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+ − 1 /* Tabs Widget for XEmacs.
+ − 2 Copyright (C) 1999 Edward A. Falk
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+ − 3
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+ − 4 This file is part of XEmacs.
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+ − 5
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+ − 6 XEmacs is free software; you can redistribute it and/or modify it
+ − 7 under the terms of the GNU General Public License as published by the
+ − 8 Free Software Foundation; either version 2, or (at your option) any
+ − 9 later version.
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+ − 10
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+ − 11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
+ − 12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ − 13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ − 14 for more details.
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+ − 15
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+ − 16 You should have received a copy of the GNU General Public License
+ − 17 along with XEmacs; see the file COPYING. If not, write to
+ − 18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ − 19 Boston, MA 02111-1307, USA. */
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+ − 20
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+ − 21 /* Synched up with: Gcs 1.7 */
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+ − 22
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+ − 23
+ − 24 #ifndef GCS_H
+ − 25 #define GCS_H
+ − 26
+ − 27 /* Overview of functions provided here:
+ − 28 *
+ − 29 * AllocFgGC()
+ − 30 * Given a foreground pixel & a font, return an appropriate GC
+ − 31 *
+ − 32 * AllocBackgroundGC()
+ − 33 * Given a widget, return a GC for painting the background color
+ − 34 *
+ − 35 * AllocShadeGC()
+ − 36 * Given foreground, background, a contrast value & be_nice_to_colormap
+ − 37 * flag, return a GC suitable for rendering in an intermediate color,
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+ − 38 * as determined by contrast. May return a dither pattern or a
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+ − 39 * solid color, as appropriate.
+ − 40 *
+ − 41 * Contrast 0 = background color, 100 = foreground color. It is legal
+ − 42 * for contrast to be more than 100 or less than 0.
+ − 43 *
+ − 44 * AllocGreyGC()
+ − 45 * Given widget, foreground, font, contrast & be_nice_to_colormap,
+ − 46 * return a shade GC (see above) based on foreground and widget
+ − 47 * background.
+ − 48 *
+ − 49 * AllocTopShadowGC()
+ − 50 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ − 51 * for rendering the top shadow.
+ − 52 *
+ − 53 * Contrast 0 = use background pixel. Contrast > 0 = use brighter
+ − 54 * colors.
+ − 55 *
+ − 56 * AllocBotShadowGC()
+ − 57 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ − 58 * for rendering the bottom shadow.
+ − 59 *
+ − 60 * Contrast 0 = use background pixel. Contrast > 0 = use darker
+ − 61 * colors.
+ − 62 *
+ − 63 * AllocArmShadowGC()
+ − 64 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ − 65 * for rendering the "armed" shadow.
+ − 66 *
+ − 67 * Contrast 0 = use background pixel. Contrast > 0 = use darker
+ − 68 * colors.
+ − 69 *
+ − 70 * AllocShadowPixel()
+ − 71 * Given a widget & scale factor, allocate & return a color darker
+ − 72 * or lighter than the background pixel, as determined by scale.
+ − 73 *
+ − 74 * Scale 100 = use background pixel. Scale > 100 = brighter color,
+ − 75 * Scale < 100 = darker color.
+ − 76 *
+ − 77 * AllocGreyPixel()
+ − 78 * Given two pixel values and scale factor, allocate & return a
+ − 79 * pixel value between them, according to scale.
+ − 80 *
+ − 81 * Scale == 0: background color
+ − 82 * Scale == 100: foreground color
+ − 83 * 0<Scale<100: intermediate color
+ − 84 * Scale > 100: more foreground
+ − 85 * Scale < 0: more background
+ − 86 *
+ − 87 *
+ − 88 * AllocGreyPixelC()
+ − 89 * Given two color values and scale factor, allocate & return a
+ − 90 * pixel value between them, according to scale.
+ − 91 *
+ − 92 * Scale == 0: background color
+ − 93 * Scale == 100: foreground color
+ − 94 * 0<Scale<100: intermediate color
+ − 95 * Scale > 100: more foreground
+ − 96 * Scale < 0: more background
+ − 97 *
+ − 98 * Draw3dBox()
+ − 99 * Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
+ − 100 * draw a 3-d box.
+ − 101 */
+ − 102
+ − 103 #if NeedFunctionPrototypes
+ − 104
+ − 105 extern GC AllocFgGC( Widget w, Pixel fg, Font font) ;
+ − 106 extern GC AllocBackgroundGC( Widget w, Font font) ;
+ − 107 extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
+ − 108 int contrast, Bool ) ;
+ − 109 extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
+ − 110 extern GC AllocTopShadowGC( Widget w, int contrast, int ) ;
+ − 111 extern GC AllocBotShadowGC( Widget w, int contrast, int ) ;
+ − 112 extern GC AllocArmGC( Widget w, int contrast, int) ;
+ − 113 extern Pixel AllocShadowPixel(Widget, int scale) ;
+ − 114 extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
+ − 115 extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
+ − 116 extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s,
+ − 117 GC topgc, GC botgc) ;
+ − 118
+ − 119 #if XtSpecificationRelease < 5
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+ − 120 extern GC XtAllocateGC(Widget, int depth, unsigned long mask,
+ − 121 XGCValues *,
+ − 122 unsigned long dynamic, unsigned long dontcare) ;
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+ − 123 #endif
+ − 124
+ − 125 #else
+ − 126
+ − 127 extern GC AllocFgGC() ;
+ − 128 extern GC AllocBackgroundGC() ;
+ − 129 extern GC AllocShadeGC() ;
+ − 130 extern GC AllocGreyGC() ;
+ − 131 extern GC AllocTopShadowGC() ;
+ − 132 extern GC AllocBotShadowGC() ;
+ − 133 extern GC AllocArmGC() ;
+ − 134 extern Pixel AllocShadowPixel() ;
+ − 135 extern Pixel AllocGreyPixel() ;
+ − 136 extern Pixel AllocGreyPixelC() ;
+ − 137 extern void Draw3dBox() ;
+ − 138
+ − 139 #if XtSpecificationRelease < 5
+ − 140 extern GC XtAllocateGC() ;
+ − 141 #endif
+ − 142
+ − 143 #endif
+ − 144
+ − 145 #endif /* GCS_H */