Mercurial > hg > xemacs-beta
annotate etc/toolbar/info-up.xbm @ 5105:d76a51b29d91
fix Stephen's bug with frame sizing
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-03-05 Ben Wing <ben@xemacs.org>
* frame.c:
* frame.c (Fframe_pixel_height):
* frame.c (Fframe_displayable_pixel_height):
* frame.c (Fframe_pixel_width):
* frame.c (Fframe_displayable_pixel_width):
* frame.c (Fset_frame_pixel_height):
* frame.c (Fset_frame_displayable_pixel_height):
* frame.c (Fset_frame_pixel_width):
* frame.c (Fset_frame_displayable_pixel_width):
* frame.c (get_frame_char_size):
* frame.c (change_frame_size_1):
Make it so that `frame-pixel-height', `set-frame-pixel-height', etc.
use updated values for the displayable or total pixel size that
will reflect what will happen as of the next redisplay. This
basically means using the character-cell height and converting
on-the-fly to pixel units. In the process, make sure FRAME_CHARWIDTH/
FRAME_CHARHEIGHT are always correct and change
get_frame_char_size() to simply use them; the old logic in that
function was inlined into change_frame_size_1(), which is the only
place that needs the logic.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Sat, 06 Mar 2010 00:01:04 -0600 |
parents | 376386a54a3c |
children | 7910031dd78a |
rev | line source |
---|---|
0 | 1 #define noname_width 28 |
2 #define noname_height 28 | |
3 static char noname_bits[] = { | |
4 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, | |
5 0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0xe0,0x00,0x00,0x00,0xd0, | |
6 0x01,0x00,0x00,0xe8,0x03,0x00,0x00,0xf4,0x07,0x00,0x00,0xe2,0x0f,0x00,0x00, | |
7 0xef,0x1f,0x00,0x00,0xe8,0x03,0x00,0x00,0xe8,0x03,0x00,0x00,0xe8,0x03,0x00, | |
8 0x00,0xe8,0x03,0x00,0x00,0xe8,0x03,0x00,0x00,0xe8,0x03,0x00,0x00,0xe8,0x03, | |
9 0x00,0x00,0xe8,0x03,0x00,0x00,0xe8,0x03,0x00,0x00,0x08,0x03,0x00,0x00,0xf8, | |
10 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, | |
11 0x00,0x00,0x00,0x00,0x00,0x00,0x00}; |