comparison src/data.c @ 2500:3d8143fc88e1

[xemacs-hg @ 2005-01-24 23:33:30 by ben] get working with VC7 config.inc.samp: Declare OPTIONAL_LIBRARY_DIR as root of library directories. Redo all graphics library defaults to mirror the versions and directories in the current binary aux distribution on xemacs web site. Enable TIFF and COMPFACE by default since you can now compile with them and binary libs are provided. xemacs.mak: Put our own directories first in case of conflict (e.g. config.h in compface). xemacs.mak: Use MSVCRT to avoid link problems. s/windowsnt.h: bytecode.c, print.c: Add casts to avoid warning. compiler.h: Add MSC_VERSION and include definitions of DOESNT_RETURN and friends here, like for GCC. Need different definitions for VC7 and VC6. s/windowsnt.h: Remove stuff moved to compiler.h. Disable warning 4646 ("function declared with __declspec(noreturn) has non-void return type") on VC7 since lots of Lisp primitives trigger this and there is no easy way to kludge around the warning. glyphs-eimage.c: Some really nasty hacks to allow TIFF and JPEG to both be compiled. #### The better solution is to move the TIFF and JPEG code to different files. glyphs-msw.c: Define __STDC__ to avoid problems with compface.h. intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, syswindows.h: Those wankers at Microsoft cannot leave well enough alone. Various functions change parameter types semi-randomly between VC6 and VC7, so we need to include our own versions that can handle both kinds with appropriate casting. EmacsFrame.c, EmacsShell-sub.c, EmacsShell.c, alloc.c, alloca.c, buffer.c, bytecode.c, charset.h, chartab.c, cm.c, console-stream.c, console.c, data.c, debug.h, device-msw.c, device-tty.c, device-x.c, doprnt.c, dumper.c, dynarr.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-x.c, frame.c, free-hook.c, gccache-gtk.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, glyphs.c, gtk-glue.c, gutter.c, input-method-xlib.c, insdel.c, intl-win32.c, keymap.c, lisp.h, lread.c, lstream.c, macros.c, malloc.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, mule-coding.c, native-gtk-toolbar.c, number.c, objects-msw.c, objects.c, print.c, process-nt.c, process-unix.c, process.c, ralloc.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, regex.c, scrollbar-gtk.c, scrollbar-x.c, search.c, select-x.c, signal.c, specifier.c, specifier.h, strftime.c, sunplay.c, symbols.c, sysdep.c, sysproc.h, text.c, text.h, toolbar-common.c, toolbar-msw.c, toolbar.c, ui-gtk.c, unexnt.c, unicode.c, win32.c, window.c, xgccache.c, s/windowsnt.h: abort() -> ABORT(). Eliminate preprocessor games with abort() since it creates huge problems in VC7, solvable only by including massive amounts of files in every compile (and not worth it).
author ben
date Mon, 24 Jan 2005 23:34:34 +0000
parents 04bc9d2f42c7
children 9f70af3ac939
comparison
equal deleted inserted replaced
2499:4c5ee4d2e921 2500:3d8143fc88e1
2731 need_to_mark_elem = 1; 2731 need_to_mark_elem = 1;
2732 } 2732 }
2733 break; 2733 break;
2734 2734
2735 default: 2735 default:
2736 abort (); 2736 ABORT ();
2737 } 2737 }
2738 2738
2739 if (need_to_mark_elem && ! marked_p (elem)) 2739 if (need_to_mark_elem && ! marked_p (elem))
2740 { 2740 {
2741 #ifdef USE_KKCC 2741 #ifdef USE_KKCC
2895 case WEAK_LIST_ASSOC: return Qassoc; 2895 case WEAK_LIST_ASSOC: return Qassoc;
2896 case WEAK_LIST_KEY_ASSOC: return Qkey_assoc; 2896 case WEAK_LIST_KEY_ASSOC: return Qkey_assoc;
2897 case WEAK_LIST_VALUE_ASSOC: return Qvalue_assoc; 2897 case WEAK_LIST_VALUE_ASSOC: return Qvalue_assoc;
2898 case WEAK_LIST_FULL_ASSOC: return Qfull_assoc; 2898 case WEAK_LIST_FULL_ASSOC: return Qfull_assoc;
2899 default: 2899 default:
2900 abort (); 2900 ABORT ();
2901 } 2901 }
2902 2902
2903 return Qnil; /* not (usually) reached */ 2903 return Qnil; /* not (usually) reached */
2904 } 2904 }
2905 2905