diff lisp/games/life.el @ 0:376386a54a3c r19-14

Import from CVS: tag r19-14
author cvs
date Mon, 13 Aug 2007 08:45:50 +0200
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children b82b59fe008d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/games/life.el	Mon Aug 13 08:45:50 2007 +0200
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+;;; life.el --- John Horton Conway's `Life' game for GNU Emacs
+
+;; Copyright (C) 1988 Free Software Foundation, Inc.
+
+;; Author: Kyle Jones <talos!kjones@uunet.uu.net>
+;; Keywords: games
+
+;; This file is part of XEmacs.
+
+;; XEmacs is free software; you can redistribute it and/or modify it
+;; under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; XEmacs is distributed in the hope that it will be useful, but
+;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+;; General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with XEmacs; see the file COPYING.  If not, write to the Free
+;; Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+;;; Synched up with: FSF 19.30.
+
+;;; Commentary:
+
+;; A demonstrator for John Horton Conway's "Life" cellular automaton
+;; in Emacs Lisp.  Picks a random one of a set of interesting Life
+;; patterns and evolves it according to the familiar rules.
+
+;;; Code:
+
+(defconst life-patterns
+  [("@@@" " @@" "@@@")
+   ("@@@ @@@" "@@  @@ " "@@@ @@@")
+   ("@@@ @@@" "@@   @@" "@@@ @@@")
+   ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
+   ("@@@@@@@@@@")
+   ("   @@@@@@@@@@       "
+    "     @@@@@@@@@@     "
+    "       @@@@@@@@@@   "
+    "@@@@@@@@@@          "
+    "@@@@@@@@@@          ")
+   ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
+   ("@               @" "@               @"  "@               @"
+    "@               @" "@               @"  "@               @"
+    "@               @" "@               @"  "@               @"
+    "@               @" "@               @"  "@               @"
+    "@               @" "@               @"  "@               @")
+   ("@@               " " @@              " "  @@             "
+    "   @@            " "    @@           " "     @@          "
+    "      @@         " "       @@        " "        @@       "
+    "         @@      " "          @@     " "           @@    "
+    "            @@   " "             @@  " "              @@ "
+    "               @@")
+   ("@@@@@@@@@" "@   @   @" "@ @@@@@ @" "@ @   @ @" "@@@   @@@" 
+    "@ @   @ @" "@ @@@@@ @" "@   @   @" "@@@@@@@@@")]
+  "Vector of rectangles containing some Life startup patterns.")
+
+;; Macros are used macros for manifest constants instead of variables
+;; because the compiler will convert them to constants, which should
+;; eval faster than symbols.
+;;
+;; Don't change any of the life-* macro constants unless you thoroughly
+;; understand the `life-grim-reaper' function.
+
+(defmacro life-life-char () ?@)
+(defmacro life-death-char () (1+ (life-life-char)))
+(defmacro life-birth-char () 3)
+(defmacro life-void-char () ?\ )
+
+(defmacro life-life-string () (char-to-string (life-life-char)))
+(defmacro life-death-string () (char-to-string (life-death-char)))
+(defmacro life-birth-string () (char-to-string (life-birth-char)))
+(defmacro life-void-string () (char-to-string (life-void-char)))
+(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))
+
+(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))
+
+
+;; list of numbers that tell how many characters to move to get to
+;; each of a cell's eight neighbors.
+(defconst life-neighbor-deltas nil)
+
+;; window display always starts here.  Easier to deal with than
+;; (scroll-up) and (scroll-down) when trying to center the display.
+(defconst life-window-start nil)
+
+;; For mode line
+(defconst life-current-generation nil)
+;; Sadly, mode-line-format won't display numbers.
+(defconst life-generation-string nil)
+
+(defvar life-initialized nil
+  "Non-nil if `life' has been run at least once.")
+
+;;;###autoload
+(defun life (&optional sleeptime)
+  "Run Conway's Life simulation.
+The starting pattern is randomly selected.  Prefix arg (optional first
+arg non-nil from a program) is the number of seconds to sleep between
+generations (this defaults to 1)."
+  (interactive "p")
+  (or life-initialized
+      (random t))
+  (setq life-initialized t)
+  (or sleeptime (setq sleeptime 1))
+  (life-setup)
+  (life-display-generation sleeptime)
+  (catch 'life-exit
+    (while t
+      (let ((inhibit-quit t))
+	(life-grim-reaper)
+	(life-expand-plane-if-needed)
+	(life-increment-generation)
+	(life-display-generation sleeptime)))))
+
+(defalias 'life-mode 'life)
+(put 'life-mode 'mode-class 'special)
+
+(defun life-setup ()
+  (let (n)
+    (switch-to-buffer (get-buffer-create "*Life*") t)
+    (erase-buffer)
+    (kill-all-local-variables)
+    ;; XEmacs change:
+    (set-specifier scrollbar-height 0 (current-buffer))
+    (set-specifier scrollbar-width 0 (current-buffer))
+    (setq case-fold-search nil
+	  mode-name "Life"
+	  major-mode 'life-mode
+	  truncate-lines t
+	  life-current-generation 0
+	  life-generation-string "0"
+	  mode-line-buffer-identification '("Life: generation "
+					    life-generation-string)
+	  fill-column (1- (window-width))
+	  life-window-start 1)
+    (buffer-disable-undo (current-buffer))
+    ;; stuff in the random pattern
+    (life-insert-random-pattern)
+    ;; make sure (life-life-char) is used throughout
+    (goto-char (point-min))
+    (while (re-search-forward (life-not-void-regexp) nil t)
+      (replace-match (life-life-string) t t))
+    ;; center the pattern horizontally
+    (goto-char (point-min))
+    (setq n (/ (- fill-column (save-excursion (end-of-line) (point))) 2))
+    (while (not (eobp))
+      (indent-to n)
+      (forward-line))
+    ;; center the pattern vertically
+    (setq n (/ (- (1- (window-height))
+		  (count-lines (point-min) (point-max)))
+	       2))
+    (goto-char (point-min))
+    (newline n)
+    (goto-char (point-max))
+    (newline n)
+    ;; pad lines out to fill-column
+    (goto-char (point-min))
+    (while (not (eobp))
+      (end-of-line)
+      (indent-to fill-column)
+      (move-to-column fill-column)
+      (delete-region (point) (progn (end-of-line) (point)))
+      (forward-line))
+    ;; expand tabs to spaces
+    (untabify (point-min) (point-max))
+    ;; before starting be sure the automaton has room to grow
+    (life-expand-plane-if-needed)
+    ;; compute initial neighbor deltas
+    (life-compute-neighbor-deltas)))
+
+(defun life-compute-neighbor-deltas ()
+  (setq life-neighbor-deltas
+	(list -1 (- fill-column)
+	      (- (1+ fill-column)) (- (+ 2 fill-column))
+	      1 fill-column (1+ fill-column)
+	      (+ 2 fill-column))))
+
+(defun life-insert-random-pattern ()
+  (insert-rectangle
+   (elt life-patterns (random (length life-patterns))))
+  (insert ?\n))
+
+(defun life-increment-generation ()
+  (life-increment life-current-generation)
+  (setq life-generation-string (int-to-string life-current-generation)))
+
+(defun life-grim-reaper ()
+  ;; Clear the match information.  Later we check to see if it
+  ;; is still clear, if so then all the cells have died.
+  (store-match-data nil)
+  (goto-char (point-min))
+  ;; For speed declare all local variable outside the loop.
+  (let (point char pivot living-neighbors list)
+    (while (search-forward (life-life-string) nil t)
+      (setq list life-neighbor-deltas
+	    living-neighbors 0
+	    pivot (1- (point)))
+      (while list
+	(setq point (+ pivot (car list))
+	      char (char-after point))
+	(cond ((eq char (life-void-char))
+	       (subst-char-in-region point (1+ point)
+				     (life-void-char) 1 t))
+	      ((< char 3)
+	       (subst-char-in-region point (1+ point) char (1+ char) t))
+	      ((< char 9)
+	       (subst-char-in-region point (1+ point) char 9 t))
+	      ((>= char (life-life-char))
+	       (life-increment living-neighbors)))
+	(setq list (cdr list)))
+      (if (memq living-neighbors '(2 3))
+	  ()
+	(subst-char-in-region pivot (1+ pivot)
+			    (life-life-char) (life-death-char) t))))
+  (if (null (match-beginning 0))
+      (life-extinct-quit))
+  (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
+  (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
+  (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
+  (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
+  (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))
+
+(defun life-expand-plane-if-needed ()
+  (catch 'done
+    (goto-char (point-min))
+    (while (not (eobp))
+      ;; check for life at beginning or end of line.  If found at
+      ;; either end, expand at both ends,
+      (cond ((or (eq (following-char) (life-life-char))
+		 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
+	     (goto-char (point-min))
+	     (while (not (eobp))
+	       (insert (life-void-char))
+	       (end-of-line)
+	       (insert (life-void-char))
+	       (forward-char))
+	   (setq fill-column (+ 2 fill-column))
+	   (scroll-left 1)
+	   (life-compute-neighbor-deltas)
+	   (throw 'done t)))
+      (forward-line)))
+  (goto-char (point-min))
+  ;; check for life within the first two lines of the buffer.
+  ;; If present insert two lifeless lines at the beginning..
+  (cond ((search-forward (life-life-string)
+			 (+ (point) fill-column fill-column 2) t)
+	 (goto-char (point-min))
+	 (insert-char (life-void-char) fill-column)
+	 (insert ?\n)
+	 (insert-char (life-void-char) fill-column)
+	 (insert ?\n)
+	 (setq life-window-start (+ life-window-start fill-column 1))))
+  (goto-char (point-max))
+  ;; check for life within the last two lines of the buffer.
+  ;; If present insert two lifeless lines at the end.
+  (cond ((search-backward (life-life-string)
+			  (- (point) fill-column fill-column 2) t)
+	 (goto-char (point-max))
+	 (insert-char (life-void-char) fill-column)
+	 (insert ?\n)
+	 (insert-char (life-void-char) fill-column)
+	 (insert ?\n)
+	 (setq life-window-start (+ life-window-start fill-column 1)))))
+
+(defun life-display-generation (sleeptime)
+  (goto-char life-window-start)
+  (recenter 0)
+  
+  ;; Redisplay; if the user has hit a key, exit the loop.
+  (or (eq t (sit-for sleeptime))
+      (throw 'life-exit nil)))
+
+(defun life-extinct-quit ()
+  (life-display-generation 0)
+  (signal 'life-extinct nil))
+
+;; XEmacs change
+(define-error 'life-extinct "All life has perished" 'quit)
+
+(provide 'life)
+
+;;; life.el ends here