comparison lisp/games/mpuz.el @ 0:376386a54a3c r19-14

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date Mon, 13 Aug 2007 08:45:50 +0200
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1 ;;; mpuz.el --- multiplication puzzle for XEmacs
2
3 ;;; Copyright (C) 1990 Free Software Foundation, Inc.
4
5 ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
6 ;; Keywords: games
7
8 ;; This file is part of XEmacs.
9
10 ;; XEmacs is free software; you can redistribute it and/or modify it
11 ;; under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; XEmacs is distributed in the hope that it will be useful, but
16 ;; WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 ;; General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with XEmacs; see the file COPYING. If not, write to the Free
22 ;; Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
23
24 ;;; Synched up with: FSF 19.30.
25
26 ;;; Commentary:
27
28 ;; When this package is loaded, `M-x mpuz' generates a random multiplication
29 ;; puzzle. This is a multiplication example in which each digit has been
30 ;; consistently replaced with some letter. Your job is to reconstruct
31 ;; the original digits. Type `?' while the mode is active for detailed help.
32
33 ;;; Code:
34
35 (random t) ; randomize
36
37 (defvar mpuz-silent nil
38 "*Set this to T if you don't want dings on inputs.")
39
40 (defun mpuz-ding ()
41 "Dings, unless global variable `mpuz-silent' forbids it."
42 (or mpuz-silent (ding t)))
43
44
45 ;; Mpuz mode and keymaps
46 ;;----------------------
47 (defvar mpuz-mode-hook nil)
48
49 (defvar mpuz-mode-map nil
50 "Local keymap to use in Mult Puzzle.")
51
52 (if mpuz-mode-map nil
53 (setq mpuz-mode-map (make-sparse-keymap))
54 (define-key mpuz-mode-map "a" 'mpuz-try-letter)
55 (define-key mpuz-mode-map "b" 'mpuz-try-letter)
56 (define-key mpuz-mode-map "c" 'mpuz-try-letter)
57 (define-key mpuz-mode-map "d" 'mpuz-try-letter)
58 (define-key mpuz-mode-map "e" 'mpuz-try-letter)
59 (define-key mpuz-mode-map "f" 'mpuz-try-letter)
60 (define-key mpuz-mode-map "g" 'mpuz-try-letter)
61 (define-key mpuz-mode-map "h" 'mpuz-try-letter)
62 (define-key mpuz-mode-map "i" 'mpuz-try-letter)
63 (define-key mpuz-mode-map "j" 'mpuz-try-letter)
64 (define-key mpuz-mode-map "A" 'mpuz-try-letter)
65 (define-key mpuz-mode-map "B" 'mpuz-try-letter)
66 (define-key mpuz-mode-map "C" 'mpuz-try-letter)
67 (define-key mpuz-mode-map "D" 'mpuz-try-letter)
68 (define-key mpuz-mode-map "E" 'mpuz-try-letter)
69 (define-key mpuz-mode-map "F" 'mpuz-try-letter)
70 (define-key mpuz-mode-map "G" 'mpuz-try-letter)
71 (define-key mpuz-mode-map "H" 'mpuz-try-letter)
72 (define-key mpuz-mode-map "I" 'mpuz-try-letter)
73 (define-key mpuz-mode-map "J" 'mpuz-try-letter)
74 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
75 (define-key mpuz-mode-map "?" 'describe-mode))
76
77 (defun mpuz-mode ()
78 "Multiplication puzzle mode.
79
80 You have to guess which letters stand for which digits in the
81 multiplication displayed inside the `*Mult Puzzle*' buffer.
82
83 You may enter a guess for a letter's value by typing first the letter,
84 then the digit. Thus, to guess that A=3, type A 3.
85
86 To leave the game to do other editing work, just switch buffers.
87 Then you may resume the game with M-x mpuz.
88 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
89 (interactive)
90 (setq major-mode 'mpuz-mode
91 mode-name "Mult Puzzle")
92 (use-local-map mpuz-mode-map)
93 (run-hooks 'mpuz-mode-hook))
94
95
96 ;; Some variables for statistics
97 ;;------------------------------
98 (defvar mpuz-nb-errors 0
99 "Number of errors made in current game.")
100
101 (defvar mpuz-nb-completed-games 0
102 "Number of games completed.")
103
104 (defvar mpuz-nb-cumulated-errors 0
105 "Number of errors made in previous games.")
106
107
108 ;; Some variables for game tracking
109 ;;---------------------------------
110 (defvar mpuz-in-progress nil
111 "True if a game is currently in progress.")
112
113 (defvar mpuz-found-digits (make-vector 10 nil)
114 "A vector recording which digits have been decrypted.")
115
116 (defmacro mpuz-digit-solved-p (digit)
117 (list 'aref 'mpuz-found-digits digit))
118
119
120 ;; A puzzle uses a permutation of [0..9] into itself.
121 ;; We use both the permutation and its inverse.
122 ;;---------------------------------------------------
123 (defvar mpuz-digit-to-letter (make-vector 10 0)
124 "A permutation from [0..9] to [0..9].")
125
126 (defvar mpuz-letter-to-digit (make-vector 10 0)
127 "The inverse of mpuz-digit-to-letter.")
128
129 (defmacro mpuz-to-digit (letter)
130 (list 'aref 'mpuz-letter-to-digit letter))
131
132 (defmacro mpuz-to-letter (digit)
133 (list 'aref 'mpuz-digit-to-letter digit))
134
135 (defun mpuz-build-random-perm ()
136 "Initialize puzzle coding with a random permutation."
137 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
138 (index 10)
139 elem)
140 (while letters
141 (setq elem (nth (random index) letters)
142 letters (delq elem letters)
143 index (1- index))
144 (aset mpuz-digit-to-letter index elem)
145 (aset mpuz-letter-to-digit elem index))))
146
147
148 ;; A puzzle also uses a board displaying a multiplication.
149 ;; Every digit appears in the board, crypted or not.
150 ;;------------------------------------------------------
151 (defvar mpuz-board (make-vector 10 nil)
152 "The board associates to any digit the list of squares where it appears.")
153
154 (defun mpuz-put-digit-on-board (number square)
155 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
156 ;; i.e. push SQUARE on NUMBER square-list
157 (setq number (% number 10))
158 (aset mpuz-board number (cons square (aref mpuz-board number))))
159
160 (defun mpuz-check-all-solved ()
161 "Check whether all digits have been solved. Return t if yes."
162 (catch 'found
163 (let ((digit -1))
164 (while (> 10 (setq digit (1+ digit)))
165 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
166 (aref mpuz-board digit)) ; and appearing in the puzzle !
167 (throw 'found nil))))
168 t))
169
170
171 ;; To build a puzzle, we take two random numbers and multiply them.
172 ;; We also take a random permutation for encryption.
173 ;; The random numbers are only use to see which digit appears in which square
174 ;; of the board. Everything is stored in individual squares.
175 ;;---------------------------------------------------------------------------
176 (defun mpuz-random-puzzle ()
177 "Draw random values to be multiplied in a puzzle."
178 (mpuz-build-random-perm)
179 (fillarray mpuz-board nil) ; erase the board
180 (let (A B C D E)
181 ;; A,B,C,D & E, are the five rows of our multiplication.
182 ;; Choose random values, discarding uninteresting cases.
183 (while (progn
184 (setq A (random 1000)
185 B (random 100)
186 C (* A (% B 10))
187 D (* A (/ B 10))
188 E (* A B))
189 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
190 ;; Individual digits are now put on their respectives squares.
191 ;; [NB: A square is a pair <row,column> of the screen.]
192 (mpuz-put-digit-on-board A '(2 . 9))
193 (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
194 (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
195 (mpuz-put-digit-on-board B '(4 . 9))
196 (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
197 (mpuz-put-digit-on-board C '(6 . 9))
198 (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
199 (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
200 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
201 (mpuz-put-digit-on-board D '(8 . 7))
202 (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
203 (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
204 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
205 (mpuz-put-digit-on-board E '(10 . 9))
206 (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
207 (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
208 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
209 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
210
211 ;; Display
212 ;;--------
213 (defconst mpuz-framework
214 "
215 . . .
216 Number of errors (this game): 0
217 x . .
218 -------
219 . . . .
220 Number of completed games: 0
221 . . . .
222 --------- Average number of errors: 0.00
223 . . . . ."
224 "The general picture of the puzzle screen, as a string.")
225
226 (defun mpuz-create-buffer ()
227 "Create (or recreate) the puzzle buffer. Return it."
228 (let ((buff (get-buffer-create "*Mult Puzzle*")))
229 (save-excursion
230 (set-buffer buff)
231 (let ((buffer-read-only nil))
232 (erase-buffer)
233 (insert mpuz-framework)
234 (mpuz-paint-board)
235 (mpuz-paint-errors)
236 (mpuz-paint-statistics)))
237 buff))
238
239 (defun mpuz-paint-errors ()
240 "Paint error count on the puzzle screen."
241 (mpuz-switch-to-window)
242 (let ((buffer-read-only nil))
243 (goto-line 3)
244 (move-to-column 49)
245 (mpuz-delete-line)
246 (insert (prin1-to-string mpuz-nb-errors))))
247
248 (defun mpuz-paint-statistics ()
249 "Paint statistics about previous games on the puzzle screen."
250 (let* ((mean (if (zerop mpuz-nb-completed-games) 0
251 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
252 (* 2 mpuz-nb-completed-games))))
253 (frac-part (% mean 100)))
254 (let ((buffer-read-only nil))
255 (goto-line 7)
256 (move-to-column 51)
257 (mpuz-delete-line)
258 (insert (prin1-to-string mpuz-nb-completed-games))
259 (goto-line 9)
260 (move-to-column 50)
261 (mpuz-delete-line)
262 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
263
264 (defun mpuz-paint-board ()
265 "Paint board situation on the puzzle screen."
266 (mpuz-switch-to-window)
267 (let ((letter -1))
268 (while (> 10 (setq letter (1+ letter)))
269 (mpuz-paint-digit (mpuz-to-digit letter))))
270 (goto-char (point-min)))
271
272 (defun mpuz-paint-digit (digit)
273 "Paint all occurrences of DIGIT on the puzzle board."
274 ;; (mpuz-switch-to-window)
275 (let ((char (if (mpuz-digit-solved-p digit)
276 (+ digit ?0)
277 (+ (mpuz-to-letter digit) ?A)))
278 (square-l (aref mpuz-board digit)))
279 (let ((buffer-read-only nil))
280 (while square-l
281 (goto-line (car (car square-l))) ; line before column !
282 (move-to-column (cdr (car square-l)))
283 (insert char)
284 (delete-char 1)
285 (backward-char 1)
286 (setq square-l (cdr square-l))))))
287
288 (defun mpuz-delete-line ()
289 "Clear from point to next newline." ; & put nothing in the kill ring
290 (while (not (= ?\n (char-after (point))))
291 (delete-char 1)))
292
293 (defun mpuz-get-buffer ()
294 "Get the puzzle buffer if it exists."
295 (get-buffer "*Mult Puzzle*"))
296
297 (defun mpuz-switch-to-window ()
298 "Find or create the Mult-Puzzle buffer, and display it."
299 (let ((buff (mpuz-get-buffer)))
300 (or buff (setq buff (mpuz-create-buffer)))
301 (switch-to-buffer buff)
302 (or buffer-read-only (toggle-read-only))
303 (mpuz-mode)))
304
305
306 ;; Game control
307 ;;-------------
308 (defun mpuz-abort-game ()
309 "Abort any puzzle in progress."
310 (message "Mult Puzzle aborted.")
311 (setq mpuz-in-progress nil
312 mpuz-nb-errors 0)
313 (fillarray mpuz-board nil)
314 (let ((buff (mpuz-get-buffer)))
315 (if buff (kill-buffer buff))))
316
317 (defun mpuz-start-new-game ()
318 "Start a new puzzle."
319 (message "Here we go...")
320 (setq mpuz-nb-errors 0
321 mpuz-in-progress t)
322 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
323 (mpuz-random-puzzle)
324 (mpuz-switch-to-window)
325 (mpuz-paint-board)
326 (mpuz-paint-errors)
327 (mpuz-ask-for-try))
328
329 (defun mpuz-offer-new-game ()
330 "Ask if user wants to start a new puzzle."
331 (if (y-or-n-p "Start a new game ")
332 (mpuz-start-new-game)
333 (message "OK. I won't.")))
334
335 ;;;###autoload
336 (defun mpuz ()
337 "Multiplication puzzle with GNU Emacs."
338 ;; Main entry point
339 (interactive)
340 (mpuz-switch-to-window)
341 (if mpuz-in-progress
342 (mpuz-offer-abort)
343 (mpuz-start-new-game)))
344
345 (defun mpuz-offer-abort ()
346 "Ask if user wants to abort current puzzle."
347 (interactive)
348 (if (y-or-n-p "Abort game ")
349 (mpuz-abort-game)
350 (mpuz-ask-for-try)))
351
352 (defun mpuz-ask-for-try ()
353 "Ask for user proposal in puzzle."
354 (message "Your try ?"))
355
356 (defun mpuz-try-letter ()
357 "Propose a digit for a letter in puzzle."
358 (interactive)
359 (if mpuz-in-progress
360 (let (letter-char digit digit-char message)
361 (setq letter-char (upcase last-command-char)
362 digit (mpuz-to-digit (- letter-char ?A)))
363 (cond ((mpuz-digit-solved-p digit)
364 (message "%c already solved." letter-char))
365 ((null (aref mpuz-board digit))
366 (message "%c does not appear." letter-char))
367 ((progn (message "%c = " letter-char)
368 ;; <char> has been entered.
369 ;; Print "<char> =" and
370 ;; read <num> or = <num>
371 (setq digit-char (read-char))
372 (if (eq digit-char ?=)
373 (setq digit-char (read-char)))
374 (message "%c = %c" letter-char digit-char)
375 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
376 (ding t))
377 (t
378 (mpuz-try-proposal letter-char digit-char))))
379 (mpuz-offer-new-game)))
380
381 (defun mpuz-try-proposal (letter-char digit-char)
382 "Propose LETTER-CHAR as code for DIGIT-CHAR."
383 (let* ((letter (- letter-char ?A))
384 (digit (- digit-char ?0))
385 (correct-digit (mpuz-to-digit letter)))
386 (cond ((mpuz-digit-solved-p correct-digit)
387 (message "%c has already been found."))
388 ((= digit correct-digit)
389 (message "%c = %c correct !" letter-char digit-char)
390 (mpuz-ding)
391 (mpuz-correct-guess digit))
392 (t ;;; incorrect guess
393 (message "%c = %c incorrect !" letter-char digit-char)
394 (mpuz-ding)
395 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
396 (mpuz-paint-errors)))))
397
398 (defun mpuz-correct-guess (digit)
399 "Handle correct guessing of DIGIT."
400 (aset mpuz-found-digits digit t) ; Mark digit as solved
401 (mpuz-paint-digit digit) ; Repaint it (now as a digit)
402 (if (mpuz-check-all-solved)
403 (mpuz-close-game)))
404
405 (defun mpuz-close-game ()
406 "Housecleaning when puzzle has been solved."
407 (setq mpuz-in-progress nil
408 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
409 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
410 (mpuz-paint-statistics)
411 (let ((message (mpuz-congratulate)))
412 (message message)
413 (sit-for 4)
414 (if (y-or-n-p (concat message " Start a new game "))
415 (mpuz-start-new-game)
416 (message "Good Bye !"))))
417
418 (defun mpuz-congratulate ()
419 "Build a congratulation message when puzzle is solved."
420 (format "Puzzle solved with %d errors. %s"
421 mpuz-nb-errors
422 (cond ((= mpuz-nb-errors 0) "That's perfect !")
423 ((= mpuz-nb-errors 1) "That's very good !")
424 ((= mpuz-nb-errors 2) "That's good.")
425 ((= mpuz-nb-errors 3) "That's not bad.")
426 ((= mpuz-nb-errors 4) "That's not too bad...")
427 ((and (>= mpuz-nb-errors 5)
428 (< mpuz-nb-errors 10)) "That's bad !")
429 ((and (>= mpuz-nb-errors 10)
430 (< mpuz-nb-errors 15)) "That's awful.")
431 ((>= mpuz-nb-errors 15) "That's not serious."))))
432
433 (defun mpuz-show-solution ()
434 "Display solution for debugging purposes."
435 (interactive)
436 (mpuz-switch-to-window)
437 (let (digit list)
438 (setq digit -1)
439 (while (> 10 (setq digit (1+ digit)))
440 (or (mpuz-digit-solved-p digit)
441 (setq list (cons digit list))))
442 (mapcar 'mpuz-correct-guess list)))
443
444 ;;; mpuz.el ends here