5 -> 6 -> 1 -> 2 -> 3 -> 4 -> 7 -> 8 +;;; ^^ +;;; +;;; However, when 8 is added, the ring truncates 5 instead of +;;; 6, which is less than optimal. +;;; +;;; Conceptually, we can implement the "undoable stack" using +;;; two stacks of a sort called "truncatable stack", which are +;;; just simple stacks, but where you can truncate elements +;;; of of the bottom of the stack. Then, the undoable stack +;;; +;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 +;;; ^^ +;;; +;;; is equivalent to two truncatable stacks: +;;; +;;; 4 <- 3 <- 2 <- 1 +;;; 5 <- 6 +;;; +;;; where I reversed the direction to accord with the probable +;;; implementation of a standard list. To do another undo, +;;; I pop 4 off of the first stack and move it to the top of +;;; the second stack. A redo operation does the opposite. +;;; To truncate to the proper size, first chop off 6, then 5, +;;; then 1 -- in all cases, truncating off the bottom. + +(define-error 'trunc-stack-bottom "Bottom of stack reached.") + +(defsubst trunc-stack-stack (stack) + ;; return the list representing the trunc-stack's elements. + ;; the head of the list is the most recent element. + (aref stack 1)) + +(defsubst trunc-stack-length (stack) + ;; return the number of elements in the trunc-stack. + (aref stack 2)) + +(defsubst set-trunc-stack-stack (stack new) + ;; set the list representing the trunc-stack's elements. + (aset stack 1 new)) + +(defsubst set-trunc-stack-length (stack new) + ;; set the length of the trunc-stack. + (aset stack 2 new)) + +;; public functions: + +(defun make-trunc-stack () + ;; make an empty trunc-stack. + (vector 'trunc-stack nil 0)) + +(defun trunc-stack-push (stack el) + ;; push a new element onto the head of the trunc-stack. + (set-trunc-stack-stack stack (cons el (trunc-stack-stack stack))) + (set-trunc-stack-length stack (1+ (trunc-stack-length stack)))) + +(defun trunc-stack-top (stack &optional n) + ;; return the nth topmost element from the trunc-stack. + ;; signal an error if the stack doesn't have that many elements. + (or n (setq n 0)) + (if (>= n (trunc-stack-length stack)) + (signal-error 'trunc-stack-bottom (list stack)) + (nth n (trunc-stack-stack stack)))) + +(defun trunc-stack-pop (stack) + ;; pop and return the topmost element from the stack. + (prog1 (trunc-stack-top stack) + (set-trunc-stack-stack stack (cdr (trunc-stack-stack stack))) + (set-trunc-stack-length stack (1- (trunc-stack-length stack))))) + +(defun trunc-stack-truncate (stack &optional n) + ;; truncate N items off the bottom of the stack. If the stack is + ;; not that big, it just becomes empty. + (or n (setq n 1)) + (if (> n 0) + (let ((len (trunc-stack-length stack))) + (if (>= n len) + (progn + (set-trunc-stack-length stack 0) + (set-trunc-stack-stack stack nil)) + (setcdr (nthcdr (1- (- len n)) (trunc-stack-stack stack)) nil) + (set-trunc-stack-length stack (- len n)))))) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; FMH! FMH! FMH! This object-oriented stuff doesn't really work +;;; properly without built-in structures (vectors suck) and without +;;; public and private functions and fields. Bogons descend on +;;; RMS for not believing in any of this. + +(defsubst undoable-stack-max (stack) + (aref stack 1)) + +(defsubst undoable-stack-a (stack) + (aref stack 2)) + +(defsubst undoable-stack-b (stack) + (aref stack 3)) + +;; public functions: + +(defun make-undoable-stack (max) + ;; make an empty undoable stack of max size MAX. + (vector 'undoable-stack max (make-trunc-stack) (make-trunc-stack))) + +(defsubst set-undoable-stack-max (stack new) + ;; change the max size of an undoable stack. + (aset stack 1 new)) + +(defun undoable-stack-a-top (stack) + ;; return the topmost element off the "A" stack of an undoable stack. + ;; this is the most recent position pushed on the undoable stack. + (trunc-stack-top (undoable-stack-a stack))) + +(defun undoable-stack-a-length (stack) + (trunc-stack-length (undoable-stack-a stack))) + +(defun undoable-stack-b-top (stack) + ;; return the topmost element off the "B" stack of an undoable stack. + ;; this is the position that will become the most recent position, + ;; after a redo operation. + (trunc-stack-top (undoable-stack-b stack))) + +(defun undoable-stack-b-length (stack) + (trunc-stack-length (undoable-stack-b stack))) + +(defun undoable-stack-push (stack el) + ;; push an element onto the stack. + (let* + ((lena (trunc-stack-length (undoable-stack-a stack))) + (lenb (trunc-stack-length (undoable-stack-b stack))) + (max (undoable-stack-max stack)) + (len (+ lena lenb))) + ;; maybe truncate some elements. We have to deal with the + ;; possibility that we have more elements than our max + ;; (someone might have reduced the max). + (if (>= len max) + (let ((must-nuke (1+ (- len max)))) + ;; chop off must-nuke elements from the B stack. + (trunc-stack-truncate (undoable-stack-b stack) must-nuke) + ;; but if there weren't that many elements to chop, + ;; take the rest off the A stack. + (if (< lenb must-nuke) + (trunc-stack-truncate (undoable-stack-a stack) + (- must-nuke lenb))))) + (trunc-stack-push (undoable-stack-a stack) el))) + +(defun undoable-stack-pop (stack) + ;; pop an element off the stack. + (trunc-stack-pop (undoable-stack-a stack))) + +(defun undoable-stack-undo (stack) + ;; transfer an element from the top of A to the top of B. + ;; return value is undefined. + (trunc-stack-push (undoable-stack-b stack) + (trunc-stack-pop (undoable-stack-a stack)))) + +(defun undoable-stack-redo (stack) + ;; transfer an element from the top of B to the top of A. + ;; return value is undefined. + (trunc-stack-push (undoable-stack-a stack) + (trunc-stack-pop (undoable-stack-b stack)))) + + + +