comparison src/dialog-msw.c @ 286:57709be46d1b r21-0b41

Import from CVS: tag r21-0b41
author cvs
date Mon, 13 Aug 2007 10:35:03 +0200
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285:9a3756523c1b 286:57709be46d1b
1 /* Implements elisp-programmable dialog boxes -- MS Windows interface.
2 Copyright (C) 1998 Kirill M. Katsnelson <kkm@kis.ru>
3
4 This file is part of XEmacs.
5
6 XEmacs is free software; you can redistribute it and/or modify it
7 under the terms of the GNU General Public License as published by the
8 Free Software Foundation; either version 2, or (at your option) any
9 later version.
10
11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with XEmacs; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21 /* Synched up with: Not in FSF. */
22
23 /* Autorship:
24 Initially written by kkm, May 1998
25 */
26
27 #include <config.h>
28 #include "lisp.h"
29
30 #include "buffer.h"
31 #include "console-msw.h"
32 #include "frame.h"
33 #include "gui.h"
34 #include "opaque.h"
35
36 /* List containing all dialog data structures of currently popped up
37 dialogs. Each item is a cons of frame object and a vector of
38 callbacks for buttons in the dialog, in order */
39 static Lisp_Object Vdialog_data_list;
40
41 /* DLUs per character metrics */
42 #define X_DLU_PER_CHAR 4
43 #define Y_DLU_PER_CHAR 8
44
45 /*
46 Button metrics
47 --------------
48 All buttons have height of 15 DLU. The minimum width for a button is 32 DLU,
49 but it can be expanded to accomodate its text, so the width is calculated as
50 8 DLU per button plus 4 DLU per character.
51 max (32, 6 * text_lenght). The factor of six is rather empirical, but it
52 works better than 8 which comes from the definition of a DLU. Buttons are
53 spaced with 6 DLU gap. Minimum distance from the button to the left or right
54 dialog edges is 6 DLU, and the distance between the dialog bottom edge and
55 buttons is 7 DLU.
56 */
57
58 #define X_MIN_BUTTON 32
59 #define X_BUTTON_MARGIN 8
60 #define Y_BUTTON 15
61 #define X_BUTTON_SPACING 6
62 #define X_BUTTON_FROM_EDGE 6
63 #define Y_BUTTON_FROM_EDGE 7
64
65 /*
66 Text field metrics
67 ------------------
68 Text ditance from lwft and right edges is the same as for buttons, and the
69 top margin is 11 DLU. The static control has height of 2 DLU per control
70 plus 8 DLU per each line of text. Distance between the bottom edge of the
71 control and the button row is 15 DLU. Minimum width of the static control
72 is 100 DLU, thus giving minmium dialog wight of 112 DLU. Maximum width is
73 300 DLU, and, if the text is wider than that, the text is wrapped on the
74 next line. Each character in the text is considered 4 DLU wide.
75 */
76
77 #define X_MIN_TEXT 100
78 #define X_AVE_TEXT 200
79 #define X_MAX_TEXT 300
80 #define X_TEXT_FROM_EDGE X_BUTTON_FROM_EDGE
81 #define Y_TEXT_FROM_EDGE 11
82 #define Y_TEXT_MARGIN 2
83 #define Y_TEXT_FROM_BUTTON 15
84
85 #define X_MIN_TEXT_CHAR (X_MIN_TEXT / X_DLU_PER_CHAR)
86 #define X_AVE_TEXT_CHAR (X_AVE_TEXT / X_DLU_PER_CHAR)
87 #define X_MAX_TEXT_CHAR (X_MAX_TEXT / X_DLU_PER_CHAR)
88
89 /*
90 Layout algorithm
91 ----------------
92 First we calculate the minimum width of the button row, excluding "from
93 edge" distances. Note that the static control text can be narrower than
94 X_AVE_TEXT only if both text and button row are narrower than that (so,
95 even if text *can* be wrapped into 2 rows narrower than ave width, it is not
96 done). Let WBR denote the width of the button row.
97
98 Next, the width of the static field is determined.
99 First, if all lines of text fit into max (WBR, X_MAX_TEXT), the width of the
100 control is the same as the width of the longest line.
101 Sencond, if all lines of text are narrower than X_MIN_TEXT, then width of
102 the control is set to X_MIN_TEXT.
103 Otherwise, width is set to max(WBR, X_AVE_TEXT). In this case, line wrapping will
104 happen.
105
106 If width of the text contol is larger than that of the button row, then the
107 latter is centered accross the dialog, by giving it extra edge
108 margins. Otherwise, minimal margins are given to the button row.
109 */
110
111 #define ID_ITEM_BIAS 32
112
113 typedef struct gui_item struct_gui_item;
114 typedef struct
115 {
116 Dynarr_declare (struct gui_item);
117 } struct_gui_item_dynarr;
118
119 /* Dialog procedure */
120 static BOOL CALLBACK
121 dialog_proc (HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
122 {
123 switch (msg)
124 {
125 case WM_INITDIALOG:
126 SetWindowLong (hwnd, DWL_USER, l_param);
127 break;
128
129 case WM_DESTROY:
130 {
131 Lisp_Object data;
132 VOID_TO_LISP (data, GetWindowLong (hwnd, DWL_USER));
133 Vdialog_data_list = delq_no_quit (data, Vdialog_data_list);
134 }
135 break;
136
137 case WM_COMMAND:
138 {
139 Lisp_Object fn, arg, data;
140 VOID_TO_LISP (data, GetWindowLong (hwnd, DWL_USER));
141
142 assert (w_param >= ID_ITEM_BIAS
143 && w_param < XVECTOR_LENGTH (XCDR (data)) + ID_ITEM_BIAS);
144
145 get_callback (XVECTOR_DATA (XCDR (data)) [w_param - ID_ITEM_BIAS],
146 &fn, &arg);
147 enqueue_misc_user_event (XCAR (data), fn, arg);
148
149 DestroyWindow (hwnd);
150 }
151 break;
152
153 default:
154 return FALSE;
155 }
156 return TRUE;
157 }
158
159 /* Helper function which converts the supplied string STRING into Unicode and
160 pushes it at the end of DYNARR */
161 static void
162 push_lisp_string_as_unicode (unsigned_char_dynarr* dynarr, Lisp_Object string)
163 {
164 Extbyte *mbcs_string;
165 Charcount length = XSTRING_CHAR_LENGTH (string);
166 LPWSTR uni_string;
167
168 GET_C_CHARPTR_EXT_DATA_ALLOCA (XSTRING_DATA (string),
169 FORMAT_OS, mbcs_string);
170 uni_string = alloca_array (WCHAR, length + 1);
171 length = MultiByteToWideChar (CP_ACP, 0, mbcs_string, -1,
172 uni_string, sizeof(WCHAR) * (length + 1));
173 Dynarr_add_many (dynarr, uni_string, sizeof(WCHAR) * length);
174 }
175
176 /* Given button TEXT, return button width in DLU */
177 static INLINE unsigned int
178 button_width (Lisp_Object text)
179 {
180 unsigned int width = X_DLU_PER_CHAR * XSTRING_CHAR_LENGTH (text);
181 return max (X_MIN_BUTTON, width);
182 }
183
184 /* Unwind protection routine frees a dynarr opaqued into arg */
185 static Lisp_Object
186 free_dynarr_opaque_ptr (Lisp_Object arg)
187 {
188 Dynarr_free (get_opaque_ptr (arg));
189 return arg;
190 }
191
192
193 #define ALIGN_TEMPLATE \
194 { \
195 unsigned int slippage = Dynarr_length (template) & 3; \
196 if (slippage) \
197 Dynarr_add_many (template, &zeroes, slippage); \
198 }
199
200 static void
201 mswindows_popup_dialog_box (struct frame* f, Lisp_Object desc)
202 {
203 struct_gui_item_dynarr *dialog_items = Dynarr_new (struct_gui_item);
204 unsigned_char_dynarr *template = Dynarr_new (unsigned_char);
205 unsigned int button_row_width = 0;
206 unsigned int text_width, text_height;
207
208 int unbind_count = specpdl_depth ();
209 record_unwind_protect (free_dynarr_opaque_ptr,
210 make_opaque_ptr (dialog_items));
211 record_unwind_protect (free_dynarr_opaque_ptr,
212 make_opaque_ptr (template));
213
214 /* A big NO NEED to GCPRO gui_items stored in the array: they are just
215 pointers into DESC list, which is GC-protected by the caller */
216
217 /* Parse each item in the dialog into gui_item structs, and stuff a dynarr
218 of these. Calculate button row width in this loop too */
219 {
220 Lisp_Object item_cons;
221
222 EXTERNAL_LIST_LOOP (item_cons, XCDR (desc))
223 {
224 if (!NILP (XCAR (item_cons)))
225 {
226 struct gui_item gitem;
227 gui_item_init (&gitem);
228 gui_parse_item_keywords (XCAR (item_cons), &gitem);
229 Dynarr_add (dialog_items, gitem);
230 button_row_width += button_width (gitem.name) + X_BUTTON_MARGIN;
231 }
232 }
233 if (Dynarr_length (dialog_items) == 0)
234 signal_simple_error ("Dialog descriptor provides no active items", desc);
235 button_row_width -= X_BUTTON_MARGIN;
236 }
237
238 /* Determine the final width layout */
239 {
240 Bufbyte *p = XSTRING_DATA (XCAR (desc));
241 Charcount string_max = 0, this_length = 0;
242 while (1)
243 {
244 Emchar ch = charptr_emchar (p);
245 INC_CHARPTR (p);
246
247 if (ch == (Emchar)'\n' || ch == (Emchar)'\0')
248 {
249 string_max = max (this_length, string_max);
250 this_length = 0;
251 }
252 else
253 ++this_length;
254
255 if (ch == (Emchar)'\0')
256 break;
257 }
258
259 if (string_max * X_DLU_PER_CHAR > max (X_MAX_TEXT, button_row_width))
260 text_width = X_AVE_TEXT;
261 else if (string_max * X_DLU_PER_CHAR < X_MIN_TEXT)
262 text_width = X_MIN_TEXT;
263 else
264 text_width = string_max * X_DLU_PER_CHAR;
265 text_width = max (text_width, button_row_width);
266 }
267
268 /* Now calculate the height for the text control */
269 {
270 Bufbyte *p = XSTRING_DATA (XCAR (desc));
271 Charcount break_at = text_width / X_DLU_PER_CHAR;
272 Charcount char_pos = 0;
273 int num_lines = 1;
274 Emchar ch;
275
276 while ((ch = charptr_emchar (p)) != (Emchar)'\0')
277 {
278 INC_CHARPTR (p);
279 char_pos += ch != (Emchar)'\n';
280 if (ch == (Emchar)'\n' || char_pos == break_at)
281 {
282 ++num_lines;
283 char_pos = 0;
284 }
285 }
286 text_height = Y_TEXT_MARGIN + Y_DLU_PER_CHAR * num_lines;
287 }
288
289 /* Ok, now we are ready to stuff the dialog template and lay out controls */
290 {
291 DLGTEMPLATE dlg_tem;
292 DLGITEMTEMPLATE item_tem;
293 int i;
294 const unsigned int zeroes = 0;
295 const unsigned int ones = 0xFFFFFFFF;
296 const WORD static_class_id = 0x0082;
297 const WORD button_class_id = 0x0080;
298
299 /* Create and stuff in DLGTEMPLATE header */
300 dlg_tem.style = (DS_CENTER | DS_MODALFRAME | DS_SETFONT
301 | WS_CAPTION | WS_POPUP | WS_VISIBLE);
302 dlg_tem.dwExtendedStyle = 0;
303 dlg_tem.cdit = Dynarr_length (dialog_items) + 1;
304 dlg_tem.x = 0;
305 dlg_tem.y = 0;
306 dlg_tem.cx = text_width + 2 * X_TEXT_FROM_EDGE;
307 dlg_tem.cy = (Y_TEXT_FROM_EDGE + text_height + Y_TEXT_FROM_BUTTON
308 + Y_BUTTON + Y_BUTTON_FROM_EDGE);
309 Dynarr_add_many (template, &dlg_tem, sizeof (dlg_tem));
310
311 /* We want no menu and standard class */
312 Dynarr_add_many (template, &zeroes, 4);
313
314 /* And the third is the dialog title. "XEmacs" as long as we do not supply
315 one in descriptor. Note that the string must be in Unicode. */
316 Dynarr_add_many (template, L"XEmacs", 14);
317
318 /* We want standard dialog font */
319 Dynarr_add_many (template, L"\x08MS Shell Dlg", 28);
320
321 /* Next add text control. */
322 item_tem.style = WS_CHILD | WS_VISIBLE | SS_LEFT | SS_NOPREFIX;
323 item_tem.dwExtendedStyle = 0;
324 item_tem.x = X_TEXT_FROM_EDGE;
325 item_tem.y = Y_TEXT_FROM_EDGE;
326 item_tem.cx = text_width;
327 item_tem.cy = text_height;
328 item_tem.id = 0xFFFF;
329
330 ALIGN_TEMPLATE;
331 Dynarr_add_many (template, &item_tem, sizeof (item_tem));
332
333 /* Right after class id follows */
334 Dynarr_add_many (template, &ones, 2);
335 Dynarr_add_many (template, &static_class_id, sizeof (static_class_id));
336
337 /* Next thing to add is control text, as Unicode string */
338 push_lisp_string_as_unicode (template, XCAR (desc));
339
340 /* Specify 0 length creation data */
341 Dynarr_add_many (template, &zeroes, 2);
342
343 /* Now it's the button time */
344 item_tem.y = Y_TEXT_FROM_EDGE + text_height + Y_TEXT_FROM_BUTTON;
345 item_tem.x = X_BUTTON_FROM_EDGE + (button_row_width < text_width
346 ? (text_width - button_row_width) / 2
347 : 0);
348 item_tem.cy = Y_BUTTON;
349 item_tem.dwExtendedStyle = 0;
350
351 for (i = 0; i < Dynarr_length (dialog_items); ++i)
352 {
353 struct gui_item *pgui_item = Dynarr_atp (dialog_items, i);
354
355 item_tem.style = (WS_CHILD | WS_VISIBLE | WS_TABSTOP | BS_PUSHBUTTON
356 | (gui_item_active_p (pgui_item) ? 0 : WS_DISABLED));
357 item_tem.cx = button_width (pgui_item->name);
358 /* Item ids are indices into dialog_items plus offset, to avoid having
359 items by reserved ids (IDOK, IDCANCEL) */
360 item_tem.id = i + ID_ITEM_BIAS;
361
362 ALIGN_TEMPLATE;
363 Dynarr_add_many (template, &item_tem, sizeof (item_tem));
364
365 /* Right after 0xFFFF and class id atom follows */
366 Dynarr_add_many (template, &ones, 2);
367 Dynarr_add_many (template, &button_class_id, sizeof (button_class_id));
368
369 /* Next thing to add is control text, as Unicode string */
370 push_lisp_string_as_unicode (template, pgui_item->name);
371
372 /* Specify 0 length creation data. */
373 Dynarr_add_many (template, &zeroes, 2);
374
375 item_tem.x += item_tem.cx + X_BUTTON_SPACING;
376 }
377 }
378
379 /* Now the Windows dialog structure is ready. We need to prepare a
380 data structure for the new dialog, which will contain callbacks
381 and the frame for these callbacks. This structure has to be
382 GC-protected. The data structure itself is a cons of frame object
383 and a vector of callbacks; for the protection reasons it is put
384 into a statically protected list. */
385 {
386 Lisp_Object frame, vector, dialog_data;
387 int i;
388
389 XSETFRAME (frame, f);
390 vector = make_vector (Dynarr_length (dialog_items), Qunbound);
391 dialog_data = Fcons (frame, vector);
392 for (i = 0; i < Dynarr_length (dialog_items); i++)
393 XVECTOR_DATA (vector) [i] = Dynarr_atp (dialog_items, i)->callback;
394
395 /* Woof! Everything is ready. Pop pop pop in now! */
396 if (!CreateDialogIndirectParam (NULL,
397 (LPDLGTEMPLATE) Dynarr_atp (template, 0),
398 FRAME_MSWINDOWS_HANDLE (f), dialog_proc,
399 (LPARAM) LISP_TO_VOID (dialog_data)))
400 /* Something went wrong creating the dialog */
401 signal_simple_error ("System error creating dialog", desc);
402
403 Vdialog_data_list = Fcons (dialog_data, Vdialog_data_list);
404 }
405
406 /* Cease protection and free dynarrays */
407 unbind_to (unbind_count, Qnil);
408 }
409
410 void
411 console_type_create_dialog_mswindows (void)
412 {
413 CONSOLE_HAS_METHOD (mswindows, popup_dialog_box);
414 }
415
416 void
417 vars_of_dialog_mswindows (void)
418 {
419 Vdialog_data_list = Qnil;
420 staticpro (&Vdialog_data_list);
421 }