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1 /* Sound in windows nt XEmacs.
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2 Copyright (C) 1998 Andy Piper.
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3 Copyright (C) 2001 Ben Wing.
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4
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5 This file is part of XEmacs.
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6
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7 XEmacs is free software; you can redistribute it and/or modify it
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8 under the terms of the GNU General Public License as published by the
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9 Free Software Foundation; either version 2, or (at your option) any
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10 later version.
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11
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12 XEmacs is distributed in the hope that it will be useful, but WITHOUT
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13 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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14 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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15 for more details.
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16
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17 You should have received a copy of the GNU General Public License
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18 along with XEmacs; see the file COPYING. If not, write to the Free
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19 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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20 02111-1307, USA.*/
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21
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22 /* Synched up with: Not in FSF. */
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23
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24 /* This file Mule-ized by Ben Wing, 5-15-01. */
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25
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26 #include <config.h>
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27 #include "lisp.h"
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28
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29 #include "sound.h"
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30 #include "syswindows.h"
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31
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32 #include "sysfile.h"
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33
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34 static int play_sound_data_1 (Binbyte *data, int length,
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35 int volume, int convert);
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36
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37 void
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38 nt_play_sound_file (Lisp_Object path, int UNUSED (volume))
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39 {
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40 DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
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41 Lisp_Object fname = Ffile_name_nondirectory (path);
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42 Extbyte *fnameext;
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43
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44 LISP_STRING_TO_TSTR (fname, fnameext);
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45
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46 if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
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47 {
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48 /* file isn't in the path so read it as data */
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49 int size;
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50 Binbyte *data;
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51 int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0);
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52
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53 if (ofd < 0)
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54 return;
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55
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56 size = lseek (ofd, 0, SEEK_END);
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57 data = xnew_binbytes (size);
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58 lseek (ofd, 0, SEEK_SET);
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59
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60 if (!data)
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61 {
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62 retry_close (ofd);
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63 return;
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64 }
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65
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66 if (retry_read (ofd, data, size) != size)
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67 {
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68 retry_close (ofd);
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69 xfree (data, Binbyte *);
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70 return;
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71 }
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72 retry_close (ofd);
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73
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74 play_sound_data_1 (data, size, 100, FALSE);
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75 }
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76 else
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77 qxePlaySound (fnameext, NULL, flags);
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78 }
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79
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80 /* mswindows can't cope with playing a sound from alloca space so we
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81 have to convert if necessary */
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82 static int
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83 play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume),
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84 int convert_to_malloc)
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85 {
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86 DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
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87 static Binbyte *sound_data = 0;
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88 if (sound_data)
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89 {
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90 qxePlaySound (NULL, NULL, flags);
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91 xfree (sound_data, Binbyte *);
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92 sound_data = 0;
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93 }
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94
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95 if (convert_to_malloc)
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96 {
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97 sound_data = xnew_binbytes (length);
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98 memcpy (sound_data, data, length);
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99 }
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100 else
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101 sound_data = data;
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102
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103 qxePlaySound ((Extbyte *) sound_data, NULL, flags);
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104
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105 /* #### Error handling? */
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106 return 1;
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107 }
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108
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109 int
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110 play_sound_data (Binbyte *data, int length, int volume)
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111 {
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112 return play_sound_data_1 (data, length, volume, TRUE);
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113 }
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