Mercurial > hg > xemacs-beta
annotate src/redisplay-x.c @ 5925:08cfc8f77fb6 cygwin
make space for long ptr, and store as such, for frame in WINDOW data,
add a bit more debugging to debug-mswindow,
Vin Shelton patch to fix M-x shell
| author | Henry Thompson <ht@markup.co.uk> |
|---|---|
| date | Fri, 27 Feb 2015 17:41:20 +0000 |
| parents | 308d34e9f07d |
| children |
| rev | line source |
|---|---|
| 428 | 1 /* X output and frame manipulation routines. |
| 2 Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. | |
| 3 Copyright (C) 1994 Lucid, Inc. | |
| 4 Copyright (C) 1995 Sun Microsystems, Inc. | |
| 1318 | 5 Copyright (C) 2002, 2003 Ben Wing. |
| 428 | 6 |
| 7 This file is part of XEmacs. | |
| 8 | |
|
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9 XEmacs is free software: you can redistribute it and/or modify it |
| 428 | 10 under the terms of the GNU General Public License as published by the |
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11 Free Software Foundation, either version 3 of the License, or (at your |
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12 option) any later version. |
| 428 | 13 |
| 14 XEmacs is distributed in the hope that it will be useful, but WITHOUT | |
| 15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| 16 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| 17 for more details. | |
| 18 | |
| 19 You should have received a copy of the GNU General Public License | |
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20 along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ |
| 428 | 21 |
| 22 /* Synched up with: Not in FSF. */ | |
| 23 | |
| 24 /* Author: Chuck Thompson */ | |
| 25 | |
| 26 /* Lots of work done by Ben Wing for Mule */ | |
| 27 | |
| 28 | |
| 29 /* Number of pixels below each line. */ | |
| 3094 | 30 int x_interline_space; /* #### this needs to be implemented, but per-font */ |
| 428 | 31 |
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32 #define THIS_IS_X |
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33 #include "redisplay-xlike-inc.c" |
| 3094 | 34 |
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35 static void x_output_shadows (struct frame *f, int x, int y, int width, |
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36 int height, GC top_shadow_gc, |
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37 GC bottom_shadow_gc, GC background_gc, |
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38 int shadow_thickness, int edges); |
| 428 | 39 |
| 40 /***************************************************************************** | |
| 442 | 41 x_window_output_begin |
| 428 | 42 |
| 43 Perform any necessary initialization prior to an update. | |
| 44 ****************************************************************************/ | |
| 45 static void | |
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46 XLIKE_window_output_begin (struct window *UNUSED (w)) |
| 428 | 47 { |
| 48 } | |
| 49 | |
| 50 /***************************************************************************** | |
| 442 | 51 x_window_output_end |
| 428 | 52 |
| 53 Perform any necessary flushing of queues when an update has completed. | |
| 54 ****************************************************************************/ | |
| 55 static void | |
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56 XLIKE_window_output_end (struct window *w) |
| 428 | 57 { |
| 1204 | 58 if (!(check_if_pending_expose_event (WINDOW_XDEVICE (w)))) |
| 59 XFlush (DEVICE_X_DISPLAY (WINDOW_XDEVICE (w))); | |
| 428 | 60 } |
| 61 | |
| 62 /***************************************************************************** | |
| 63 x_bevel_area | |
| 64 | |
| 450 | 65 Draw shadows for the given area in the given face. |
| 428 | 66 ****************************************************************************/ |
| 67 static void | |
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68 XLIKE_bevel_area (struct window *w, face_index findex, |
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69 int x, int y, int width, int height, |
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70 int shadow_thickness, int edges, enum edge_style style) |
| 428 | 71 { |
| 72 struct frame *f = XFRAME (w->frame); | |
| 73 struct device *d = XDEVICE (f->device); | |
| 74 | |
| 75 EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f); | |
| 76 Display *dpy = DEVICE_X_DISPLAY (d); | |
| 77 Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); | |
| 78 Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel; | |
| 79 Lisp_Object tmp_pixel; | |
| 80 XColor tmp_color; | |
| 81 XGCValues gcv; | |
| 82 GC top_shadow_gc, bottom_shadow_gc, background_gc; | |
| 83 | |
| 84 int use_pixmap = 0; | |
| 85 int flip_gcs = 0; | |
| 86 unsigned long mask; | |
| 87 | |
| 88 assert (shadow_thickness >=0); | |
| 89 memset (&gcv, ~0, sizeof (XGCValues)); | |
| 90 | |
| 91 tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); | |
| 92 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
| 93 | |
| 94 /* First, get the GC's. */ | |
| 95 top_shadow_pixel = tmp_color.pixel; | |
| 96 bottom_shadow_pixel = tmp_color.pixel; | |
| 97 background_pixel = tmp_color.pixel; | |
| 98 | |
| 99 x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel, | |
| 100 background_pixel, ef->core.background_pixel); | |
| 101 | |
| 102 tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); | |
| 103 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
| 104 gcv.background = tmp_color.pixel; | |
| 105 gcv.graphics_exposures = False; | |
| 106 mask = GCForeground | GCBackground | GCGraphicsExposures; | |
| 107 | |
| 108 /* If we can't distinguish one of the shadows (the color is the same as the | |
| 109 background), it's better to use a pixmap to generate a dithered gray. */ | |
| 110 if (top_shadow_pixel == background_pixel || | |
| 111 bottom_shadow_pixel == background_pixel) | |
| 112 use_pixmap = 1; | |
| 113 | |
| 114 if (use_pixmap) | |
| 115 { | |
| 116 if (DEVICE_X_GRAY_PIXMAP (d) == None) | |
| 117 { | |
| 118 DEVICE_X_GRAY_PIXMAP (d) = | |
| 119 XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits, | |
| 120 gray_width, gray_height, 1, 0, 1); | |
| 121 } | |
| 122 | |
| 123 tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); | |
| 124 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
| 125 gcv.foreground = tmp_color.pixel; | |
| 126 /* this is needed because the GC draws with a pixmap here */ | |
| 127 gcv.fill_style = FillOpaqueStippled; | |
| 128 gcv.stipple = DEVICE_X_GRAY_PIXMAP (d); | |
| 129 top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, | |
| 130 (mask | GCStipple | GCFillStyle)); | |
| 131 | |
| 132 tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); | |
| 133 tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); | |
| 134 bottom_shadow_pixel = tmp_color.pixel; | |
| 135 | |
| 136 flip_gcs = (bottom_shadow_pixel == | |
| 137 WhitePixelOfScreen (DefaultScreenOfDisplay (dpy))); | |
| 138 } | |
| 139 else | |
| 140 { | |
| 141 gcv.foreground = top_shadow_pixel; | |
| 142 top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
| 143 } | |
| 144 | |
| 145 gcv.foreground = bottom_shadow_pixel; | |
| 146 bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
| 147 | |
| 148 if (use_pixmap && flip_gcs) | |
| 149 { | |
| 150 GC tmp_gc = bottom_shadow_gc; | |
| 151 bottom_shadow_gc = top_shadow_gc; | |
| 152 top_shadow_gc = tmp_gc; | |
| 153 } | |
| 154 | |
| 155 gcv.foreground = background_pixel; | |
| 156 background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); | |
| 157 | |
| 158 /* possibly revert the GC's This will give a depressed look to the | |
| 159 divider */ | |
| 160 if (style == EDGE_ETCHED_IN || style == EDGE_BEVEL_IN) | |
| 161 { | |
| 162 GC temp; | |
| 163 | |
| 164 temp = top_shadow_gc; | |
| 165 top_shadow_gc = bottom_shadow_gc; | |
| 166 bottom_shadow_gc = temp; | |
| 167 } | |
| 168 | |
| 169 if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) | |
| 170 shadow_thickness /= 2; | |
| 171 | |
| 172 /* Draw the shadows around the divider line */ | |
| 173 x_output_shadows (f, x, y, width, height, | |
| 174 top_shadow_gc, bottom_shadow_gc, | |
| 175 background_gc, shadow_thickness, edges); | |
| 176 | |
| 177 if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) | |
| 178 { | |
| 179 /* Draw the shadows around the divider line */ | |
| 180 x_output_shadows (f, x + shadow_thickness, y + shadow_thickness, | |
| 181 width - 2*shadow_thickness, height - 2*shadow_thickness, | |
| 182 bottom_shadow_gc, top_shadow_gc, | |
| 183 background_gc, shadow_thickness, edges); | |
| 184 } | |
| 185 } | |
| 186 | |
| 187 /***************************************************************************** | |
| 188 x_output_shadows | |
| 189 | |
| 190 Draw a shadow around the given area using the given GC's. It is the | |
| 191 callers responsibility to set the GC's appropriately. | |
| 192 ****************************************************************************/ | |
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193 static void |
| 428 | 194 x_output_shadows (struct frame *f, int x, int y, int width, int height, |
| 2286 | 195 GC top_shadow_gc, GC bottom_shadow_gc, |
| 196 GC UNUSED (background_gc), int shadow_thickness, int edges) | |
| 428 | 197 { |
| 198 struct device *d = XDEVICE (f->device); | |
| 199 | |
| 200 Display *dpy = DEVICE_X_DISPLAY (d); | |
| 201 Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); | |
| 202 | |
| 203 XSegment top_shadow[20], bottom_shadow[20]; | |
| 204 int elt; | |
| 205 | |
| 206 if (shadow_thickness > 10) | |
| 207 shadow_thickness = 10; | |
| 208 else if (shadow_thickness < 0) | |
| 209 shadow_thickness = 0; | |
| 210 if (shadow_thickness > (width / 2)) | |
| 211 shadow_thickness = width / 2; | |
| 212 if (shadow_thickness > (height / 2)) | |
| 213 shadow_thickness = height / 2; | |
| 214 | |
| 215 for (elt = 0; elt < shadow_thickness; elt++) | |
| 216 { | |
| 217 int seg1 = elt; | |
| 218 int seg2 = (edges & EDGE_TOP) ? elt + shadow_thickness : elt; | |
| 219 int bot_seg2 = (edges & EDGE_BOTTOM) ? elt + shadow_thickness : elt; | |
| 220 | |
| 221 if (edges & EDGE_TOP) | |
| 222 { | |
| 223 top_shadow[seg1].x1 = x + elt; | |
| 224 top_shadow[seg1].x2 = x + width - elt - 1; | |
| 225 top_shadow[seg1].y1 = top_shadow[seg1].y2 = y + elt; | |
| 226 } | |
| 227 if (edges & EDGE_LEFT) | |
| 228 { | |
| 229 top_shadow[seg2].x1 = top_shadow[seg2].x2 = x + elt; | |
| 230 top_shadow[seg2].y1 = y + elt; | |
| 231 top_shadow[seg2].y2 = y + height - elt - 1; | |
| 232 } | |
| 233 if (edges & EDGE_BOTTOM) | |
| 234 { | |
| 235 bottom_shadow[seg1].x1 = x + elt; | |
| 236 bottom_shadow[seg1].x2 = x + width - elt - 1; | |
| 237 bottom_shadow[seg1].y1 = bottom_shadow[seg1].y2 = y + height - elt - 1; | |
| 238 } | |
| 239 if (edges & EDGE_RIGHT) | |
| 240 { | |
| 241 bottom_shadow[bot_seg2].x1 = bottom_shadow[bot_seg2].x2 = x + width - elt - 1; | |
| 242 bottom_shadow[bot_seg2].y1 = y + elt; | |
| 243 bottom_shadow[bot_seg2].y2 = y + height - elt - 1; | |
| 244 } | |
| 245 } | |
| 246 | |
| 247 XDrawSegments (dpy, x_win, top_shadow_gc, top_shadow, | |
| 248 ((edges & EDGE_TOP) ? shadow_thickness : 0) | |
| 249 + ((edges & EDGE_LEFT) ? shadow_thickness : 0)); | |
| 250 XDrawSegments (dpy, x_win, bottom_shadow_gc, bottom_shadow, | |
| 251 ((edges & EDGE_BOTTOM) ? shadow_thickness : 0) | |
| 252 + ((edges & EDGE_RIGHT) ? shadow_thickness : 0)); | |
| 253 } | |
| 254 | |
| 255 /***************************************************************************** | |
| 256 x_generate_shadow_pixels | |
| 257 | |
| 258 Given three pixels (top shadow, bottom shadow, background) massage | |
| 259 the top and bottom shadow colors to guarantee that they differ. The | |
| 260 background pixels are not allowed to be modified. | |
| 261 | |
| 262 This function modifies its parameters. | |
| 263 | |
| 264 This code is modified from code blatantly stolen from lwlib/xlwmenu.c | |
| 265 ****************************************************************************/ | |
| 266 #define MINL(x,y) ((((unsigned long) (x)) < ((unsigned long) (y))) \ | |
| 267 ? ((unsigned long) (x)) : ((unsigned long) (y))) | |
| 268 | |
| 269 void | |
| 270 x_generate_shadow_pixels (struct frame *f, unsigned long *top_shadow, | |
| 271 unsigned long *bottom_shadow, | |
| 272 unsigned long background, | |
| 273 unsigned long core_background) | |
| 274 { | |
| 275 struct device *d = XDEVICE (f->device); | |
| 276 Display *dpy = DEVICE_X_DISPLAY (d); | |
| 277 Colormap cmap = DEVICE_X_COLORMAP (d); | |
| 278 Visual *visual = DEVICE_X_VISUAL (d); | |
| 279 | |
| 280 XColor topc, botc; | |
| 281 int top_frobbed = 0, bottom_frobbed = 0; | |
| 282 | |
| 283 /* If the top shadow is the same color as the background, try to | |
| 284 adjust it. */ | |
| 285 if (*top_shadow == background) | |
| 286 { | |
| 287 topc.pixel = background; | |
| 288 XQueryColor (dpy, cmap, &topc); | |
| 289 /* don't overflow/wrap! */ | |
| 290 topc.red = MINL (65535, (unsigned long) topc.red * 6 / 5); | |
| 291 topc.green = MINL (65535, (unsigned long) topc.green * 6 / 5); | |
| 292 topc.blue = MINL (65535, (unsigned long) topc.blue * 6 / 5); | |
| 3094 | 293 if (x_allocate_nearest_color (dpy, cmap, visual, &topc)) |
| 428 | 294 { |
| 295 *top_shadow = topc.pixel; | |
| 296 top_frobbed = 1; | |
| 297 } | |
| 298 } | |
| 299 | |
| 300 /* If the bottom shadow is the same color as the background, try to | |
| 301 adjust it. */ | |
| 302 if (*bottom_shadow == background) | |
| 303 { | |
| 304 botc.pixel = background; | |
| 305 XQueryColor (dpy, cmap, &botc); | |
| 306 botc.red = (unsigned short) ((unsigned long) botc.red * 3 / 5); | |
| 307 botc.green = (unsigned short) ((unsigned long) botc.green * 3 / 5); | |
| 308 botc.blue = (unsigned short) ((unsigned long) botc.blue * 3 / 5); | |
| 3094 | 309 if (x_allocate_nearest_color (dpy, cmap, visual, &botc)) |
| 428 | 310 { |
| 311 *bottom_shadow = botc.pixel; | |
| 312 bottom_frobbed = 1; | |
| 313 } | |
| 314 } | |
| 315 | |
| 316 /* If we had to adjust both shadows, then we have to do some | |
| 317 additional work. */ | |
| 318 if (top_frobbed && bottom_frobbed) | |
| 319 { | |
| 320 int top_avg = ((topc.red / 3) + (topc.green / 3) + (topc.blue / 3)); | |
| 321 int bot_avg = ((botc.red / 3) + (botc.green / 3) + (botc.blue / 3)); | |
| 322 if (bot_avg > top_avg) | |
| 323 { | |
| 324 Pixel tmp = *top_shadow; | |
| 325 | |
| 326 *top_shadow = *bottom_shadow; | |
| 327 *bottom_shadow = tmp; | |
| 328 } | |
| 329 else if (topc.pixel == botc.pixel) | |
| 330 { | |
| 331 if (botc.pixel == background) | |
| 332 *top_shadow = core_background; | |
| 333 else | |
| 334 *bottom_shadow = background; | |
| 335 } | |
| 336 } | |
| 337 } | |
| 338 | |
| 339 | |
| 340 /* Make audible bell. */ | |
| 341 | |
| 342 static void | |
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changeset
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343 XLIKE_ring_bell (struct device *d, int volume, int pitch, int duration) |
| 428 | 344 { |
| 345 Display *display = DEVICE_X_DISPLAY (d); | |
| 346 | |
| 347 if (volume < 0) volume = 0; | |
| 348 else if (volume > 100) volume = 100; | |
| 349 if (pitch < 0 && duration < 0) | |
| 350 { | |
| 351 XBell (display, (volume * 2) - 100); | |
| 352 XFlush (display); | |
| 353 } | |
| 354 else | |
| 355 { | |
| 356 XKeyboardState state; | |
| 357 XKeyboardControl ctl; | |
| 358 XSync (display, 0); | |
| 359 /* #### grab server? */ | |
| 360 XGetKeyboardControl (display, &state); | |
| 361 | |
| 664 | 362 ctl.bell_pitch = (pitch >= 0 ? pitch : (int) state.bell_pitch); |
| 363 ctl.bell_duration = (duration >= 0 ? duration : (int) state.bell_duration); | |
| 428 | 364 XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); |
| 365 | |
| 366 XBell (display, (volume * 2) - 100); | |
| 367 | |
| 368 ctl.bell_pitch = state.bell_pitch; | |
| 369 ctl.bell_duration = state.bell_duration; | |
| 370 XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); | |
| 371 | |
| 372 /* #### ungrab server? */ | |
| 373 XSync (display, 0); | |
| 374 } | |
| 375 } |
