Mercurial > hg > xemacs-beta
comparison pkg-src/tree-x/dbl.c @ 167:85ec50267440 r20-3b10
Import from CVS: tag r20-3b10
author | cvs |
---|---|
date | Mon, 13 Aug 2007 09:45:46 +0200 |
parents | 0132846995bd |
children | 15872534500d |
comparison
equal
deleted
inserted
replaced
166:7a77eb660975 | 167:85ec50267440 |
---|---|
2 * Double buffering code | 2 * Double buffering code |
3 * ---------------------------------------------------------------------------- | 3 * ---------------------------------------------------------------------------- |
4 */ | 4 */ |
5 | 5 |
6 | 6 |
7 #include <stdlib.h> | |
7 #include "dbl.h" | 8 #include "dbl.h" |
8 | 9 |
9 struct { | 10 struct { |
10 unsigned short red; | 11 unsigned short red; |
11 unsigned short green; | 12 unsigned short green; |
12 unsigned short blue; | 13 unsigned short blue; |
13 } color[] = { | 14 } color[] = { |
14 { 65280, 65280, 65280 }, /* white */ | 15 { 65280, 65280, 65280 }, /* white */ |
15 { 0, 0, 65280 }, /* blue */ | 16 { 0, 0, 65280 }, /* blue */ |
16 { 0, 65280, 0 }, /* green */ | 17 { 0, 65280, 0 }, /* green */ |
17 { 65280, 0, 0 }, /* red */ | 18 { 65280, 0, 0 }, /* red */ |
18 { 42240, 10752, 10752 }, /* brown */ | 19 { 42240, 10752, 10752 }, /* brown */ |
19 { 65280, 32512, 0 }, /* orange */ | 20 { 65280, 32512, 0 }, /* orange */ |
20 { 32512, 32512, 32512 }, /* gray */ | 21 { 32512, 32512, 32512 }, /* gray */ |
21 { 0, 0, 0 } /* black */ | 22 { 0, 0, 0 } /* black */ |
22 }; | 23 }; |
23 | 24 |
24 /* ------------------------------------------------------------------------- */ | 25 /* ------------------------------------------------------------------------- */ |
25 | 26 |
26 DoubleBuffer * | 27 DoubleBuffer * |
27 DBLcreate_double_buffer (display, window, backing_store, colors, num_colors) | 28 DBLcreate_double_buffer (Display *display, |
28 Display *display; | 29 Window window, |
29 Window window; | 30 int backing_store, |
30 int backing_store; | 31 XColor *colors, |
31 XColor *colors; | 32 int num_colors) |
32 int num_colors; | 33 { |
33 { | |
34 int i, j, k, l, m, offset, mask, size; | 34 int i, j, k, l, m, offset, mask, size; |
35 int max_planes; | 35 int max_planes; |
36 | 36 |
37 char *string; | 37 char *string; |
38 Surface *surface; | 38 Surface *surface; |
43 /* allocate the double buffer structure, and then open the display */ | 43 /* allocate the double buffer structure, and then open the display */ |
44 | 44 |
45 if ((db = (DoubleBuffer *)calloc(1, sizeof(DoubleBuffer))) == 0) { | 45 if ((db = (DoubleBuffer *)calloc(1, sizeof(DoubleBuffer))) == 0) { |
46 printf("DBLopen_double_buffer : memory allocation error\n"); | 46 printf("DBLopen_double_buffer : memory allocation error\n"); |
47 return (NULL); | 47 return (NULL); |
48 } | 48 } |
49 | 49 |
50 /* note the display */ | 50 /* note the display */ |
51 | 51 |
52 db->display = display; | 52 db->display = display; |
53 | 53 |
67 for (i = 0 ; i < num_colors; i++) { | 67 for (i = 0 ; i < num_colors; i++) { |
68 color[i].red = colors[i].red; | 68 color[i].red = colors[i].red; |
69 color[i].green = colors[i].green; | 69 color[i].green = colors[i].green; |
70 color[i].blue = colors[i].blue; | 70 color[i].blue = colors[i].blue; |
71 } | 71 } |
72 | 72 |
73 /* see if the user wanted to limit the number of planes used | 73 /* see if the user wanted to limit the number of planes used |
74 then see how many are available, make it a multiple of 2 */ | 74 then see how many are available, make it a multiple of 2 */ |
75 | 75 |
76 if ((string = getenv("DBL_MAX_PLANES")) == NULL) | 76 if ((string = getenv("DBL_MAX_PLANES")) == NULL) |
77 max_planes = DBL_MAX_PLANES; | 77 max_planes = DBL_MAX_PLANES; |
128 while ((mask & 1) == 0) { | 128 while ((mask & 1) == 0) { |
129 mask = mask >> 1; | 129 mask = mask >> 1; |
130 offset = offset + 1; | 130 offset = offset + 1; |
131 } | 131 } |
132 | 132 |
133 mask = (1 << (db->num_planes >> 1)) - 1; | 133 mask = (1 << (db->num_planes >> 1)) - 1; |
134 | 134 |
135 /* now create the surfaces that will contain plane mask and | 135 /* now create the surfaces that will contain plane mask and |
136 colormap information that we use to do double buffering */ | 136 colormap information that we use to do double buffering */ |
137 | 137 |
138 for (i = 0; i < db->num_surfaces; i++) { | 138 for (i = 0; i < db->num_surfaces; i++) { |
147 } | 147 } |
148 | 148 |
149 surface->offset = offset + i * (db->num_planes >> 1); | 149 surface->offset = offset + i * (db->num_planes >> 1); |
150 surface->mask = mask << surface->offset; | 150 surface->mask = mask << surface->offset; |
151 surface->num_colors = 1 << db->num_planes; | 151 surface->num_colors = 1 << db->num_planes; |
152 | 152 |
153 /* compute our pixel values by taking every permutation | 153 /* compute our pixel values by taking every permutation |
154 of the pixel and planes returned by XAllocColorCells */ | 154 of the pixel and planes returned by XAllocColorCells */ |
155 | 155 |
156 for (j = 0; j < (surface->num_colors); j++) { | 156 for (j = 0; j < (surface->num_colors); j++) { |
157 surface->color[j].pixel = db->pixels[0]; | 157 surface->color[j].pixel = db->pixels[0]; |
158 } | 158 } |
159 | 159 |
160 for (j = 0; j < db->num_planes; j++) { | 160 for (j = 0; j < db->num_planes; j++) { |
161 for (k = (1 << j); k < (surface->num_colors); k += (2 << j)) { | 161 for (k = (1 << j); k < (surface->num_colors); k += (2 << j)) { |
162 for (l = k; l < (k + (1 << j)); l++) { | 162 for (l = k; l < (k + (1 << j)); l++) { |
163 surface->color[l].pixel |= db->planes[j]; | 163 surface->color[l].pixel |= db->planes[j]; |
164 } | 164 } |
165 } | 165 } |
166 } | 166 } |
167 | 167 |
168 /* now populate those pixels with the proper colors so | 168 /* now populate those pixels with the proper colors so |
169 that we can do animation by banging in a new colormap */ | 169 that we can do animation by banging in a new colormap */ |
170 | 170 |
171 for (j = 0; j < surface->num_colors; j++) { | 171 for (j = 0; j < surface->num_colors; j++) { |
172 k = (j & surface->mask) >> surface->offset; | 172 k = (j & surface->mask) >> surface->offset; |
173 | 173 |
174 surface->color[j].red = color[k].red; | 174 surface->color[j].red = color[k].red; |
175 surface->color[j].green = color[k].green; | 175 surface->color[j].green = color[k].green; |
176 surface->color[j].blue = color[k].blue; | 176 surface->color[j].blue = color[k].blue; |
177 | 177 |
178 surface->color[j].flags = DoRed | DoGreen | DoBlue; | 178 surface->color[j].flags = DoRed | DoGreen | DoBlue; |
179 } | 179 } |
210 db->width = WidthOfScreen(db->screen); | 210 db->width = WidthOfScreen(db->screen); |
211 db->height = HeightOfScreen(db->screen); | 211 db->height = HeightOfScreen(db->screen); |
212 | 212 |
213 /* if there are no surfaces then we are doing animation with | 213 /* if there are no surfaces then we are doing animation with |
214 a frame buffer, so create a pixmap as our frame buffer */ | 214 a frame buffer, so create a pixmap as our frame buffer */ |
215 | 215 |
216 if (db->num_surfaces > 0) | 216 if (db->num_surfaces > 0) |
217 db->drawable = db->window; | 217 db->drawable = db->window; |
218 else { | 218 else { |
219 db->frame = XCreatePixmap(db->display, db->window, | 219 db->frame = XCreatePixmap(db->display, db->window, |
220 db->width, db->height, db->depth); | 220 db->width, db->height, db->depth); |
221 db->drawable = db->frame; | 221 db->drawable = db->frame; |
222 } | 222 } |
223 | 223 |
224 /* if they have requested backing store, then create an extra | 224 /* if they have requested backing store, then create an extra |
225 pixmap which we can use as backing store to handle exposures */ | 225 pixmap which we can use as backing store to handle exposures */ |
226 | 226 |
227 if (backing_store) { | 227 if (backing_store) { |
228 db->backing = XCreatePixmap(db->display, db->window, | 228 db->backing = XCreatePixmap(db->display, db->window, |
229 db->width, db->height, db->depth); | 229 db->width, db->height, db->depth); |
230 } | 230 } |
231 | 231 |
232 /* use the 0 pixel from one of the surfaces for the background */ | 232 /* use the 0 pixel from one of the surfaces for the background */ |
233 | 233 |
234 xgcv.background = DBLinq_background(db); | 234 xgcv.background = DBLinq_background(db); |
235 xgcv.line_style = LineSolid; | 235 xgcv.line_style = LineSolid; |
236 xgcv.line_width = 0; | 236 xgcv.line_width = 0; |
237 xgcv.cap_style = CapButt; | 237 xgcv.cap_style = CapButt; |
238 xgcv.join_style = JoinRound; | 238 xgcv.join_style = JoinRound; |
239 xgcvmask = GCBackground | GCLineStyle | GCLineWidth | GCCapStyle | | 239 xgcvmask = GCBackground | GCLineStyle | GCLineWidth | GCCapStyle | |
240 GCJoinStyle; | 240 GCJoinStyle; |
241 | 241 |
242 db->gc = XCreateGC(db->display, db->drawable, xgcvmask, &xgcv); | 242 db->gc = XCreateGC(db->display, db->drawable, xgcvmask, &xgcv); |
243 | 243 |
244 /* do an initial frame to setup the colormap, and return */ | 244 /* do an initial frame to setup the colormap, and return */ |
245 | 245 |
246 DBLbegin_frame(db); | 246 DBLbegin_frame(db); |
249 } | 249 } |
250 | 250 |
251 /* ------------------------------------------------------------------------- */ | 251 /* ------------------------------------------------------------------------- */ |
252 | 252 |
253 void | 253 void |
254 DBLdelete_double_buffer (db) | 254 DBLdelete_double_buffer (DoubleBuffer *db) |
255 DoubleBuffer *db; | |
256 { | 255 { |
257 int i; | 256 int i; |
258 | 257 |
259 /* remove and and all surfaces that are out there */ | 258 /* remove and and all surfaces that are out there */ |
260 | 259 |
261 for (i = 0; i < DBL_MAX_SURFACES; i++) { | 260 for (i = 0; i < DBL_MAX_SURFACES; i++) { |
262 if (db->surface[i] != 0) { | 261 if (db->surface[i] != 0) { |
263 free(db->surface[i]); | 262 free(db->surface[i]); |
264 } | 263 } |
265 } | 264 } |
266 | 265 |
267 /* now clean up the various resources used for this double buffer */ | 266 /* now clean up the various resources used for this double buffer */ |
268 | 267 |
269 if (db->frame != 0) { | 268 if (db->frame != 0) { |
270 XFreePixmap(db->display, db->frame); | 269 XFreePixmap(db->display, db->frame); |
271 } | 270 } |
272 | 271 |
273 if (db->backing != 0) { | 272 if (db->backing != 0) { |
274 XFreePixmap(db->display, db->backing); | 273 XFreePixmap(db->display, db->backing); |
275 } | 274 } |
276 | 275 |
277 /* if we created our own private colormap, then free the colormap */ | 276 /* if we created our own private colormap, then free the colormap */ |
278 | 277 |
279 if (db->colormap != DefaultColormapOfScreen(db->screen)) { | 278 if (db->colormap != DefaultColormapOfScreen(db->screen)) { |
280 XFreeColormap(db->display, db->colormap); | 279 XFreeColormap(db->display, db->colormap); |
281 } | 280 } |
282 | 281 |
283 free (db); | 282 free (db); |
284 } | 283 } |
285 | 284 |
286 /* ------------------------------------------------------------------------- */ | 285 /* ------------------------------------------------------------------------- */ |
287 | 286 |
288 unsigned long | 287 unsigned long |
289 DBLinq_background(db) | 288 DBLinq_background(DoubleBuffer *db) |
290 DoubleBuffer *db; | |
291 { | 289 { |
292 if (db->num_surfaces > 0) | 290 if (db->num_surfaces > 0) |
293 return(db->surface[0]->color[0].pixel); | 291 return(db->surface[0]->color[0].pixel); |
294 else | 292 else |
295 return(WhitePixelOfScreen(db->screen)); | 293 return(WhitePixelOfScreen(db->screen)); |
296 } | 294 } |
297 | 295 |
298 /* ------------------------------------------------------------------------- */ | 296 /* ------------------------------------------------------------------------- */ |
299 | 297 |
300 DBLbegin_frame(db) | 298 void |
301 DoubleBuffer *db; | 299 DBLbegin_frame(DoubleBuffer *db) |
302 { | 300 { |
303 Surface *surface; | 301 /* there will be at most two surfaces optimized with "&"*/ |
304 | 302 |
305 /* there will be at most two surfaces optimize with "&"*/ | 303 if (db->num_surfaces > 0) { |
306 | 304 db->current_surface = (db->current_surface + 1) & 1; |
307 if (db->num_surfaces > 0) { | 305 |
308 db->current_surface = (db->current_surface + 1) & 1; | 306 /* clear the back surface of the window which may actually be a pixmap */ |
309 surface = db->surface[db->current_surface]; | 307 |
310 } | 308 XSetPlaneMask (db->display, db->gc, db->surface[db->current_surface]->mask); |
311 | 309 } |
312 /* clear the back surface of the window which may actually be a pixmap */ | 310 |
313 | |
314 if (db->num_surfaces > 0) | |
315 XSetPlaneMask (db->display, db->gc, surface->mask); | |
316 | |
317 /* clear out the back surface or frame buffer as appropriate */ | 311 /* clear out the back surface or frame buffer as appropriate */ |
318 | 312 |
319 XSetFunction(db->display, db->gc, GXclear); | 313 XSetFunction(db->display, db->gc, GXclear); |
320 XFillRectangle(db->display, db->drawable, db->gc, | 314 XFillRectangle(db->display, db->drawable, db->gc, |
321 0, 0, db->width, db->height); | 315 0, 0, db->width, db->height); |
322 | 316 |
323 /* set writing mode back to copy */ | 317 /* set writing mode back to copy */ |
324 XSetFunction (db->display, db->gc, GXcopy); | 318 XSetFunction (db->display, db->gc, GXcopy); |
325 | 319 |
326 XSync(db->display, False); | 320 XSync(db->display, False); |
327 } | 321 } |
328 | 322 |
329 | 323 |
330 /* ------------------------------------------------------------------------- */ | 324 /* ------------------------------------------------------------------------- */ |
331 | 325 |
332 | 326 void |
333 DBLend_frame(db, init) | 327 DBLend_frame(DoubleBuffer *db, short init) |
334 DoubleBuffer *db; | |
335 short init; | |
336 { | 328 { |
337 Surface *surface; | 329 Surface *surface; |
338 | 330 |
339 /* if there are no drawing surfaces, then we are doing animation | 331 /* if there are no drawing surfaces, then we are doing animation |
340 with a frame buffer, copy the frame buffers to their viewports */ | 332 with a frame buffer, copy the frame buffers to their viewports */ |
341 | 333 |
342 if (db->num_surfaces == 0) { | 334 if (db->num_surfaces == 0) { |
343 if (! init) | 335 if (! init) |
344 XCopyArea (db->display, db->frame, db->window, | 336 XCopyArea (db->display, db->frame, db->window, |
345 db->gc, 0,0, db->width, db->height, 0,0); | 337 db->gc, 0,0, db->width, db->height, 0,0); |
346 } else { | 338 } else { |
347 | 339 |
348 /* otherwise, we can flip the surface by banging in the new colormap */ | 340 /* otherwise, we can flip the surface by banging in the new colormap */ |
349 | 341 |
350 XSync(db->display, False); | 342 XSync(db->display, False); |
351 surface = db->surface[db->current_surface]; | 343 surface = db->surface[db->current_surface]; |
352 XStoreColors (db->display, db->colormap, | 344 XStoreColors (db->display, db->colormap, |
355 | 347 |
356 if (db->backing != 0) { | 348 if (db->backing != 0) { |
357 XCopyArea (db->display, db->window, db->backing, | 349 XCopyArea (db->display, db->window, db->backing, |
358 db->gc, 0,0, db->width, db->height, 0,0); | 350 db->gc, 0,0, db->width, db->height, 0,0); |
359 } | 351 } |
360 | 352 |
361 /* make sure this all goes off to the server, right away */ | 353 /* make sure this all goes off to the server, right away */ |
362 | 354 |
363 XSync(db->display, False); | 355 XSync(db->display, False); |
364 } | 356 } |
365 | |
366 | |
367 | |
368 | |
369 | |
370 | |
371 | |
372 | |
373 | |
374 | |
375 | |
376 | |
377 |