annotate src/offix.h @ 613:023b83f4e54b

[xemacs-hg @ 2001-06-10 10:42:16 by ben] ------ signal-code changes ------ data.c, device-tty.c, emacs.c, floatfns.c, linuxplay.c, nas.c, process-unix.c, signal.c, sunplay.c, sysdep.c, syssignal.h: use EMACS_SIGNAL everywhere instead of playing preprocessing games with signal(). s\windowsnt.h, s\mingw32.h, syssignal.h: Remove mswindows signal code from s+m headers and move to syssignal.h as one of the five ways of signal handling, instead of playing preprocessing games. fileio.c, sysdep.c: Rename sys_do_signal to qxe_reliable_signal. signal.c, process-unix.c, profile.c: Create set_timeout_signal(); use instead of just EMACS_SIGNAL to establish a signal handler on a timeout signal; this does special things under Cygwin. nt.c: Eliminate term_ntproc(), which is blank; used as a SIGABRT handler, which was wrong anyway. nt.c, win32.c: Move signal code from nt.c to win32.c, since Cygwin needs it too when dealing with timeout signals. s\cygwin32.h: Define CYGWIN_BROKEN_SIGNALS. ------ other changes ------ s\mingw32.h: Fix problems with NOT_C_CODE being in the wrong place and excluding defines needed when building Makefile.in.in. filelock.c, mule-canna.c, mule-ccl.c, mule-ccl.h, ralloc.c, unexalpha.c, unexapollo.c, unexcw.c, unexelfsgi.c, unexnt.c, unexsni.c, s\aix3-1.h, s\bsd4-1.h, s\bsd4-2.h, s\bsd4-3.h, s\cxux.h, s\cygwin32.h, s\dgux.h, s\dgux5-4r2.h, s\dgux5-4r3.h, s\dgux5-4r4.h, s\ewsux5r4.h, s\gnu.h, s\hpux.h, s\iris3-5.h, s\iris3-6.h, s\irix3-3.h, s\linux.h, s\mingw32.h, s\newsos5.h, s\nextstep.h, s\ptx.h, s\riscix1-1.h, s\riscix1-2.h, s\rtu.h, s\sco4.h, s\sco5.h, s\template.h, s\ultrix.h, s\umax.h, s\umips.h, s\unipl5-0.h, s\unipl5-2.h, s\usg5-0.h, s\usg5-2-2.h, s\usg5-2.h, s\usg5-3.h, s\usg5-4.h, s\windowsnt.h, s\xenix.h: Rename 'GNU Emacs' to XEmacs in the copyright and comments. nas.c: Stylistic cleanup. Avoid preprocessing games with names such as play_sound_file. ------ signal-code changes ------ data.c, device-tty.c, emacs.c, floatfns.c, linuxplay.c, nas.c, process-unix.c, signal.c, sunplay.c, sysdep.c, syssignal.h: use EMACS_SIGNAL everywhere instead of playing preprocessing games with signal(). s\windowsnt.h, s\mingw32.h, syssignal.h: Remove mswindows signal code from s+m headers and move to syssignal.h as one of the five ways of signal handling, instead of playing preprocessing games. fileio.c, sysdep.c: Rename sys_do_signal to qxe_reliable_signal. signal.c, process-unix.c, profile.c: Create set_timeout_signal(); use instead of just EMACS_SIGNAL to establish a signal handler on a timeout signal; this does special things under Cygwin. nt.c: Eliminate term_ntproc(), which is blank; used as a SIGABRT handler, which was wrong anyway. nt.c, win32.c: Move signal code from nt.c to win32.c, since Cygwin needs it too when dealing with timeout signals. s\cygwin32.h: Define CYGWIN_BROKEN_SIGNALS. ------ other changes ------ s\mingw32.h: Fix problems with NOT_C_CODE being in the wrong place and excluding defines needed when building Makefile.in.in. filelock.c, mule-canna.c, mule-ccl.c, mule-ccl.h, ralloc.c, unexalpha.c, unexapollo.c, unexcw.c, unexelfsgi.c, unexnt.c, unexsni.c, s\aix3-1.h, s\bsd4-1.h, s\bsd4-2.h, s\bsd4-3.h, s\cxux.h, s\cygwin32.h, s\dgux.h, s\dgux5-4r2.h, s\dgux5-4r3.h, s\dgux5-4r4.h, s\ewsux5r4.h, s\gnu.h, s\hpux.h, s\iris3-5.h, s\iris3-6.h, s\irix3-3.h, s\linux.h, s\mingw32.h, s\newsos5.h, s\nextstep.h, s\ptx.h, s\riscix1-1.h, s\riscix1-2.h, s\rtu.h, s\sco4.h, s\sco5.h, s\template.h, s\ultrix.h, s\umax.h, s\umips.h, s\unipl5-0.h, s\unipl5-2.h, s\usg5-0.h, s\usg5-2-2.h, s\usg5-2.h, s\usg5-3.h, s\usg5-4.h, s\windowsnt.h, s\xenix.h: Rename 'GNU Emacs' to XEmacs in the copyright and comments. nas.c: Stylistic cleanup. Avoid preprocessing games with names such as play_sound_file. xemacs-faq.texi: Update sections on Windows and MacOS availability. alist.el, apropos.el, autoload.el, bytecomp.el, cl-compat.el, cl-extra.el, cl-macs.el, cl-seq.el, cl.el, cmdloop.el, cus-edit.el, derived.el, gpm.el, itimer.el, lisp-mode.el, shadow.el, version.el, wid-browse.el: Rename 'GNU Emacs' to XEmacs in the copyright. Fix other references to GNU Emacs that should be XEmacs or just Emacs. files.el: Fix warning. simple.el: transpose-line-up/down will now move the region up or down by a line if active. cvtmail.c, fakemail.c, gnuserv.c, gnuserv.h, gnuslib.c, make-msgfile.c, make-path.c, pop.c, pop.h, profile.c, tcp.c: Rename 'GNU Emacs' to XEmacs in the copyright. Fix comments in similar ways. digest-doc.c, sorted-doc.c: Fix program and author name to reflect XEmacs.
author ben
date Sun, 10 Jun 2001 10:42:39 +0000
parents abe6d1db359e
children b39c14581166
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1 /*
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2 This is a modified DND 1.0 library which does not depend on Xt
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3 event handling.
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4 Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de>
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5
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6 Original DND lib
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7 Copyright (C) 1996 César Crusius
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8
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9 This file is part of the DND Library. This library is free
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10 software; you can redistribute it and/or modify it under the terms of
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11 the GNU Library General Public License as published by the Free
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12 Software Foundation; either version 2 of the License, or (at your
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13 option) any later version. This library is distributed in the hope
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14 that it will be useful, but WITHOUT ANY WARRANTY; without even the
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15 implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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16 PURPOSE. See the GNU Library General Public License for more details.
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17 You should have received a copy of the GNU Library General Public
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18 License along with this library; if not, write to the Free Software
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19 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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20 */
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21
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22 #ifndef __DragAndDropH__
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23 #define __DragAndDropH__ 1L
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24
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25 /* The standard DND types are defined here */
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26 #include "offix-types.h"
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27
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28 /* Xt stuff is defined here */
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29 #include "xintrinsic.h"
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30
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31 void DndInitialize(Widget shell);
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32
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33 int
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34 DndHandleDragging(Widget widget,
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35 XEvent* event);
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36
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37 void DndSetData(int Type, unsigned char *Data, unsigned long Size);
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38 void DndGetData(XEvent *event, unsigned char **Data, unsigned long *Size);
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39
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40 int DndIsIcon(Widget widget);
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41 int DndDataType(XEvent *event);
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42 unsigned int DndDragButtons(XEvent *event);
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43 Window DndSourceWindow(XEvent *event);
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44
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45 void
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46 DndDropCoordinates(Widget widget,
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47 XEvent *event,
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48 int *x,
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49 int *y);
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50 void
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51 DndDropRootCoordinates(XEvent *event,
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52 int *x,
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53 int *y);
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55 long
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56 DndProtocolVersion(XEvent *event);
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57
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58 int
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59 DndIsDropMessage(XEvent *event);
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60
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61 void
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62 DndChangeCursor(int Type,
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63 int width,int height,
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64 char *image,char *mask,
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65 int hot_x,int hot_y);
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66 #endif
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