comparison src/console.c @ 2500:3d8143fc88e1

[xemacs-hg @ 2005-01-24 23:33:30 by ben] get working with VC7 config.inc.samp: Declare OPTIONAL_LIBRARY_DIR as root of library directories. Redo all graphics library defaults to mirror the versions and directories in the current binary aux distribution on xemacs web site. Enable TIFF and COMPFACE by default since you can now compile with them and binary libs are provided. xemacs.mak: Put our own directories first in case of conflict (e.g. config.h in compface). xemacs.mak: Use MSVCRT to avoid link problems. s/windowsnt.h: bytecode.c, print.c: Add casts to avoid warning. compiler.h: Add MSC_VERSION and include definitions of DOESNT_RETURN and friends here, like for GCC. Need different definitions for VC7 and VC6. s/windowsnt.h: Remove stuff moved to compiler.h. Disable warning 4646 ("function declared with __declspec(noreturn) has non-void return type") on VC7 since lots of Lisp primitives trigger this and there is no easy way to kludge around the warning. glyphs-eimage.c: Some really nasty hacks to allow TIFF and JPEG to both be compiled. #### The better solution is to move the TIFF and JPEG code to different files. glyphs-msw.c: Define __STDC__ to avoid problems with compface.h. intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, syswindows.h: Those wankers at Microsoft cannot leave well enough alone. Various functions change parameter types semi-randomly between VC6 and VC7, so we need to include our own versions that can handle both kinds with appropriate casting. EmacsFrame.c, EmacsShell-sub.c, EmacsShell.c, alloc.c, alloca.c, buffer.c, bytecode.c, charset.h, chartab.c, cm.c, console-stream.c, console.c, data.c, debug.h, device-msw.c, device-tty.c, device-x.c, doprnt.c, dumper.c, dynarr.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-x.c, frame.c, free-hook.c, gccache-gtk.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, glyphs.c, gtk-glue.c, gutter.c, input-method-xlib.c, insdel.c, intl-win32.c, keymap.c, lisp.h, lread.c, lstream.c, macros.c, malloc.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, mule-coding.c, native-gtk-toolbar.c, number.c, objects-msw.c, objects.c, print.c, process-nt.c, process-unix.c, process.c, ralloc.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, regex.c, scrollbar-gtk.c, scrollbar-x.c, search.c, select-x.c, signal.c, specifier.c, specifier.h, strftime.c, sunplay.c, symbols.c, sysdep.c, sysproc.h, text.c, text.h, toolbar-common.c, toolbar-msw.c, toolbar.c, ui-gtk.c, unexnt.c, unicode.c, win32.c, window.c, xgccache.c, s/windowsnt.h: abort() -> ABORT(). Eliminate preprocessor games with abort() since it creates huge problems in VC7, solvable only by including massive amounts of files in every compile (and not worth it).
author ben
date Mon, 24 Jan 2005 23:34:34 +0000
parents ecf1ebac70d8
children 9f70af3ac939
comparison
equal deleted inserted replaced
2499:4c5ee4d2e921 2500:3d8143fc88e1
258 return msprinter_console; 258 return msprinter_console;
259 259
260 if (EQ (type, Qstream)) 260 if (EQ (type, Qstream))
261 return stream_console; 261 return stream_console;
262 262
263 abort (); /* should never happen */ 263 ABORT (); /* should never happen */
264 return dead_console; 264 return dead_console;
265 } 265 }
266 266
267 int 267 int
268 valid_console_type_p (Lisp_Object type) 268 valid_console_type_p (Lisp_Object type)
1562 DEFVAR_CONSOLE_LOCAL() calls. */ 1562 DEFVAR_CONSOLE_LOCAL() calls. */
1563 #define MARKED_SLOT(slot) \ 1563 #define MARKED_SLOT(slot) \
1564 if ((XINT (console_local_flags.slot) != -2 && \ 1564 if ((XINT (console_local_flags.slot) != -2 && \
1565 XINT (console_local_flags.slot) != -3) \ 1565 XINT (console_local_flags.slot) != -3) \
1566 != !(NILP (XCONSOLE (Vconsole_local_symbols)->slot))) \ 1566 != !(NILP (XCONSOLE (Vconsole_local_symbols)->slot))) \
1567 abort (); 1567 ABORT ();
1568 #include "conslots.h" 1568 #include "conslots.h"
1569 } 1569 }