annotate lwlib/xlwgcs.h @ 5776:65d65b52d608

Pass character count from coding systems to buffer insertion code. src/ChangeLog addition: 2014-01-16 Aidan Kehoe <kehoea@parhasard.net> Pass character count information from the no-conversion and unicode coding systems to the buffer insertion code, making #'find-file on large buffers a little snappier (if ERROR_CHECK_TEXT is not defined). * file-coding.c: * file-coding.c (coding_character_tell): New. * file-coding.c (conversion_coding_stream_description): New. * file-coding.c (no_conversion_convert): Update characters_seen when decoding. * file-coding.c (no_conversion_character_tell): New. * file-coding.c (lstream_type_create_file_coding): Create the no_conversion type with data. * file-coding.c (coding_system_type_create): Make the character_tell method available here. * file-coding.h: * file-coding.h (struct coding_system_methods): Add a new character_tell() method, passing charcount information from the coding systems to the buffer code, avoiding duplicate bytecount-to-charcount work especially with large buffers. * fileio.c (Finsert_file_contents_internal): Update this to pass charcount information to buffer_insert_string_1(), if that is available from the lstream code. * insdel.c: * insdel.c (buffer_insert_string_1): Add a new CCLEN argument, giving the character count of the string to insert. It can be -1 to indicate that te function should work it out itself using bytecount_to_charcount(), as it used to. * insdel.c (buffer_insert_raw_string_1): * insdel.c (buffer_insert_lisp_string_1): * insdel.c (buffer_insert_ascstring_1): * insdel.c (buffer_insert_emacs_char_1): * insdel.c (buffer_insert_from_buffer_1): * insdel.c (buffer_replace_char): Update these functions to use the new calling convention. * insdel.h: * insdel.h (buffer_insert_string): Update this header to reflect the new buffer_insert_string_1() argument. * lstream.c (Lstream_character_tell): New. Return the number of characters *read* and seen by the consumer so far, taking into account the unget buffer, and buffered reading. * lstream.c (Lstream_unread): Update unget_character_count here as appropriate. * lstream.c (Lstream_rewind): Reset unget_character_count here too. * lstream.h: * lstream.h (struct lstream): Provide the character_tell method, add a new field, unget_character_count, giving the number of characters ever passed to Lstream_unread(). Declare Lstream_character_tell(). Make Lstream_ungetc(), which happens to be unused, an inline function rather than a macro, in the course of updating it to modify unget_character_count. * print.c (output_string): Use the new argument to buffer_insert_string_1(). * tests.c: * tests.c (Ftest_character_tell): New test function. * tests.c (syms_of_tests): Make it available. * unicode.c: * unicode.c (struct unicode_coding_stream): * unicode.c (unicode_character_tell): New method. * unicode.c (unicode_convert): Update the character counter as appropriate. * unicode.c (coding_system_type_create_unicode): Make the character_tell method available.
author Aidan Kehoe <kehoea@parhasard.net>
date Thu, 16 Jan 2014 16:27:52 +0000
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1 /* Tabs Widget for XEmacs.
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2 Copyright (C) 1999 Edward A. Falk
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3
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4 This file is part of XEmacs.
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5
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6 XEmacs is free software: you can redistribute it and/or modify it
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7 under the terms of the GNU General Public License as published by the
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8 Free Software Foundation, either version 3 of the License, or (at your
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9 option) any later version.
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11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
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12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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14 for more details.
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16 You should have received a copy of the GNU General Public License
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17 along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */
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18
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19 /* Synched up with: Gcs 1.7 */
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20
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21
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22 #ifndef GCS_H
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23 #define GCS_H
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24
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25 /* Overview of functions provided here:
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26 *
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27 * AllocFgGC()
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28 * Given a foreground pixel & a font, return an appropriate GC
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29 *
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30 * AllocBackgroundGC()
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31 * Given a widget, return a GC for painting the background color
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32 *
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33 * AllocShadeGC()
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34 * Given foreground, background, a contrast value & be_nice_to_colormap
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35 * flag, return a GC suitable for rendering in an intermediate color,
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36 * as determined by contrast. May return a dither pattern or a
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37 * solid color, as appropriate.
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38 *
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39 * Contrast 0 = background color, 100 = foreground color. It is legal
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40 * for contrast to be more than 100 or less than 0.
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41 *
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42 * AllocGreyGC()
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43 * Given widget, foreground, font, contrast & be_nice_to_colormap,
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44 * return a shade GC (see above) based on foreground and widget
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45 * background.
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46 *
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47 * AllocTopShadowGC()
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48 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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49 * for rendering the top shadow.
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50 *
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51 * Contrast 0 = use background pixel. Contrast > 0 = use brighter
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52 * colors.
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53 *
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54 * AllocBotShadowGC()
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55 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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56 * for rendering the bottom shadow.
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57 *
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58 * Contrast 0 = use background pixel. Contrast > 0 = use darker
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59 * colors.
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60 *
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61 * AllocArmShadowGC()
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62 * Given widget, contrast & be_nice_to_colormap, return a GC suitable
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63 * for rendering the "armed" shadow.
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64 *
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65 * Contrast 0 = use background pixel. Contrast > 0 = use darker
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66 * colors.
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67 *
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68 * AllocShadowPixel()
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69 * Given a widget & scale factor, allocate & return a color darker
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70 * or lighter than the background pixel, as determined by scale.
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71 *
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72 * Scale 100 = use background pixel. Scale > 100 = brighter color,
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73 * Scale < 100 = darker color.
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74 *
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75 * AllocGreyPixel()
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76 * Given two pixel values and scale factor, allocate & return a
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77 * pixel value between them, according to scale.
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78 *
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79 * Scale == 0: background color
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80 * Scale == 100: foreground color
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81 * 0<Scale<100: intermediate color
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82 * Scale > 100: more foreground
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83 * Scale < 0: more background
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84 *
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85 *
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86 * AllocGreyPixelC()
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87 * Given two color values and scale factor, allocate & return a
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88 * pixel value between them, according to scale.
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89 *
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90 * Scale == 0: background color
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91 * Scale == 100: foreground color
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92 * 0<Scale<100: intermediate color
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93 * Scale > 100: more foreground
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94 * Scale < 0: more background
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95 *
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96 * Draw3dBox()
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97 * Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
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98 * draw a 3-d box.
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99 */
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100
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101 #if NeedFunctionPrototypes
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102
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103 extern GC AllocFgGC( Widget w, Pixel fg, Font font) ;
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104 extern GC AllocBackgroundGC( Widget w, Font font) ;
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105 extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
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106 int contrast, Bool ) ;
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107 extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
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108 extern GC AllocTopShadowGC( Widget w, int contrast, int ) ;
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109 extern GC AllocBotShadowGC( Widget w, int contrast, int ) ;
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110 extern GC AllocArmGC( Widget w, int contrast, int) ;
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111 extern Pixel AllocShadowPixel(Widget, int scale) ;
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112 extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
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113 extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
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114 extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s,
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115 GC topgc, GC botgc) ;
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116
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117 #else
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118
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119 extern GC AllocFgGC() ;
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120 extern GC AllocBackgroundGC() ;
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121 extern GC AllocShadeGC() ;
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122 extern GC AllocGreyGC() ;
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123 extern GC AllocTopShadowGC() ;
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124 extern GC AllocBotShadowGC() ;
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125 extern GC AllocArmGC() ;
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126 extern Pixel AllocShadowPixel() ;
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127 extern Pixel AllocGreyPixel() ;
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128 extern Pixel AllocGreyPixelC() ;
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129 extern void Draw3dBox() ;
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130
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131 #endif
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132
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133 #endif /* GCS_H */