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1 //
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2 // Tree.m -- a generic class to build tree data structures
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3 // This class requires the String class, also by Don Yacktman.
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4 // Written by Don Yacktman (c) 1993 by Don Yacktman.
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5 // All rights reserved.
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6 //
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7 // You may use and copy this class freely as long as you
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8 // comply with the following terms:
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9 // (1) If you use this class in an application which you
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10 // intend to sell commercially, as shareware, or otherwise,
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11 // you may only do so with express written permission
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12 // of the author. Use in applications which will
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13 // be distributed free of charge is encouraged.
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14 // (2) You must include the source code to this object and
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15 // all accompanying documentation with your application,
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16 // or provide it to users if requested, free of charge.
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17 // (3) Do not remove the author's name or any of the
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18 // copyright notices
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19 //
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20
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21 #import "Tree.h"
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22
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23 @implementation Tree
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24
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25 - init // special init for this class
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26 {
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27 [self initLabel:""];
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28 return self;
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29 }
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30
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31 - initLabel:(const char *)newLabel
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32 {
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33 [super init];
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34 notCollapsed = YES;
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35 // set up a list class to hold pointers to other Tree objects (branches).
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36 branches = [[List alloc] init]; // make a dynamic-sized array of objects
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37 label = [[String alloc] init]; // make a string for the label
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38 [label setString:newLabel];
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39 return self;
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40 }
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41
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42 - initLabelString:string // send in a String object
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43 {
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44 [self init];
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45 if (label) [label free];
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46 label = string;
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47 return self;
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48 }
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49
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50 - setLabel:(const char *)newLabel
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51 {
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52 [label setString:newLabel];
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53 return self;
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54 }
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55
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56 - setValue:newValue
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57 {
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58 if (value) [value free];
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59 value = newValue;
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60 return self;
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61 }
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62
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63 - free // clean up our mess
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64 {
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65 [branches freeObjects]; // free the branches we're responsible for
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66 // (I assumed that each branch only has one parent...if that's not
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67 // the case, then the above line should be axed.)
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68 [branches free]; // get rid of the List object
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69 return [super free];
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70 }
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71
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72 - addBranch:child // add a new child node
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73 { // add to the end of the "branches" List object
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74 return [branches addObject:child];
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75 }
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76
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77 - dumpTree:(NXStream *)file level:(int)lev indent:(const char *)ind
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78 {
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79 int i; BOOL doKids;
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80
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81 for (i=0; i<lev; i++) NXPrintf(file, "%s", ind); // indent
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82 NXPrintf(file, "%s", [label stringValue]); // and print label
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83 doKids = [self moreData:file level:lev indent:ind];
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84 NXPrintf(file, "\n"); // print newline
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85 if (doKids)
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86 for (i=0; i<[branches count]; i++) // then do children
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87 [[branches objectAt:i]
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88 dumpTree:file level:(lev + 1) indent:ind];
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89 return self;
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90 }
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91
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92 - (BOOL)moreData:(NXStream *)file level:(int)lev indent:(const char *)ind
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93 { // Subclass responsibility -- you can dynamically control collapsing
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94 // (for example, cut off at a certain level, etc.) and also add info
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95 // to the end of a dumped node's line from here. Be sure to message
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96 // super when you override this method; if this method returns a NO
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97 // then you should return a NO, regardless. Don't just use the
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98 // notCollapsed instance var, since it may change in the future; look
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99 // at the return value from super!
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100 //
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101 // Here's how you might override to keep from printing levels deeper
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102 // than level 2 (remember that the root level is zero):
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103 //
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104 // - (BOOL)moreData:(NXStream *)file level:(int)lev indent:(const char *)ind
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105 // {
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106 // if ((lev > 2) || ![super moreData:file level:lev indent:ind])
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107 // return NO;
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108 // return YES;
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109 // }
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110 //
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111 return notCollapsed;
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112 }
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113
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114 - (int)width
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115 {
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116 int num = [branches count];
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117 int i, count = 0;
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118
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119 if (!num) return 1; // No children, so we're only one node wide...
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120
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121 // have kids, so sum up their widths.
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122 for (i=0; i<num; i++) count += [[branches objectAt:i] width];
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123 return count;
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124 }
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125
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126 - (int)depth
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127 {
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128 int num = [branches count];
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129 int i, temp, deepest = 1;
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130
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131 if (!num) return 1; // No children, so only one node deep
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132
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133 // have kids, so see which branch is deepest.
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134 for (i=0; i<num; i++) {
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135 temp = [[branches objectAt:i] depth];
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136 if (temp > deepest) deepest = temp;
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137 }
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138 return (deepest + 1); // we are one deeper than the deepest child.
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139 }
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140
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141 - branches { return branches; }
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142 - collapse { notCollapsed = NO; return self; }
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143 - uncollapse { notCollapsed = YES; return self; }
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144 - (BOOL)collapsed { return !notCollapsed; }
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145 - (const char *)label { return [label stringValue]; }
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146 - (const char *)value { return [value stringValue]; }
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147
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148 @end
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