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1 @c -*-texinfo-*-
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2 @c This is part of the XEmacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file lispref.texi for copying conditions.
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5 @setfilename ../../info/symbols.info
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6 @node Symbols, Evaluation, Sequences Arrays Vectors, Top
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7 @chapter Symbols
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8 @cindex symbol
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9
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10 A @dfn{symbol} is an object with a unique name. This chapter
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11 describes symbols, their components, their property lists, and how they
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12 are created and interned. Separate chapters describe the use of symbols
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13 as variables and as function names; see @ref{Variables}, and
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14 @ref{Functions}. For the precise read syntax for symbols, see
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15 @ref{Symbol Type}.
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16
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17 You can test whether an arbitrary Lisp object is a symbol
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18 with @code{symbolp}:
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19
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20 @defun symbolp object
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21 This function returns @code{t} if @var{object} is a symbol, @code{nil}
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22 otherwise.
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23 @end defun
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24
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25 @menu
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26 * Symbol Components:: Symbols have names, values, function definitions
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27 and property lists.
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28 * Definitions:: A definition says how a symbol will be used.
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29 * Creating Symbols:: How symbols are kept unique.
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30 * Symbol Properties:: Each symbol has a property list
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31 for recording miscellaneous information.
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32 @end menu
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33
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34 @node Symbol Components
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35 @section Symbol Components
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36 @cindex symbol components
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37
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38 Each symbol has four components (or ``cells''), each of which
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39 references another object:
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40
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41 @table @asis
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42 @item Print name
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43 @cindex print name cell
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44 The @dfn{print name cell} holds a string that names the symbol for
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45 reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
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46
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47 @item Value
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48 @cindex value cell
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49 The @dfn{value cell} holds the current value of the symbol as a
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50 variable. When a symbol is used as a form, the value of the form is the
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51 contents of the symbol's value cell. See @code{symbol-value} in
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52 @ref{Accessing Variables}.
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53
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54 @item Function
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55 @cindex function cell
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56 The @dfn{function cell} holds the function definition of the symbol.
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57 When a symbol is used as a function, its function definition is used in
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58 its place. This cell is also used to make a symbol stand for a keymap
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59 or a keyboard macro, for editor command execution. Because each symbol
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60 has separate value and function cells, variables and function names do
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61 not conflict. See @code{symbol-function} in @ref{Function Cells}.
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62
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63 @item Property list
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64 @cindex property list cell (symbol)
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65 The @dfn{property list cell} holds the property list of the symbol. See
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66 @code{symbol-plist} in @ref{Symbol Properties}.
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67 @end table
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68
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69 The print name cell always holds a string, and cannot be changed. The
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70 other three cells can be set individually to any specified Lisp object.
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71
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72 The print name cell holds the string that is the name of the symbol.
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73 Since symbols are represented textually by their names, it is important
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74 not to have two symbols with the same name. The Lisp reader ensures
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75 this: every time it reads a symbol, it looks for an existing symbol with
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76 the specified name before it creates a new one. (In XEmacs Lisp,
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77 this lookup uses a hashing algorithm and an obarray; see @ref{Creating
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78 Symbols}.)
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79
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80 In normal usage, the function cell usually contains a function or
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81 macro, as that is what the Lisp interpreter expects to see there
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82 (@pxref{Evaluation}). Keyboard macros (@pxref{Keyboard Macros}),
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83 keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are
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84 also sometimes stored in the function cell of symbols. We often refer
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85 to ``the function @code{foo}'' when we really mean the function stored
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86 in the function cell of the symbol @code{foo}. We make the distinction
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87 only when necessary.
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88
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89 The property list cell normally should hold a correctly formatted
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90 property list (@pxref{Property Lists}), as a number of functions expect
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91 to see a property list there.
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92
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93 The function cell or the value cell may be @dfn{void}, which means
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94 that the cell does not reference any object. (This is not the same
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95 thing as holding the symbol @code{void}, nor the same as holding the
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96 symbol @code{nil}.) Examining a cell that is void results in an error,
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97 such as @samp{Symbol's value as variable is void}.
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98
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99 The four functions @code{symbol-name}, @code{symbol-value},
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100 @code{symbol-plist}, and @code{symbol-function} return the contents of
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101 the four cells of a symbol. Here as an example we show the contents of
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102 the four cells of the symbol @code{buffer-file-name}:
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103
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104 @example
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105 (symbol-name 'buffer-file-name)
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106 @result{} "buffer-file-name"
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107 (symbol-value 'buffer-file-name)
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108 @result{} "/gnu/elisp/symbols.texi"
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109 (symbol-plist 'buffer-file-name)
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110 @result{} (variable-documentation 29529)
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111 (symbol-function 'buffer-file-name)
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112 @result{} #<subr buffer-file-name>
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113 @end example
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114
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115 @noindent
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116 Because this symbol is the variable which holds the name of the file
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117 being visited in the current buffer, the value cell contents we see are
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118 the name of the source file of this chapter of the XEmacs Lisp Manual.
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119 The property list cell contains the list @code{(variable-documentation
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120 29529)} which tells the documentation functions where to find the
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121 documentation string for the variable @code{buffer-file-name} in the
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122 @file{DOC} file. (29529 is the offset from the beginning of the
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123 @file{DOC} file to where that documentation string begins.) The
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124 function cell contains the function for returning the name of the file.
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125 @code{buffer-file-name} names a primitive function, which has no read
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126 syntax and prints in hash notation (@pxref{Primitive Function Type}). A
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127 symbol naming a function written in Lisp would have a lambda expression
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128 (or a byte-code object) in this cell.
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129
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130 @node Definitions
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131 @section Defining Symbols
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132 @cindex definition of a symbol
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133
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134 A @dfn{definition} in Lisp is a special form that announces your
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135 intention to use a certain symbol in a particular way. In XEmacs Lisp,
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136 you can define a symbol as a variable, or define it as a function (or
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137 macro), or both independently.
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138
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139 A definition construct typically specifies a value or meaning for the
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140 symbol for one kind of use, plus documentation for its meaning when used
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141 in this way. Thus, when you define a symbol as a variable, you can
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142 supply an initial value for the variable, plus documentation for the
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143 variable.
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144
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145 @code{defvar} and @code{defconst} are special forms that define a
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146 symbol as a global variable. They are documented in detail in
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147 @ref{Defining Variables}.
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148
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149 @code{defun} defines a symbol as a function, creating a lambda
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150 expression and storing it in the function cell of the symbol. This
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151 lambda expression thus becomes the function definition of the symbol.
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152 (The term ``function definition'', meaning the contents of the function
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153 cell, is derived from the idea that @code{defun} gives the symbol its
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154 definition as a function.) @code{defsubst}, @code{define-function} and
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155 @code{defalias} are other ways of defining a function.
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156 @xref{Functions}.
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157
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158 @code{defmacro} defines a symbol as a macro. It creates a macro
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159 object and stores it in the function cell of the symbol. Note that a
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160 given symbol can be a macro or a function, but not both at once, because
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161 both macro and function definitions are kept in the function cell, and
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162 that cell can hold only one Lisp object at any given time.
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163 @xref{Macros}.
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164
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165 In XEmacs Lisp, a definition is not required in order to use a symbol
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166 as a variable or function. Thus, you can make a symbol a global
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167 variable with @code{setq}, whether you define it first or not. The real
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168 purpose of definitions is to guide programmers and programming tools.
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169 They inform programmers who read the code that certain symbols are
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170 @emph{intended} to be used as variables, or as functions. In addition,
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171 utilities such as @file{etags} and @file{make-docfile} recognize
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172 definitions, and add appropriate information to tag tables and the
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173 @file{DOC} file. @xref{Accessing Documentation}.
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174
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175 @node Creating Symbols
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176 @section Creating and Interning Symbols
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177 @cindex reading symbols
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178
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179 To understand how symbols are created in XEmacs Lisp, you must know
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180 how Lisp reads them. Lisp must ensure that it finds the same symbol
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181 every time it reads the same set of characters. Failure to do so would
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182 cause complete confusion.
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183
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184 @cindex symbol name hashing
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185 @cindex hashing
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186 @cindex obarray
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187 @cindex bucket (in obarray)
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188 When the Lisp reader encounters a symbol, it reads all the characters
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189 of the name. Then it ``hashes'' those characters to find an index in a
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190 table called an @dfn{obarray}. Hashing is an efficient method of
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191 looking something up. For example, instead of searching a telephone
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192 book cover to cover when looking up Jan Jones, you start with the J's
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193 and go from there. That is a simple version of hashing. Each element
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194 of the obarray is a @dfn{bucket} which holds all the symbols with a
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195 given hash code; to look for a given name, it is sufficient to look
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196 through all the symbols in the bucket for that name's hash code.
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197
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198 @cindex interning
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199 If a symbol with the desired name is found, the reader uses that
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200 symbol. If the obarray does not contain a symbol with that name, the
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201 reader makes a new symbol and adds it to the obarray. Finding or adding
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202 a symbol with a certain name is called @dfn{interning} it, and the
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203 symbol is then called an @dfn{interned symbol}.
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204
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205 Interning ensures that each obarray has just one symbol with any
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206 particular name. Other like-named symbols may exist, but not in the
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207 same obarray. Thus, the reader gets the same symbols for the same
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208 names, as long as you keep reading with the same obarray.
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209
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210 @cindex symbol equality
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211 @cindex uninterned symbol
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212 No obarray contains all symbols; in fact, some symbols are not in any
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213 obarray. They are called @dfn{uninterned symbols}. An uninterned
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214 symbol has the same four cells as other symbols; however, the only way
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215 to gain access to it is by finding it in some other object or as the
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216 value of a variable.
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217
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218 In XEmacs Lisp, an obarray is actually a vector. Each element of the
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219 vector is a bucket; its value is either an interned symbol whose name
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220 hashes to that bucket, or 0 if the bucket is empty. Each interned
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221 symbol has an internal link (invisible to the user) to the next symbol
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222 in the bucket. Because these links are invisible, there is no way to
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223 find all the symbols in an obarray except using @code{mapatoms} (below).
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224 The order of symbols in a bucket is not significant.
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225
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226 In an empty obarray, every element is 0, and you can create an obarray
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227 with @code{(make-vector @var{length} 0)}. @strong{This is the only
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228 valid way to create an obarray.} Prime numbers as lengths tend
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229 to result in good hashing; lengths one less than a power of two are also
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230 good.
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231
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232 @strong{Do not try to put symbols in an obarray yourself.} This does
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233 not work---only @code{intern} can enter a symbol in an obarray properly.
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234 @strong{Do not try to intern one symbol in two obarrays.} This would
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235 garble both obarrays, because a symbol has just one slot to hold the
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236 following symbol in the obarray bucket. The results would be
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237 unpredictable.
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238
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239 It is possible for two different symbols to have the same name in
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240 different obarrays; these symbols are not @code{eq} or @code{equal}.
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241 However, this normally happens only as part of the abbrev mechanism
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242 (@pxref{Abbrevs}).
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243
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244 @cindex CL note---symbol in obarrays
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245 @quotation
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246 @b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
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247 several obarrays.
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248 @end quotation
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249
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250 Most of the functions below take a name and sometimes an obarray as
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251 arguments. A @code{wrong-type-argument} error is signaled if the name
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252 is not a string, or if the obarray is not a vector.
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253
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254 @defun symbol-name symbol
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255 This function returns the string that is @var{symbol}'s name. For example:
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256
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257 @example
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258 @group
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259 (symbol-name 'foo)
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260 @result{} "foo"
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261 @end group
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262 @end example
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263
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264 Changing the string by substituting characters, etc, does change the
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265 name of the symbol, but fails to update the obarray, so don't do it!
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266 @end defun
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267
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268 @defun make-symbol name
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269 This function returns a newly-allocated, uninterned symbol whose name is
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270 @var{name} (which must be a string). Its value and function definition
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271 are void, and its property list is @code{nil}. In the example below,
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272 the value of @code{sym} is not @code{eq} to @code{foo} because it is a
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273 distinct uninterned symbol whose name is also @samp{foo}.
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274
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275 @example
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276 (setq sym (make-symbol "foo"))
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277 @result{} foo
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278 (eq sym 'foo)
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279 @result{} nil
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280 @end example
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281 @end defun
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282
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283 @defun intern name &optional obarray
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284 This function returns the interned symbol whose name is @var{name}. If
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285 there is no such symbol in the obarray @var{obarray}, @code{intern}
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286 creates a new one, adds it to the obarray, and returns it. If
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287 @var{obarray} is omitted, the value of the global variable
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288 @code{obarray} is used.
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289
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290 @example
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291 (setq sym (intern "foo"))
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292 @result{} foo
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293 (eq sym 'foo)
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294 @result{} t
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295
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296 (setq sym1 (intern "foo" other-obarray))
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297 @result{} foo
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298 (eq sym 'foo)
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299 @result{} nil
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300 @end example
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301 @end defun
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302
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303 @defun intern-soft name &optional obarray
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304 This function returns the symbol in @var{obarray} whose name is
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305 @var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
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306 Therefore, you can use @code{intern-soft} to test whether a symbol with
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307 a given name is already interned. If @var{obarray} is omitted, the
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308 value of the global variable @code{obarray} is used.
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309
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310 @smallexample
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311 (intern-soft "frazzle") ; @r{No such symbol exists.}
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312 @result{} nil
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313 (make-symbol "frazzle") ; @r{Create an uninterned one.}
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314 @result{} frazzle
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315 @group
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316 (intern-soft "frazzle") ; @r{That one cannot be found.}
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317 @result{} nil
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318 @end group
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319 @group
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320 (setq sym (intern "frazzle")) ; @r{Create an interned one.}
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321 @result{} frazzle
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322 @end group
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323 @group
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324 (intern-soft "frazzle") ; @r{That one can be found!}
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325 @result{} frazzle
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326 @end group
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327 @group
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328 (eq sym 'frazzle) ; @r{And it is the same one.}
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329 @result{} t
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330 @end group
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331 @end smallexample
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332 @end defun
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333
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334 @defvar obarray
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335 This variable is the standard obarray for use by @code{intern} and
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336 @code{read}.
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337 @end defvar
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338
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339 @defun mapatoms function &optional obarray
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340 This function calls @var{function} for each symbol in the obarray
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341 @var{obarray}. It returns @code{nil}. If @var{obarray} is omitted, it
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342 defaults to the value of @code{obarray}, the standard obarray for
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343 ordinary symbols.
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344
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345 @smallexample
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346 (setq count 0)
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347 @result{} 0
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348 (defun count-syms (s)
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349 (setq count (1+ count)))
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350 @result{} count-syms
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351 (mapatoms 'count-syms)
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352 @result{} nil
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353 count
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354 @result{} 1871
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355 @end smallexample
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356
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357 See @code{documentation} in @ref{Accessing Documentation}, for another
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358 example using @code{mapatoms}.
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359 @end defun
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360
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361 @defun unintern symbol &optional obarray
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362 This function deletes @var{symbol} from the obarray @var{obarray}. If
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363 @code{symbol} is not actually in the obarray, @code{unintern} does
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364 nothing. If @var{obarray} is @code{nil}, the current obarray is used.
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365
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366 If you provide a string instead of a symbol as @var{symbol}, it stands
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367 for a symbol name. Then @code{unintern} deletes the symbol (if any) in
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368 the obarray which has that name. If there is no such symbol,
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369 @code{unintern} does nothing.
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370
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371 If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
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372 it returns @code{nil}.
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373 @end defun
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374
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375 @node Symbol Properties
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376 @section Symbol Properties
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377 @cindex property list, symbol
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378 @cindex plist, symbol
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379
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380 A @dfn{property list} (@dfn{plist} for short) is a list of paired
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381 elements stored in the property list cell of a symbol. Each of the
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382 pairs associates a property name (usually a symbol) with a property or
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383 value. Property lists are generally used to record information about a
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384 symbol, such as its documentation as a variable, the name of the file
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385 where it was defined, or perhaps even the grammatical class of the
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386 symbol (representing a word) in a language-understanding system.
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387
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388 Many objects other than symbols can have property lists associated
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389 with them, and XEmacs provides a full complement of functions for
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390 working with property lists. @xref{Property Lists}.
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391
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392 The property names and values in a property list can be any Lisp
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393 objects, but the names are usually symbols. They are compared using
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394 @code{eq}. Here is an example of a property list, found on the symbol
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395 @code{progn} when the compiler is loaded:
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396
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397 @example
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398 (lisp-indent-function 0 byte-compile byte-compile-progn)
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399 @end example
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400
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401 @noindent
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402 Here @code{lisp-indent-function} and @code{byte-compile} are property
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403 names, and the other two elements are the corresponding values.
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404
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405 @menu
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406 * Plists and Alists:: Comparison of the advantages of property
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407 lists and association lists.
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408 * Symbol Plists:: Functions to access symbols' property lists.
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409 * Other Plists:: Accessing property lists stored elsewhere.
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410 @end menu
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411
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412 @node Plists and Alists
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413 @subsection Property Lists and Association Lists
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414
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415 @cindex property lists vs association lists
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416 Association lists (@pxref{Association Lists}) are very similar to
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417 property lists. In contrast to association lists, the order of the
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418 pairs in the property list is not significant since the property names
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419 must be distinct.
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420
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421 Property lists are better than association lists for attaching
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422 information to various Lisp function names or variables. If all the
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423 associations are recorded in one association list, the program will need
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424 to search that entire list each time a function or variable is to be
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425 operated on. By contrast, if the information is recorded in the
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426 property lists of the function names or variables themselves, each
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427 search will scan only the length of one property list, which is usually
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428 short. This is why the documentation for a variable is recorded in a
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429 property named @code{variable-documentation}. The byte compiler
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430 likewise uses properties to record those functions needing special
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431 treatment.
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432
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433 However, association lists have their own advantages. Depending on
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434 your application, it may be faster to add an association to the front of
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435 an association list than to update a property. All properties for a
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436 symbol are stored in the same property list, so there is a possibility
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437 of a conflict between different uses of a property name. (For this
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438 reason, it is a good idea to choose property names that are probably
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439 unique, such as by including the name of the library in the property
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440 name.) An association list may be used like a stack where associations
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441 are pushed on the front of the list and later discarded; this is not
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442 possible with a property list.
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443
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444 @node Symbol Plists
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445 @subsection Property List Functions for Symbols
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446
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447 @defun symbol-plist symbol
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448 This function returns the property list of @var{symbol}.
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449 @end defun
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450
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451 @defun setplist symbol plist
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452 This function sets @var{symbol}'s property list to @var{plist}.
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453 Normally, @var{plist} should be a well-formed property list, but this is
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454 not enforced.
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455
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456 @smallexample
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457 (setplist 'foo '(a 1 b (2 3) c nil))
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458 @result{} (a 1 b (2 3) c nil)
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459 (symbol-plist 'foo)
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460 @result{} (a 1 b (2 3) c nil)
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461 @end smallexample
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462
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463 For symbols in special obarrays, which are not used for ordinary
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464 purposes, it may make sense to use the property list cell in a
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465 nonstandard fashion; in fact, the abbrev mechanism does so
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466 (@pxref{Abbrevs}).
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467 @end defun
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468
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469 @defun get symbol property
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470 This function finds the value of the property named @var{property} in
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471 @var{symbol}'s property list. If there is no such property, @code{nil}
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472 is returned. Thus, there is no distinction between a value of
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473 @code{nil} and the absence of the property.
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474
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475 The name @var{property} is compared with the existing property names
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476 using @code{eq}, so any object is a legitimate property.
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477
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478 See @code{put} for an example.
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479 @end defun
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480
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481 @defun put symbol property value
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482 This function puts @var{value} onto @var{symbol}'s property list under
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483 the property name @var{property}, replacing any previous property value.
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484 The @code{put} function returns @var{value}.
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485
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486 @smallexample
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487 (put 'fly 'verb 'transitive)
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488 @result{}'transitive
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489 (put 'fly 'noun '(a buzzing little bug))
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490 @result{} (a buzzing little bug)
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491 (get 'fly 'verb)
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492 @result{} transitive
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493 (symbol-plist 'fly)
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494 @result{} (verb transitive noun (a buzzing little bug))
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495 @end smallexample
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496 @end defun
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497
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498 @node Other Plists
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499 @subsection Property Lists Outside Symbols
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500
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501 These functions are useful for manipulating property lists
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502 that are stored in places other than symbols:
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503
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504 @defun getf plist property &optional default
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505 This returns the value of the @var{property} property
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506 stored in the property list @var{plist}. For example,
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507
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508 @example
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509 (getf '(foo 4) 'foo)
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510 @result{} 4
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511 @end example
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512 @end defun
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513
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514 @defun putf plist property value
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515 This stores @var{value} as the value of the @var{property} property in
|
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516 the property list @var{plist}. It may modify @var{plist} destructively,
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517 or it may construct a new list structure without altering the old. The
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518 function returns the modified property list, so you can store that back
|
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519 in the place where you got @var{plist}. For example,
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520
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521 @example
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|
522 (setq my-plist '(bar t foo 4))
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523 @result{} (bar t foo 4)
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524 (setq my-plist (putf my-plist 'foo 69))
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525 @result{} (bar t foo 69)
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526 (setq my-plist (putf my-plist 'quux '(a)))
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527 @result{} (quux (a) bar t foo 5)
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528 @end example
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|
529 @end defun
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530
|
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531 @defun plists-eq a b
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|
532 This function returns non-@code{nil} if property lists @var{a} and @var{b}
|
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533 are @code{eq}. This means that the property lists have the same values
|
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534 for all the same properties, where comparison between values is done using
|
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535 @code{eq}.
|
|
536 @end defun
|
|
537
|
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538 @defun plists-equal a b
|
|
539 This function returns non-@code{nil} if property lists @var{a} and @var{b}
|
|
540 are @code{equal}.
|
|
541 @end defun
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|
542
|
|
543 Both of the above functions do order-insensitive comparisons.
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|
544
|
|
545 @example
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|
546 (plists-eq '(a 1 b 2 c nil) '(b 2 a 1))
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|
547 @result{} t
|
|
548 (plists-eq '(foo "hello" bar "goodbye") '(bar "goodbye" foo "hello"))
|
|
549 @result{} nil
|
|
550 (plists-equal '(foo "hello" bar "goodbye") '(bar "goodbye" foo "hello"))
|
|
551 @result{} t
|
|
552 @end example
|
|
553
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554
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555
|