Mercurial > hg > xemacs-beta
comparison src/dumper.c @ 2500:3d8143fc88e1
[xemacs-hg @ 2005-01-24 23:33:30 by ben]
get working with VC7
config.inc.samp: Declare OPTIONAL_LIBRARY_DIR as root of library directories.
Redo all graphics library defaults to mirror the versions and
directories in the current binary aux distribution on xemacs
web site. Enable TIFF and COMPFACE by default since you can
now compile with them and binary libs are provided.
xemacs.mak: Put our own directories first in case of conflict (e.g. config.h
in compface).
xemacs.mak: Use MSVCRT to avoid link problems.
s/windowsnt.h:
bytecode.c, print.c: Add casts to avoid warning.
compiler.h: Add MSC_VERSION and include definitions of DOESNT_RETURN and
friends here, like for GCC. Need different definitions for VC7
and VC6.
s/windowsnt.h: Remove stuff moved to compiler.h. Disable warning 4646 ("function
declared with __declspec(noreturn) has non-void return type")
on VC7 since lots of Lisp primitives trigger this and there is
no easy way to kludge around the warning.
glyphs-eimage.c: Some really nasty hacks to allow TIFF and JPEG to both be compiled.
#### The better solution is to move the TIFF and JPEG code to
different files.
glyphs-msw.c: Define __STDC__ to avoid problems with compface.h.
intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, syswindows.h: Those wankers at Microsoft cannot leave well enough alone.
Various functions change parameter types semi-randomly between
VC6 and VC7, so we need to include our own versions that
can handle both kinds with appropriate casting.
EmacsFrame.c, EmacsShell-sub.c, EmacsShell.c, alloc.c, alloca.c, buffer.c, bytecode.c, charset.h, chartab.c, cm.c, console-stream.c, console.c, data.c, debug.h, device-msw.c, device-tty.c, device-x.c, doprnt.c, dumper.c, dynarr.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-x.c, frame.c, free-hook.c, gccache-gtk.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, glyphs.c, gtk-glue.c, gutter.c, input-method-xlib.c, insdel.c, intl-win32.c, keymap.c, lisp.h, lread.c, lstream.c, macros.c, malloc.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, mule-coding.c, native-gtk-toolbar.c, number.c, objects-msw.c, objects.c, print.c, process-nt.c, process-unix.c, process.c, ralloc.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, regex.c, scrollbar-gtk.c, scrollbar-x.c, search.c, select-x.c, signal.c, specifier.c, specifier.h, strftime.c, sunplay.c, symbols.c, sysdep.c, sysproc.h, text.c, text.h, toolbar-common.c, toolbar-msw.c, toolbar.c, ui-gtk.c, unexnt.c, unicode.c, win32.c, window.c, xgccache.c, s/windowsnt.h: abort() -> ABORT(). Eliminate preprocessor games with abort()
since it creates huge problems in VC7, solvable only by including
massive amounts of files in every compile (and not worth it).
author | ben |
---|---|
date | Mon, 24 Jan 2005 23:34:34 +0000 |
parents | ab71ad6ff3dd |
children | 9f70af3ac939 |
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2499:4c5ee4d2e921 | 2500:3d8143fc88e1 |
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488 stderr_out ("Are you compiling with SUPPORT_EDIT_AND_CONTINUE?\n"); | 488 stderr_out ("Are you compiling with SUPPORT_EDIT_AND_CONTINUE?\n"); |
489 stderr_out ("See the PROBLEMS file.\n"); | 489 stderr_out ("See the PROBLEMS file.\n"); |
490 #endif | 490 #endif |
491 if (do_backtrace) | 491 if (do_backtrace) |
492 pdump_backtrace (); | 492 pdump_backtrace (); |
493 abort (); | 493 ABORT (); |
494 } | 494 } |
495 | 495 |
496 static void | 496 static void |
497 pdump_bump_depth (void) | 497 pdump_bump_depth (void) |
498 { | 498 { |
499 int me = pdump_depth++; | 499 int me = pdump_depth++; |
500 if (me > 65536) | 500 if (me > 65536) |
501 { | 501 { |
502 stderr_out ("Backtrace overflow, loop ?\n"); | 502 stderr_out ("Backtrace overflow, loop ?\n"); |
503 abort (); | 503 ABORT (); |
504 } | 504 } |
505 backtrace[me].obj = 0; | 505 backtrace[me].obj = 0; |
506 backtrace[me].position = 0; | 506 backtrace[me].position = 0; |
507 backtrace[me].offset = 0; | 507 backtrace[me].offset = 0; |
508 } | 508 } |