comparison pkg-src/tree-x/dbl.c @ 163:0132846995bd r20-3b8

Import from CVS: tag r20-3b8
author cvs
date Mon, 13 Aug 2007 09:43:35 +0200
parents
children 85ec50267440
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162:4de2936b4e77 163:0132846995bd
1 /* ----------------------------------------------------------------------------
2 * Double buffering code
3 * ----------------------------------------------------------------------------
4 */
5
6
7 #include "dbl.h"
8
9 struct {
10 unsigned short red;
11 unsigned short green;
12 unsigned short blue;
13 } color[] = {
14 { 65280, 65280, 65280 }, /* white */
15 { 0, 0, 65280 }, /* blue */
16 { 0, 65280, 0 }, /* green */
17 { 65280, 0, 0 }, /* red */
18 { 42240, 10752, 10752 }, /* brown */
19 { 65280, 32512, 0 }, /* orange */
20 { 32512, 32512, 32512 }, /* gray */
21 { 0, 0, 0 } /* black */
22 };
23
24 /* ------------------------------------------------------------------------- */
25
26 DoubleBuffer *
27 DBLcreate_double_buffer (display, window, backing_store, colors, num_colors)
28 Display *display;
29 Window window;
30 int backing_store;
31 XColor *colors;
32 int num_colors;
33 {
34 int i, j, k, l, m, offset, mask, size;
35 int max_planes;
36
37 char *string;
38 Surface *surface;
39 DoubleBuffer *db;
40 XGCValues xgcv;
41 unsigned long xgcvmask;
42
43 /* allocate the double buffer structure, and then open the display */
44
45 if ((db = (DoubleBuffer *)calloc(1, sizeof(DoubleBuffer))) == 0) {
46 printf("DBLopen_double_buffer : memory allocation error\n");
47 return (NULL);
48 }
49
50 /* note the display */
51
52 db->display = display;
53
54 /* first some information about our display */
55
56 db->screen = DefaultScreenOfDisplay(db->display);
57 db->window = window;
58
59 /* now get some information on color resources */
60
61 db->visual = DefaultVisualOfScreen(db->screen);
62 db->depth = DefaultDepthOfScreen(db->screen);
63 db->colormap = DefaultColormapOfScreen(db->screen);
64
65 /* set up colors */
66
67 for (i = 0 ; i < num_colors; i++) {
68 color[i].red = colors[i].red;
69 color[i].green = colors[i].green;
70 color[i].blue = colors[i].blue;
71 }
72
73 /* see if the user wanted to limit the number of planes used
74 then see how many are available, make it a multiple of 2 */
75
76 if ((string = getenv("DBL_MAX_PLANES")) == NULL)
77 max_planes = DBL_MAX_PLANES;
78 else {
79 max_planes = atoi(string);
80 }
81
82 if ((db->num_planes = PlanesOfScreen(db->screen)) > max_planes) {
83 db->num_planes = max_planes;
84 }
85
86 db->num_planes = (db->num_planes >> 1) << 1;
87
88
89 /* otherwise allocate contiguous planes to do double buffering */
90
91 while (db->num_planes >= DBL_MIN_PLANES) {
92 if (XAllocColorCells (db->display, db->colormap, 1, db->planes,
93 db->num_planes, db->pixels, 1)) {
94 break;
95 }
96
97 db->num_planes -= 2;
98 }
99
100 /* if we have at least minimum planes, then we can do double
101 buffering and we want to setup our surfaces and colormaps */
102
103 if (db->num_planes < DBL_MIN_PLANES)
104 db->num_surfaces = 0;
105 else {
106 db->num_colors = 1 << (db->num_planes >> 1);
107 db->num_surfaces = DBL_MAX_SURFACES;
108
109 /* if the number of colors is less than DBL_MAX_COLORS,
110 then we want to make sure black is the last color */
111
112 for (i = db->num_colors - 1; i < DBL_MAX_COLORS; i++) {
113 color[i].red = color[DBL_MAX_COLORS - 1].red;
114 color[i].green = color[DBL_MAX_COLORS - 1].green;
115 color[i].blue = color[DBL_MAX_COLORS - 1].blue;
116 }
117
118 /* we have a set of contiguous planes. compute a mask for
119 the planes, and figure out the offset in the hardware */
120
121 for (i = 0; i < db->num_planes; i++) {
122 db->mask |= db->planes[i];
123 }
124
125 mask = db->mask;
126 offset = 0;
127
128 while ((mask & 1) == 0) {
129 mask = mask >> 1;
130 offset = offset + 1;
131 }
132
133 mask = (1 << (db->num_planes >> 1)) - 1;
134
135 /* now create the surfaces that will contain plane mask and
136 colormap information that we use to do double buffering */
137
138 for (i = 0; i < db->num_surfaces; i++) {
139 size = sizeof(Surface) + sizeof(XColor) * (1 << db->num_planes);
140
141 if ((surface = (Surface *)malloc(size)) != NULL)
142 db->surface[i] = surface;
143 else {
144 printf("DBLcreate_double_buffer : memory allocation error\n");
145 DBLdelete_double_buffer(db);
146 return(NULL);
147 }
148
149 surface->offset = offset + i * (db->num_planes >> 1);
150 surface->mask = mask << surface->offset;
151 surface->num_colors = 1 << db->num_planes;
152
153 /* compute our pixel values by taking every permutation
154 of the pixel and planes returned by XAllocColorCells */
155
156 for (j = 0; j < (surface->num_colors); j++) {
157 surface->color[j].pixel = db->pixels[0];
158 }
159
160 for (j = 0; j < db->num_planes; j++) {
161 for (k = (1 << j); k < (surface->num_colors); k += (2 << j)) {
162 for (l = k; l < (k + (1 << j)); l++) {
163 surface->color[l].pixel |= db->planes[j];
164 }
165 }
166 }
167
168 /* now populate those pixels with the proper colors so
169 that we can do animation by banging in a new colormap */
170
171 for (j = 0; j < surface->num_colors; j++) {
172 k = (j & surface->mask) >> surface->offset;
173
174 surface->color[j].red = color[k].red;
175 surface->color[j].green = color[k].green;
176 surface->color[j].blue = color[k].blue;
177
178 surface->color[j].flags = DoRed | DoGreen | DoBlue;
179 }
180 }
181
182 db->current_surface = 0;
183 }
184
185
186 /* now figure out what pixel values we will use to draw with
187 and store them in the double buffer structure */
188
189 if (db->num_surfaces == 0) {
190 db->num_colors = DBL_MAX_COLORS;
191 db->colors[0] = WhitePixelOfScreen(db->screen);
192
193 for (i = 1; i < db->num_colors; i++) {
194 db->colors[i] = BlackPixelOfScreen(db->screen);
195 }
196 }
197 else {
198 for (i = 0; i < db->num_colors; i++) {
199 j = (i << (db->num_planes >> 1)) + i;
200 db->colors[i] = db->surface[0]->color[j].pixel;
201 }
202 }
203
204 /* fill out the remaining colors with the last color */
205
206 for (; i < DBL_MAX_COLORS; i++) {
207 db->colors[i] = db->colors[db->num_colors - 1];
208 }
209
210 db->width = WidthOfScreen(db->screen);
211 db->height = HeightOfScreen(db->screen);
212
213 /* if there are no surfaces then we are doing animation with
214 a frame buffer, so create a pixmap as our frame buffer */
215
216 if (db->num_surfaces > 0)
217 db->drawable = db->window;
218 else {
219 db->frame = XCreatePixmap(db->display, db->window,
220 db->width, db->height, db->depth);
221 db->drawable = db->frame;
222 }
223
224 /* if they have requested backing store, then create an extra
225 pixmap which we can use as backing store to handle exposures */
226
227 if (backing_store) {
228 db->backing = XCreatePixmap(db->display, db->window,
229 db->width, db->height, db->depth);
230 }
231
232 /* use the 0 pixel from one of the surfaces for the background */
233
234 xgcv.background = DBLinq_background(db);
235 xgcv.line_style = LineSolid;
236 xgcv.line_width = 0;
237 xgcv.cap_style = CapButt;
238 xgcv.join_style = JoinRound;
239 xgcvmask = GCBackground | GCLineStyle | GCLineWidth | GCCapStyle |
240 GCJoinStyle;
241
242 db->gc = XCreateGC(db->display, db->drawable, xgcvmask, &xgcv);
243
244 /* do an initial frame to setup the colormap, and return */
245
246 DBLbegin_frame(db);
247 DBLend_frame(db, 1);
248 return (db);
249 }
250
251 /* ------------------------------------------------------------------------- */
252
253 void
254 DBLdelete_double_buffer (db)
255 DoubleBuffer *db;
256 {
257 int i;
258
259 /* remove and and all surfaces that are out there */
260
261 for (i = 0; i < DBL_MAX_SURFACES; i++) {
262 if (db->surface[i] != 0) {
263 free(db->surface[i]);
264 }
265 }
266
267 /* now clean up the various resources used for this double buffer */
268
269 if (db->frame != 0) {
270 XFreePixmap(db->display, db->frame);
271 }
272
273 if (db->backing != 0) {
274 XFreePixmap(db->display, db->backing);
275 }
276
277 /* if we created our own private colormap, then free the colormap */
278
279 if (db->colormap != DefaultColormapOfScreen(db->screen)) {
280 XFreeColormap(db->display, db->colormap);
281 }
282
283 free (db);
284 }
285
286 /* ------------------------------------------------------------------------- */
287
288 unsigned long
289 DBLinq_background(db)
290 DoubleBuffer *db;
291 {
292 if (db->num_surfaces > 0)
293 return(db->surface[0]->color[0].pixel);
294 else
295 return(WhitePixelOfScreen(db->screen));
296 }
297
298 /* ------------------------------------------------------------------------- */
299
300 DBLbegin_frame(db)
301 DoubleBuffer *db;
302 {
303 Surface *surface;
304
305 /* there will be at most two surfaces optimize with "&"*/
306
307 if (db->num_surfaces > 0) {
308 db->current_surface = (db->current_surface + 1) & 1;
309 surface = db->surface[db->current_surface];
310 }
311
312 /* clear the back surface of the window which may actually be a pixmap */
313
314 if (db->num_surfaces > 0)
315 XSetPlaneMask (db->display, db->gc, surface->mask);
316
317 /* clear out the back surface or frame buffer as appropriate */
318
319 XSetFunction(db->display, db->gc, GXclear);
320 XFillRectangle(db->display, db->drawable, db->gc,
321 0, 0, db->width, db->height);
322
323 /* set writing mode back to copy */
324 XSetFunction (db->display, db->gc, GXcopy);
325
326 XSync(db->display, False);
327 }
328
329
330 /* ------------------------------------------------------------------------- */
331
332
333 DBLend_frame(db, init)
334 DoubleBuffer *db;
335 short init;
336 {
337 Surface *surface;
338
339 /* if there are no drawing surfaces, then we are doing animation
340 with a frame buffer, copy the frame buffers to their viewports */
341
342 if (db->num_surfaces == 0) {
343 if (! init)
344 XCopyArea (db->display, db->frame, db->window,
345 db->gc, 0,0, db->width, db->height, 0,0);
346 } else {
347
348 /* otherwise, we can flip the surface by banging in the new colormap */
349
350 XSync(db->display, False);
351 surface = db->surface[db->current_surface];
352 XStoreColors (db->display, db->colormap,
353 surface->color, surface->num_colors);
354 }
355
356 if (db->backing != 0) {
357 XCopyArea (db->display, db->window, db->backing,
358 db->gc, 0,0, db->width, db->height, 0,0);
359 }
360
361 /* make sure this all goes off to the server, right away */
362
363 XSync(db->display, False);
364 }
365
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