annotate lwlib/xlwgcs.h @ 3767:6b2ef948e140

[xemacs-hg @ 2006-12-29 18:09:38 by aidan] etc/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * unicode/unicode-consortium/8859-7.TXT: Update the mapping to the 2003 version of ISO 8859-7. lisp/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * mule/cyrillic.el: * mule/cyrillic.el (iso-8859-5): * mule/cyrillic.el (cyrillic-koi8-r-encode-table): Add syntax, case support for Cyrillic; make some parentheses more Lispy. * mule/european.el: Content moved to latin.el, file deleted. * mule/general-late.el: If Unicode tables are to be loaded at dump time, do it here, not in loadup.el. * mule/greek.el: Add syntax, case support for Greek. * mule/latin.el: Move the content of european.el here. Change the case table mappings to use hexadecimal codes, to make cross reference to the standards easier. In all cases, take character syntax from similar characters in Latin-1 , rather than deciding separately what syntax they should take. Add (incomplete) support for case with Turkish. Remove description of the character sets used from the language environments' doc strings, since now that we create variant language environments on the fly, such descriptions will often be inaccurate. Set the native-coding-system language info property while setting the other coding-system properties of the language. * mule/misc-lang.el (ipa): Remove the language environment. The International Phonetic _Alphabet_ is not a language, it's inane to have a corresponding language environment in XEmacs. * mule/mule-cmds.el (create-variant-language-environment): Also modify the coding-priority when creating a new language environment; document that. * mule/mule-cmds.el (get-language-environment-from-locale): Recognise that the 'native-coding-system language-info property can be a list, interpret it correctly when it is one. 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * coding.el (coding-system-category): Use the new 'unicode-type property for finding what sort of Unicode coding system subtype a coding system is, instead of the overshadowed 'type property. * dumped-lisp.el (preloaded-file-list): mule/european.el has been removed. * loadup.el (really-early-error-handler): Unicode tables loaded at dump time are now in mule/general-late.el. * simple.el (count-lines): Add some backslashes to to parentheses in docstrings to help fontification along. * simple.el (what-cursor-position): Wrap a line to fit in 80 characters. * unicode.el: Use the 'unicode-type property, not 'type, for setting the Unicode coding-system subtype. src/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * file-coding.c: Update the make-coding-system docstring to reflect unicode-type * general-slots.h: New symbol, unicode-type, since 'type was being overridden when accessing a coding system's Unicode subtype. * intl-win32.c: Backslash a few parentheses, to help fontification along. * intl-win32.c (complex_vars_of_intl_win32): Use the 'unicode-type symbol, not 'type, when creating the Microsoft Unicode coding system. * unicode.c (unicode_putprop): * unicode.c (unicode_getprop): * unicode.c (unicode_print): Using 'type as the property name when working out what Unicode subtype a given coding system is was broken, since there's a general coding system property called 'type. Change the former to use 'unicode-type instead.
author aidan
date Fri, 29 Dec 2006 18:09:51 +0000
parents c33ae14dd6d0
children 5460287a3327
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1 /* Tabs Widget for XEmacs.
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2 Copyright (C) 1999 Edward A. Falk
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3
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4 This file is part of XEmacs.
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5
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6 XEmacs is free software; you can redistribute it and/or modify it
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7 under the terms of the GNU General Public License as published by the
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8 Free Software Foundation; either version 2, or (at your option) any
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9 later version.
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10
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11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
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12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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14 for more details.
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15
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16 You should have received a copy of the GNU General Public License
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17 along with XEmacs; see the file COPYING. If not, write to
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18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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19 Boston, MA 02111-1307, USA. */
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20
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21 /* Synched up with: Gcs 1.7 */
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22
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23
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24 #ifndef GCS_H
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25 #define GCS_H
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26
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27 /* Overview of functions provided here:
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28 *
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29 * AllocFgGC()
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30 * Given a foreground pixel & a font, return an appropriate GC
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31 *
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32 * AllocBackgroundGC()
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33 * Given a widget, return a GC for painting the background color
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34 *
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35 * AllocShadeGC()
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36 * Given foreground, background, a contrast value & be_nice_to_colormap
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37 * flag, return a GC suitable for rendering in an intermediate color,
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38 * as determined by contrast. May return a dither pattern or a
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39 * solid color, as appropriate.
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40 *
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41 * Contrast 0 = background color, 100 = foreground color. It is legal
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42 * for contrast to be more than 100 or less than 0.
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43 *
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44 * AllocGreyGC()
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45 * Given widget, foreground, font, contrast & be_nice_to_colormap,
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46 * return a shade GC (see above) based on foreground and widget
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47 * background.
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48 *
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49 * AllocTopShadowGC()
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50 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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51 * for rendering the top shadow.
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52 *
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53 * Contrast 0 = use background pixel. Contrast > 0 = use brighter
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54 * colors.
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55 *
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56 * AllocBotShadowGC()
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57 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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58 * for rendering the bottom shadow.
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59 *
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60 * Contrast 0 = use background pixel. Contrast > 0 = use darker
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61 * colors.
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62 *
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63 * AllocArmShadowGC()
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64 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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65 * for rendering the "armed" shadow.
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66 *
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67 * Contrast 0 = use background pixel. Contrast > 0 = use darker
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68 * colors.
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69 *
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70 * AllocShadowPixel()
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71 * Given a widget & scale factor, allocate & return a color darker
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72 * or lighter than the background pixel, as determined by scale.
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73 *
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74 * Scale 100 = use background pixel. Scale > 100 = brighter color,
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75 * Scale < 100 = darker color.
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76 *
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77 * AllocGreyPixel()
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78 * Given two pixel values and scale factor, allocate & return a
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79 * pixel value between them, according to scale.
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80 *
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81 * Scale == 0: background color
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82 * Scale == 100: foreground color
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83 * 0<Scale<100: intermediate color
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84 * Scale > 100: more foreground
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85 * Scale < 0: more background
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86 *
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87 *
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88 * AllocGreyPixelC()
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89 * Given two color values and scale factor, allocate & return a
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90 * pixel value between them, according to scale.
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91 *
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92 * Scale == 0: background color
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93 * Scale == 100: foreground color
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94 * 0<Scale<100: intermediate color
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95 * Scale > 100: more foreground
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96 * Scale < 0: more background
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97 *
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98 * Draw3dBox()
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99 * Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
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100 * draw a 3-d box.
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101 */
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102
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103 #if NeedFunctionPrototypes
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104
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105 extern GC AllocFgGC( Widget w, Pixel fg, Font font) ;
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106 extern GC AllocBackgroundGC( Widget w, Font font) ;
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107 extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
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108 int contrast, Bool ) ;
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109 extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
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110 extern GC AllocTopShadowGC( Widget w, int contrast, int ) ;
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111 extern GC AllocBotShadowGC( Widget w, int contrast, int ) ;
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112 extern GC AllocArmGC( Widget w, int contrast, int) ;
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113 extern Pixel AllocShadowPixel(Widget, int scale) ;
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114 extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
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115 extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
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116 extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s,
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117 GC topgc, GC botgc) ;
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118
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119 #if XtSpecificationRelease < 5
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120 extern GC XtAllocateGC(Widget, int depth, unsigned long mask,
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121 XGCValues *,
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122 unsigned long dynamic, unsigned long dontcare) ;
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123 #endif
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124
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125 #else
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126
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127 extern GC AllocFgGC() ;
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128 extern GC AllocBackgroundGC() ;
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129 extern GC AllocShadeGC() ;
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130 extern GC AllocGreyGC() ;
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131 extern GC AllocTopShadowGC() ;
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132 extern GC AllocBotShadowGC() ;
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133 extern GC AllocArmGC() ;
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134 extern Pixel AllocShadowPixel() ;
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135 extern Pixel AllocGreyPixel() ;
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136 extern Pixel AllocGreyPixelC() ;
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137 extern void Draw3dBox() ;
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138
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139 #if XtSpecificationRelease < 5
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140 extern GC XtAllocateGC() ;
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141 #endif
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142
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143 #endif
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144
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145 #endif /* GCS_H */