diff lisp/packages/avoid.el @ 0:376386a54a3c r19-14

Import from CVS: tag r19-14
author cvs
date Mon, 13 Aug 2007 08:45:50 +0200
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+++ b/lisp/packages/avoid.el	Mon Aug 13 08:45:50 2007 +0200
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+;;; avoid.el --- make mouse pointer stay out of the way of editing.
+
+;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
+
+;; Author: Boris Goldowsky <boris@cs.rochester.edu>
+;; Keywords: mouse
+;; Version: 1.10
+
+;; This file is part of XEmacs.
+
+;; XEmacs is free software; you can redistribute it and/or modify it
+;; under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; XEmacs is distributed in the hope that it will be useful, but
+;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+;; General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with XEmacs; see the file COPYING.  If not, write to the Free
+;; Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+;;; Synched up with: FSF 19.28.
+
+;;; Commentary:
+;;;
+;;; For those who are annoyed by the mouse pointer obscuring text,
+;;; this mode moves the mouse pointer - either just a little out of
+;;; the way, or all the way to the corner of the frame. 
+;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
+;;; To set up permanently, put this file on your load-path and put the
+;;; following in your .emacs: 
+;;;
+;;; (cond (window-system
+;;;        (require 'avoid)
+;;;        (mouse-avoidance-mode 'animate)))
+;;;
+;;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
+;;; See the documentation for function `mouse-avoidance-mode' for
+;;; details of the different modes.
+;;;
+;;; For added silliness, make the animatee animate...
+;;; put something similar to the following into your .emacs:
+;;;
+;;; (cond (window-system
+;;;       (setq x-pointer-shape 
+;;;	     (eval (nth (random 4)
+;;;			'(x-pointer-man x-pointer-spider
+;;;			  x-pointer-gobbler x-pointer-gumby))))
+;;;       (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
+;;;
+;;; For completely random pointer shape, replace the setq above with:
+;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
+;;; 
+;;; Bugs / Warnings / To-Do:
+;;;
+;;; - Using this code does slow emacs down.  "banish" mode shouldn't
+;;;   ever be too bad though, and on my workstation even "animate" doesn't
+;;;   seem to have a noticable effect during editing.
+;;;
+;;; - It should find out where any overlapping frames are and avoid them,
+;;;   rather than always raising the frame.
+
+;;; Credits:
+;;; This code was helped by all those who contributed suggestions, 
+;;;   fixes, and additions
+;;; Joe Harrington (and his advisor), for the original inspiration.
+;;; Ken Manheimer, for dreaming up the Protean mode.
+;;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
+;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
+;;; Simon Marshall, and M.S. Ashton, for their feedback.
+;;;
+;;; Code:
+
+(provide 'avoid)
+
+(defvar mouse-avoidance-mode nil
+  "Value is t or a symbol if the mouse pointer should avoid the cursor.
+See function `mouse-avoidance-mode' for possible values.  Changing this
+variable is NOT the recommended way to change modes; use that function 
+instead.")
+
+(defvar mouse-avoidance-nudge-dist 15
+  "*Average distance that mouse will be moved when approached by cursor.
+Only applies in mouse-avoidance-mode `jump' and its derivatives.
+For best results make this larger than `mouse-avoidance-threshold'.")
+
+(defvar mouse-avoidance-nudge-var 10
+  "*Variability of `mouse-avoidance-nudge-dist' (which see).")
+
+(defvar mouse-avoidance-animation-delay .01
+  "Delay between animation steps, in seconds.")
+
+(defvar mouse-avoidance-threshold 5
+  "*Mouse-pointer's flight distance.
+If the cursor gets closer than this, the mouse pointer will move away.
+Only applies in mouse-avoidance-modes `animate' and `jump'.")
+
+;; Internal variables
+(defvar mouse-avoidance-state nil)
+(defvar mouse-avoidance-pointer-shapes nil)
+(defvar mouse-avoidance-n-pointer-shapes 0)
+
+;;; Functions:
+
+;; XEmacs change -- this is so ugly.
+(defun mouse-avoidance-point-position ()
+  "Returns (WINDOW X . Y) of current point - analogous to mouse-position"
+  (let* ((beg (window-start))
+         (pos (point))
+         (col (current-column))
+         (row))
+    (setq row (count-lines beg pos))
+    (cons (selected-window) (cons col row))))
+
+;(defun mouse-avoidance-point-position-test ()
+;  (interactive)
+;  (message (format "point=%s mouse=%s" 
+;		   (cdr (mouse-avoidance-point-position))
+;		   (cdr (mouse-position)))))
+
+(defun mouse-avoidance-set-mouse-position (pos)
+  ;; Carefully set mouse position to given position (X . Y)
+  ;; Ideally, should check if X,Y is in the current frame, and if not,
+  ;; leave the mouse where it was.  However, this is currently
+  ;; difficult to do, so we just raise the frame to avoid frame switches.
+  ;; Returns t if it moved the mouse.
+  (let ((f (selected-frame)))
+    (raise-frame f)
+    (set-mouse-position (frame-selected-window f) (car pos) (cdr pos))
+    t))
+      
+(defun mouse-avoidance-too-close-p (mouse)
+  ;;  Return t if mouse pointer and point cursor are too close.
+  ;; Acceptable distance is defined by mouse-avoidance-threshold.
+  (let ((point (mouse-avoidance-point-position)))
+    (and (eq (car mouse) (car point))
+	 (car (cdr mouse))
+	 (< (abs (- (car (cdr mouse)) (car (cdr point))))
+	    mouse-avoidance-threshold)
+	 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
+	    mouse-avoidance-threshold))))
+
+(defun mouse-avoidance-banish-destination ()
+  "The position to which mouse-avoidance-mode `banish' moves the mouse.
+You can redefine this if you want the mouse banished to a different corner."
+ (cons (1- (frame-width))
+       0))
+
+(defun mouse-avoidance-banish-mouse ()
+  ;; Put the mouse pointer in the upper-right corner of the current frame.
+  (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
+
+(defsubst mouse-avoidance-delta (cur delta dist var min max)
+  ;; Decide how far to move in either dimension.
+  ;; Args are the CURRENT location, the desired DELTA for
+  ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
+  ;; in distance allowed, and the MIN and MAX possible window positions.
+  ;; Returns something as close to DELTA as possible withing the constraints.
+  (let ((L1 (max (- min cur) (+ (- dist) (- var))))
+	(R1                  (+ (- dist)    var ))
+	(L2                  (+    dist  (- var)))
+	(R2 (min (- max cur) (+    dist     var))))
+    (if (< R1 (- min cur)) (setq L1 nil R1 nil))
+    (if (> L2 (- max cur)) (setq L2 nil R2 nil))
+    (cond ((and L1 (< delta L1)) L1)
+	  ((and R1 (< delta R1)) delta)
+	  ((and R1 (< delta 0)) R1)
+	  ((and L2 (< delta L2)) L2)
+	  ((and R2 (< delta R2)) delta)
+	  (R2)
+	  ((or R1 L2))
+	  (t 0))))
+
+(defun mouse-avoidance-nudge-mouse () 
+  ;; Push the mouse a little way away, possibly animating the move
+  ;; For these modes, state keeps track of the total offset that we've
+  ;; accumulated, and tries to keep it close to zero.
+  (let* ((cur (mouse-position))
+	 (cur-pos (cdr cur))
+	 (deltax (mouse-avoidance-delta 
+		  (car cur-pos) (- (random mouse-avoidance-nudge-var)
+				   (car mouse-avoidance-state))
+		  mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
+		  0 (frame-width)))
+	 (deltay (mouse-avoidance-delta 
+		  (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
+				   (cdr mouse-avoidance-state))
+		  mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
+		  0 (window-height))))
+    (setq mouse-avoidance-state
+	  (cons (+ (car mouse-avoidance-state) deltax)
+		(+ (cdr mouse-avoidance-state) deltay)))
+    (if (or (eq mouse-avoidance-mode 'animate) 
+	    (eq mouse-avoidance-mode 'proteus))
+	(let ((i 0.0)
+	      (color (cdr (assoc 'mouse-color (frame-parameters)))))
+	  (while (<= i 1)
+	    (mouse-avoidance-set-mouse-position 
+	     (cons (+ (car cur-pos) (round (* i deltax)))
+		   (+ (cdr cur-pos) (round (* i deltay)))))
+    	    (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
+	    (if (eq mouse-avoidance-mode 'proteus)
+		(progn
+		  (setq x-pointer-shape (mouse-avoidance-random-shape))
+		  (set-mouse-color color)))
+	    (sit-for mouse-avoidance-animation-delay)))
+      (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
+						(+ (cdr (cdr cur)) deltay))))))
+
+(defun mouse-avoidance-random-shape ()
+  "Return a random cursor shape.
+This assumes that any variable whose name begins with x-pointer- and
+has an integer value is a valid cursor shape.  You might want to
+redefine this function to suit your own tastes."
+  (if (null mouse-avoidance-pointer-shapes)
+      (progn
+	(setq mouse-avoidance-pointer-shapes
+	      (mapcar '(lambda (x) (symbol-value (intern x)))
+		      (all-completions "x-pointer-" obarray
+				       '(lambda (x) 
+					  (and (boundp x)
+					       (integerp (symbol-value x)))))))
+	(setq mouse-avoidance-n-pointer-shapes 
+	      (length mouse-avoidance-pointer-shapes))))
+  (nth (random mouse-avoidance-n-pointer-shapes)
+       mouse-avoidance-pointer-shapes))
+
+(defun mouse-avoidance-banish-hook ()
+  (if (and (not executing-kbd-macro)	; don't check inside macro
+	   (mouse-avoidance-kbd-command (this-command-keys)))
+      (mouse-avoidance-banish-mouse)))
+
+(defun mouse-avoidance-exile-hook ()
+  ;; For exile mode, the state is nil when the mouse is in its normal
+  ;; position, and set to the old mouse-position when the mouse is in exile.
+  (if (and (not executing-kbd-macro)
+	   (mouse-avoidance-kbd-command (this-command-keys)))
+      (let ((mp (mouse-position)))
+	(cond ((and (not mouse-avoidance-state)
+		    (mouse-avoidance-too-close-p mp))
+	       (setq mouse-avoidance-state mp)
+	       (mouse-avoidance-banish-mouse))
+	      ((and mouse-avoidance-state
+		    (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
+	       (if (and (eq (car mp) (if (< emacs-minor-version 12)
+					 (selected-frame)
+				       (selected-window)))
+			(equal (cdr mp) (mouse-avoidance-banish-destination)))
+		   (mouse-avoidance-set-mouse-position
+		    ;; move back only if user has not moved mouse
+		    (cdr mouse-avoidance-state)))
+	       ;; but clear state anyway, to be ready for another move
+	       (setq mouse-avoidance-state nil))))))
+
+(defun mouse-avoidance-fancy-hook ()
+  ;; Used for the "fancy" modes, ie jump et al.
+  (if (and (not executing-kbd-macro)	; don't check inside macro
+	   (mouse-avoidance-kbd-command (this-command-keys))
+	   (mouse-avoidance-too-close-p (mouse-position)))
+      (let ((old-pos (mouse-position)))
+	(mouse-avoidance-nudge-mouse)
+	(if (not (eq (if (< emacs-minor-version 12)
+			 (selected-frame)
+		       (selected-window)) (car old-pos))) ; move went awry
+	    (set-mouse-position (car old-pos) ; sigh..
+				(car (cdr old-pos))
+				(cdr (cdr old-pos)))))))
+
+(defun mouse-avoidance-kbd-command (key)
+  "Return t if the KEYSEQENCE is composed of keyboard events only.
+Return nil if there are any lists in the key sequence."
+  (cond ((null key) nil)		; Null event seems to be
+					; returned occasionally.
+	((not (vectorp key)) t)		; Strings are keyboard events.
+	((catch 'done
+	   (let ((i 0)
+		 (l (length key)))
+	     (while (< i l)
+	       (if (listp (aref key i))
+		   (throw 'done nil))
+	       (setq i (1+ i))))
+	   t))))
+
+(defun mouse-avoidance-mode (&optional mode)
+  "Set cursor avoidance mode to MODE.
+MODE should be one of the symbols `banish', `exile', `jump', `animate',
+`cat-and-mouse', `proteus', or `none'.
+
+If MODE is nil, toggle mouse avoidance between `none` and `banish'
+modes.  Positive numbers and symbols other than the above are treated
+as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
+
+Effects of the different modes: 
+ * banish: Move the mouse to the upper-right corner on any keypress.
+ * exile: Move the mouse to the corner only if the cursor gets too close,
+     and allow it to return once the cursor is out of the way.
+ * jump: If the cursor gets too close to the mouse, displace the mouse
+     a random distance & direction.
+ * animate: As `jump', but shows steps along the way for illusion of motion.
+ * cat-and-mouse: Same as `animate'.
+ * proteus: As `animate', but changes the shape of the mouse pointer too.
+
+Whenever the mouse is moved, the frame is also raised.
+
+\(see `mouse-avoidance-threshold' for definition of \"too close\",
+and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
+definition of \"random distance\".)"
+  (interactive
+   (list (intern (completing-read
+		  "Select cursor avoidance technique (SPACE for list): "
+		  '(("banish") ("exile") ("jump") ("animate")
+		    ("cat-and-mouse") ("proteus") ("none"))
+		  nil t))))
+  (if (eq mode 'cat-and-mouse)
+      (setq mode 'animate))
+  (setq post-command-hook
+	(delete 'mouse-avoidance-banish-hook (append post-command-hook nil)))
+  (setq post-command-hook
+	(delete 'mouse-avoidance-exile-hook (append post-command-hook nil)))
+  (setq post-command-hook
+	(delete 'mouse-avoidance-fancy-hook (append post-command-hook nil)))
+  (cond	((eq mode 'none)
+	 (setq mouse-avoidance-mode nil))
+	((or (eq mode 'jump)
+	     (eq mode 'animate)
+	     (eq mode 'proteus))
+	 (add-hook 'post-command-hook 'mouse-avoidance-fancy-hook)
+	 (setq mouse-avoidance-mode mode
+	       mouse-avoidance-state (cons 0 0)))
+	((eq mode 'exile)
+	 (add-hook 'post-command-hook 'mouse-avoidance-exile-hook)
+	 (setq mouse-avoidance-mode mode
+	       mouse-avoidance-state nil))
+	((or (eq mode 'banish) 
+	     (eq mode t)
+	     (and (null mode) (null mouse-avoidance-mode))
+	     (and mode (> (prefix-numeric-value mode) 0)))
+	 (add-hook 'post-command-hook 'mouse-avoidance-banish-hook)
+	 (setq mouse-avoidance-mode 'banish))
+	(t (setq mouse-avoidance-mode nil)))
+  (force-mode-line-update))
+
+;(or (assq 'mouse-avoidance-mode minor-mode-alist)
+;    (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
+;				 minor-mode-alist)))
+;;XEmacs: do it right.
+;;;###autoload
+(add-minor-mode 'mouse-avoidance-mode " Avoid")
+
+;;; End of avoid.el