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1 /* Sound in windows nt XEmacs.
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2 Copyright (C) 1998 Andy Piper.
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3
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4 This file is part of XEmacs.
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5
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6 XEmacs is free software; you can redistribute it and/or modify it
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7 under the terms of the GNU General Public License as published by the
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8 Free Software Foundation; either version 2, or (at your option) any
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9 later version.
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10
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11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
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12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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14 for more details.
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15
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16 You should have received a copy of the GNU General Public License
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17 along with XEmacs; see the file COPYING. If not, write to the Free
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18 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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19 02111-1307, USA.*/
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20
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21 #include <windows.h>
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22 #undef CONST
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23 #include <config.h>
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24 #include <stdio.h>
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25 #include "sysfile.h"
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26 #include "lisp.h"
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27
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28 #ifdef __CYGWIN32__
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29 extern BOOL WINAPI PlaySound(LPCSTR,HMODULE,DWORD);
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30 #else
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31 #include <mmsystem.h>
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32 #endif
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33 static void play_sound_data_1 (unsigned char *data, int length,
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34 int volume, int convert);
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35
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36 void play_sound_file (char *sound_file, int volume)
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37 {
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38 DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
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39 OFSTRUCT ofs;
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40 Lisp_Object fname = Ffile_name_nondirectory (build_string (sound_file));
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41
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42 CHECK_STRING (fname);
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43 if (OpenFile (XSTRING_DATA (fname), &ofs, OF_EXIST) < 0)
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44 {
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45 /* file isn't in the path so read it as data */
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46 int size;
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47 unsigned char* data;
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48 int ofd = open (sound_file, O_RDONLY | OPEN_BINARY, 0);
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49
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50 if (ofd <0)
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51 return;
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52
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53 size = lseek (ofd, 0, SEEK_END);
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54 data = xmalloc (size);
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55 lseek (ofd, 0, SEEK_SET);
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56
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57 if (!data)
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58 {
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59 close (ofd);
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60 return;
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61 }
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62
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63 if (read (ofd, data, size) != size)
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64 {
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65 close (ofd);
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66 xfree (data);
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67 return;
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68 }
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69 close (ofd);
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70
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71 play_sound_data_1 (data, size, 100, FALSE);
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72 }
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73 else
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74 PlaySound (XSTRING_DATA (fname), NULL, flags);
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75 }
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76
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77 /* mswindows can't cope with playing a sound from alloca space so we
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78 have to convert if necessary */
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79 static void play_sound_data_1 (unsigned char *data, int length, int volume,
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80 int convert_to_malloc)
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81 {
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82 DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
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83 static unsigned char* sound_data=0;
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84 if (sound_data)
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85 {
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86 PlaySound (NULL, NULL, flags);
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87 xfree (sound_data);
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88 sound_data=0;
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89 }
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90
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91 if (convert_to_malloc)
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92 {
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93 sound_data = xmalloc (length);
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94 memcpy (sound_data, data, length);
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95 }
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96 else
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97 sound_data = data;
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98
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99 PlaySound(sound_data, NULL, flags);
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100
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101 return;
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102 }
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103
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104 void play_sound_data (unsigned char *data, int length, int volume)
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105 {
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106 play_sound_data_1 (data, length, volume, TRUE);
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107 }
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