Mercurial > hg > xemacs-beta
annotate src/redisplay-x.c @ 5891:a0e751d6c3ad
Import the #'clear-string API from GNU, use it in tls.c
src/ChangeLog addition:
2015-04-18 Aidan Kehoe <kehoea@parhasard.net>
* sequence.c (Fclear_string): New, API from GNU. Zero a string's
contents, making sure the text is not kept around even when the
string's data is reallocated because of a changed character
length.
* sequence.c (syms_of_sequence): Make it available to Lisp.
* lisp.h: Make it available to C code.
* tls.c (nss_pk11_password): Use it.
* tls.c (gnutls_pk11_password): Use it.
* tls.c (openssl_password): Use it.
tests/ChangeLog addition:
2015-04-18 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-tests.el:
Test #'clear-string, just added. Unfortunately there's no way to
be certain from Lisp that the old password data has been erased
after realloc; it may be worth adding a test to tests.c, but
*we'll be reading memory we shouldn't be*, so that gives me pause.
author | Aidan Kehoe <kehoea@parhasard.net> |
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date | Sat, 18 Apr 2015 23:00:14 +0100 |
parents | 308d34e9f07d |
children |
rev | line source |
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428 | 1 /* X output and frame manipulation routines. |
2 Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. | |
3 Copyright (C) 1994 Lucid, Inc. | |
4 Copyright (C) 1995 Sun Microsystems, Inc. | |
1318 | 5 Copyright (C) 2002, 2003 Ben Wing. |
428 | 6 |
7 This file is part of XEmacs. | |
8 | |
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9 XEmacs is free software: you can redistribute it and/or modify it |
428 | 10 under the terms of the GNU General Public License as published by the |
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11 Free Software Foundation, either version 3 of the License, or (at your |
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12 option) any later version. |
428 | 13 |
14 XEmacs is distributed in the hope that it will be useful, but WITHOUT | |
15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
16 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
17 for more details. | |
18 | |
19 You should have received a copy of the GNU General Public License | |
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20 along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ |
428 | 21 |
22 /* Synched up with: Not in FSF. */ | |
23 | |
24 /* Author: Chuck Thompson */ | |
25 | |
26 /* Lots of work done by Ben Wing for Mule */ | |
27 | |
28 | |
29 /* Number of pixels below each line. */ | |
3094 | 30 int x_interline_space; /* #### this needs to be implemented, but per-font */ |
428 | 31 |
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32 #define THIS_IS_X |
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33 #include "redisplay-xlike-inc.c" |
3094 | 34 |
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35 static void x_output_shadows (struct frame *f, int x, int y, int width, |
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36 int height, GC top_shadow_gc, |
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37 GC bottom_shadow_gc, GC background_gc, |
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38 int shadow_thickness, int edges); |
428 | 39 |
40 /***************************************************************************** | |
442 | 41 x_window_output_begin |
428 | 42 |
43 Perform any necessary initialization prior to an update. | |
44 ****************************************************************************/ | |
45 static void | |
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46 XLIKE_window_output_begin (struct window *UNUSED (w)) |
428 | 47 { |
48 } | |
49 | |
50 /***************************************************************************** | |
442 | 51 x_window_output_end |
428 | 52 |
53 Perform any necessary flushing of queues when an update has completed. | |
54 ****************************************************************************/ | |
55 static void | |
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56 XLIKE_window_output_end (struct window *w) |
428 | 57 { |
1204 | 58 if (!(check_if_pending_expose_event (WINDOW_XDEVICE (w)))) |
59 XFlush (DEVICE_X_DISPLAY (WINDOW_XDEVICE (w))); | |
428 | 60 } |
61 | |
62 /***************************************************************************** | |
63 x_bevel_area | |
64 | |
450 | 65 Draw shadows for the given area in the given face. |
428 | 66 ****************************************************************************/ |
67 static void | |
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68 XLIKE_bevel_area (struct window *w, face_index findex, |
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69 int x, int y, int width, int height, |
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70 int shadow_thickness, int edges, enum edge_style style) |
428 | 71 { |
72 struct frame *f = XFRAME (w->frame); | |
73 struct device *d = XDEVICE (f->device); | |
74 | |
75 EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f); | |
76 Display *dpy = DEVICE_X_DISPLAY (d); | |
77 Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); | |
78 Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel; | |
79 Lisp_Object tmp_pixel; | |
80 XColor tmp_color; | |
81 XGCValues gcv; | |
82 GC top_shadow_gc, bottom_shadow_gc, background_gc; | |
83 | |
84 int use_pixmap = 0; | |
85 int flip_gcs = 0; | |
86 unsigned long mask; | |
87 | |
88 assert (shadow_thickness >=0); | |
89 memset (&gcv, ~0, sizeof (XGCValues)); | |
90 | |
91 tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); | |
92 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
93 | |
94 /* First, get the GC's. */ | |
95 top_shadow_pixel = tmp_color.pixel; | |
96 bottom_shadow_pixel = tmp_color.pixel; | |
97 background_pixel = tmp_color.pixel; | |
98 | |
99 x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel, | |
100 background_pixel, ef->core.background_pixel); | |
101 | |
102 tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); | |
103 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
104 gcv.background = tmp_color.pixel; | |
105 gcv.graphics_exposures = False; | |
106 mask = GCForeground | GCBackground | GCGraphicsExposures; | |
107 | |
108 /* If we can't distinguish one of the shadows (the color is the same as the | |
109 background), it's better to use a pixmap to generate a dithered gray. */ | |
110 if (top_shadow_pixel == background_pixel || | |
111 bottom_shadow_pixel == background_pixel) | |
112 use_pixmap = 1; | |
113 | |
114 if (use_pixmap) | |
115 { | |
116 if (DEVICE_X_GRAY_PIXMAP (d) == None) | |
117 { | |
118 DEVICE_X_GRAY_PIXMAP (d) = | |
119 XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits, | |
120 gray_width, gray_height, 1, 0, 1); | |
121 } | |
122 | |
123 tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); | |
124 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
125 gcv.foreground = tmp_color.pixel; | |
126 /* this is needed because the GC draws with a pixmap here */ | |
127 gcv.fill_style = FillOpaqueStippled; | |
128 gcv.stipple = DEVICE_X_GRAY_PIXMAP (d); | |
129 top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, | |
130 (mask | GCStipple | GCFillStyle)); | |
131 | |
132 tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); | |
133 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
134 bottom_shadow_pixel = tmp_color.pixel; | |
135 | |
136 flip_gcs = (bottom_shadow_pixel == | |
137 WhitePixelOfScreen (DefaultScreenOfDisplay (dpy))); | |
138 } | |
139 else | |
140 { | |
141 gcv.foreground = top_shadow_pixel; | |
142 top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
143 } | |
144 | |
145 gcv.foreground = bottom_shadow_pixel; | |
146 bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
147 | |
148 if (use_pixmap && flip_gcs) | |
149 { | |
150 GC tmp_gc = bottom_shadow_gc; | |
151 bottom_shadow_gc = top_shadow_gc; | |
152 top_shadow_gc = tmp_gc; | |
153 } | |
154 | |
155 gcv.foreground = background_pixel; | |
156 background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
157 | |
158 /* possibly revert the GC's This will give a depressed look to the | |
159 divider */ | |
160 if (style == EDGE_ETCHED_IN || style == EDGE_BEVEL_IN) | |
161 { | |
162 GC temp; | |
163 | |
164 temp = top_shadow_gc; | |
165 top_shadow_gc = bottom_shadow_gc; | |
166 bottom_shadow_gc = temp; | |
167 } | |
168 | |
169 if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) | |
170 shadow_thickness /= 2; | |
171 | |
172 /* Draw the shadows around the divider line */ | |
173 x_output_shadows (f, x, y, width, height, | |
174 top_shadow_gc, bottom_shadow_gc, | |
175 background_gc, shadow_thickness, edges); | |
176 | |
177 if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) | |
178 { | |
179 /* Draw the shadows around the divider line */ | |
180 x_output_shadows (f, x + shadow_thickness, y + shadow_thickness, | |
181 width - 2*shadow_thickness, height - 2*shadow_thickness, | |
182 bottom_shadow_gc, top_shadow_gc, | |
183 background_gc, shadow_thickness, edges); | |
184 } | |
185 } | |
186 | |
187 /***************************************************************************** | |
188 x_output_shadows | |
189 | |
190 Draw a shadow around the given area using the given GC's. It is the | |
191 callers responsibility to set the GC's appropriately. | |
192 ****************************************************************************/ | |
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193 static void |
428 | 194 x_output_shadows (struct frame *f, int x, int y, int width, int height, |
2286 | 195 GC top_shadow_gc, GC bottom_shadow_gc, |
196 GC UNUSED (background_gc), int shadow_thickness, int edges) | |
428 | 197 { |
198 struct device *d = XDEVICE (f->device); | |
199 | |
200 Display *dpy = DEVICE_X_DISPLAY (d); | |
201 Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); | |
202 | |
203 XSegment top_shadow[20], bottom_shadow[20]; | |
204 int elt; | |
205 | |
206 if (shadow_thickness > 10) | |
207 shadow_thickness = 10; | |
208 else if (shadow_thickness < 0) | |
209 shadow_thickness = 0; | |
210 if (shadow_thickness > (width / 2)) | |
211 shadow_thickness = width / 2; | |
212 if (shadow_thickness > (height / 2)) | |
213 shadow_thickness = height / 2; | |
214 | |
215 for (elt = 0; elt < shadow_thickness; elt++) | |
216 { | |
217 int seg1 = elt; | |
218 int seg2 = (edges & EDGE_TOP) ? elt + shadow_thickness : elt; | |
219 int bot_seg2 = (edges & EDGE_BOTTOM) ? elt + shadow_thickness : elt; | |
220 | |
221 if (edges & EDGE_TOP) | |
222 { | |
223 top_shadow[seg1].x1 = x + elt; | |
224 top_shadow[seg1].x2 = x + width - elt - 1; | |
225 top_shadow[seg1].y1 = top_shadow[seg1].y2 = y + elt; | |
226 } | |
227 if (edges & EDGE_LEFT) | |
228 { | |
229 top_shadow[seg2].x1 = top_shadow[seg2].x2 = x + elt; | |
230 top_shadow[seg2].y1 = y + elt; | |
231 top_shadow[seg2].y2 = y + height - elt - 1; | |
232 } | |
233 if (edges & EDGE_BOTTOM) | |
234 { | |
235 bottom_shadow[seg1].x1 = x + elt; | |
236 bottom_shadow[seg1].x2 = x + width - elt - 1; | |
237 bottom_shadow[seg1].y1 = bottom_shadow[seg1].y2 = y + height - elt - 1; | |
238 } | |
239 if (edges & EDGE_RIGHT) | |
240 { | |
241 bottom_shadow[bot_seg2].x1 = bottom_shadow[bot_seg2].x2 = x + width - elt - 1; | |
242 bottom_shadow[bot_seg2].y1 = y + elt; | |
243 bottom_shadow[bot_seg2].y2 = y + height - elt - 1; | |
244 } | |
245 } | |
246 | |
247 XDrawSegments (dpy, x_win, top_shadow_gc, top_shadow, | |
248 ((edges & EDGE_TOP) ? shadow_thickness : 0) | |
249 + ((edges & EDGE_LEFT) ? shadow_thickness : 0)); | |
250 XDrawSegments (dpy, x_win, bottom_shadow_gc, bottom_shadow, | |
251 ((edges & EDGE_BOTTOM) ? shadow_thickness : 0) | |
252 + ((edges & EDGE_RIGHT) ? shadow_thickness : 0)); | |
253 } | |
254 | |
255 /***************************************************************************** | |
256 x_generate_shadow_pixels | |
257 | |
258 Given three pixels (top shadow, bottom shadow, background) massage | |
259 the top and bottom shadow colors to guarantee that they differ. The | |
260 background pixels are not allowed to be modified. | |
261 | |
262 This function modifies its parameters. | |
263 | |
264 This code is modified from code blatantly stolen from lwlib/xlwmenu.c | |
265 ****************************************************************************/ | |
266 #define MINL(x,y) ((((unsigned long) (x)) < ((unsigned long) (y))) \ | |
267 ? ((unsigned long) (x)) : ((unsigned long) (y))) | |
268 | |
269 void | |
270 x_generate_shadow_pixels (struct frame *f, unsigned long *top_shadow, | |
271 unsigned long *bottom_shadow, | |
272 unsigned long background, | |
273 unsigned long core_background) | |
274 { | |
275 struct device *d = XDEVICE (f->device); | |
276 Display *dpy = DEVICE_X_DISPLAY (d); | |
277 Colormap cmap = DEVICE_X_COLORMAP (d); | |
278 Visual *visual = DEVICE_X_VISUAL (d); | |
279 | |
280 XColor topc, botc; | |
281 int top_frobbed = 0, bottom_frobbed = 0; | |
282 | |
283 /* If the top shadow is the same color as the background, try to | |
284 adjust it. */ | |
285 if (*top_shadow == background) | |
286 { | |
287 topc.pixel = background; | |
288 XQueryColor (dpy, cmap, &topc); | |
289 /* don't overflow/wrap! */ | |
290 topc.red = MINL (65535, (unsigned long) topc.red * 6 / 5); | |
291 topc.green = MINL (65535, (unsigned long) topc.green * 6 / 5); | |
292 topc.blue = MINL (65535, (unsigned long) topc.blue * 6 / 5); | |
3094 | 293 if (x_allocate_nearest_color (dpy, cmap, visual, &topc)) |
428 | 294 { |
295 *top_shadow = topc.pixel; | |
296 top_frobbed = 1; | |
297 } | |
298 } | |
299 | |
300 /* If the bottom shadow is the same color as the background, try to | |
301 adjust it. */ | |
302 if (*bottom_shadow == background) | |
303 { | |
304 botc.pixel = background; | |
305 XQueryColor (dpy, cmap, &botc); | |
306 botc.red = (unsigned short) ((unsigned long) botc.red * 3 / 5); | |
307 botc.green = (unsigned short) ((unsigned long) botc.green * 3 / 5); | |
308 botc.blue = (unsigned short) ((unsigned long) botc.blue * 3 / 5); | |
3094 | 309 if (x_allocate_nearest_color (dpy, cmap, visual, &botc)) |
428 | 310 { |
311 *bottom_shadow = botc.pixel; | |
312 bottom_frobbed = 1; | |
313 } | |
314 } | |
315 | |
316 /* If we had to adjust both shadows, then we have to do some | |
317 additional work. */ | |
318 if (top_frobbed && bottom_frobbed) | |
319 { | |
320 int top_avg = ((topc.red / 3) + (topc.green / 3) + (topc.blue / 3)); | |
321 int bot_avg = ((botc.red / 3) + (botc.green / 3) + (botc.blue / 3)); | |
322 if (bot_avg > top_avg) | |
323 { | |
324 Pixel tmp = *top_shadow; | |
325 | |
326 *top_shadow = *bottom_shadow; | |
327 *bottom_shadow = tmp; | |
328 } | |
329 else if (topc.pixel == botc.pixel) | |
330 { | |
331 if (botc.pixel == background) | |
332 *top_shadow = core_background; | |
333 else | |
334 *bottom_shadow = background; | |
335 } | |
336 } | |
337 } | |
338 | |
339 | |
340 /* Make audible bell. */ | |
341 | |
342 static void | |
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343 XLIKE_ring_bell (struct device *d, int volume, int pitch, int duration) |
428 | 344 { |
345 Display *display = DEVICE_X_DISPLAY (d); | |
346 | |
347 if (volume < 0) volume = 0; | |
348 else if (volume > 100) volume = 100; | |
349 if (pitch < 0 && duration < 0) | |
350 { | |
351 XBell (display, (volume * 2) - 100); | |
352 XFlush (display); | |
353 } | |
354 else | |
355 { | |
356 XKeyboardState state; | |
357 XKeyboardControl ctl; | |
358 XSync (display, 0); | |
359 /* #### grab server? */ | |
360 XGetKeyboardControl (display, &state); | |
361 | |
664 | 362 ctl.bell_pitch = (pitch >= 0 ? pitch : (int) state.bell_pitch); |
363 ctl.bell_duration = (duration >= 0 ? duration : (int) state.bell_duration); | |
428 | 364 XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); |
365 | |
366 XBell (display, (volume * 2) - 100); | |
367 | |
368 ctl.bell_pitch = state.bell_pitch; | |
369 ctl.bell_duration = state.bell_duration; | |
370 XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); | |
371 | |
372 /* #### ungrab server? */ | |
373 XSync (display, 0); | |
374 } | |
375 } |