Mercurial > hg > xemacs-beta
diff lisp/auto-autoloads.el @ 219:262b8bb4a523 r20-4b8
Import from CVS: tag r20-4b8
author | cvs |
---|---|
date | Mon, 13 Aug 2007 10:09:35 +0200 |
parents | d44af0c54775 |
children | 2c611d1463a6 |
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--- a/lisp/auto-autoloads.el Mon Aug 13 10:08:36 2007 +0200 +++ b/lisp/auto-autoloads.el Mon Aug 13 10:09:35 2007 +0200 @@ -682,6 +682,44 @@ ;;;*** +;;;### (autoloads (standard-display-european standard-display-underline standard-display-graphic standard-display-g1 standard-display-ascii standard-display-default standard-display-8bit make-display-table describe-current-display-table) "disp-table" "lisp/disp-table.el") + +(autoload 'describe-current-display-table "disp-table" "\ +Describe the display table in use in the selected window and buffer." t nil) + +(autoload 'make-display-table "disp-table" "\ +Return a new, empty display table." nil nil) + +(autoload 'standard-display-8bit "disp-table" "\ +Display characters in the range L to H literally." nil nil) + +(autoload 'standard-display-default "disp-table" "\ +Display characters in the range L to H using the default notation." nil nil) + +(autoload 'standard-display-ascii "disp-table" "\ +Display character C using printable string S." nil nil) + +(autoload 'standard-display-g1 "disp-table" "\ +Display character C as character SC in the g1 character set. +This function assumes that your terminal uses the SO/SI characters; +it is meaningless for an X frame." nil nil) + +(autoload 'standard-display-graphic "disp-table" "\ +Display character C as character GC in graphics character set. +This function assumes VT100-compatible escapes; it is meaningless for an +X frame." nil nil) + +(autoload 'standard-display-underline "disp-table" "\ +Display character C as character UC plus underlining." nil nil) + +(autoload 'standard-display-european "disp-table" "\ +Toggle display of European characters encoded with ISO 8859. +When enabled, characters in the range of 160 to 255 display not +as octal escapes, but as accented characters. +With prefix argument, enable European character display iff arg is positive." t nil) + +;;;*** + ;;;### (autoloads nil "easymenu" "lisp/easymenu.el") ;;;*** @@ -1190,6 +1228,123 @@ ;;;*** +;;;### (autoloads (picture-mode) "picture" "lisp/picture.el") + +(autoload 'picture-mode "picture" "\ +Switch to Picture mode, in which a quarter-plane screen model is used. +Printing characters replace instead of inserting themselves with motion +afterwards settable by these commands: + C-c < Move left after insertion. + C-c > Move right after insertion. + C-c ^ Move up after insertion. + C-c . Move down after insertion. + C-c ` Move northwest (nw) after insertion. + C-c ' Move northeast (ne) after insertion. + C-c / Move southwest (sw) after insertion. + C-c \\ Move southeast (se) after insertion. +The current direction is displayed in the modeline. The initial +direction is right. Whitespace is inserted and tabs are changed to +spaces when required by movement. You can move around in the buffer +with these commands: + \\[picture-move-down] Move vertically to SAME column in previous line. + \\[picture-move-up] Move vertically to SAME column in next line. + \\[picture-end-of-line] Move to column following last non-whitespace character. + \\[picture-forward-column] Move right inserting spaces if required. + \\[picture-backward-column] Move left changing tabs to spaces if required. + C-c C-f Move in direction of current picture motion. + C-c C-b Move in opposite direction of current picture motion. + Return Move to beginning of next line. +You can edit tabular text with these commands: + M-Tab Move to column beneath (or at) next interesting character. + `Indents' relative to a previous line. + Tab Move to next stop in tab stop list. + C-c Tab Set tab stops according to context of this line. + With ARG resets tab stops to default (global) value. + See also documentation of variable picture-tab-chars + which defines \"interesting character\". You can manually + change the tab stop list with command \\[edit-tab-stops]. +You can manipulate text with these commands: + C-d Clear (replace) ARG columns after point without moving. + C-c C-d Delete char at point - the command normally assigned to C-d. + \\[picture-backward-clear-column] Clear (replace) ARG columns before point, moving back over them. + \\[picture-clear-line] Clear ARG lines, advancing over them. The cleared + text is saved in the kill ring. + \\[picture-open-line] Open blank line(s) beneath current line. +You can manipulate rectangles with these commands: + C-c C-k Clear (or kill) a rectangle and save it. + C-c C-w Like C-c C-k except rectangle is saved in named register. + C-c C-y Overlay (or insert) currently saved rectangle at point. + C-c C-x Like C-c C-y except rectangle is taken from named register. + \\[copy-rectangle-to-register] Copies a rectangle to a register. + \\[advertised-undo] Can undo effects of rectangle overlay commands + commands if invoked soon enough. +You can return to the previous mode with: + C-c C-c Which also strips trailing whitespace from every line. + Stripping is suppressed by supplying an argument. + +Entry to this mode calls the value of picture-mode-hook if non-nil. + +Note that Picture mode commands will work outside of Picture mode, but +they are not defaultly assigned to keys." t nil) + +(defalias 'edit-picture 'picture-mode) + +;;;*** + +;;;### (autoloads (clear-rectangle string-rectangle open-rectangle insert-rectangle yank-rectangle kill-rectangle extract-rectangle delete-extract-rectangle delete-rectangle) "rect" "lisp/rect.el") + +(autoload 'delete-rectangle "rect" "\ +Delete (don't save) text in rectangle with point and mark as corners. +The same range of columns is deleted in each line starting with the line +where the region begins and ending with the line where the region ends." t nil) + +(autoload 'delete-extract-rectangle "rect" "\ +Delete contents of rectangle and return it as a list of strings. +Arguments START and END are the corners of the rectangle. +The value is list of strings, one for each line of the rectangle." nil nil) + +(autoload 'extract-rectangle "rect" "\ +Return contents of rectangle with corners at START and END. +Value is list of strings, one for each line of the rectangle." nil nil) + +(defvar killed-rectangle nil "\ +Rectangle for yank-rectangle to insert.") + +(autoload 'kill-rectangle "rect" "\ +Delete rectangle with corners at point and mark; save as last killed one. +Calling from program, supply two args START and END, buffer positions. +But in programs you might prefer to use `delete-extract-rectangle'." t nil) + +(autoload 'yank-rectangle "rect" "\ +Yank the last killed rectangle with upper left corner at point." t nil) + +(autoload 'insert-rectangle "rect" "\ +Insert text of RECTANGLE with upper left corner at point. +RECTANGLE's first line is inserted at point, its second +line is inserted at a point vertically under point, etc. +RECTANGLE should be a list of strings. +After this command, the mark is at the upper left corner +and point is at the lower right corner." nil nil) + +(autoload 'open-rectangle "rect" "\ +Blank out rectangle with corners at point and mark, shifting text right. +The text previously in the region is not overwritten by the blanks, +but instead winds up to the right of the rectangle." t nil) + +(autoload 'string-rectangle "rect" "\ +Insert STRING on each line of the region-rectangle, shifting text right. +The left edge of the rectangle specifies the column for insertion. +This command does not delete or overwrite any existing text. + +Called from a program, takes three args; START, END and STRING." t nil) + +(autoload 'clear-rectangle "rect" "\ +Blank out rectangle with corners at point and mark. +The text previously in the region is overwritten by the blanks. +When called from a program, requires two args which specify the corners." t nil) + +;;;*** + ;;;### (autoloads (list-load-path-shadows) "shadow" "lisp/shadow.el") (autoload 'list-load-path-shadows "shadow" "\